Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Kyiara
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Greetings, survivors! It’s been a busy 3 months but we made it. Allow us to present the first experimental build of upcoming game update 1.19 - live right now on Steam and Xbox. This update is definitely one of our biggest since we released the Livonia DLC. It was hard to hide our excitement, which you probably noticed during the various teasers and streams we provided in the past few weeks. Unfortunately, we are currently unable to provide access to the Livonia DLC on the Experimental Xbox branch, though we’re hoping to enable this during 1.19’s experimental period. Read the full article here. _____________ PC changelog Xbox changelog
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Hi Survivors, July, July! My, my! We hope this scorching month has not gotten the best of you. And in case it has, we hope DayZ has served as a refuge and offered you a reason to stay inside and keep cool. We’ve been recharging as well, so we can come back to you with 1.19 in full swing. We’ve also been loving the amazing content you’ve been putting out. So let’s jump right in! Read the full article here.
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Update 1.19 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Xbox Experimental 1.19 Update 2 - Version 1.19.155316 (Released on 29.09.2022) GAME FIXED Fixed a server crash related to restraining players The player would slide down hills when walking backwards on slopes/stairs Combining was not working in the radial menu When reloading the SSG 82, a bullet would levitate in mid-air Miniature icons of damaged wheels is too dark The knife sheath was missing damage textures The miniature icon of ruined or damaged skirts was too dark The ruined texture of skirts was incorrect Miniature icons of damaged wheels were too dark SVD damaged textures did not change when damaged Quickbar was disappearing during M&K support (https://feedback.bistudio.com/T155290) Gesture and quick wheels could not be properly operated with M&K Fixed several faulty character interactions with the environment Voice activation chat needed to be re-enabled after leaving an Xbox party It was possible to cancel the rolling animation by entering iron sights It was possible to access the inventory while still being restrained CHANGED The pipe wrench can no longer be used to repair vehicle engines Barrels can now be filled with gasoline from canisters faster Reduced the chance of SSG 82s spawning on infected -
Thank you kindly. It should be fixed now.
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Hello Survivors, Update 1.16 is on the way and we thought this would be a good time to outline some of our plans for 2022. You’ll be happy to know that we are committed to supporting DayZ throughout 2022 and will continue to release frequent updates that include a healthy balance of fixes, stability, balancing, and new content. Read the full article here.
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Hey Survivors, We will be having a minor server maintenance on our official Nitrado servers across all platforms today. Expected downtime: 11:00 CEST to 14:00 CEST. Thank you for your understanding. Apologies for the short notice.
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Hi, please, let me know your Twitter account (feel free to send me a private message here) Thanks!
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Greetings survivors! The time has come for update 1.18 to be released to a stable branch. We’d like to thank everyone who joined the experimental servers and helped us by playing and providing their feedback. We’d also like to offer some info regarding the update to the vehicle simulation. While internal testing is in progress and the results look promising, we were unable to include it in the build for 1.18. we'll keep the community posted on the progress of Experimental servers in near future. Now let’s get to the rather explosive content of this update. Read the full article here. _________ PC changelog Consoles changelog
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Hey Survivors! Summer is ending and fall is on the horizon. August was one hell of a month - full of community led events and a plethora of interesting content. There's no time to lose, so let’s get right to it! Read the full article here.
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The higher quality the better - we will contact the winner in case he/she has better/original quality as both Twitter and forum won´t allow you to post high quality image. Let me rephrase myself - Livonia key, nevertheless the question was answered in the meantime. Mug Hoodie Yes! Not everyone has the DLC, also no need to have it to compete and last but not least, winner can always give the key to a friend or use it as a gift on stream etc. We just want to make sure the person who will win, will be able to see the art in the game for himself/herself.
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Forum submissions were open upon your request. Feel free to join. 🤜🤛
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Dear Survivors We will be conducting server maintenance on the LA servers below. Date: 3rd of September 2022 Start time: 4:00 PM CEST (7:00 AM PDT) End time: 11:00 PM CEST (2:00 PM PDT) NOTE: We are expecting a delay. We will start the mentioned LA servers as soon as possible. Sorry for the inconvenience Xbox PS4 PC Thank you for your understanding.
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But they do know 😉 They have a roadmap - the development plan counts even with summer months. See, and that is exactly the reason why devs don´t want to say much. Cause you say weeks, than its changed to months (and that is totaly normal in gaming development, actually in any development more or less - roadmap is a plan, but plans can change based on needs) and people go mad. If you don´t say any dates, people are mad that you dont communicate - If you say your current plan, they are upset If the plan changes. Why do you think so many releases are being postponed? And its not just games, its also movies etc. Plan is a one thing, realisation is other thing. We try to communicate as much as we can and even not saying much or details is communication. I replied to so many people "I have no info regarding that"...and even that is communication. Being silent is no communication.
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The development continues but different people work on different things. Its not like the game in "on hold" due to vacations. There is plenty to work on even if certain people take days off. If people who are working on something are gone, there are other things that needs tobe done and the team is working on. I worked in 4 gaming companies and summer time was always quiet. Its not only devs taking more days off, its also the players spending their time differently. Every game has months when people play less and when they play more.
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Sorry, I wont go into details as that would just help people to go around it ;). All I can say is that we are not looking for volunteers anymore due to particular reasons. Which you will get to know when the time comes. Btw... people need vacation and for devs, it really doesn´t matter If more of them leave during summer or any other time, they are always missed in a way because the development continues regardless. The business is doing just fine even when letting people rest a bit. They can´t really give better answers, not until the update is actually out.
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Hi, If you see any, please, report them. We also have a working filter for past few weeks but extra work is still needed. THX
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Summer is in full swing and update 1.18 is out with a few exciting changes and a whole lot of explosives. We hope you find it to your liking. We could not get enough of the content you created in June, so let’s dive right into some of our favorites. Read the full article here.
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Eventful is a word that simply won’t suffice to describe the month that passed. In addition to the release of the 1.16 stability update, February was full of new and exciting community events, as well as fresh and creative community content. There’s plenty of ground to cover, so let’s not waste any time and jump right in! Read the full article here.
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Greetings, survivors! A month has passed since we released update 1.17. Those of you who read the corresponding article we published know that we’ve already been hard at work on the next update. Well, we’re excited to announce that the experimental build of update 1.18 is now live on Steam and Xbox. We’ve got a lot of new tools to discuss this time around, so let’s get to it! Read the full article here. _____________ PC changelog Xbox changelog
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Update 1.18 Xbox Experimental (Change Log)
Kyiara replied to lynn.zaw's topic in Xbox Experimental Updates
Console Stable 1.18 Update 4 - Version 1.18.155069 (Released on 28.07.2022) GAME FIXED Fixed: An issue where one could see inventories of players that broke from restrains/woke up from the unconscious Fixed: Server error message related to the inventory -
Console Stable 1.18 Update 3 - Version 1.18.155048 (Released on 14.07.2022) GAME FIXED Fixed two game crashes Equipping the plate carrier or assault vests could cause inventory management issues The character was shaking while covering other players' heads with a burlap sacks or gagging them (https://feedback.bistudio.com/T159648) Fixed a game error related to inventory containers Fixed a server crash when corrupted character logs in (character is removed instead) KNOWN ISSUES The inventory of the smersh vest and attached backpack is falsely displayed as one container, but still separated
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Update 1.18 Xbox Experimental (Change Log)
Kyiara replied to lynn.zaw's topic in Xbox Experimental Updates
Xbox Experimental 1.18 Update 4 - Version 1.18.155001 (Released on 27.06.2022) GAME FIXED It was not possible to access certain clothing containers in the vicinity A non-functional "combine" option was displayed for plastic explosives with the remote detonator Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023) -
Dear Survivors, May was an exhilarating month for the community and the DayZ team. That’s because we released 1.18 Experimental update, which is packed with tons of fun. From adding new explosive items to unlocking hundreds of static objects for server owners to customize their servers, update 1.18 launches DayZ into new and greater heights. The update is currently in the experimental phase on Xbox and Steam, so make sure to give it a try and let us know what you think! On the community side of things, we received a plethora of exciting new content, including new maps for the PC, customizations to news servers, and a whole lot more. So enough of this chit-chat – let’s dive right in! Read the full article here.
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Greetings, Survivors! Update 1.17 just went live on all platforms! While we’re already hard at work on the next update, this article will elaborate on the most important aspects of 1.17. Our primary focus this time around was on the themes of accessibility and crafting. Read the full article here. _________ PC changelog Consoles changelog
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