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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Stay safe out there,
Your DayZ Team

Kyiara

DayZ Hero
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Everything posted by Kyiara

  1. Kyiara

    AI infected XV - the fatal cure

    😁😉
  2. Kyiara

    DayZ in 2023

    Ah common, that is not what was said. Please, next time, feel free to use the quote and do not troll people.
  3. Kyiara

    [Fix] Backpack Clipping Thru Car Seats

    Noted! Thank you
  4. Xbox Experimental 1.20 Update 1 - Version 1.20.155666 (Released on 19.01.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Mime masks Carnival masks Warning icons for the connection stability and server performance FIXED Hitboxes of items in characters hands were misplaced (https://feedback.bistudio.com/T168891) It was possible to place items inside the stairs of the yellow church (https://feedback.bistudio.com/T167358) When approaching a restrained player with binding materials, the non-functional option was shown to restrain the player again It was possible to commit suicide with ruined firearms (https://feedback.bistudio.com/T160975) Carp, Mackerel, Chicken and Rabbit were always yielding 100% pieces of meat when skinned Character sounds when picking up heavy items were not played for the player themself (https://feedback.bistudio.com/T167931) Drink sounds were not played when drinking from pots or cauldrons while prone Impact sound of items when landing in water was repeating itself It was possible to shave characters while having their face covered Equipped belts were not accumulating wetness Explosives could not be armed reliably (https://feedback.bistudio.com/T168007) Reduced instances of vehicle access being prohibited due to another user already interacting with it Fixed several broken character animations while restrained in prone Improved damage zones of the M1025 M1025 trunk bars did not move correctly with the model (https://feedback.bistudio.com/T168594) Sound of taking the SSG 82 magazine was doubled while prone The player could get stuck in throwing stance During combat with infected, the player's position could get reset to a previous infected kill (https://feedback.bistudio.com/T167694, https://feedback.bistudio.com/T168690 - private) ADS sensitivity wasn't properly applied in all cases (https://feedback.bistudio.com/T165015, https://feedback.bistudio.com/T165855) Jumping while having a gag applied or removed could desync the player Manipulation of heavy items allowed players to access items through walls (https://feedback.bistudio.com/T169133 - private) It was not possible to cover/uncover a characters head while they are prone It was possible to be force fed while wearing a gas mask (https://feedback.bistudio.com/T160486 - private) The character could teleport to the roof of their seat if an object was at the height of the door (https://feedback.bistudio.com/T164360) Inventory icon of the deployed spotlight was badly cropped Filling a gasoline canister at a pond could result in desync (https://feedback.bistudio.com/T168967) Items were interfering with the character collision when dropped from gift boxes upon their destruction Other players could not hear the sound of a locked door being opened (https://feedback.bistudio.com/T163131) Using the quick bar while moving items in the inventory could result in desync Some twin doors could not be closed (https://feedback.bistudio.com/T160737) Several twin gates were not properly aligned to open in the same direction (https://feedback.bistudio.com/T158950) Some twin gates could not be opened by force when locked (https://feedback.bistudio.com/T159534) It was possible to access certain underwater locations Portable maps could display wrong map features when switching between servers running different terrains Fixed character collision shape shifting causing clipping through structures It was possible to skip certain parts of the soda can opening animation (https://feedback.bistudio.com/T138370 - private) The character collision shape would not adjust when falling into water Switching between 1st and 3rd person camera could result in a distorted character (https://feedback.bistudio.com/T162688, https://feedback.bistudio.com/T162468, https://feedback.bistudio.com/T162412, https://feedback.bistudio.com/T164586) The head-torch with the yellow light did not update its light location in all cases Orientation of the light on the weapon flashlight was pointing forward when shouldered (https://feedback.bistudio.com/T165114) Chemlight on ground models of utility bags not lighting from the correct position A climbing player was able to phase through objects during the landing state (https://feedback.bistudio.com/T164706 - private) The player could be teleported to the world origin when climbing (https://feedback.bistudio.com/T166375 - private) Smoke grenades wouldn't show smoke outside of the players near distance network bubble Doors could have their animations and sounds played when reconnecting Previously felled trees would play their fall-animation upon reconnect Other players and creatures could be stuck in a permanent frozen animation state if they were to die while the client is being logged in Grass did not move with the wind on the tenement buildings Bear traps could hit the player in multiple zones The M3S truck was missing a sound related to high RPM Reversing lights of the M3S truck did not emit light Reversing lights did shine even when the engine was off Stamina was not decreasing during jogging in deep water Fixed several issues with individual buildings Fixed bad rendering of specific trees Source of the car horn sound was not properly located in 3rd person view The Santa infected did not scream while attacking Placing certain items would play the place sound twice (https://feedback.bistudio.com/T156577) Dropping the wooden cooking tripod would make metal sounds The unloading sound and bullet animation of the Longhorn were not in sync The dry fire sound of the Derringer was too quiet while prone Fixed several exploits used to look through walls (https://feedback.bistudio.com/T168561 - private) An exploit allowed to repair car parts to the pristine state It was possible to repair vehicle engines while they were running Certain scopes allowed to look through the smoke from smoke grenades (https://feedback.bistudio.com/T141155) The M1025 driver was accessing the wrong lever when switching gears Damaged Santa's hats looked pristine while worn The Claymore mine explosion did not have the proper volume when the player was facing away Opened food cans did not fit properly into the inventory UI (https://feedback.bistudio.com/T157660) Respawning from unconscious state could result in a black screen (https://feedback.bistudio.com/T169330) It was possible to deploy the spotlight using the drop action The Gunter 2 did not have sounds when removing and attaching wheels Large clusters of rocks and cliffs could result in in client performance drops Manual transmission from vehicles could get desynced when changed too quickly (https://feedback.bistudio.com/T168465) Switching between the classic and new control scheme could result in a game crash Accepting invitation to a server from a friend was not working when in game with a menu open It was possible to still hear blocked players in voice chat CHANGED Vehicles can spawn without wheels again Wheels can again be damaged Reworked item weight calculation (fixing several bugged item weights) Item wetness now influences their weight again Weight of the carried gear now impacts player movement inertia Increased the time needed to refill the car radiator Checking a player's pulse is now a continuous action Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole The stairs of the concrete silos are now usable to access the roof Adjusted the geometry of barrels and fireplaces to cause less issues when colliding with vehicles Improved the surface detection for throwing impact sounds Optimized the character update to environmental exposure Lowered the hit points of improvised feet covers and gave them louder walking sounds (https://feedback.bistudio.com/T169140 - private) Positional wind and tree creaks are more audible now Tweaked the 3rd person camera collisions to reduce possibilities of exploits The 3rd person camera zooms in when an obstacle is in front of the camera Disconnect due to a server restart will no longer kill restrained players Updated map textures to reflect recent map changes (https://feedback.bistudio.com/T163844) You can now stealth-kill with the Cleaver Replaced outdated dirt pile model Updated textures on static pipes Updated sounds for the different stages of cooking for more variety Slightly increased the volume of the stealth kill Improved the sun reflection on water and changed its color in quarries CHERNARUS Fixed: Green and black plate carrier vests and their attachments did not have their intended lifetimes (https://feedback.bistudio.com/T168947) Tweaked: Increased chance for random positional bird, insect and tree creak sound to play Tweaked: Increased audibility of the positional bird sounds during windy weather Changed: Adjusted player spawn points for more even distribution LIVONIA Added: Artwork of the winner of the GraffitiZ contest Added: New props to the Dambog ammunition storage Fixed: The Brena Health Care Center was not spawning paramedic infected (https://feedback.bistudio.com/T168337) SERVER Added: Server config parameters for connectivity warnings (Documentation) Added: Gameplay JSON version mismatch and default value handling Added: Parameter to gameplay config (JSON), that allows people to disable the behavior of influence of stamina to inertia (Documentation) Added: Parameters to gameplay config (JSON) that allows control over variety of stamina consumers (combat, climbing,..) (Documentation) Added: Launch parameter "storage" to define root folder for storage location ("-storage=") (Documentation) Added: Functionality which will copy over storage when a storage exists in default location (mission) but not in the custom location provided by the storage launch parameter Added: Warning when DE spawns an entity with no Types entry Fixed: Sawedoff18 was missing from types Fixed: Deleting events.bin but not vehicles.bin would cause events composed of eventgroups to have the possibility to spawn inside each other Changed: Improved error messages and error handling regarding storage location Changed: Adjusted ping calculation to be more forgiving with individual spikes before kicking a player KNOWN ISSUES Bleeding effect reappears on screen after dying while bleeding Player cannot get bleeding from punching with empty hands into objects Bleeding effects remain on the screen after player respawn, with helmets equipped User can not hear other players, when joins the server without a microphone plugged in ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.20 Update 2 - Version 1.20.155700 (Released on 26.01.2023) GAME FIXED Stealth-killing infected with rifle bayonets could result in a glitch Carnival masks could not get wet while equipped Carnival masks did not make sounds when thrown Player corpses had collisions after committing suicide Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863, https://feedback.bistudio.com/T169862) The player collision was conflicting with vehicles while sitting in them It was not possible to pull corpses from vehicles Players could not get bleeding sources from punching objects with bare hands KNOWN ISSUES Bleeding effect reappears on screen after dying while bleeding Bleeding effects remain on the screen after player respawn, with helmets equipped Users can not hear other players, when they join a server without a microphone plugged in ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.20 Update 3 - Version 1.20.155737 (Released on 02.02.2023) GAME FIXED The M1025 engine was not stopping properly when RPM went to 0 (https://feedback.bistudio.com/T167763) Quick gear shifting could result in desync (https://feedback.bistudio.com/T168431) Fixed further exploits to glitch the camera through walls (https://feedback.bistudio.com/T170057 - private) Bleeding effect reappeared on screen after dying while bleeding Bleeding effect remained on the screen after the player respawned, with helmets equipped KNOWN ISSUES Users can not hear other players, when they join a server without a microphone plugged in
  5. Kyiara

    General Server Notice

    Dear Survivors Please note that Nitrado will be conducting maintenance on their servers. 1) All Nitrado servers Date: 27.2.2023 Time: 11:00 CET - 14:00 CET The servers will be unavailable for 15-45 minutes in the above mentioned time window. 2) EU servers Date: 28.2.2023 Time: 05:00 CET - 08:00 CET The EU servers will have disrupted availability of individual services for between 5 seconds and 2 minutes in the mentioned time window. Thank you for your understanding.
  6. Kyiara

    We need to talk

    Hi Alexey, this stream was addressing the issues with 1.20 only. We hope to talk about this topic with the upcoming stream after 1.20 issues are solved.
  7. Kyiara

    pc official server down

    Hi, it´s due to this Should be up soon
  8. Kyiara

    Console Update 1.20

    This issue was addressed and scheduled for a fix. This issue should be adjusted in the upcoming patch. Those issues should be adjusted in the upcoming patch. The issue was identified and ready for Hotfix I will get back to you as this will take me longer to answer 🙂 Shortly, we are aware of most of the issues (possibly all) but I have to look up the current status. The issue was identified and ready for Hotfix / adjustement The issue was identified and ready for Hotfix You can fInd more info related to 1.20 issues here.
  9. Dear Survivors, We released Update 1.20 this week. As we are getting a lot of feedback on issues, we would like to update you on the hot topics below. If you would like to comment on those topics, please, pick one related ticket on Feedback tracker (mentioned in Spoiler) and comment under the opened ticket. The team is aware of the issues and solving them is our priority. We expect to solve these issues through multiple hotfixes, with the first aimed to be released next week. Console Combine blocker ✅Identified the issue and has been fixed with Hotfix 1 Items stacking on Community Server Console (Json file issue) ✅Identified the issue and has been fixed with Hotfix 1. However, Spawning objects with _DE-suffix by Object Spawner can result in them being duplicated with every server restart - the team is testing a fix internally Feedback tracker links: Sprinting on Community Servers ✅identified the issue and has been fixed with Hotfix 1 Feedback tracker links: M1025 Gear box ☑️The issue is being looked into Feedback tracker links: Exiting M1025 causes character to phase through terrain (Community servers) ☑️The issue is being looked into Feedback tracker links: Characters stay on server after logging out ✅Identified the issue and ready for Hotfix Feedback tracker links: * There is more tickets on the Feedback Tracker related to those topics. So If you didn´t find yours here, don´t worry, we are aware of all of them.
  10. Kyiara

    We need to talk

    I am currently working on list of frequently asked questions to update them on the forum and it would be nice to bring up those topics during the stream as well. There is a lot to Update 1.20 now so please, bear with me. And If you have more generic questions that you think were not answered recently, please feel free to post them here. I am going through the forum and gathering some as well. Thank you
  11. Kyiara

    Cannot connect to any server - Warning(0x0004031)

    Hi, is this you as well? We need more info. Could you please: send us dxdiag https://support.microsoft.com/en-us/windows/open-and-run-dxdiag-exe-dad7792c-2ad5-f6cd-5a37-bf92228dfd85 let us know what network connection are you using (any specific cable, wi-fi) check how fast is your connection via test site: https://www.speedtest.net/ let us know what region are you from let us know the name of the server you tried to connect to (and time and date of the connection attempt) And please try to connect to Official vanilla server in your near region without any additional mods active You can add the info under the mentioned ticket. Once done, please poke me here. Thank you!
  12. Kyiara

    We need to talk

    Hi Alexey, thanks for reaching out. Those topics are not that simple to reply but I will see If we can brought it up during our streams (after 1.20 release) If not, I will get back to you here.
  13. Kyiara

    Bring back sky and weather from 0.63 beta

    We do read this, but due to various reasons, this is not being planned. Sorry
  14. Yeah, this is due to the slope, you have to enter & exit backwards or continuously sprint. The only current solution to this is building on flat ground. This issue is acknowledged but it doesn´t have high priority at this moment. 1) https://feedback.bistudio.com/T169893 - Acknowledged (working on the fix) 2) https://feedback.bistudio.com/T169896 - Acknowledged (working on the fix) 3) There are 8 servers, all are M&K enabled so you can use both on all of them. 4) https://feedback.bistudio.com/T169815 - Acknowledged (working on the fix) 5) It´s usually due to Console players not using PC = less present on the forum. We have console players communicating mostly via Twitter (using their phones) 6) Well, you can´t really run "light" when it´s 5°C outside so there is nothing wrong with that. Most backpacks are not wateproof even in RL (they might be water-resistant) for items you really dont want to get wet - there is the drybag backpack or drysack. Please keep in mind that what might be useless to you might not be useless to other people. But we are trying to add something new with nearly every update. The date was not announced yet. "SooNish" 🙂 There will be no wipe. You can find more info here:
  15. Xbox Experimental 1.20 Update 3 - Version 1.20.155737 (Released on 02.02.2023) GAME FIXED The M1025 engine was not stopping properly when RPM went to 0 (https://feedback.bistudio.com/T167763) Quick gear shifting could result in desync (https://feedback.bistudio.com/T168431) Fixed further exploits to glitch the camera through walls (https://feedback.bistudio.com/T170057 - private) Bleeding effect reappeared on screen after dying while bleeding Bleeding effect remained on the screen after the player respawned, with helmets equipped KNOWN ISSUES Users can not hear other players, when they join a server without a microphone plugged in
  16. Dear Survivors, We came out of our holiday hibernation freshened up and thrilled to start the new year. Then we found out that DayZ has once again broken another record regarding concurrent players. Needless to say, we’re all on cloud nine. Of course, none of this would have been possible without the love of our awesome community, which is why we want to offer all of you our deepest and most sincere appreciation. There are quite a few things to unpack this month, so let’s get to them. Read the full article here.
  17. Xbox Experimental 1.20 Update 2 - Version 1.20.155700 (Released on 26.01.2023) GAME FIXED Stealth-killing infected with rifle bayonets could result in a glitch Carnival masks could not get wet while equipped Carnival masks did not make sounds when thrown Player corpses had collisions after committing suicide Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863, https://feedback.bistudio.com/T169862) The player collision was conflicting with vehicles while sitting in them It was not possible to pull corpses from vehicles Players could not get bleeding sources from punching objects with bare hands KNOWN ISSUES Bleeding effect reappears on screen after dying while bleeding Bleeding effects remain on the screen after player respawn, with helmets equipped Users can not hear other players, when they join a server without a microphone plugged in
  18. Xbox Experimental 1.19 Update 1 - Version 1.19.155292 (Released on 22.09.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED M1025 multipurpose vehicle SSG 82 rifle BK-12 shotgun and sawed-off variant GPS Receiver Water reflections (can be configured in the graphics settings) Thrown items now have impact sounds The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass) Military convoys Replaced abandoned police cars with police events Blowtorch Punched card Glow plug Improvised eye patch Color variants of the plate carrier vest New stealth kill variant Hand-brake for vehicles Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong) Car horn for vehicles The player can now drown when submerged for too long Bleeding indicator in the HUD Favorites tab to the in-game server browser, displaying cached offline favorite servers Added a spare wheel slot for the Olga 24, Sarka 120 and Gunter 2 FIXED Wolves and bears were able to hit players in vehicles (https://feedback.bistudio.com/T163439) The improvised suppressor would not display the correct model when ruined and detached from the weapon Public address system panels sometimes could not be started even when they had a battery in them Display of other characters in prone did not include inclination and rolling Reduced clipping of 40mm smoke grenades through geometry Dead bodies on top of a bear trap would reduce its damage significantly Torches and brooms could not be ignited indoors Grenades attached to vests would not explode when the vest was destroyed in a fireplace Switching tabs in the server browser too fast could prevent servers from loading The kitchen timer was not always rendered inside the improvised explosive It was possible to cover an improvised explosive with a garden plot The claymore mine could not be disarmed in some cases (https://feedback.bistudio.com/T166006) A ruined remote trigger attached to a tripwire would still trigger When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available An ignited torch in hands would not extinguish while swimming with it Dead characters would still display a "strong pulse" The characters arm would clip into the body when running with the fireworks launcher Cooking sounds would persist on the spot even after the cooking ware was removed (https://feedback.bistudio.com/T165110) The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory Vehicles would give off exhaust smoke only when started for the first time The cargo of the Assault Vest and -Pack were not displayed separately Plastic explosives close to an explosion did not take damage Jumping into a steep hill caused the character to "float" to the top Fixed a game crash related to loading and saving of characters (https://feedback.bistudio.com/T166829) Items with attachments without cargo were closed by default in vicinity and equipment (https://feedback.bistudio.com/T163406, https://feedback.bistudio.com/T163364) It was not possible to target a vehicle engine with melee attacks (https://feedback.bistudio.com/T165925) It was possible to refuel cars vehicles even when the tank was ruined The radiator of the Sarka 120 was accessible even when the hood was closed The player camera would fall faster than their character from huge heights It was not possible to scroll between several attached items to remove from the M3S (https://feedback.bistudio.com/T164587, https://feedback.bistudio.com/T166668) Characters were getting wet from rain while sitting in vehicles (https://feedback.bistudio.com/T164711) Changed materials of several objects for more accurate sounds and bullet penetration The common cold would be too effective against the players immune system It was not possible to put the KA and M4-A1 Bayonets into the knife slot It was possible to cook using ruined cookware (https://feedback.bistudio.com/T165523) The In-game map was too zoomed out Text on certain menu buttons could overlap with the button icon It was not possible to shoot while holding shift when using MnK (https://feedback.bistudio.com/T163427) Containers did not always show their full contents (https://feedback.bistudio.com/T161014, https://feedback.bistudio.com/T161765) The inventory would scroll to the top on certain actions (https://feedback.bistudio.com/T165560) Improved the controls of the in-game 2D map, making the movement easier (using left stick to move and right stick to zoom) CHANGED Reworked the simulation of vehicles, greatly impacting their general behavior Tweaked vehicle simulation parameters on surfaces for vehicles Reduced the speed of the player when running up/down steep terrain Increased the inertia of the character when accelerating Character slows down more when running turns Character running speed is slowed down in medium water levels 40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact It is no longer required to aim to the ground to empty a liquid container Fish, hares and chicken can no longer be skinned using the Mosin bayonet Reduced the amount of explosives needed to break open a locked door Improved the holding of the remote detonator receiver in players' hands Improved synchronization of the stealth kill Improved sounds of the gas station explosion Damaged fuel tanks can now be repaired using duct tape or epoxy putty Vehicles are now ruined when their fuel tank is ruined Decreased the improvement of the immune system by high energy/hydration levels on average Most of the items in the world now have their damage state randomized Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often Slightly increased brightness of the scene during daylight and reduced the difference between overcast and clear days It is now possible to untie another player with bare hands Updated the in-game credits Tweaked the lights distance and brightness for the headtorch and flashlight types The character now turns their head when looking around on ladders Tweaked the font settings on the in-game 2D map Sea chests and wooden crates can be repaired using wooden planks Reduced number of firearms available in the world (CE adjustment) CHERNARUS Added M1025 wrecks that can spawn its parts Fixed: Various issues with object placement Fixed: Medvezhi lugi was written in Latin letters on the map SERVER Added: Server config bool parameter "forceSamePBOVersion" (default = false) which utilizes the 'version' property of a PBO and kicks players that have PBOs that do not match the version of those on the server Added: LootDamageMin and LootDamageMax globals to control the damage state of any item spawned by CE (https://feedback.bistudio.com/T161647) Added: Navigation-related settings to the cfgGameplay.json Added: Inertia-related settings to the cfgGameplay.json Added: Warning about duplicate prototype being skipped Added: DE error messages indicating incorrect Limit setup Added: Option to set scale of the object in the object spawner json files Fixed: LoadPrototype warnings were sometimes not displayed Fixed: LoadPrototype statistics were sometimes incorrect Fixed: cfgspawnabletypes.xml children (<type>), <damage min="" max =""> configuration was not working (was almost always using the default global one) (https://feedback.bistudio.com/T161647) Fixed: Server messages to players did not work (https://feedback.bistudio.com/T150586) Changed: ErrorModuleHandler will now print to RPT even without -dologs enabled Changed: "Finish script disconnect" message will now also mention the uid to better identify the player in cases of -1 Changed: Improved warning message about failed cluster adding ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.19 Update 2 - Version 1.19.155316 (Released on 29.09.2022) GAME FIXED Fixed a server crash related to restraining players The player would slide down hills when walking backwards on slopes/stairs Combining was not working in the radial menu When reloading the SSG 82, a bullet would levitate in mid-air Miniature icons of damaged wheels is too dark The knife sheath was missing damage textures The miniature icon of ruined or damaged skirts was too dark The ruined texture of skirts was incorrect Miniature icons of damaged wheels were too dark SVD damaged textures did not change when damaged Quickbar was disappearing during M&K support (https://feedback.bistudio.com/T155290) Gesture and quick wheels could not be properly operated with M&K Fixed several faulty character interactions with the environment Voice activation chat needed to be re-enabled after leaving an Xbox party It was possible to cancel the rolling animation by entering iron sights It was possible to access the inventory while still being restrained CHANGED The pipe wrench can no longer be used to repair vehicle engines Barrels can now be filled with gasoline from canisters faster Reduced the chance of SSG 82s spawning on infected ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.19 Update 3 - Version 1.19.155347 (Released on 06.10.2022) GAME FIXED The character could easily get stuck on objects while moving The character could get stuck in falling animation when moving over an edge very narrowly Specific collisions could catapult the player into the air Incorrect items showed the "ignite" widget using the blowtorch The M1025 would take damage when its wheels were removed The starting knob of the M1025 would disappear after starting The trunk struts on the M1025 would not animate properly Vehicles did not deal damage to players while reversing (https://feedback.bistudio.com/T167751) The player was unable to exit vehicles with a smoke grenade in hands In vehicles, the foot of the player would be constantly shaking on the pedals The player would receive unreasonably high damage from low-speed collisions in vehicles Vehicle engines would be destroyed too fast by high RPMs It was possible to drive vehicles with an active hand brake (https://feedback.bistudio.com/T167608) A sound effect was missing for gas masks running out of filter capacity (https://feedback.bistudio.com/T166045, https://feedback.bistudio.com/T166195) The "Show quickbar" setting selection was missing a description The widget to drink water at wells did not always show up properly It was possible to "walk down" ladders It was possible to bury stashes in several places where it shouldn't have been possible Attempting to roll while lying on your back would consume stamina It was problematic to scroll through the inventory with a controller (https://feedback.bistudio.com/T165894, https://feedback.bistudio.com/T166347) The cargo of an item in hands could not be accessed The vicinity tab of the inventory could disappear in certain cases Fixed several minor terrain issues Fixed several game crashes CHANGED All optics apart from night-vision scopes can be repaired using the electronics repair kit Increased the brake strength of the hand brake Reduced water required to extinguish a fire when using the canister Changed vehicle horn sounds for better audibility SERVER Static_ assets loaded from CfgGameplay.json (objectSpawnersArr) were despawning randomly (https://feedback.bistudio.com/T166191)
  19. Kyiara

    Console Update 1.19

    Console 1.19 Update 1 - Version 1.19.155374 (Released on 18.10.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED M1025 multipurpose vehicle SSG 82 rifle BK-12 shotgun and sawed-off variant GPS Receiver Water reflections Thrown items now have impact sounds The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass) Military convoys Replaced abandoned police cars with police events Blowtorch Punched card Glow plug Improvised eye patch Color variants of the plate carrier vest New stealth kill variant Hand-brake for vehicles Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong) Car horn for vehicles The player can now drown when submerged for too long Bleeding indicator in the HUD Favorites tab to the in-game server browser, displaying cached offline favorite servers Added a spare wheel slot for the Olga 24, Sarka 120 and Gunter 2 FIXED Wolves and bears were able to hit players in vehicles (https://feedback.bistudio.com/T163439) The improvised suppressor would not display the correct model when ruined and detached from the weapon Public address system panels sometimes could not be started even when they had a battery in them Display of other characters in prone did not include inclination and rolling It was possible to cancel the rolling animation by entering iron sights (https://feedback.bistudio.com/T166568) Attempting to roll while lying on your back would consume stamina Reduced clipping of 40mm smoke grenades through geometry Dead bodies on top of a bear trap would reduce its damage significantly Torches and brooms could not be ignited indoors Grenades attached to vests would not explode when the vest was destroyed in a fireplace Switching tabs in the server browser too fast could prevent servers from loading The kitchen timer was not always rendered inside the improvised explosive It was possible to cover an improvised explosive with a garden plot The claymore mine could not be disarmed in some cases (https://feedback.bistudio.com/T166006) A ruined remote trigger attached to a tripwire would still trigger When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available An ignited torch in hands would not extinguish while swimming with it Dead characters would still display a "strong pulse" The characters arm would clip into the body when running with the fireworks launcher Cooking sounds would persist on the spot even after the cooking ware was removed (https://feedback.bistudio.com/T165110) The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory Vehicles would give off exhaust smoke only when started for the first time The cargo of the Assault Vest and -Pack were not displayed separately Plastic explosives close to an explosion did not take damage Jumping into a steep hill caused the character to "float" to the top It was possible to bury stashes in several places where it shouldn't have been possible Fixed a game crash related to loading and saving of characters (https://feedback.bistudio.com/T166829) Items with attachments without cargo were closed by default in vicinity and equipment (https://feedback.bistudio.com/T163406, https://feedback.bistudio.com/T163364) It was not possible to target a vehicle engine with melee attacks (https://feedback.bistudio.com/T165925) It was possible to refuel cars vehicles even when the tank was ruined The radiator of the Sarka 120 was accessible even when the hood was closed Radiators did not smoke consistently when low on water The player camera would fall faster than their character from huge heights It was not possible to scroll between several attached items to remove from the M3S (https://feedback.bistudio.com/T164587, https://feedback.bistudio.com/T166668) Characters were getting wet from rain while sitting in vehicles (https://feedback.bistudio.com/T164711) Changed materials of several objects for more accurate sounds and bullet penetration The common cold would be too effective against the players immune system It was not possible to put the KA and M4-A1 Bayonets into the knife slot It was possible to cook using ruined cookware (https://feedback.bistudio.com/T165523) A sound effect was missing for gas masks running out of filter capacity (https://feedback.bistudio.com/T166045, https://feedback.bistudio.com/T166195) The In-game map was too zoomed out Text on certain menu buttons could overlap with the button icon Miniature icons of damaged wheels is too dark The knife sheath was missing damage textures The miniature icon of ruined or damaged skirts was too dark The ruined texture of skirts was incorrect Miniature icons of damaged wheels were too dark SVD damaged textures did not change when damaged The cargo of an item in hands could not be fully accessed Cargo of attached items could not be opened/closed via controller The vicinity tab of the inventory could disappear in certain cases Containers did not always show their full contents (https://feedback.bistudio.com/T161014, https://feedback.bistudio.com/T161765) The inventory would scroll to the top on certain actions (https://feedback.bistudio.com/T165560) It was problematic to scroll through the inventory with a controller (https://feedback.bistudio.com/T165894, https://feedback.bistudio.com/T166347) Quickbar was disappearing during M&K support (https://feedback.bistudio.com/T155290) Gesture and quick wheels could not be properly operated with M&K It was not possible to shoot while holding shift when using M&K (https://feedback.bistudio.com/T163427) Combining was not working in the radial menu Improved the controls of the in-game 2D map, making the movement easier (using left stick to move and right stick to zoom) Xbox: Voice activation chat needed to be re-enabled after leaving an Xbox party PlayStation: The game would not connect the correct account upon switching to a controller with a separate account PlayStation: Game would sometime become too dark after re-logging to a server Fixed several game crashes CHANGED Reworked the simulation of vehicles, greatly impacting their general behavior Tweaked vehicle simulation parameters on surfaces for vehicles Added a warning red line to the cooling water temperature in the vehicle HUD Reduced the speed of the player when running up/down steep terrain Increased the inertia of the character when accelerating Character slows down more when running turns Character running speed is slowed down in medium water levels 40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact It is no longer required to aim to the ground to empty a liquid container Fish, hares and chicken can no longer be skinned using the Mosin bayonet Reduced the amount of explosives needed to break open a locked door Improved the holding of the remote detonator receiver in players' hands Improved synchronization of the stealth kill Improved sounds of the gas station explosion The pipe wrench can no longer be used to repair vehicle engines Damaged fuel tanks can now be repaired using duct tape or epoxy putty Vehicles are now ruined when their fuel tank is ruined All optics apart from night-vision scopes can be repaired using the electronics repair kit The common cold should appear less frequently when the character is cold Most of the items in the world now have their damage state randomized Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often Slightly increased brightness of the scene during daylight and reduced the difference between overcast and clear days It is now possible to untie another player with bare hands Updated the in-game credits Tweaked the lights distance and brightness for the headtorch and flashlight types The character now turns their head when looking around on ladders Tweaked the font settings on the in-game 2D map Sea chests and wooden crates can be repaired using wooden planks Reduced number of firearms available in the world (CE adjustment) Barrels can now be filled with gasoline from canisters faster Reduced water required to extinguish a fire when using the canister Moved various hunting rifles into higher tiers and re-balanced their numbers Re-balanced number of ammunition available within the world (increased number of piles, decreased the count in each) LIVONIA DLC Added sawmills Added two new villages Added Brena health care center Added quarries Added deforested areas Added hunting cabins Added forest camps Added summer camps Added tenement blocks to selected cities Added amusement parks Added Dambog ammunition storage Fixed: Various issues with object placement Changed: Respawn locations upon server-switch Changed: Replaced old M1025 wrecks with new variants that can spawn its parts Changed: Updated the Livonia maps for the additions (portable and static) CHERNARUS Added M1025 wrecks that can spawn its parts Fixed: Various issues with object placement Fixed: Medvezhi lugi was written in Latin letters on the map SERVER Added: Server config bool parameter "forceSamePBOVersion" (default = false) which utilizes the 'version' property of a PBO and kicks players that have PBOs that do not match the version of those on the server Added: LootDamageMin and LootDamageMax globals to control the damage state of any item spawned by CE (https://feedback.bistudio.com/T161647) Added: Navigation-related settings to the cfgGameplay.json - Documentation Added: Inertia-related settings to the cfgGameplay.json - Documentation Added: Warning about duplicate prototype being skipped Added: DE error messages indicating incorrect Limit setup Added: Option to set scale of the object in the object spawner json files - Documentation Added: globals.xml entry "LootSpawnAvoidance" (int in meters) to control how far away a player should be from a loot group for loot to spawn inside of it (used to be hardcoded 50) Fixed: Static_ assets loaded from CfgGameplay.json (objectSpawnersArr) were despawning randomly (https://feedback.bistudio.com/T166191) Fixed: LoadPrototype warnings were sometimes not displayed Fixed: LoadPrototype statistics were sometimes incorrect Fixed: cfgspawnabletypes.xml children (<type>), <damage min="" max =""> configuration was not working (was almost always using the default global one) (https://feedback.bistudio.com/T161647) Fixed: Server messages to players did not work (https://feedback.bistudio.com/T150586) Changed: ErrorModuleHandler will now print to RPT even without -dologs enabled Changed: "Finish script disconnect" message will now also mention the uid to better identify the player in cases of -1 Changed: Improved warning message about failed cluster adding KNOWN ISSUES Hood of the M1025 is not open-able, attachments can be added through vicinity (this is an intended, temporary change) Detaching/Attaching vehicle wheels might cause them to despawn or be bugged in certain cases Console 1.19 Update 2 - Version 1.19.155418 (Released on 26.10.2022) GAME FIXED Crawling off the edge of a higher object could glitch the character alignment The character could get launched into the air when changing stances close to objects It was not possible to crawl up steep slopes The character could get stuck when walking backwards along walls In certain situations, the screen would stutter while sprinting sideways (https://feedback.bistudio.com/T168133) Burying some items could result in a tilted pile of dirt The character could get stuck behind opened doors Activating a heat pack in prone would play the drinking animation Dialing the number on a combination lock in prone would play the chemlight animation instead Combining two stacks of items would result in one inventory slot being blocked (https://feedback.bistudio.com/T167758) The controller disconnect message would appear inconsistently when activating/deactivating mouse and keyboard support Widgets for the quickbar and stamina were misaligned in certain cases It was possible to glitch through base-building objects It was possible to use the vehicle horn in the pause menu It was difficult to access the engine widget in the Sarka 120 Reversing into objects with M3S truck could result in major crash damage to the fuel tank Fixed several spawning issues related to the Halloween event Fixed several building issues It was possible for long-time players to have more than 25 servers favorited, resulting in an error in the favorites tab CHANGED Updated the model of the M1025 engine Reduced the amount of damage the blowtorch takes on usage Decreased the amount of glowplugs in the world The light of the mummy infected now fades after death SERVER Fixed: Ban list/Whitelist/Priority list would not accept all possible player identifiers Fixed: Setting inertia values in the cfggameplay.json to 0.0 would result in a game freeze - minimum value is now 0.01, see documentation KNOWN ISSUES Vehicles spawn with wheels, wheels cannot be removed nor damaged (this is an intended, temporary change) this change is also recommended for community servers to ensure vehicle stability Console 1.19 Update 3 - Version 1.19.155463 (Released on 03.11.2022) GAME FIXED Fixed an exploit to glitch the character through walls Ladders in tight spaces might have had issues with climbing Infected were not properly de-spawning from convoys on Livonia Throwing items could lead to a character glitch It was possible to glitch the character when exiting a ladder while running out of stamina The glowplug was visible and accessible through the closed hood of the M1025 The trigger of the SSG 82 did not move when triggered (https://feedback.bistudio.com/T168269) The inventory scrolling would reset to the top at every re-opening (https://feedback.bistudio.com/T168060) Inventory button helpers were overlapping with the stamina and status indicators If the inventory focus was on an item in a container in the hands slot, it would not properly reset on re-opening Disconnecting the controller while playing with MnK enabled would result in a warning message Fixed a collision at a ladder in large tenement buildings that could result in players falling off Changing ADS while holding breath could result in desynchronization Fixed a server crash related to item placement CHANGED Changed default action of filled cooking pot to "drink" instead of "empty" (https://feedback.bistudio.com/T167922) Damaged ammunition can no longer be repaired using the weapon cleaning kit (https://feedback.bistudio.com/T168505 - including more information on the issue) SERVER Fixed: Placement objects could not properly be stacked with disableIsCollidingCheck enabled Fixed: Custom spawning of the water reservoir would result in problematic rotation of the water surface Changed: PSN ID and Xbox Gamertags are no longer treated as case sensitive in whitelists/banlists etc KNOWN ISSUES Vehicles spawn with wheels, wheels cannot be removed nor damaged (this is an intended, temporary change) this change is also recommended for community servers to ensure vehicle stability
  20. Kyiara

    General Server Notice

    Dear Survivors For better performance, we will be switching some Multiplay servers. The servers mentioned below will change their port within this time period: Start date: 6th of February 2023 End date: 16th of February 2023 Time: 10:00 AM CET - 12:00 PM CET (Time affected = approx. 2 hours) Weekends won´t be affected. Stable servers: Experimental servers:
  21. Cold as it was in December, there was warmth in the air thanks to holiday cheer and spirit. Chernarus and Livonia also welcomed the season with annual events to light up town squares. ‘Twas a season of joy, as well as reflection. Speaking of which, if you haven’t read our “DayZ Year in Review” article yet, you can check it out here. Now let us move to a topic of joy: the work of our awesome community. Imagine us sitting by a crackling fire with mulled wine, cozily reviewing community content. Here are some of our favorites from December. Read the full article here.
  22. Kyiara

    Christmas contest 2022

    Hello Survivors, Thank you all for participating in our Christmas contest! The winners are: MollyMagoo1 (Twitter) Kevin Mc Geoghegan (Facebook) makelove_____ (Twitter) Congratulations! We will reach out to you soon! The winning submissions will be published in Community Spotlight this weekend.
  23. Dear Survivors, This time of the year is an excellent opportunity to bring you another contest and give out some prizes. Send us some love! Christmas screenshot, poem, painting, image of your DayZ designed cookie or Christmas tree decoration...all you can imagine (anything DayZ related with the Christmas mood in it will do). And If you want to win DayZ game key for a friend, tag him/her when sending the submission and mention why should he/she win the DayZ game key. Rules Send your submission (pick one option only) by Twitter DM (make sure we confirm receive) tweet us using #DayZGiftZ post your submission into this thread post your submission on Facebook under the Christmas contest post Deadline - 31 December 2022 If you are submitting for a friend to win the game key, make sure to tag him/her properly. Theme: DayZ Christmas If you use letters, it needs to be clearly visible what is written there Nothing vulgar/political Respect copyright rules The image must not violate the game rules and the EULA. Prizes 3 players will get Santa´s Surprise present and DayZ game key for a friend (If tagged properly). The winners will be picked internally.
  24. Kyiara

    General Server Notice

    Hello Survivors, Due to high demand, we are deploying new PC servers in the EU and Brazil! EU servers: DayZ EU - DE 3682 (Temporary) DayZ EU - DE 3589 (Temporary) DayZ EU - DE 3607 (1st Person Only | Temporary) BR servers: DayZ SA - SP 6449 (Temporary) DayZ SA - SP 6446 (Temporary) The servers are already live ❤️
  25. Kyiara

    Quickbar and Equipment Suggestions

    Sorry, it wasn´t noticed sooner, holiday season...
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