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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Kyiara

DayZ Hero
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Everything posted by Kyiara

  1. Dear Survivors We finished November strong with our release of update 1.15. The update doesn’t just bring back the long-awaited AUG with two variations, it also offers more customization capabilities for community servers across all platforms, including consoles. Read the full article here.
  2. Greetings survivors, It’s only been a few weeks since we released the biggest update of the year (1.14), but here we are again, this time with the first experimental release of Game Update 1.15. Read the full article here. _____________ PC changelog Xbox changelog
  3. Xbox Experimental Update 1.15 - Version 1.15.154300 (Released on 04.11.2021) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED AUR A1 assault rifle AUR AX assault rifle 30rd AUR magazine Hunter vest UI indicator when being hit Craftable barbed wire baseball bat Craftable Sawed-off LE-MAS New female survivor Sounds for switching the fire mode of a firearm Day-time setting for night vision optics Metal wire can now be crafted out of barbed wire FIXED Fixed: "Open store" option for the Livonia DLC was stuck after entering the settings menu Ski masks and balaclavas would clip with several pieces of headgear Fixed a server error caused by specific attachment slots Electric appliances would always make plug-in sounds when the user was connecting to the server (https://feedback.bistudio.com/T159441) The sawed-off version of the BK-43 had wrong fire mode names Added a missing bed in the big yellow medical tent Fixed bad collisions in the yellow medical tents A killed chicken couldn't be picked up properly in all cases The fishing hook was not visible on the boonie hat on the ground If a player died while in surrender stance, the death animation was played twice Base building parts could become indestructible under specific circumstances The CR-75 could not be damaged by gunfire Small items could not be picked up from specific positions in car wrecks (https://feedback.bistudio.com/T160968, https://feedback.bistudio.com/T161261) Livonia bunkers were missing textures of fallen leaves CHANGED Grenades can't be pinned anymore, once the fuse has started Adjusted the thresholds for energy and hydration levels Food now takes longer to process in the stomach Slightly reduced the health damage caused by dehydration and starvation Adjusted weapon fire rates and recoil Added new variants of muzzle flash for more variety Secondary cooking processes were adjusted to not ruin the food in all cases (e.g. boiling already boiled food) Changed the weight of tents to be more realistic Head torches now count as eye-wear so they can be worn with other types of head gear Removed ghillie wrap attachment slot from the sawed-off BK-43 It is now possible to craft rags using the shovel or farming hoe Bushes drop more long sticks instead of short sticks Dry bags can now be repaired with the tire repair kit (https://feedback.bistudio.com/T161090) Removed grenade armor and cut protection from the high capacity vest Unconsciousness caused by firearms lasts longer Reduced the inventory size of the carp fillet from 2x3 to 1x3 CENTRAL ECONOMY Fixed: Infected weren't spawning at the Balota air field and military area Fixed: Position of some loot spawn points on the western helicopter crash site Fixed: Incorrect loot spawn points of Land_HouseBlock_2F1 Fixed: Incorrect loot spawn points of Land_House_2W01 Fixed: Livonia CE tiers 1 and 2 were mixed together (https://feedback.bistudio.com/T161247) SERVER Added: cfgweather.xml for configuring weather (https://community.bistudio.com/wiki?title=DayZ:Weather_Configuration) Added: cfggameplay.json for configuring several gameplay elements (https://community.bistudio.com/wiki?title=DayZ:Gameplay_Settings) Added: cfggameplay.json can define custom object spawners json files to populate the world without the need to use central economy (https://community.bistudio.com/wiki?title=DayZ:Object_Spawner) Added: Basic XML errors for invalid XMLs Fixed: Crash fixes for the Linux server build Fixed: Some mission files were not distributed in their lowercase form Changed: Weather init removed from default init.c (now done automatically from c++) Changed: FoodDecay parameter is now multiplier (instead of 0 - 1 toggle), meaning decay can be made faster or slower, 0 still switches it off Tweaked: Linux server now also shuts down on SIGTERM/SIGQUIT in addition to SIGINT KNOWN ISSUES Road flares and torches are missing their particle effects AUR rifles might miss certain sounds Xbox Experimental 1.15 Update 2 - Version 1.15.154315 (Released on 11.11.2021) GAME FIXED Fixed a server error related to particles The LE-MAS and sawed-off LE-MAS were missing their sounds for shooting when not chambered in prone stance The AUR rifles were missing their sounds for shooting when not chambered Bad sounds when shooting with the standardized suppressor on the AUR AX No sounds when unjamming the AUR rifles Bleeding sources were still displayed in the inventory view, even if the wound was bandaged already Directional hit indication was not present in prone stance The ejection cover of the LE-MAS rifle clipped through the gun when chambering a round Torches and road flares were missing their particles Slicing rotten pumpkin produced raw pumpkin slices CHANGED Increased the volume of the LE-MAS reload sounds to make it more audible ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.15 Update 3 - Version 1.15.154337 (Released on 19.11.2021) GAME FIXED Focus was lost in the inventory when navigating through the inventory of an infected Charcoal tablets were functioning only for a very short time The fishing rod was not animated properly when deployed AUR variants had the same barrel length CR-61 had missing muzzle flash particles at the start of shooting It was not possible to switch on the flashlight when attached to a helmet There was no sound when unloading a magazine from AUR rifles CHANGED Adjusted attachment conditions for head gear, glasses, head straps and masks to make equipping more consistent Closed containers won't show their cargo space anymore Increased water and energy consumption (still non-linear in nature) Further increased time it takes the stomach to process its contents Adjusted the size of the inner circle of the AUR A1 reticle to match person at 300 meters Splash hit effect iteration (more subtle, slightly bigger, and less accurate) Legacy red overlay hit effect disabled (still possible to enable it through the configuration) Increased volume of reload sounds of AUR rifles An empty fireplace (with no attachments) would not destroy itself if it had cargo (now results in dropping items on the ground) SERVER Added: Configuration for the onscreen directional effects into the server-side gameplay settings Added: More types of onscreen directional indicators (available through the server-side gameplay settings)
  4. Xbox Experimental 1.15 Update 3 - Version 1.15.154337 (Released on 19.11.2021) GAME FIXED Focus was lost in the inventory when navigating through the inventory of an infected Charcoal tablets were functioning only for a very short time The fishing rod was not animated properly when deployed AUR variants had the same barrel length CR-61 had missing muzzle flash particles at the start of shooting It was not possible to switch on the flashlight when attached to a helmet There was no sound when unloading a magazine from AUR rifles CHANGED Adjusted attachment conditions for head gear, glasses, head straps and masks to make equipping more consistent Closed containers won't show their cargo space anymore Increased water and energy consumption (still non-linear in nature) Further increased time it takes the stomach to process its contents Adjusted the size of the inner circle of the AUR A1 reticle to match person at 300 meters Splash hit effect iteration (more subtle, slightly bigger, and less accurate) Legacy red overlay hit effect disabled (still possible to enable it through the configuration) Increased volume of reload sounds of AUR rifles An empty fireplace (with no attachments) would not destroy itself if it had cargo (now results in dropping items on the ground) SERVER Added: Configuration for the onscreen directional effects into the server-side gameplay settings Added: More types of onscreen directional indicators (available through the server-side gameplay settings)
  5. Kyiara

    General Server Notice

    Dear Survivors We will be conducting server maintenance on the Frankfurt servers below. Date: 11th of November 2021 Start time: 08:00 AM CET End time: 08:45 AM CET Note: Please note the maintenance may start a few minutes earlier. Servers: PS4 PC Xbox
  6. Kyiara

    DayZ Update 1.14

    Greetings survivors! Hold on to your loot because the biggest game update of the year has arrived on PC, Xbox, and PlayStation! Read the full article here. _________ PC changelog Consoles changelog
  7. Kyiara

    General Server Notice

    Hi Survivors, the console servers are currently down due to Halloween event saying it´s good bye. The servers are expected to be back at 11:00 CET. The PC servers will go down at 11:00 CET to be back at 12:30 CET.
  8. Kyiara

    General Server Notice

    Dear Survivors, we experienced some issues on our official servers. The progress on characters was not saved in a window of approx. 3hours (2.11. 14:00 - 17:00 CET). The servers were restarted and issue was resolved. We apologize for the inconvenience.
  9. Dear Survivors, As we recuperate amidst the autumn leaves following our biggest update, the vibrancy of the community continues to be unparalleled. From churning out fresh content and taking more creative pictures to adjusting your playstyles according to our content, you have been unstoppable. Read the full article here.
  10. Kyiara

    General Server Notice

    Dear Survivors, we are experiencing some issues on the servers below. The servers will be shut down from now on (26.10. 20:00 CEST) till tomorrow for a fix. Sorry for the inconvenience. DayZ NL 3663834 DayZ NL 3663873 DayZ NL 3663912 DayZ NL 3663951
  11. Kyiara

    Console Update 1.14

    Console Update 1.14 - Version 1.14.154202 (Released on 29.09.2021) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Static and dynamically spawning contaminated areas Contamination disease Exhaustible gas mask filter LE-MAS assault rifle and magazine NV-PVS4 Scope New visual effects when wearing specific headgear A yellow variant of the NBC suit PO-X Antidote NBC infected Field hospital at the North-East Airfield (Chernarus) Field hospital at the Lukow Airfield (Livonia) Craftable Tripwire Craftable Fishnet trap Craftable Small fish trap Craftable Snare trap New animal carcasses (can be picked up): Hare Chicken/rooster Sardines Bitterlings Hare leg and pelt New animation for the stealth kill when using one-handed piercing weapons FIXED Xbox set to pt-BR was not always displaying Portuguese text PlayStation was sometimes not showing Portuguese language when pt-BR was selected as local Subtitles in the introduction video were not translated into pt-BR Materials attached to base building objects had arrows indicating that additional actions were possible when they weren't Logs attached to the watchtower kit could not be picked back up Mackerel was incorrectly placed in hands The ground in specific structures would hide mines and bear traps Noise from rolling on the ground would not alert infected A previously extinguished fireplace would start to glow again when fuel was added Garden plots could appear floating in specific cases (https://feedback.bistudio.com/T158225) The brooms resembled the wrong material when hit Brooms could be used to open cans (https://feedback.bistudio.com/T159316) Texture of damaged tactical goggles wasn't displayed (https://feedback.bistudio.com/T152919) The placing hologram was not displayed properly inside the guardhouse It was possible to damage a prone player by hitting a nearby wall (https://feedback.bistudio.com/T157077) The character would turn towards a target it was not targeting during melee combat Player turning towards the first target it hit instead of the new target during melee combat (https://feedback.bistudio.com/T157077) Player turning towards the middle point of the target instead of the hit position during melee combat (https://feedback.bistudio.com/T157077) Player choosing to step forward when they are close enough to the target during melee combat (excludes certain animations such as bare fists) Bear and cow were not receiving damage when the player melees them in the face with bare fist or one-handed weapon Field transceiver simulated the wrong weight when thrown In several situations, sounds outside of the audible range would start from the beginning, regardless of how long the sound had been playing Removed push-back effect from explosions for the player Wind effect was enabled in the inventory item previews The foliage could provide cover from explosions (https://feedback.bistudio.com/T156607) Several Spanish letters were not properly capitalized AI could spawn in inaccessible locations Added missing collisions on the small ATC railing Added missing bed in the large medical tent One type of weapon reload was not functional while lying on the back Emptying animation was canceled when executed over water Removing materials from the Truck or base building objects via the widget could result in desync (https://feedback.bistudio.com/T158360) Players did not cough when aiming with a weapon or lying on their backs (https://feedback.bistudio.com/T159759, https://feedback.bistudio.com/T159798) Grenade explosions would not reach all items throughout containers and attachments Rags and Bandages kept their disinfected status after being used to craft a Fireplace or Torch It was problematic to damage the M3S truck engine or find the widget to repair it Wooden crates could be accessed through walls (https://feedback.bistudio.com/T159272, https://feedback.bistudio.com/T158999) Mushrooms did not decay properly AB- blood type wasn't properly displayed (https://feedback.bistudio.com/T159522, https://feedback.bistudio.com/T150963) Exploit that allowed extended range of melee attacks Restraining a player could interrupt the actions of other users in the surrounding area (https://feedback.bistudio.com/T159927) When drinking from a pot in a prone position, the wrong animation would be played When splitting an M3S double wheel, the two wheels would spawn inside each other An empty gasoline canister would have the wrong weight after relog (https://feedback.bistudio.com/T160107) Names of 45rd KA-74 Mag and 60rd Standardized Mag were displayed with lower-case letters when on the ground (https://feedback.bistudio.com/T160163) Fixed some flawed building occluders Fixed some bad object LODs Hold breath "out of breath" sound effects were not working for some character models Flash grenade was not blinding in the vicinity enough Faster recovery from unconsciousness that was not induced by a projectile hit (https://feedback.bistudio.com/T159657) Doors that were locked on the server are showing as open on the client, making them impossible to open ATOG 6x Scope was having a rendering issue when observed from close distance Decay texture was missing on some dead player models The player is unable to close the fireplace inventory after opening it with something inside Splitting an item could cause a game crash Removing the last attachment from a fireplace would delete said item Quilted jacket was sometimes not visible in the inventory vicinity (https://feedback.bistudio.com/T159304) Combining matches would leave an empty box on the ground 9x39mm ammo boxes would yield only 10 shots instead of 20 Attached flags and camo nets weren't properly displayed in the inventory Rangefinder and binoculars could not be used after using night vision goggles Night vision optics would spawn badly rotated Volume of the megaphone was not tied to the regular audio settings (https://feedback.bistudio.com/T154355) Wheels did not change their texture when ruined by land mines or crashes CHANGED Increased the FPS limit on PlayStation 5 consoles to 60 Wearing a gas mask slows down stamina regeneration Gas masks now prevent the wearer from eating, drinking, and taking pills Gas masks can now be repaired with epoxy putty and the tire repair kit The NBC respirator and the Gas Mask require Gas Mask filters to function The Combat Gas Mask has a limited, integrated, non-exchangeable filter Improved visual quality of the Combat Gas Mask Improved visual quality of the bear Removed spawn points that were too close to the static contaminated areas Improved targeting of melee combat to be more forgiving Tweaked the look of the Russian helicopter crash-site Helicopter crash-sites now emit sounds upon spawn in the surrounding area Tweaked the smoke quality of crash sites to make them more visible Adjusted collision geometry of the Machete Horticulture plants are now moving in the wind Cholera now causes fever Food poisoning now causes fatigue Salmonella now causes light pain Night-time acceleration period adjusted to only influence actual night-time Reduced the size of the NBC clothing when stored in the inventory NBC clothing can now also be repaired with the tire repair kit It is no longer possible to build a stone oven if it would be clipping with a large item Two-handed and non-piercing weapons are no longer suitable for stealth attacks Names of servers will only show once the server browser is done loading and it is possible to connect The flash grenade uses a stronger light that lasts longer than that of regular fragmentation grenades The overheating effect of firearms appears later Boiled food will no longer burn from boiling Baked and dried food can be boiled without burning Damage of melee weapons is significantly lowered when they enter the ruined state The mackerel now yields two fillets Adjusted the mackerel filet model Water in fountains and metal troughs is now visual only Increased the armor of the bear Increased the brightness of the flare gun light Updated the credits CENTRAL ECONOMY Added: New ContaminatedArea usage flag Fixed: Typo in spawning presets SodaCan_Franta -> SodaCan_Fronta Fixed: Rify ship wreck loot spawn points Fixed: The infected zone definition inside cfgEventSpawns.xml is now properly read (previously it was ignored and used default values) Fixed: randomloot_deloot_perevent now properly overrides the amount of DE Loot per container per event Fixed: Village house 2w01 was not spawning any loot on Livonia (https://feedback.bistudio.com/T160573) Changed: Spawning of high-value items across dynamic events, contaminated areas, and T4 areas Changed: High tier weapons are not limiting spawning anymore, when stored in storage Changed: DELoot is now correctly randomized Changed: init_random on static dynamic event now properly randomizes nominal value between min and max parameters (nominal can be set to 0 in such case) Changed: The Woodland ghillie color now varies across maps Chernarus now spawns only mossy variants Livonia spawns woodland variants Tweaked: Slightly increased the amount of Tier 1 food Tweaked: Ammo Boxes now spawn with random ammunition packs inside Tweaked: Increased the maximum number of items that can spawn on a helicopter crash event by 50% SERVER Added: Documentation on the configuration of contaminated areas: https://community.bistudio.com/wiki/DayZ_Contaminated_Areas_Configuration Added: areaflags.map for private Nitrado console servers ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console Update 1.14 Hotfix 1 Xbox Update 1.14 Hotfix 1: Version 1.14.154243 (Released on 04.10.2021) GAME FIXED Attempted fix for a prevalent game crash related to the audio system LE-MAS was missing reload sounds in the prone stance (https://feedback.bistudio.com/T160553) The stealth kill sometime failed to kill an infected (https://feedback.bistudio.com/T160533) Player could shrink into a ball during certain animation transitions (https://feedback.bistudio.com/T157495 - private) CHANGED Adjusted the inventory preview of deployed fish traps ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PlayStation 1.14 Patch 1: Version 1.14.154273 (Released on 14.10.2021) GAME FIXED Contaminated area safe position was located in a rock on Chernarus Attempted fix for a game freeze on the PS4 LE-MAS was missing reload sounds in the prone stance (https://feedback.bistudio.com/T160553) The stealth kill sometime failed to kill an infected (https://feedback.bistudio.com/T160533) Player could shrink into a ball during certain animation transitions (https://feedback.bistudio.com/T157495 - private) CHANGED Adjusted the inventory preview of deployed fish traps SERVER Fixed: An error was thrown when specifying no PPERequesterType is cfgEffectArea ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox 1.14 Patch 1: Version 1.14.154258 (Released on 19.10.2021) GAME FIXED Contaminated area safe position was located in a rock on Chernarus SERVER Fixed: An error was thrown when specifying no PPERequesterType is cfgEffectArea
  12. Kyiara

    Console Update 1.14

    Xbox 1.14 Patch 1: Version 1.14.154258 (Released on 19.10.2021) GAME FIXED Contaminated area safe position was located in a rock on Chernarus SERVER Fixed: An error was thrown when specifying no PPERequesterType is cfgEffectArea
  13. Kyiara

    Console Update 1.14

    PlayStation 1.14 Patch 1: Version 1.14.154273 (Released on 14.10.2021) GAME FIXED Contaminated area safe position was located in a rock on Chernarus Attempted fix for a game freeze on the PS4 LE-MAS was missing reload sounds in the prone stance (https://feedback.bistudio.com/T160553) The stealth kill sometime failed to kill an infected (https://feedback.bistudio.com/T160533) Player could shrink into a ball during certain animation transitions (https://feedback.bistudio.com/T157495 - private) CHANGED Adjusted the inventory preview of deployed fish traps SERVER Fixed: An error was thrown when specifying no PPERequesterType is cfgEffectArea
  14. Kyiara

    Console Update 1.14

    Console Update 1.14 Hotfix 1 Xbox Update 1.14 Hotfix 1: Version 1.14.154243 (Released on 04.10.2021) GAME FIXED Attempted fix for a prevalent game crash related to the audio system LE-MAS was missing reload sounds in the prone stance (https://feedback.bistudio.com/T160553) The stealth kill sometime failed to kill an infected (https://feedback.bistudio.com/T160533) Player could shrink into a ball during certain animation transitions (https://feedback.bistudio.com/T157495 - private) CHANGED Adjusted the inventory preview of deployed fish traps
  15. Dear Survivors, As we bid adieu to summer, the storm that we’ve been teasing the past few months is finally here – Update 1.14 has arrived! Not only does it feature the brand new LE-MAS assault rifle, but update 1.14 also offers a new environmental threat in the form of Contaminated Areas, as well as new survivalist traps, all of which are perfect for our community’s content creators to be inspired by. We can’t wait to see all the cool new things our community comes up with. In the meantime, let’s appreciate the amazing content we received in September. Read the full article here.
  16. Xbox Experimental 1.14 Update 1: Version 1.14.154142 (Released on 02.09.2021) UPDATE NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Static and dynamically spawning contaminated areas Contamination disease Exhaustible gas mask filter LE-MAS assault rifle and magazine NV-PVS4 Scope New visual effects when wearing specific headgear A yellow variant of the NBC suit PO-X Antidote NBC infected Field hospital at the North-East Airfield (Chernarus) Field hospital at the Lukow Airfield (Livonia) Craftable Tripwire Craftable Fishnet trap Craftable Small fish trap Craftable Snare trap New animal carcasses (can be picked up): Hare Chicken/rooster Sardines Bitterlings Hare leg and pelt New animation for the stealth kill when using one-handed piercing weapons FIXED Xbox set to pt-BR was not always displaying Portuguese text PlayStation sometimes not showing Portuguese language when pt-BR is selected as local Subtitles in the introduction video were not translated into pt-BR Materials attached to base building objects had arrows indicating that additional actions were possible when they weren't Logs attached to the watchtower kit could not be picked back up Mackerel was incorrectly placed in hands The ground in specific structures would hide mines and bear traps Noise from rolling on the ground would not alert infected A previously extinguished fireplace would start to glow again when fuel was added Garden plots could appear floating in specific cases (https://feedback.bistudio.com/T158225) The brooms resembled the wrong material when hit Brooms could be used to open cans (https://feedback.bistudio.com/T159316) Texture of damaged tactical goggles wasn't displayed (https://feedback.bistudio.com/T152919) The placing hologram was not displayed properly inside the guardhouse It was possible to damage a prone player by hitting a nearby wall (https://feedback.bistudio.com/T157077) The character would turn towards a target it was not targeting during melee combat Player turning towards the first target it hit instead of the new target during melee combat (https://feedback.bistudio.com/T157077) Player turning towards the middle point of the target instead of the hit position during melee combat (https://feedback.bistudio.com/T157077) Player choosing to step forward when they are close enough to the target during melee combat (excludes certain animations such as bare fists) Bear and cow were not receiving damage when the player melees them in the face with bare fist or one-handed weapon Field transceiver simulated the wrong weight when thrown In several situations, sounds outside of the audible range would start from the beginning, regardless of how long the sound had been playing Removed push-back effect from explosions for the player Wind effect was enabled in the inventory item previews The foliage could provide cover from explosions (https://feedback.bistudio.com/T156607) Several Spanish letters were not properly capitalized AI could spawn in inaccessible locations Added missing collisions on the small ATC railing Added missing bed in the large medical tent One type of weapon reload was not functional while lying on the back Emptying animation was canceled when executed over water Removing materials from the Truck or base building objects via the widget could result in desync (https://feedback.bistudio.com/T158360) Players did not cough when aiming with a weapon or lying on their backs (https://feedback.bistudio.com/T159759, https://feedback.bistudio.com/T159798) Grenade explosions would not reach all items throughout containers and attachments Rags and Bandages kept their disinfected status after being used to craft a Fireplace or Torch It was problematic to damage the M3S truck engine or find the widget to repair it Wooden crates could be accessed through walls (https://feedback.bistudio.com/T159272, https://feedback.bistudio.com/T158999) Mushrooms did not decay properly AB- blood type wasn't properly displayed (https://feedback.bistudio.com/T159522, https://feedback.bistudio.com/T150963) Exploit that allowed extended range of melee attacks Restraining a player could interrupt the actions of other users in the surrounding area (https://feedback.bistudio.com/T159927) When drinking from a pot in a prone position, the wrong animation would be played When splitting an M3S double wheel, the two wheels would spawn inside each other An empty gasoline canister would have the wrong weight after relog (https://feedback.bistudio.com/T160107) Names of 45rd KA-74 Mag and 60rd Standardized Mag were displayed with lower-case letters when on the ground (https://feedback.bistudio.com/T160163) Fixed some flawed building occluders Fixed some bad object LODs Hold breath "out of breath" sound effects were not working for some character models Flash grenade was not blinding in the vicinity enough Faster recovery from unconsciousness that was not induced by a projectile hit (https://feedback.bistudio.com/T159657) Doors that were locked on the server are showing as open on the client, making them impossible to open ATOG 6x Scope was having a rendering issue when observed from close distance CHANGED Wearing a gas mask slows down stamina regeneration Gas masks now prevent the wearer from eating, drinking, and taking pills Gas masks can now be repaired with epoxy putty and the tire repair kit The NBC respirator and the Gas Mask require Gas Mask filters to function The Combat Gas Mask has a limited, integrated, non-exchangeable filter Improved visual quality of the Combat Gas Mask Improved visual quality of the bear Removed spawn points that were too close to the static contaminated areas Improved targeting of melee combat to be more forgiving Tweaked the look of the Russian helicopter crash-site Helicopter crash-sites now emit sounds upon spawn in the surrounding area Tweaked the smoke quality of crash sites to make them more visible Adjusted collision geometry of the Machete Horticulture plants are now moving in the wind Cholera now causes fever Food poisoning now causes fatigue Salmonella now causes light pain Night-time acceleration period adjusted to only influence actual night-time Reduced the size of the NBC clothing when stored in the inventory NBC clothing can now also be repaired with the tire repair kit It is no longer possible to build a stone oven if it would be clipping with a large item Two-handed and non-piercing weapons are no longer suitable for stealth attacks Names of servers will only show once the server browser is done loading and it is possible to connect The flash grenade uses a stronger light that lasts longer than that of regular fragmentation grenades The overheating effect of firearms appears later Boiled food will no longer burn from boiling Baked and dried food can be boiled without burning Damage of melee weapons is significantly lowered when they enter the ruined state The mackerel now yields two fillets Adjusted the mackerel filet model Water in fountains and metal troughs is now visual only Updated the credits CENTRAL ECONOMY Added: New ContaminatedArea usage flag Fixed: Typo in spawning presets SodaCan_Franta -> SodaCan_Fronta Fixed: Rify ship wreck loot spawn points Fixed: The infected zone definition inside cfgEventSpawns.xml is now properly read (previously it was ignored and used default values) Fixed: randomloot_deloot_perevent now properly overrides the amount of DE Loot per container per event Changed: Spawning of high-value items across dynamic events, contaminated areas, and T4 areas Changed: High tier weapons are not limiting spawning anymore, when stored in storage Changed: DELoot is now correctly randomized Changed: init_random on static dynamic event now properly randomizes nominal value between min and max parameters (nominal can be set to 0 in such case) Changed: The Woodland ghillie color now varies across maps Chernarus now spawns only mossy variants Livonia spawns woodland variants Tweaked: Ammo Boxes now spawn with random ammunition packs inside Tweaked: Increased the maximum number of items that can spawn on a helicopter crash event by 50% KNOWN ISSUES Ambient sounds of the contaminated areas might follow the player after leaving the area The effects of the contaminated areas might follow the player after leaving the area ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.14 Update 2: Version 1.14.154166 (Released on 09.09.2021) GAME FIXED The player is unable to close the fireplace inventory after opening it with something inside Server-side performance issues related to the triggers An issue with triggers that would prevent the player from registering as leaving when teleporting far away from the current position Splitting an item could cause a game crash Removing the last attachment from a fireplace would delete said item Quilted jacket was sometimes not visible in the inventory vicinity (https://feedback.bistudio.com/T159304) Insulation level of the Combat Gas Mask was not visible The Snare Trap was teleported on the roof after being placed inside buildings Exterior fireplace could not be placed using the placing mode PO-X Antidote and the Epinephrine auto-injector could fall through the terrain when thrown The stealth attack would usually ruin the target's vest Post process effect could not be overridden for a contaminated area Bandages were usually not disinfected on the fresh spawn character Combining matches would leave an empty box on the ground CHANGED Increased the armor of the bear The trip wire can only be crafted using a metal wire Breath vapor effect is now only visible on gas masks Lowered the volume of the stealth attack Increased the brightness of the flare gun light Dynamic contaminated area flare light stays for a longer time Lowered the audible range of the dynamic contaminated area artillery fire Dynamic contaminated areas scale their particles down with the lower lifetime Breath effect visibility is now tied to the gas mask filter quantity CENTRAL ECONOMY Added: Chance to find PO-X Antidote on yellow NBC infected Fixed: Village house 2w01 was not spawning any loot on Livonia (https://feedback.bistudio.com/T160573) Tweaked: Increased a chance to find PO-X Antidote on grey NBC infected Tweaked: Dynamic contaminated areas now spawn less NBC infected Tweaked: Dynamic contaminated areas now spawn yellow NBC infected Tweaked: Slightly increased the amount of Tier 1 food Tweaked: Slightly decreased the number of active dynamic contaminated areas KNOWN ISSUES Ambient sounds of the contaminated areas might follow the player after leaving the area Xbox Experimental 1.14 Update 3: Version 1.14.154183 (Released on 16.09.2021) GAME ADDED More safe spawn points for the contaminated areas log-in fail safe to make sure players won't get teleported too far away FIXED When a chicken was cut after being picked up, it would yield more bones 9x39mm ammo boxes would yield only 10 shots instead of 20 Decay texture was missing on some dead player models Attached flags and camo nets weren't properly displayed in the inventory Rangefinder and binoculars could not be used after using night vision goggles Night vision optics would spawn badly rotated Vehicles would suffer excessive damage even at low-speed collisions In some cases, the stealth kill would play a bullet ricochet sound (https://feedback.bistudio.com/T160658) Swapping eye glasses with the same visual effect would cancel the effect (https://feedback.bistudio.com/T160544) Volume of the megaphone was not tied to the regular audio settings (https://feedback.bistudio.com/T154355) Wheels did not change their texture when ruined by land mines or crashes Removed a redundant gray scroll bar within the audio and control settings CHANGED Adjusted the view limitation through the motorbike helmet Final adjustments to the bear model Fish traps now only take worm as bait Doubled the chemical protection value of surgical gloves Heavy military infected won't spawn within the static contaminated areas anymore NBC infected are always present in contaminated areas, regardless of player-presence NBC infected no longer spawn within the dynamic contaminated areas Slightly lowered number of active dynamic contaminated areas Slightly increased the lifetime of dynamic contaminated areas Adjusted the visual breath effect in gas masks KNOWN ISSUES Ambient sounds and effects of the contaminated areas might follow the player after leaving the area Xbox Experimental 1.14 Update 4: Version 1.14.154222 (Released on 22.09.2021) GAME FIXED: Attempted fix for a prevalent game crash related to the audio system
  17. Greetings survivors, Summer may be over but the fun is just beginning as the experimental build of Game Update 1.14 is now live on Steam and Xbox. Read the full article here. _____________ PC changelog Xbox changelog
  18. Kyiara

    DayZ Update 1.13

    Hello survivors! We’re excited to announce that game update 1.13 has been released on all platforms! Read the full article here. _________ PC changelog Consoles changelog
  19. Dear Survivors, Summer may be almost over, but the community’s ability to churn out great content never ends. August proved to have a surplus of community content ranging from awesome new map updates to movies that highlight the community’s increasingly innovative storytelling skills. Read the full article here.
  20. Kyiara

    General Server Notice

    Dear Survivors We will be conducting server maintenance on 4 Official Multiplay PC servers. Date: 15th of September 2021 Start time: 07:00 AM UTC / 09:00 AM CEST End time: 10:00 AM UTC / 12:00 PM CEST Maintenance window duration: approx. 3 hours Servers:
  21. Xbox Experimental 1.14 Update 2: Version 1.14.154166 (Released on 09.09.2021) GAME FIXED The player is unable to close the fireplace inventory after opening it with something inside Server-side performance issues related to the triggers An issue with triggers that would prevent the player from registering as leaving when teleporting far away from the current position Splitting an item could cause a game crash Removing the last attachment from a fireplace would delete said item Quilted jacket was sometimes not visible in the inventory vicinity (https://feedback.bistudio.com/T159304) Insulation level of the Combat Gas Mask was not visible The Snare Trap was teleported on the roof after being placed inside buildings Exterior fireplace could not be placed using the placing mode PO-X Antidote and the Epinephrine auto-injector could fall through the terrain when thrown The stealth attack would usually ruin the target's vest Post process effect could not be overridden for a contaminated area Bandages were usually not disinfected on the fresh spawn character Combining matches would leave an empty box on the ground CHANGED Increased the armor of the bear The trip wire can only be crafted using a metal wire Breath vapor effect is now only visible on gas masks Lowered the volume of the stealth attack Increased the brightness of the flare gun light Dynamic contaminated area flare light stays for a longer time Lowered the audible range of the dynamic contaminated area artillery fire Dynamic contaminated areas scale their particles down with the lower lifetime Breath effect visibility is now tied to the gas mask filter quantity CENTRAL ECONOMY Added: Chance to find PO-X Antidote on yellow NBC infected Fixed: Village house 2w01 was not spawning any loot on Livonia (https://feedback.bistudio.com/T160573) Tweaked: Increased a chance to find PO-X Antidote on grey NBC infected Tweaked: Dynamic contaminated areas now spawn less NBC infected Tweaked: Dynamic contaminated areas now spawn yellow NBC infected Tweaked: Slightly increased the amount of Tier 1 food Tweaked: Slightly decreased the number of active dynamic contaminated areas KNOWN ISSUES Ambient sounds of the contaminated areas might follow the player after leaving the area
  22. Kyiara

    Console Update 1.13

    Console Update 1.13 Version 1.13.154025 NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED M16-A2 rifle Burst-fire mode ATOG 6x Scope 45 round KA-74 magazine 60 round standardized magazine Wound treated by unclean rags can get infected The "Disinfected" state is now highlighted in the item tooltip Added sounds when the character is starving Fever symptom added to influenza Added radial blur to the hit effect Iodine Tincture Crude Machete Oriental Machete Infected are now attracted by Smoke grenades, flaregun flares and fireplaces during night time New special infected types (Heavy soldier, Military Officer, Runner, and Heavy police) FIXED Improvised bags could be broken down while filled with items Fixed a bump in the stairs of the castle tower Fixed problematic fire geometry blocking shots in some buildings Fixed a glitch that glitched inventory items in the same position (https://feedback.bistudio.com/T156881) Splitting an item with quantity would make the total amount heavier than the initial Splitting/sharpening actions would not transfer the damage state to the newly created item Fixed animation glitches allowing instant pose changes between prone and erect (https://feedback.bistudio.com/T142485) Interrupting a placing action could result in the item dropping below the floor of structures Dark-visor Motorbike Helmets were held badly The player camera could clip in the big NWAF hangar Gas masks and gags would not obstruct VOIP properly or consistently Grenades would not damage attached containers In a specific situation, the player would get "SERVER_UNREACHABLE" message while the server is available Implemented the missing widget "Take to hands" for the Frying Pan, Pot, and Cauldron attached to fire barrels Gas pumps now display the correct name when destroyed (https://feedback.bistudio.com/T158596) Bayonets can now be used to perform backstab attacks (https://feedback.bistudio.com/T157943) Exploit for stacking containers into each other (https://feedback.bistudio.com/T158258 - private) Wrong health widget color was shown when looking at dead animals (https://feedback.bistudio.com/T150886) When hitting a player in repeatedly and in short period of time, the stumbling animation would prevent them from falling unconscious "Next recipe" widget was visible when there was no other recipe Loading/chambering under specific conditions could result in desynchronization Fixed several tools that wouldn't play the correct sounds/particles when shot/hit Some error messages would contain false information (https://feedback.bistudio.com/T158068, https://feedback.bistudio.com/T157954 - private) Moving food items could disappear when moved from the cooking to the smoking slot It was possible to boil food in gasoline (https://feedback.bistudio.com/T146331) Opening the inventory while placing an item which is plugged into a power source could lead to a desync It was possible to dig multiple stashes at the same position The Patrol jacket had an incorrect position when held in hands Transferring incompatible blood type was not triggering a hemolytic reaction Seeds could not be detached from the garden plots via the contextual actions AIs attracted by thrown items could have an unwanted behavior (https://feedback.bistudio.com/T157596) Infected were not reacting to explosions Infected would not leave an unconscious player alone if no other target was around Leave button was not properly working when logging in to a server Tooltip for attachments was displayed in the center of the screen Fixed a semi-transparent window in the yellow two-story village house Barrel open/close sound would play when logging in to a vicinity of a barrel (https://feedback.bistudio.com/T153426) Barrel open/close would play when collecting water Breaking of glass on a vehicle would play when logging in to a vicinity of a vehicle (https://feedback.bistudio.com/T153443) It was possible to dig a stash in big wooden shed Rags were not showing their damage state correctly A server crash Falsely displayed "next part" widget on an opened fence Flag pole attachments were not dropped when the base was dismantled Issues with placing in the green guard house CHANGED Adjusted player damage zones, added shoulders and a small part of legs to the torso Reduced health damage taken by hits to the arms Reduced shock damage taken by hits to the legs Arms are no longer protected by vests (https://feedback.bistudio.com/T158580) Adjusted the position of sorting arrows in the server browser to allow more space for texts Adjusted the width of the "last played server" info Fireplaces break apart when thrown Screw drivers can now be used to cut bark Pliers can now open cans Fishing rods can be crafted from the sharpened long wooden stick Removing a plant from a plot will require this slot to be watered/fertilized again Matches cannot be used to light a fire when they aren't dry Armored vests now require more space in the inventory Unconsciousness time is now modified by the caliber the player got hit with Saws last 60% longer when sawing planks Reduced amount of shots needed to ruin a suppressor (depending on suppressor and caliber) (https://feedback.bistudio.com/T158032) The FX-45 is now more durable, allowing more shots before getting damaged Connecting to a server where the player is currently disconnecting from is no longer possible Reduced the weight of fireplaces from 100kg to 10kg Magazines from dead bodies can be directly attached to weapons Players now spawn with a half-used bandage-dressing instead of rags All infected attacks can now be blocked Reduced infected melee attack speed by 25% Rebalanced infected HP depending on Tier and category Low-tier civilian lowered by 15% Runner lowered by 50% Soldier increased by 15% Different infected now have different attack damage and bleeding chance Low-Tier and Runner deal lower damage with a low bleeding chance Regular civilian deal medium damage with a medium bleeding chance Firefighter, Police and Soldier deal the highest damage with a high bleeding chance Reduced head melee armor for most infected by 40% Increased Noise dampening to reduce better the hearing ability of infected through obstacles Reduced range at which infected call for help by 82,5%, except for Military officer Reduced range at which infected hear gunshots by 10% Doubled the time between two calls for help pings generated by infected; Military officers got their timing increased by 33% Crouch sprinting is now louder than crouch "walk" but quieter than upright jog Reduced the range of critical awareness of soldier infected by 20%, making them easier to stealth on It is no longer possible to drink (or force-feed) disinfectant or alcoholic tincture Melee block is now directional Reduced armor value against health and shock damage on plate carrier Reduced durability of the plate carrier Slightly reduced durability of the police vest Increased repair kit consumption for plate carrier, press vest and police vest Epoxy putty can also be used to repair vests Increased the health of the Firefighter Axe to match other axes Reduced the weight of the Ghillie Rifle Wrap Slightly reduced the dispersion of all non magnifying scopes Reduced the dispersion for magnifying optics M4-A1 Carry Handle Sights can now be zeroed at multiple lower values Suppressors reduce recoil less Suppressors now increase sway Suppressors reduce dispersion more Buttstocks and Handguards have re-balanced recoil and sway modifiers heavier attachments have lower recoil but cause more sway CENTRAL ECONOMY Spawning 25% fewer vehicle parts Weapons spawning with magazines will now have at least 1 bullet Assault rifles spawn only with basic attachments Fixed spawning values of the Pioneer rifle Dirt bike helmets can now spawn with mouth guard and visor attached Plate carrier vests are only found on infected heavy soldiers and in a (badly) damaged state KA-74 rifles are no longer counted in hoarder type containers (to match the newly added M16-A2) Adjusted spawn points for shipping containers and the village church Reduced random quantity for the vitamin bottle SERVER Added: GetAdminLogMessage method call to several actions (https://feedback.bistudio.com/T150266) Fixed: Changing TimeLogout in globals.xml had no effect (https://feedback.bistudio.com/T152456) Changed: Added extra info on build and dismantle part AdminLogMessage (https://feedback.bistudio.com/T150257, https://feedback.bistudio.com/T150265) Changed: priority.txt now supports comments (// This is a comment) Changed: priority.txt now supports banning by name (NOTE: except if they contain spaces, as spaces are a delimiter) or hashed id Changed: ban.txt and whitelist.txt now supports ',' and ';' as delimiters Changed: priority.txt now supports returns as delimiters Changed: When the server is loading the storage, if it finds an invalid item, it will drop it on the ground instead of deleting it and give it the same lifetime as the root ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Update 1.13 Hotfix 1 Version 1.13.154066 FIXED Directional audio was not functional on Xbox consoles Console Update 1.13 Hotfix 2 Version1.13.154075 CHANGED Reduced maximum attack range of infected by 20% Adjusted attack ranges for various infected attacks
  23. Kyiara

    Community Spotlight - August 2021

    we will give it a look Thank you
  24. Kyiara

    General Server Notice

    Hey Survivors, Multiplay and Fragnet PC servers are estimated to be briefly unavailable for maintenance today 27.8. at 11:00 CEST. The maintenance is expected to last for up to one hour. Thank you for your patience.
  25. Kyiara

    General Server Notice

    Dear Survivors We will be conducting server maintenance on all official servers on all platforms. The Community servers won´t be affected. The servers won't be available tomorrow 18.8. between 9:45 CEST and 12:45 CEST Thank you for your understanding! ______ Update: The maintenance is expected to be delayed by 1 hour. Servers are scheduled to be back for 13:45 CEST.
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