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Kyiara

DayZ Community Support
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Everything posted by Kyiara

  1. Xbox Experimental 1.18 Update 4 - Version 1.18.155001 (Released on 27.06.2022) GAME FIXED It was not possible to access certain clothing containers in the vicinity A non-functional "combine" option was displayed for plastic explosives with the remote detonator Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)
  2. Dear Survivors, May was an exhilarating month for the community and the DayZ team. That’s because we released 1.18 Experimental update, which is packed with tons of fun. From adding new explosive items to unlocking hundreds of static objects for server owners to customize their servers, update 1.18 launches DayZ into new and greater heights. The update is currently in the experimental phase on Xbox and Steam, so make sure to give it a try and let us know what you think! On the community side of things, we received a plethora of exciting new content, including new maps for the PC, customizations to news servers, and a whole lot more. So enough of this chit-chat – let’s dive right in! Read the full article here.
  3. Kyiara

    DayZ Update 1.17

    Greetings, Survivors! Update 1.17 just went live on all platforms! While we’re already hard at work on the next update, this article will elaborate on the most important aspects of 1.17. Our primary focus this time around was on the themes of accessibility and crafting. Read the full article here. _________ PC changelog Consoles changelog
  4. Kyiara

    Stable Update 1.17

    PC Stable 1.17 Update 2 - Version 1.17.154754 (Released on 02.05.2022) GAME FIXED Fixed a game lag when killing infected (https://feedback.bistudio.com/T164167) It was not possible to lower the flag from the flag pole It was possible to skip the engine starting animation for vehicles The camera would zoom briefly when using eye focus during certain actions Cooking on the gas stove would take exceptionally long Vertical camera settings were not saved after restarting the game Player bodies would not leave their equipment after being skinned and quartered Buried items would still show option to bury (https://feedback.bistudio.com/T163850) Headtracking TrackIR was not functioning (https://feedback.bistudio.com/T164166) MODDING Added: CGame.GetHostName() and CGame.GetHostData() methods for client to get information about currently connected server Fixed: Referencing AbstractWave would give an empty compilation error on Retail instead of just a warning in certain scenarios Changed: AbstractWave has private ctor and dtor in Diag/Workbench to warn about script deleting it while it shouldn't
  5. Dear Survivors, We had a successful launch with update 1.17 and wiped our servers in the spirit of spring cleaning. We were also blown away by the news that DayZ broke the all-time concurrent player record on Steam once again. We continue to be humbled by these blessings and would like to send our heartfelt gratitude to all our survivors and community leaders. Let’s continue the year with the same positive energy. And let’s get down to business with this month’s spotlight! Read the full article here.
  6. PC Experimental 1.17 Update 4 - Version Version 1.17.154754 (Released on 28.04.2022) GAME FIXED Fixed a game lag when killing infected (https://feedback.bistudio.com/T164167) It was not possible to lower the flag from the flag pole It was possible to skip the engine starting animation for vehicles The camera would zoom briefly when using eye focus during certain actions Cooking on the gas stove would take exceptionally long Vertical camera settings were not saved after restarting the game Player bodies would not leave their equipment after being skinned and quartered Buried items would still show option to bury (https://feedback.bistudio.com/T163850) Headtracking TrackIR was not functioning (https://feedback.bistudio.com/T164166) MODDING Added: CGame.GetHostName() and CGame.GetHostData() methods for client to get information about currently connected server Fixed: Referencing AbstractWave would give an empty compilation error on Retail instead of just a warning in certain scenarios Changed: AbstractWave has private ctor and dtor in Diag/Workbench to warn about script deleting it while it shouldn't
  7. PC Experimental 1.17 Update 1 - Version 1.17.154657 (Released on 23.03.2022) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider defragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED CR-550 Savanna rifle Longhorn pistol P1 pistol Craft-able Spear (Bone & Stone head variants) Pitchfork Craft-able Bone knife Cleaver Meat tenderizer Kitchen timer Craft-able Fireplace stand Brooms can be lit and used as a torch Improvised clothes from rags Improvised Rope Belt Improvised gas mask filter Gas mask filters can now be refilled with charcoal tablets Additional sensitivity settings (camera, aiming) Cookware is slowly getting damaged by being used Gas mask filters get damaged while in use Voice activation setting for VOIP Ability to go back and forth through multiple actions on the same item New point of interest on Livonia FIXED The sound of hitting an obstacle with a vehicle while reversing wasn't played Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980) During punching the player would turn sideways in some situations The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793) Shelters weren't build-able on some places A burned-out fireplace is no longer producing light Canceling activation of the bear trap and landmine caused errors The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089) Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921) Hair clipped with NVG head strap on female characters An incorrect texture of ruined wheels caused a server error on restart Issues with object occlusion on a military guardhouse Players could climb through closed windows on some buildings The player was able to pick up the fire barrel while items were attached to it The sound of starting/stopping engine was not present for other players Sound of opening or closing vehicle doors was not present for other players (https://feedback.bistudio.com/T162184) The sound of turning on/off the alarm clock wasn't audible for other players A staircase handrail in one of the city house blocks was missing a collision The attachment icon didn't correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436) Attaching more nails to the flag pole caused errors Sharpened wooden sticks caused errors when damaged Traps did not react to vehicles Fixed several environment issues on Chernarus and Livonia Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 - private) CHANGED Reworked Niznohe village on Chernarus Microphone now continues to listen while the player is tabbed out, but only if option "Graphics and sound" is set in the "Update in background" option (https://feedback.bistudio.com/T160155) VOIP push-to-talk mode now has a release delay of 0.5 seconds to prevent voice cutouts All heat sources are now emitting heat Sensitivity settings is now exponential instead of linear Bark can now be harvested with axes Adjusted the wolf model to allow a more precise headshot The burning duration of torches now correctly depends on the amount of fuel Food can be baked in a cookware even without lard or water Food looses its quantity when cooked in a cookware even without lard or water Weapon sway increases dramatically while the character is rolling Fireplaces start heating up the player character faster now Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153) Stone knifes can no longer be sharpened with a sharpening stone Updated the game credits MODDING Added: OnAnimationPhaseStarted callback on Entity Added: Ability to override the position of motor sound for vehicles (for soundcontroller) (https://feedback.bistudio.com/T161793) Added: Exposed GetAllowDamage to script Added: Possibility to add multiple variants of same actions to scroll through Added: Support for angleAltitudes and analysisLength in the OutsideTerrain config class. Note that analysisLength is used to generate angleAltitudes, so if angleAltitudes is defined then analysisLength does not get used. If using angleAltitues, exactly 512 entries should be specified. Added: "-cfgpaths=" launch parameter to define additional paths to rvconfigs for the game to load when filepatching is enabled to quickly test configs without making a pbo Added: Modification of arrays in rvconfig by using operator '+=' Changed: Changes to Longhorn position, names of selections, some cleanup. Model config cleanup Changed: Fireplace and Bonfire uses UniversalTemperatureSources Changed: ActionWorldCraft and ActionBuildPart to use the new action variants system Changed: Fireplace tripod is now actual animated attachment of a fireplace (previously part of fireplace mesh) Changed: More clock/timer common functionality moved to the base class Changed: Tree harvesting configuration data moved from script to configs Changed: Updated SetVoiceOn() (which is exposed to script) to receive new optional parameter toggled, and also fire engine event every time VOIP state changes Fixed: Workbench crash when using undefined class in a template KNOWN ISSUES Thrown Spears, Sharp/LongWoodenSticks and Torches can fall through the ground Extinguished brooms and torches can't become wet and rain doesn't extinguish them Brooms and torches can be extinguished even if they are not lit Tripwires are triggered in a wider range than intended Buried items offer the action to bury them again A pistol attached to the chest holster, placed within the plate carrier pouches, drops on the ground upon reconnecting The CR-550 does not offer dry fire When roasting food on the sharp wooden stick, the wrong animation is played When kindling/fuel items becomes ruined in fire, the player is unable to add the same item Server: In the offline database, "types.xml" is missing default parameters PC Experimental 1.17 Update 2 - Version 1.17.154672 (Released on 30.03.2022) GAME FIXED Gear could not be added to other player's inventories (https://feedback.bistudio.com/T159801, https://feedback.bistudio.com/T162845) Wrong animations for spears and pitchfork melee attacks and throwing Bear traps were killing players who triggered them with a tool Bear trap and trip wires were missing their sounds when triggered CR-550 magazine was hovering above the hand after hiding the gun Cooking directly on cooking slots was missing sound effects (https://feedback.bistudio.com/T163863) Ruined burned broom turned into pristine wooden stick Brooms and torches were offering an extinguish action even if not ignited yet Default action text is showing when player wants to perform the drain or pour action Player with a Longhorn pistol in hands didn't raise the weapon when colliding with objects Improvised rope belt was not retaining the damage state of the rope and vice versa SERVER Fixed: Central Economy was not spawning mushrooms, fruits and stones Fixed: In the offline database, "types.xml" is missing default parameters KNOWN ISSUES Thrown Spears, Sharp/LongWoodenSticks and Torches can fall through the ground Extinguished brooms and torches can't become wet and rain doesn't extinguish them Buried items offer the action to bury them again A pistol attached to the chest holster, placed within the plate carrier pouches, drops on the ground upon reconnecting The CR-550 does not offer dry fire When roasting food on the sharp wooden stick, the wrong animation is played When kindling/fuel items becomes ruined in fire, the player is unable to add the same item PC Experimental 1.17 Update 3 - Version Version 1.17.154707 (Released on 06.04.2022) GAME FIXED Stabbing attacks had an inconsistent attack speed (https://feedback.bistudio.com/T163835) Certain gestures would make the character float above the ground when executed in prone (https://feedback.bistudio.com/T161093) Sound of ear ringing caused by the flash grenade could get stuck at some situations Items could get stuck in the air when thrown from a high altitude (https://feedback.bistudio.com/T163944) Sounds for footsteps were missing while the character had raised hands while holding two-handed weapons Ruined Zmijovka hat didn't properly reflect its state Fixed a collision exploit with stabbing weapons (https://feedback.bistudio.com/T163834) If a player untied an improvised rope belt with knife attached to it, the knife disappeared CHANGED Increased the muzzle velocity of the Longhorn pistol (https://feedback.bistudio.com/T163900) Tripwire is now triggered more precisely MODDING Changed: Strong references for AbstractWave in scripts are not allowed Fixed: New -cfgpaths was not working properly ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.17 Update 4 - Version Version 1.17.154754 (Released on 28.04.2022) GAME FIXED Fixed a game lag when killing infected (https://feedback.bistudio.com/T164167) It was not possible to lower the flag from the flag pole It was possible to skip the engine starting animation for vehicles The camera would zoom briefly when using eye focus during certain actions Cooking on the gas stove would take exceptionally long Vertical camera settings were not saved after restarting the game Player bodies would not leave their equipment after being skinned and quartered Buried items would still show option to bury (https://feedback.bistudio.com/T163850) Headtracking TrackIR was not functioning (https://feedback.bistudio.com/T164166) MODDING Added: CGame.GetHostName() and CGame.GetHostData() methods for client to get information about currently connected server Fixed: Referencing AbstractWave would give an empty compilation error on Retail instead of just a warning in certain scenarios Changed: AbstractWave has private ctor and dtor in Diag/Workbench to warn about script deleting it while it shouldn't
  8. Kyiara

    Console Update 1.17

    Console Update 1.17 Hotfix 1 - Version 1.17.154754 (Released on 28.04.2022) GAME FIXED When kindling or fuel items in a fireplace became ruined, it was not possible to add the same item again Fixed a game lag when killing infected (https://feedback.bistudio.com/T164167) It was not possible to lower the flag from the flag pole It was possible to skip the engine starting animation for vehicles The camera would zoom briefly when using eye focus during certain actions Cooking on the gas stove would take exceptionally long Vertical camera settings were not saved after restarting the game Player bodies would not leave their equipment after being skinned and quartered Buried items would still show option to bury (https://feedback.bistudio.com/T163850) CHANGED Increased the maximum on the controller camera sensitivity settings (https://feedback.bistudio.com/T164109)
  9. Kyiara

    Console Update 1.17

    Thank you for being "that guy". Even though reporting the issues here with more details would be very helpful: https://feedback.bistudio.com/ We are already working on a hotfix.
  10. Kyiara

    Stable Update 1.16

    PC Stable 1.16 Update 1 - Version 1.16.154535 (Released on 15.02.2022) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Bizon SMG 64rd Bizon magazine Alarm Clock Yellow Motorbike helmet variant FIXED Player sometimes stepping forward during melee combat with a close target while only intended for far targets Fireplaces wouldn't properly disappear if the last attachment removed were stones or a tripod It was possible to detach the tripod from the fireplace while a pot was attached "Place" UI element would show up falsely when pointing at an indoor fireplace with selected consumables Dead chicken couldn't be buried after being picked up and dropped (https://feedback.bistudio.com/T161088) Fire mode of the revolver was changing while shooting (https://feedback.bistudio.com/T162103) Shock was not decreasing when swimming backward/sideways with broken legs Moving with broken legs while crouched could deal unsteady amounts of shock damage Infected/players would not show the "+" symbol in the inventory view when they had only items as attachments Dug up items were levitating above the ground Client error when attaching/detaching items to/from a tripwire trap In specific cases, the tripwire trap did not display its attachment slot Smoke from a ruined car engine was only displayed for the driver (https://feedback.bistudio.com/T161793) Attacking with animal carcasses could trigger blood particles and knife slashing sounds The inventory of the Sarka 120 was accessible through its engine, rather than the trunk The player could be desynced if their legs were broken during an action The player could be desynced if their legs were broken while swapping items Locked indoor stoves could not be opened by force Interrupting two-handed animations by dropping the tool could freeze the character Infected were able to climb fences with barbed wire on top (https://feedback.bistudio.com/T160854) The UI of a deployed land mine could be seen when holding another land mine in hands Shooting while on back after kicking would play the kick animation after each shot Hitting the back of players heads would hit the brain instead of the head (https://feedback.bistudio.com/T160577) Sounds of disease symptoms of another player were played from the wrong position (https://feedback.bistudio.com/T162018) Fixed several inconsistencies when it comes to bullet penetration of objects The combination lock would play a sound while in hands without being actively used (https://feedback.bistudio.com/T159444) The light source of the head torch was in a wrong position (https://feedback.bistudio.com/T152289) Fixed an exploit for extended melee hit distance The flame of the gas stove was slightly clipping with the frying pan Slightly improved twisted wrists when holding certain items Several headgear items were clipping with the female survivor head introduced in 1.15 Fixed typographic errors on the 1PN51 Scope Infected had bad collisions while crawling It was possible to hit players inside a vehicle with melee from the opposite side Wolves could injure players inside vehicles (https://feedback.bistudio.com/T135495) It was possible to survive without food at all, by only drinking (https://feedback.bistudio.com/T161579) Some localized settings weren't fully displayed It was possible to place land mines under train tracks Names of vehicle parts were not shown when on ruined cars (https://feedback.bistudio.com/T158230) It was possible to destroy the fence frame before the actual wall Adjusted certain structures to prevent exploits (https://feedback.bistudio.com/T160550 - private, https://feedback.bistudio.com/T157846) Fixed a badly reflecting window at the yellow brick military building (https://feedback.bistudio.com/T157757) Some items could not be picked up at the NWAF construction site (https://feedback.bistudio.com/T159741) It was possible to bury corpses inside buildings FOV settings changes were not saved upon reconnect Respawn points for server switching/hopping were not functioning as intended (https://feedback.bistudio.com/T162673) Sounds of flies were persisting even after the body despawned (https://feedback.bistudio.com/T162654) Adjusted misleading description of Codeine tablets The camera focus would glitch during certain actions (https://feedback.bistudio.com/T160921) CHANGED Increased the threshold for terrain clipping, allowing easier placement of base building objects on the ground It is no longer possible to bury ruined items (https://feedback.bistudio.com/T160914) Consuming charcoal has no effect when another charcoal is already active in the player's body (https://feedback.bistudio.com/T161862) Increased energy and water given by mushrooms (now similar to fruits) Some jackets can now be torn into rags similar to their pants-counterpart Removed action to take fireplace from fire barrel Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106 - private) First Aid Kits and Teddy Bears can now be repaired with sewing kits Protector Cases and Ammo Boxes can now be repaired with epoxy putty The gas stove now emits light when active The pickaxe can now be used to bury things and bodies Duct tape can now be utilized to craft a splint Hid the UI element showing parts of the car while sitting inside Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets Reduced the range of the thermometer results Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428) Reduced inventory size of the pumpkin and pumpkin slices for consistency Bear traps now won't kill infected, but break their legs Damaging a tent now also damages items stored inside Adjusted damage zone selections of vehicles Bloody hands no longer make the character sick while drinking from containers (https://feedback.bistudio.com/T162463) Red and orange arm bands were looking too similar in certain lighting Tweaked the mid-air appearance of tracer bullets Renamed Folding Buttstocks to "lightweight" Disabled leaning while sprinting SERVER Added: use3DMap parameter to the gameplay settings to disable the 2D map overlay of the Tourist Map Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is conscious Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is unconscious Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings Added: quantmin and quantmax parameters can now be used to randomize quantity in the internal magazines of firearms Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles Changed: Greatly expanded script class indexing (allows more mods to be used on the same server) MODDING Added: Methods in Weapon_Base for spawning weapons with magazines and/or chambering and/or filling inner magazines Added: Weapon.Synchronize to force fsm synchronization Added: AmmoTypesAPI for validating ammotype or converting magazinetype to ammotype Added: Documentation for correctly setting up properties for WeaponStableState Added: All animation commands of Animal are now moddable Added: All animation commands of Infected are now moddable Added: Possibility to change variables and command properties from animal commands Added: Possibility to change variables and command properties from infected commands Added: Additional script compiler warnings (error in Diag) signalling hazardous ref usage Added: Possibility to change variables and command properties from CommandHandler inside DayZPlayer class Added: ErrorExString, to store the output into a string instead of logs Added: Documentation for static script defines Added: Class.StaticType -> To get typename of a non-instantiated class Added: EnumTools class with functionality for extracting information from an enum Added: Entity.GetIsSimulationDisabled() Fixed: JsonFileLoader overwriting defaults set in script (bool, int, float, string) Fixed: mod.cpp: tooltip, overview and author are no longer required to be localized to work Fixed: InventorySlots (e.g. MAGAZINE3) compile errors when a mod loads a CfgSlots before the vanilla CfgSlots is loaded (https://feedback.bistudio.com/T136963, https://feedback.bistudio.com/T148950) Fixed: int MIN value changed from -2147483647 to -2147483648 Fixed: CARFLUID_USER{N} can have capacity setup via config property Fixed: Private dtor was inaccessible for static refs even within the class itself (https://feedback.bistudio.com/T162982) Changed: m_BrokenLegState can now contain negative values, use GetBrokenLegs() instead to access leg state from player Changed: DZ_Data and DZ_Scripts do no longer need to be filled in as requiredAddons as they will always load first (https://feedback.bistudio.com/T148950) Changed: Renamed m1911 magazine textures Changed: Bolt action rifles with an external magazine had their state machines unified into one base class BoltActionRifle_ExternalMagazine_Base KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.16 Update 2 - Version 1.16.154567 (Released on 22.02.2022) FIXED Split disinfected rags lost their disinfected status (https://feedback.bistudio.com/T162753) SERVER enableDebugMonitor config parameter not working MODDING Fixed: Inventory of certain modded items being hidden in most cases (https://feedback.bistudio.com/T162436) KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots
  11. Xbox Experimental 1.17 Update 1 - Version 1.16.154657 (Released on 23.03.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED CR-550 Savanna rifle Longhorn pistol P1 pistol Craft-able Spear (Bone & Stone head variants) Pitchfork Craft-able Bone knife Cleaver Meat tenderizer Kitchen timer Craft-able Fireplace stand Brooms can be lit and used as a torch Improvised clothes from rags Improvised Rope Belt Improvised gas mask filter Gas mask filters can now be refilled with charcoal tablets Sensitivity settings for various scope options New optional control scheme Bark can be harvested with axes now Cookware is slowly getting damaged by being used Gas mask filters get damaged while in use Voice activation setting for voice chat Scroll through multiple actions can be now done via mouse wheel New point of interest on Livonia FIXED The sound of hitting an obstacle with a vehicle while reversing wasn't played Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980) During punching the player would turn sideways in some situations The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793) Shelters weren't build-able on some places A burned-out fireplace is no longer producing light Canceling activation of the bear trap and landmine caused errors The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089) Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921) Hair clipped with NVG head strap on female characters An incorrect texture of ruined wheels caused a server error on restart Fixed rendering exploits related to buildings Players could climb through closed windows on some buildings The Player was able to pick up the fire barrel while items were attached to it The sound of starting/stopping engine was not present for other players Sound of opening or closing attachments was not present for other players (https://feedback.bistudio.com/T162184) The sound of turning on/off the alarm clock wasn't audible for other players A staircase handrail was missing a collision The attachment icon didn't correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436) Attaching more nails to the flag pole caused errors Sharpened wooden sticks caused errors when damaged Filtering server by favorited gives error: 9 in server browser (https://feedback.bistudio.com/T150657, https://feedback.bistudio.com/T150658, https://feedback.bistudio.com/T156497) Traps did not react to vehicles Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 - private) Fixed several environment issues on Chernarus and Livonia CHANGED Reworked Nizhnoye village on Chernarus Adding a favorite server when already at max (25) will throw an error instead of removing a random favorite VOIP (any) is not available while in inventory. If VA is active, the player can keep speaking though VOIP "push-to-talk" and "toggle voice activation" have been moved from DPAD-down to DPAD-left VOIP "volume range up/down" has been added as DPAD-left + RB/LB "Cycle fire mode" has been moved from DPAD-left to LT (I.E. while in raised hands) + DPAD-right While in vehicle, "accelerate" now behaves as an axis and can be modulated (instead of being on/off) Heavy attack is now triggered by "Press Y" instead of "Hold Y" A new optional control scheme added Mic continues to listen to the player for 0.5 s after they let go of the push-to-talk button All heat sources are now emitting heat Drain and pour liquid actions are now properly separated Adjusted the wolf model to allow a more precise headshot The burning duration of torches now correctly depends on the amount of fuel Cooking without lard/water now reduces the weight of the burned food Weapon sway increases while the character is rolling Fireplaces start heating up the player character faster now Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153) Stone knifes can no longer be sharpened with a sharpening stone Updated the game credits KNOWN ISSUES Wrong attack animation for spears Item icons in inventory are sometimes shaking/flashing Weapon won't fire while holding shift key (when using mouse & keyboard controls) There is an incorrect animation of ejecting ammo after the last shot from some rifles and shotguns When climbing a ladder, light is emitted even when the source of the light (i.e. torch) is hidden Items in inventory or dropped on the ground are not gaining the wet status properly Improvised face cover is clipping with hair of some female characters Wrong holding animation of the left hand when aiming with pistols Xbox Experimental 1.17 Update 2 - Version 1.16.154672 (Released on 30.03.2022) GAME ADDED FIXED Gear could not be added to other player's inventories (https://feedback.bistudio.com/T159801, https://feedback.bistudio.com/T162845) Several descriptive and UI issues in the options menu and control schemes Gesture wheel was showing wrong button hints under the default control scheme Wrong animations for spears and pitchfork melee and throwing attacks Bear traps were killing players who triggered them with a tool Bear trap and trip wires were missing their sounds when triggered CR-550 magazine was hovering above the hand after hiding the gun Cooking directly on cooking slots was missing sound effects (https://feedback.bistudio.com/T163863) Ruined burned broom turned into pristine wooden stick Brooms and torches were offering an extinguish action even if not ignited yet Default action text is showing when player wants to perform the drain or pour action Player with a Longhorn pistol in hands didn't raise the weapon when colliding with objects VOIP range was overlapping with other controls Opening the quick slot menu while holding VOIP button caused the VOIP icon to disappear Improvised rope belt was not retaining the damage state of the rope and vice versa CHANGED Action inputs will be prioritized over inventory actions (e.g. climbing a ladder before dropping your item in hands) SERVER Fixed: Central Economy was not spawning mushrooms, fruits and stones Fixed: In the offline database, "types.xml" is missing default parameters KNOWN ISSUES There is an incorrect animation of ejecting ammo after the last shot from some rifles and shotguns When climbing a ladder, light is emitted even when the source of the light (i.e. torch) is hidden Items in inventory or dropped on the ground are not gaining the wet status properly Improvised face cover is clipping with hair of some female characters Wrong holding animation of the left hand when aiming with pistols Xbox Experimental 1.17 Update 3 - Version 1.16.154707 (Released on 06.04.2022) GAME FIXED Stabbing attacks had an inconsistent attack speed (https://feedback.bistudio.com/T163835) Certain gestures would make the character float above the ground when executed in prone (https://feedback.bistudio.com/T161093) Sound of ear ringing caused by the flash grenade could get stuck at some situations Items could get stuck in the air when thrown from a high altitude (https://feedback.bistudio.com/T163944) Sounds for footsteps were missing while the character had raised hands while holding two-handed stabbing weapons Ruined Zmijovka hat didn't properly reflect its state Fixed a collision exploit with stabbing weapons (https://feedback.bistudio.com/T163834) If a player untied an improvised rope belt with knife attached to it, the knife disappeared Mouse cursor was invisible in the respawn menu Opening the quick bar collided with the VOIP activation VOIP didn't work after respawn VOIP toggle didn't function in some cases Items assigned to quick slots would only appear with a delay (https://feedback.bistudio.com/T163867) Scope-zooming in without unzooming changed the camera perspective on the default control scheme CHANGED Increased the muzzle velocity of the Longhorn pistol (https://feedback.bistudio.com/T163900) Tripwire is now triggered more precisely Closing the inventory wasn't possible with the view button after assigning an item to a quick slot Mic now responds appropriately when switching between game and party chat Several improvements for inventory navigation for the new control scheme (https://feedback.bistudio.com/T163864)
  12. Kyiara

    DayZ Update 1.16

    Greetings, Survivors! 2022 may have only just begun, but the first update of the year (1.16) has already been released on all platforms! Read the full article here. _________ PC changelog Consoles changelog
  13. March was a wonderful month of ‘madness’ for us and the community. We welcomed a brand new season, and update 1.17 (already in its experimental phase), is on the horizon. The community produced loads of content in March, including community-made maps, community-led events (see the previous Spotlight for this), game mechanics, and even crisp new verses of a rap anthem. Sound intriguing? Then let’s jump right into this month’s Community Spotlight! Read the full article here.
  14. Greetings Survivors! We are happy to announce that the experimental phase of upcoming game update 1.17 has started and is now available on Steam and Xbox. The update is focused on accessibility and crafting themes, though we’ll mostly discuss the improvements made to accessibility in this article, and let you discover the update’s new items and features on your own. Read the full article here. _____________ PC changelog Xbox changelog
  15. Kyiara

    Ban Russian Servers

    Hi guys, this became very offtopic. We are closing the discussion here as we don´t believe this is the right place to discuss politics.
  16. Kyiara

    General Server Notice

    Hello Survivors, We are aware of the current server issues and we are investigating. We will let you know as soon as we have more information. We apologize for the inconvenience.
  17. Kyiara

    Console Update 1.16

    Console Update 1.16 - Version 1.16.154528 (Released on 15.02.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. and DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Bizon SMG 64rd Bizon magazine Alarm Clock Yellow Motorbike helmet variant New VSync option in the settings for PlayStation to remove screen tearing caused by higher frame rates FIXED Player sees heavy attack animation as light attack animation with mouse and keyboard (https://feedback.bistudio.com/T158178, https://feedback.bistudio.com/T158158) Combine option between Gas Stove and Gas Canisters was not functioning properly C130 plane had misplaced textures "Disinfected" item status was missing grey highlight box Item UI elements were not displaying the name of the item when aiming at it Player sometimes step forward during melee combat with a close target while only intended for far targets Fireplaces wouldn't properly disappear if the last attachment removed were stones or a tripod It was possible to detach the tripod from the fireplace while a pot was attached "Place" UI element would show up falsely when pointing at an indoor fireplace with selected consumables Dead chicken couldn't be buried after being picked up and dropped (https://feedback.bistudio.com/T161088) Fire mode of the revolver was changing while shooting (https://feedback.bistudio.com/T162103) Shock was not decreasing when swimming backward/sideways with broken legs Moving with broken legs while crouched could deal unsteady amounts of shock damage Infected/players would not show the "+" symbol in the inventory view when they had only items as attachments Dug up items were levitating above the ground Client error when attaching/detaching items to/from a tripwire trap In specific cases, the tripwire trap did not display its attachment slot Smoke from a ruined car engine was only displayed for the driver (https://feedback.bistudio.com/T161793) Attacking with animal carcasses could trigger blood particles and knife slashing sounds The inventory of the Sarka 120 was accessible through its engine, rather than the trunk The player could be desynced if their legs were broken during an action The player could be desynced if their legs were broken while swapping items Locked indoor stoves could not be opened by force Interrupting two-handed animations by dropping the tool could freeze the character Infected were able to climb fences with barbed wire on top (https://feedback.bistudio.com/T160854) The UI of a deployed land mine could be seen when holding another land mine in hands Shooting while on back after kicking would play the kick animation after each shot Hitting the back of players heads would hit the brain instead of the head (https://feedback.bistudio.com/T160577) Sounds of disease symptoms of another player were played from the wrong position (https://feedback.bistudio.com/T162018) Fixed several inconsistencies when it comes to bullet penetration of objects The combination lock would play a sound while in hands without being actively used (https://feedback.bistudio.com/T159444) The light source of the head torch was in a wrong position (https://feedback.bistudio.com/T152289) Fixed an exploit for extended melee hit distance The flame of the gas stove was slightly clipping with the frying pan Slightly improved twisted wrists when holding certain items Several headgear items were clipping with the female survivor head introduced in 1.15 Fixed typographic errors on the 1PN51 Scope Infected had bad collisions while crawling It was possible to hit players inside a vehicle with melee from the opposite side Wolves could injure players inside vehicles (https://feedback.bistudio.com/T135495) It was possible to survive without food at all, by only drinking (https://feedback.bistudio.com/T161579) Some localized settings weren't fully displayed It was possible to place land mines under train tracks Names of vehicle parts were not shown when on ruined cars (https://feedback.bistudio.com/T158230) It was possible to destroy the fence frame before the actual wall Adjusted certain structures to prevent exploits (https://feedback.bistudio.com/T160550 - private, https://feedback.bistudio.com/T157846) Fixed a badly reflecting window at the yellow brick military building (https://feedback.bistudio.com/T157757) Some items could not be picked up at the NWAF construction site (https://feedback.bistudio.com/T159741) It was possible to bury corpses inside buildings FOV settings changes were not saved upon reconnect Respawn points for server switching/hopping were not functioning as intended (https://feedback.bistudio.com/T162673) Sounds of flies were persisting even after the body despawned (https://feedback.bistudio.com/T162654) Adjusted misleading description of Codeine tablets CHANGED Increased the threshold for terrain clipping, allowing easier placement of base building objects on the ground It is no longer possible to bury ruined items (https://feedback.bistudio.com/T160914) Consuming charcoal has no effect when another charcoal is already active in the player's body (https://feedback.bistudio.com/T161862) Increased energy and water given by mushrooms (now similar to fruits) Some jackets can now be torn into rags similar to their pants-counterpart Removed action to take fireplace from fire barrel Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106 - private) First Aid Kits and Teddy Bears can now be repaired with sewing kits Protector Cases and Ammo Boxes can now be repaired with epoxy putty The gas stove now emits light when active The pickaxe can now be used to bury things and bodies Duct tape can now be utilized to craft a splint Hid the UI element showing parts of the car while sitting inside Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets Reduced the range of the thermometer results Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428) Reduced inventory size of the pumpkin and pumpkin slices for consistency Bear traps won't kill infected, but break their legs Damaging a tent now also damages items stored inside Adjusted damage zone selections of vehicles Bloody hands no longer make the character sick while drinking from containers (https://feedback.bistudio.com/T162463) Red and orange arm bands were looking too similar in certain lighting Tweaked the mid-air appearance of tracer bullets Renamed Folding Buttstocks to "lightweight" SERVER Added: use3DMap parameter to the gameplay settings to disable the 2D map overlay of the Tourist Map Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is conscious Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is unconscious Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings Added: quantmin and quantmax parameters can now be used to randomize quantity in the internal magazines of firearms Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quick bar is hidden might cause a bug with the quick bar Issue with attaching an item from hands with an item in the shoulder slots Using the D-Pad while in inventory might trigger other actions, such as movement or VOIP Console Update 1.16 Hotfix 1 - Version 1.16.154582 (Released on 03.03.2022) GAME FIXED Adjusted audio buffer process to tackle related game crashes on Xbox consoles Split disinfected rags lost their disinfected status (https://feedback.bistudio.com/T162753) Voice chat could be triggered while in inventory (https://feedback.bistudio.com/T163289) SERVER enableDebugMonitor config parameter not working KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots Using the D-Pad while in inventory might trigger movement Console Update 1.16 Hotfix 2 - Version 1.16.154602 (Released on 10.03.2022) GAME FIXED Resolved a possible issue with memory freeing on Xbox consoles
  18. Kyiara

    Console Update 1.16

    Console Update 1.16 Hotfix 1 - Version 1.16.154582 (Released on 03.03.2022) GAME FIXED Adjusted audio buffer process to tackle related game crashes on Xbox consoles Split disinfected rags lost their disinfected status (https://feedback.bistudio.com/T162753) Voice chat could be triggered while in inventory (https://feedback.bistudio.com/T163289) SERVER enableDebugMonitor config parameter not working KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots Using the D-Pad while in inventory might trigger movement
  19. Xbox Experimental 1.16 Update 3 - Version 1.16.154567 (Released on 23.02.2022) GAME FIXED Adjusted audio buffer process to tackle related game crashes Split disinfected rags lost their disinfected status (https://feedback.bistudio.com/T162753) Voice chat could be triggered while in inventory (https://feedback.bistudio.com/T163289) SERVER enableDebugMonitor config parameter not working KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots Using the D-Pad while in inventory might trigger movement
  20. Kyiara

    Stable Update 1.16

    PC Stable 1.16 Update 2 - Version 1.16.154567 (Released on 22.02.2022) FIXED Split disinfected rags lost their disinfected status (https://feedback.bistudio.com/T162753) SERVER enableDebugMonitor config parameter not working MODDING Fixed: Inventory of certain modded items being hidden in most cases (https://feedback.bistudio.com/T162436) KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots
  21. PC Experimental 1.16 Update 4 - Version 1.16.154552 (Released on 17.02.2022) GAME FIXED Split disinfected rags lost their disinfected status (https://feedback.bistudio.com/T162753) MODDING Fixed: Inventory of certain modded items being hidden in most cases (https://feedback.bistudio.com/T162436) KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots
  22. PC Experimental 1.16 Update 3 - Version 1.16.154535 (Released on 11.02.2022) GAME FIXED Alarm clock animations MODDING Fixed: Private dtor was inaccessible for static refs even within the class itself (https://feedback.bistudio.com/T162982) KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots
  23. PC Experimental 1.16 Update 2 - Version 1.16.154501 (Released on 03.02.2022) GAME FIXED Bizon ironsights were disabled while having the PSO-1-1 Scope attached The camera focus would glitch during certain actions (https://feedback.bistudio.com/T160921) Melee attacks would in some cases rotate the player to the side CHANGED Tweaked the muzzle velocity of the Bizon MODDING Fixed: CARFLUID_USER{N} can have capacity setup via config property KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots Alarm clock animations are not complete
  24. Xbox Experimental 1.16 Update 2 - Version 1.16.154493 (Released on 03.02.2022) GAME FIXED Bizon ironsights were disabled while having the PSO-1-1 Scope attached CHANGED Tweaked the muzzle velocity of the Bizon KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots Using the D-Pad while in inventory might trigger other actions, such as movement or VOIP
  25. Kyiara

    Community Spotlight - January 2022

    Hi Calvin, have you reported your crashes to the Feedback Tracker? If not, it would be helpful if you do so ♥️
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