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Everything posted by Kyiara
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Greetings, survivors! DayZ update 1.21 has just been released on all platforms! We’ve got something unique for you this time around because we’re traveling back to medieval times! What does that mean exactly? Let’s dive right in and find out. Read the full article here. _________ PC changelog Consoles changelog
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Hey, are you trying to play DayZ mod or DayZ game? If you are trying to play DayZ mod, this should be posted in Arma section. If you are trying to play DayZ game, you would need to buy it first.
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Honestly, it's really sad to read this. Especially when it's all because of the time it's taking. I don't know if you've ever worked in a gaming company or as a developer, but I want you to know that the team absolutely loves the game and they're putting in a ton of hard work. Yes, it's great that the game supports mods and the community is doing amazing work! But do you know what's also cool? We actually have a couple of modders on our team, with Sumrak being the most well-known. But making mods is quite different from creating the actual game. Oh, and by the way, we're still on the lookout for new team members. If you've got the skills for any of the roles we're hiring for, we'd be really thrilled to have you join us! And I genuinely mean that from the bottom of my heart. I asked the team If they could provide some answers related to this during the stream tomorrow. 🖖 edit: Currently no info on this. It is just an issue of development timeframe and allocating of resources. We will probably investigate whether it'd be viable option around the start of the the coming year.
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Hi, would you please have a ticket number for me so I can check the status of it?
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I have hidden the previous "off-topic" posts because I want to keep this thread clean for questions. However, I am keeping this one here since Parazight got it right. We are not planning to delve too deeply into the details. It's not because it's a secret or anything, but simply because we believe certain aspects should remain hidden unless the player is eager to uncover them on his own (for an example, wobo is doing pretty good job on this). I appreciate all of your questions, and we will find a way to address them. However, we won't be providing in-depth information about the mechanics themselves.
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Hi, to check properly, this is the info we would need: - your public IP (If you are on the same connection via PC or phone, you can check: https://whatsmyip.com/) - your ingame nick - name of the problematic server (one of those you tried) - approximate time you tried to connect We would also need the traceroute - If possible (PC needed) and If you are on the PC on the same connection like your Playstation Start->cmd→tracert (IP of the problematic server - I can provide you with the IP number If you let me know the server you are trying to join) (https://support.n4l.co.nz/s/article/How-to-use-Tracert-Traceroute) Please, send me private message with the mentioned info. You can also always open a ticket here. Thank you
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How to fix error code 0x00020009 - CONNECT
Kyiara replied to SalvaXVIII's question in Troubleshooting
Hi, could your friend send us: - name of the server he is trying to join - his nickname - approx. time of connection attempt Also If he would have PC on the same network, traceroute towards that server would help. Please feel free to send me private message with more info. Thank you He can also always open a ticket here. -
Hi, to check properly, this is the info we would need: - your public IP (If you are on the same connection via PC or phone, you can check: https://whatsmyip.com/) - your ingame nick - name of the problematic server (one of those you tried) - approximate time you tried to connect We would also need the traceroute - If possible (PC needed) and If you are on the PC on the same connection like your Xbox Start->cmd→tracert (IP of the problematic server - I can provide you with the IP number If you let me know the server you are trying to join) (https://support.n4l.co.nz/s/article/How-to-use-Tracert-Traceroute) Please, send me private message with the mentioned info. You can also always open a ticket here. Thank you
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The sky and clouds need to be returned.please!
Kyiara replied to AustinPowers-31d000c8e1d48cca's topic in Suggestions
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Hi, let me check If I can get any update on this and I will edit the answer once I know more (or less) 😁 The date was not anounced yet. Playstation does not have Experimental servers so it's getting the update together with other platforms when it goes to Stable servers. You can expect it in few weeks. Hi, thanks for reaching out, we are aware of those. The team is looking into it. 👍
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Hi, there are few reasons for this, there is no need to go into details but yeah, it is intentional.
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Update 1.22 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Hi, we will add it to community suggestion list but personally, I am afraid there will be no changes (or at least not anytime soon) as it's aspect of the game. There are days when there is minimum of the rain and days when there is more of it. It's still far from the British weather ☺️ Also, people usually don"t pay much attention when it's not raining but when it starts, it feels like "it's always raining", If you know what I mean. Appreciate the feedback though! -
Update 1.22 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Hi, sorry, not sure If I get it. Can you please be a bit more specific? -
Hi, yes, this was tested some time ago. But you can always open a ticket here If you think something could have changed. Happy you like it! Hi, so this line was actually related to weapon collisions with bullets but one line was missing in the patch notes so this was also added: Fixed: Gun shot tail sounds were not present when using a suppressor THX for pointing it out!
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Console 1.21 Update 1 - Version 1.21.156182 (Released on 23.05.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Crossbow and color variants Bolts and Improvised Bolt variants Sword Mace Chainmail Chainmail Leggings Chainmail Coif Norse Helm Chest plate Medieval Boots Wool Gloves with fingerless and color variants Feathers Game hints in the loading screen Added new game hints Thrown items and moving vehicles now move smoother on high refresh rate devices Status icon for mild leg injuries UI brightness can be adjusted in the settings The character now spawns with items pre-assigned to their Quickbar Sound indicator when dying of thirst Support for the "Players Met" functionality on PlayStation FIXED The game would crash on PlayStation if the user attempted to search for servers without internet connection Proximity chat was not audible on Xbox when the user was in Party Chat Accepting a friend invite to a server while connecting to a separate server would not cancel the ongoing connection process The game profile was not updating properly when switching profiles on Xbox Combining fuel in a fireplace would in some circumstances not work Leaning was only possible with raised hands when using MnK The controls screen had the "menu" and "inventory" buttons swapped (https://feedback.bistudio.com/T169894) The Livonia DLC ownership indicator would not always update immediately after purchase on Xbox The Gamertag in the Online list would sometimes display a '*' instead of the actual symbol or letter being used Fixed further exploits to look through walls (https://feedback.bistudio.com/T170298 - private) Fixed an exploit to glitch through walls It was possible to execute a stealth kill even if there was an obstacle between the player and the target Several explosions were missing their tail sounds The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement The camera would glitch when swimming with a broken leg (https://feedback.bistudio.com/T170499) The action to refill a partially filled gasoline container would appear at water sources The Scout rifle reload sounds would echo (https://feedback.bistudio.com/T169535) Items ruined while in a container carried in hands would float in the air Fixed issues with several structures (https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T169537 - private) It was very difficult to reach the "Open trunk" action for the Olga 02 wreck Ruining handcuffs would not free the cuffed player (https://feedback.bistudio.com/T169831) Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator (https://feedback.bistudio.com/T169981) Links between remote detonators and explosives were not persistent The character could collide with items dropped from a thrown fireplace Interrupting of building by another player could result in desync On lowest FOV settings, the camera would zoom out instead of in when focusing the view Items inside the vehicle cargo were not drying or changing their temperature (https://feedback.bistudio.com/T163152, https://feedback.bistudio.com/T170216) Exhaling sound was missing when exiting ADS while holding breath (https://feedback.bistudio.com/T169869) The player could fall to their death when reconnecting while high on a ladder (https://feedback.bistudio.com/T156308) Infected could walk through specific base building objects Fire barrels did not have accessible cargo space when attached to a truck (https://feedback.bistudio.com/T170054) Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows Weight of the heat pack was irrationally high It was not possible to purify water in a cauldron (https://feedback.bistudio.com/T170056) It was possible to purify an empty container Placing a tent inside a bigger tent could cause inventory management problems Thermometer was not displaying realistic temperatures in cases of sickness The character could get stuck when changing stances while dropping an item Player could desync and fall through the map by going prone or being attacked by infected (https://feedback.bistudio.com/T170823, https://feedback.bistudio.com/T170837, https://feedback.bistudio.com/T170747, https://feedback.bistudio.com/T170752, https://feedback.bistudio.com/T170854) Accessing ladders from crouch position could offset the character's collision PU scope reticle would glow slightly at night Heat comfort was not handled properly after reconnecting on elevated positions in buildings The tripwire could not be moved in the inventory in ruined state (https://feedback.bistudio.com/T170682) Advanced placement did not work as intended in the small factory building (https://feedback.bistudio.com/T170826) Some clothes, accessories, tools and car parts could not be shot through (https://www.youtube.com/watch?v=XVCXhVkur0M) A damaged Battery could lose quantity when being swapped A square shape was present when looking through the iron sights of the 4x ATOG optic (https://feedback.bistudio.com/T159711) UI tabs were resized when changing sliders in the settings (https://feedback.bistudio.com/T170570) The control when looking through binoculars and certain scopes in hands was very floaty (https://feedback.bistudio.com/T167629) Desync when reconnecting near a car or entering a running car's network bubble could result in the client showing a stalled state for the car Aiming while prone would not take the terrain surface into account normally The state of weapons would not be reflected properly when dropped to the ground The texture for bloody hands was darker on survivor model 11 The action to wash hands was even available when gloves are put over the bloody hands Infected could walk through rocks Infected could walk through piles of wooden planks The NVG headstrap could be dropped on the ground upon reconnect Vehicle startup sounds were not synchronized with the animation (https://feedback.bistudio.com/T169846) Freelook could only turn the camera by 90 degrees (https://feedback.bistudio.com/T160427) Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters Bird and cricket ambient sounds would not react to explosion sounds The player could get stuck in the load-in queue at position 0 while being kicked off the server Fixed a bug that could transform vehicles into unusual shapes Fixed an issue where players with poor network connection could influence the connection of other players Fixed several cases of items falling through the map when being thrown Reigniting a fireplace would not increase its heat again (https://feedback.bistudio.com/T171086) It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 - private) Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 - private) M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065) Interrupting the unpacking action by jumping would spawn unlimited amounts of paper Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681) Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809) It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736) Water from animal troughs was not contaminated with cholera It was possible to shave a character's face while it was covered with a mask RPM of cars could jump up while entering CHANGED Login timer will be prolonged upon immediate account or device switch, with escalating time on repeated attempts Assigned scope zoom to Right on the D-Pad on the new control scheme Reworked falling damage impact depending on height Tweaked sounds of doors with valve lock Changed the horn sound of the M3S truck Increased the audibility of explosions Allowed eye gear to spawn on infected (https://feedback.bistudio.com/T162844) Login timers are now also displaying in minutes and hours Zoom functionality is no longer reduced during fast movement in crouch or prone Applied minor visual tweaks to the Great Helm Reduced the weight of the plastic explosive by 60% (https://feedback.bistudio.com/T170175) Tweaked impact sounds for metallic objects depending on the targeted surface Ripened horticulture plants now stay for twice as long before they start to decay Increased the minimum amount of quick slots available to the player Reduced the amount of additional quick slots given by certain gear Interactions with a power generator now refresh the lifetime of it and all items connected to it (https://feedback.bistudio.com/T137688) Removed the "Loading..." text on the login timer Washing hands is now a continuous action Tweaked the width of all tire tracks Changed the animation for pill consumption Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes Reduced the reflection on the glass of scopes Improvised fishing rod can now be dismantled Adjusted position/rotation of individual weapons when carried on the shoulder (https://feedback.bistudio.com/T165127) Distant lights are much dimmer Transition from close up light to distant is much smoother Slightly increased the damage the Sarka 120 takes from impacts The drying rate of items has been adjusted to correctly reflect item location and outside influences Increased the duration of the wringing action Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting) Reduced the chances of pristine weapons getting jammed when chambering a bullet It was possible to see under the map while driving with vehicles in 3rd person Reduced the view obstruction of the great helm Adjusted the sizes of several dialogue boxes to better fit their texts Items will now be placed to the side of vehicles when dropped CENTRAL ECONOMY Fixed: Removed headtorches definitions from "cfgspawnabletypes.xml" and "cfgrandompresets.xml" Fixed: Humvee wheels were not marked as "vehicleparts" causing them to often spawn in sheds instead of on wrecks Fixed: Chicken feather was missing from "types.xml" Tweaked: Adjusted spawning of gloves to accommodate for the new wool gloves Tweaked: Adjusted medieval loot spawns to accommodate new items Tweaked: Reduced amount of 7.62x54 mm and 9x39 mm ammunition spawning CHERNARUS Fixed: Chernarus economy files included Livonia animal territories Changed: Updated the Chernogorsk football field LIVONIA Added: Flags of the winners of the "Lights Out" event Fixed: Shifted police situation at Bielawa (https://feedback.bistudio.com/T170793 - private) SERVER Added: Server config parameter 'disableMultiAccountMitigation' (default = false) to disable login timer increases upon account or device switch on the server (Documentation) Added: Xbox whitelist now supports hashed ID and not just gamertag Added: Object spawner supports direct p3d spawning (Documentation) Added: Server config int parameter 'networkObjectBatchSend' (default = 10) which is how many objects within a players network bubble are sent to be created within a server frame (https://feedback.bistudio.com/T169094) (Documentation) Added: Server config int parameter 'networkObjectBatchCompute' (default = 1000) which is how many objects within a players network bubble are processed to check if it already exists for the player within a server frame (Documentation) Added: Optional logging for raising/lowering flags at flag poles (https://feedback.bistudio.com/T170287) Added: Object Spawner: "enableCEPersistency" which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory Fixed: Script execution not functioning properly in certain situations depending on init.c (https://feedback.bistudio.com/T169822 - private) Fixed Several inconsistencies in the admin logs (https://feedback.bistudio.com/T170195) Fixed: It was not possible to spawn infected with functional head torches attached (https://feedback.bistudio.com/T162844) Fixed: Items spawned before CE Init were not persistent Changed: Shortcut for map toggling is not available if use3dMap option is enabled (https://feedback.bistudio.com/T170401) KNOWN ISSUES Player can fall through some structures, spawned through the Object Spawner. Fix is already in testing and temporary solution is to change the scale of to be slightly less or more than 1.0 (https://feedback.bistudio.com/T172353) Player position on server can be desynced while in combat with Infected enemies Player can fall through terrain or object when going prone Other players can hear character's groan when landing from a small height Arrow disappears right after removing from Crossbow A bolt is missing from Crossbow after reconnecting Bolt stuck in an AI can be picked up into your inventory but not taken into hands Bolt stuck in an item sometimes disappears when taken into inventory String is not stretched when the Crossbow is on shoulder or in the inventory Minutes and seconds values are swapped while logging out with French set up Cancelling the pulling back of the crossbow string will show it as loaded Plants, Rocks spawned by Object Spawner are deleted after interaction Loot spawned with Object spawner does not despawn if moved (https://feedback.bistudio.com/T172579) ________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console 1.21 Update 3 - Version 1.21.156243 (Released on 06.06.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED When respawning from unconscious state, the player could get stuck at the respawn position (https://feedback.bistudio.com/T172623) In the French localization of the logout timer, minutes and seconds were swapped The player camera would be misplaced after swimming (https://feedback.bistudio.com/T172643, https://feedback.bistudio.com/T172708) The loaded state of the crossbow was not properly reflected when carried on the player's back (https://feedback.bistudio.com/T171723) Other players could hear characters groan in pain after falling, even if this sound wasn't played for that player (https://feedback.bistudio.com/T172514) Bolts stuck in infected and animals could not be taken into hands directly (https://feedback.bistudio.com/T172421) Switching items right after cutting down a tree could result in desynchronization (https://feedback.bistudio.com/T172604) Ammunition piles outside of the player's network bubble could desynchronize (https://feedback.bistudio.com/T172653, https://feedback.bistudio.com/T171844, https://feedback.bistudio.com/T172820) Items inside waterproof gear could get wet (https://feedback.bistudio.com/T172614) Vehicle parts on truck wrecks were spawning badly rotated Items spawn points were misaligned in various buildings CHANGED Reduced the volume of the thirst indication sounds CENTRAL ECONOMY Fixed: Vehicle parts on truck wrecks were spawning badly rotated Fixed: Items spawn points were misaligned in various buildings SERVER Fixed: Wood & rock mining deleted objects spawned by Object Spawner Fixed: Loot spawned through the Object Spawner did not despawn if moved (https://feedback.bistudio.com/T172579) Fixed: Items spawned by the Object Spawner had incorrect positions (https://feedback.bistudio.com/T172640, https://feedback.bistudio.com/T172637) Fixed: Admin kill logs did not include hitzone and caliber information (feedback.bistudio.com/T172603, https://feedback.bistudio.com/T172848) KNOWN ISSUES Admin logs are not writing deaths by AI correctly ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console 1.21 Update 4 - Version 1.21.156300 (Released on 20.06.2023) GAME FIXED Fixed several server crashes Fixed several game crashes Felled trees retained their collision (https://feedback.bistudio.com/T173076) Fixed a case of desynchronization related to players exiting the network bubble (https://feedback.bistudio.com/T173136 - private) The increased login timer for account switching would not apply in all cases correctly (https://feedback.bistudio.com/T172922 - private) SERVER Fixed: Kills by AI were not logged correctly in the admin logs
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I will get back to you as I need to check for this one. Hi, yes, this is from the Known issues: "Linux Experimental servers are crashing upon client connection when verifySignatures value in server config is set to 2 (the Linux servers are temporary down)"
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Update 1.22 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
It depends; when someone has an accident, the foot usually slips from gas, so the car stops accelerating and stops. The car is not meant to drive for another xx kilometers without stopping at all. Please note this is a known bug, not a feature. Feedback forwarded -
Hello Survivors, Spring is here, and since the weather might allow us to wear short sleeves again and drink some excellent beverages outside, this contest fits perfectly! Last year, you got the option to "graffiti" on our Livonia wall. This year, we ask you to create a billboard promoting DayZ's official food or clothing. And to give a chance to those who have great ideas but do not have graphic design skills, we also accept concept pitches! Rules Send your submission (pick one option only) by Twitter DM (make sure we confirm receive) tweet us using #DayZBoard post your submission into this thread post your submission on Facebook under the announcement post Deadline - 9 April 2023 Theme: DayZ official items (food/clothes only) Format: final piece (billboard) in png 2048x1024 and 2x1 aspect ratio, pitches/concept art: visible sketch with detailed info No server/channel etc. advertising If you use letters, it needs to be clearly visible what is written there Nothing vulgar/political Respect copyright rules The image must not violate the game rules and the EULA. Prizes: 1st place: Billboard placed in the game + Livonia code + DayZ t-shirt + Livonia t-shirt + DayZ This is your story cup 2nd place: Livonia code + DayZ t-shirt + Livonia t-shirt + DayZ This is your story cup 3rd place: Livonia code + DayZ t-shirt or Livonia t-shirt + DayZ This is your story cup Winners will be picked internally.
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The good thing is - it's a bug, not a feature 👼 I will check and update the text here If there will be some new info to share. 👍 edit: Checked, still in testing - being worked on.
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Hello Survivors, Nitrado will be conducting server maintenance on the EU DE servers (all platforms) Date: 1st and 3rd of August Maintenance starts: 02:00 UTC (04:00 CEST) Maintenance ends: 08:00 UTC (10:00 CEST) During the mentioned time period, a loss of network connectivity is possible for a maximum of 3 minutes. Thank you for your understanding.
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Hello Survivors, Nitrado will be conducting maintenance that might briefly affect all of our Nitrado servers (all platforms) Date: 25h of July Maintenance starts: 05:00 CEST Maintenance ends: 9:00 CEST During the mentioned period, a loss of network connectivity is possible for a maximum of 10 minutes. We appreciate your understanding.
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Greetings, Survivors! We’re releasing our first update of 2023 today! Say hello to update 1.20! But first things first: we will be continuing our support for DayZ for another year! Read the full article here.
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Hello Survivors, We are excited to announce that the last game update of the year (1.15) has been released to all platforms. Read the full article here. _________ PC changelog Consoles changelog
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Hello Survivors, The scorching summer sun has been relentless and we hope DayZ has served as a sanctuary to cool down in. We’re going to keep the intro short this time, so let’s get cracking with this month’s highlights. Read the full article here.