Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Kyiara
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Hello Survivors, Nitrado will be conducting server maintenance on the EU DE servers (all platforms) Date: 25th of June Maintenance starts: 02:00 UTC (04:00 CEST) Maintenance ends: 10:00 UTC (12:00 CEST) During the mentioned time period, a loss of network connectivity is possible for a maximum of 3 minutes. Thank you for your understanding.
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Xbox Experimental 1.21 Update 1 - Version 1.21.156067 (Released on 20.04.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Crossbow and color variants Bolts and Improvised Bolt variants Sword Mace Chainmail Chainmail Leggings Chainmail Coif Norse Helm Chestplate Medieval Boots Wool Gloves with fingerless and color variants Feathers Game hints in the loading screen Added new game hints Thrown items and moving vehicles now move smoother on high refresh rate devices Status icon for mild leg injuries UI brightness can be adjusted in the settings The character now spawns with items pre-assigned to their quickbar FIXED Proximity chat was not audible on Xbox when the user was in Party Chat Accepting a friend invite to a server while connecting to a separate server would not cancel the ongoing connection process The game profile was not updating properly when switching profiles on Xbox Combining fuel in a fireplace would in some circumstances not work Leaning was only possible with raised hands when using MnK The controls screen had the "menu" and "inventory" buttons swapped (https://feedback.bistudio.com/T169894) The Livonia DLC ownership indicator would not always update immediately after purchase on Xbox The Gamertag in the Online list would sometimes display a '*' instead of the actual symbol or letter being used Fixed further exploits to look through walls (https://feedback.bistudio.com/T170298 - private) Fixed an exploit to glitch through walls It was possible to execute a stealth kill even if there was an obstacle between the player and the target Several explosions were missing their tail sounds The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement The camera would glitch when swimming with a broken leg (https://feedback.bistudio.com/T170499) The action to refill a partially filled gasoline container would appear at water sources The Scout rifle reload sounds would echo (https://feedback.bistudio.com/T169535) Items ruined while in a container carried in hands would float in the air Fixed issues with several structures (https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T169537 - private) It was very difficult to reach the "Open trunk" action for the Olga 02 wreck Ruining handcuffs would not free the cuffed player (https://feedback.bistudio.com/T169831) Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator (https://feedback.bistudio.com/T169981) Links between remote detonators and explosives were not persistent The character could collide with items dropped from a thrown fireplace Interrupting of building by another player could result in desync On lowest FOV settings, the camera would zoom out instead of in when focusing the view Items inside the vehicle cargo were not drying or changing their temperature (https://feedback.bistudio.com/T163152, https://feedback.bistudio.com/T170216) Exhaling sound was missing when exiting ADS while holding breath (https://feedback.bistudio.com/T169869) The player could fall to their death when reconnecting while high on a ladder (https://feedback.bistudio.com/T156308) Infected could walk through specific base building objects Fire barrels did not have accessible cargo space when attached to a truck (https://feedback.bistudio.com/T170054) Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows Weight of the heat pack was irrationally high It was not possible to purify water in a cauldron (https://feedback.bistudio.com/T170056) It was possible to purify an empty container Placing a tent inside a bigger tent could cause inventory management problems Thermometer was not displaying realistic temperatures in cases of sickness The character could get stuck when changing stances while dropping an item Player could desync and fall through the map by going prone or being attacked by infected (https://feedback.bistudio.com/T170823, https://feedback.bistudio.com/T170837, https://feedback.bistudio.com/T170747, https://feedback.bistudio.com/T170752, https://feedback.bistudio.com/T170854) Accessing ladders from crouch position could offset the character's collision PU scope reticle would glow slightly at night Heat comfort was not handled properly after reconnecting on elevated positions in buildings The tripwire could not be moved in the inventory in ruined state (https://feedback.bistudio.com/T170682) Advanced placement did not work as intended in the small factory building (https://feedback.bistudio.com/T170826) Some clothes, accessories, tools and car parts could not be shot through (https://www.youtube.com/watch?v=XVCXhVkur0M) A damaged Battery could lose quantity when being swapped A square shape was present when looking through the iron sights of the 4x ATOG optic (https://feedback.bistudio.com/T159711) UI tabs were resized when changing sliders in the settings (https://feedback.bistudio.com/T170570) The control when looking through binoculars and certain scopes in hands was very floaty (https://feedback.bistudio.com/T167629) Desync when reconnecting near a car or entering a running car's network bubble could result in the client showing a stalled state for the car Aiming while prone would not take the terrain surface into account normally The state of weapons would not be reflected properly when dropped to the ground The texture for bloody hands was darker on survivor model 11 The action to wash hands was even available when gloves are put over the bloody hands Infected could walk through rocks Infected could walk through piles of wooden planks The NVG headstrap could be dropped on the ground upon reconnect Vehicle startup sounds were not synchronized with the animation (https://feedback.bistudio.com/T169846) Freelook could only turn the camera by 90 degrees (https://feedback.bistudio.com/T160427) Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters Bird and cricket ambient sounds would not react to explosion sounds The player could get stuck in the load-in queue at position 0 while being kicked off the server Fixed a bug that could transform vehicles into unusual shapes Fixed an issue where players with poor network connection could influence the connection of other players Fixed several cases of items falling through the map when being thrown Reigniting a fireplace would not increase its heat again (https://feedback.bistudio.com/T171086) CHANGED Login timer will be prolonged upon immediate account or device switch, with escalating time on repeated attempts Assigned scope zoom to Right on the D-Pad on the new control scheme Reworked falling damage impact depending on height Tweaked sounds of doors with valve lock Changed the horn sound of the M3S truck Increased the audibility of explosions Allowed eye gear to spawn on infected (https://feedback.bistudio.com/T162844) Login timers are now also displaying in minutes and hours Zoom functionality is no longer reduced during fast movement in crouch or prone Applied minor visual tweaks to the Great Helm Reduced the weight of the plastic explosive by 60% (https://feedback.bistudio.com/T170175) Tweaked impact sounds for metallic objects depending on the targeted surface Ripened horticulture plants now stay for twice as long before they start to decay Increased the minimum amount of quick slots available to the player Reduced the amount of additional quick slots given by certain gear Interactions with a power generator now refresh the lifetime of it and all items connected to it (https://feedback.bistudio.com/T137688) Removed the "Loading..." text on the login timer Washing hands is now a continuous action Tweaked the width of all tire tracks Changed the animation for pill consumption Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes Reduced the reflection on the glass of scopes Improvised fishing rod can now be dismantled Adjusted position/rotation of individual weapons when carried on the shoulder (https://feedback.bistudio.com/T165127) Distant lights are much dimmer Transition from close up light to distant is much smoother Slightly increased the damage the Sarka 120 takes from impacts The drying rate of items has been adjusted to correctly reflect item location and outside influences Increased the duration of the wringing action Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting) CHERNARUS Changed: Updated the Chernogorsk football field LIVONIA Added: Flags of the winners of the "Lights Out" event Fixed: Shifted police situation at Bielawa (https://feedback.bistudio.com/T170793 - private) SERVER Added: Server config parameter 'disableMultiAccountMitigation' (default = false) to disable login timer increases upon account or device switch on the server (Documentation) Added: Xbox whitelist now supports hashed ID and not just gamertag Added: Object spawner supports direct p3d spawning (Documentation) Added: Server config int parameter 'networkObjectBatchSend' (default = 10) which is how many objects within a players network bubble are sent to be created within a server frame (https://feedback.bistudio.com/T169094) (Documentation) Added: Server config int parameter 'networkObjectBatchCompute' (default = 1000) which is how many objects within a players network bubble are processed to check if it already exists for the player within a server frame (Documentation) Added: Optional logging for raising/lowering flags at flag poles (https://feedback.bistudio.com/T170287) Added: Object Spawner: "enableCEPersistency" which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory Fixed: Script execution not functioning properly in certain situations depending on init.c (https://feedback.bistudio.com/T169822 - private) Fixed Several inconsistencies in the admin logs (https://feedback.bistudio.com/T170195) Fixed: It was not possible to spawn infected with functional head torches attached (https://feedback.bistudio.com/T162844) Fixed: Items spawned before CE Init were not persistent Changed: Shortcut for map toggling is not available if use3dMap option is enabled (https://feedback.bistudio.com/T170401) KNOWN ISSUES The ability to pick up bolts after impacting is currently inconsistent Some explosions sound unnatural Arrows are incorrectly attached to characters or objects after getting hit Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble Cancelling the reload animation will result in the arrow to visually appear on the crossbow Texts of loading screen hints are cropped in specific resolutions Headtorch is misplaced on infected (we are testing a fix internally) Light sources are not shining if they are not attached to an entity (impacting fireworks, we are testing a fix internally) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.21 Update 2 - Version 1.21.156117 (Released on 02.05.2023) GAME ADDED Sound indicator when dying of thirst FIXED Fixed server crashes related to crossbow bolts The collision of improvised shelters was conflicting with the player character in crouch (https://feedback.bistudio.com/T169400, https://feedback.bistudio.com/T171455) Loading screen texts were cropped in specific resolutions Certain weapon attachments could not be damaged Light sources were not shining if they were not attached to an entity (impacting fireworks) It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 - private) Grenade explosions sounded unnaturally Medieval boots and the chainmail had a bad holding animation Bolts would not get stuck in specific objects Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 - private) M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065) It was not possible to remove batteries from head torches previously worn by infected Interrupting the unpacking action by jumping would spawn unlimited amounts of paper Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681) The crossbow could clip with the player when taken from the right shoulder Certain loading screen hints would only appear once Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809) It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736) CHANGED Pants did not take damage by falling from more than 5 meters Updated the falling animation for medium heights The red UI flash effect does not show up any more when falling from minor heights Reduced the chances of pristine weapons getting jammed when chambering a bullet It was possible to see under the map while driving with vehicles in 3rd person Reduced the view obstruction of the great helm Adjusted the view obstruction of the norse helm Crossbow recoil has been adjusted Bolts will now penetrate through some objects (mainly some wooden doors - depends on thickness) Bolts are more likely to deflect off of hard surfaces Increased the time bolts are simulated in the air Hunting Bolts deal slightly more shock Adjusted the sizes of several dialogue boxes to better fit their texts CHERNARUS Reduced spawning of medieval gear on Skalisty Island KNOWN ISSUES Arrows are incorrectly attached to characters or objects after getting hit Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble
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Dear Survivors, Another maintenance is planned on the US Multiplay servers. Date: 8.6.2023 Start time: 11:00 CEST End time: 15:00 CEST (Expected downtime is ~4 hour) Affected servers DayZ US 3664146 DayZ US 3664185 DayZ US 3664224 HC DayZ US 3664263 Thank you for your understanding.
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Hey Survivors, The Multiplay servers below are currently not working properly. The issue should be resolved soon. DayZ US 3664284 DayZ US 3664323 DayZ US 3664362 HC DayZ US 3664401 We are sorry for the inconvenience.
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This issue was addressed and should have been fixed by now. Its being looked into. Thank you After the maintenance, those servers are having issues (should be solved soon): DayZ US 3664284 DayZ US 3664323 DayZ US 3664362 HC DayZ US 3664401
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Console 1.21 Update 3 - Version 1.21.156243 (Released on 06.06.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED When respawning from unconscious state, the player could get stuck at the respawn position (https://feedback.bistudio.com/T172623) In the French localization of the logout timer, minutes and seconds were swapped The player camera would be misplaced after swimming (https://feedback.bistudio.com/T172643, https://feedback.bistudio.com/T172708) The loaded state of the crossbow was not properly reflected when carried on the player's back (https://feedback.bistudio.com/T171723) Other players could hear characters groan in pain after falling, even if this sound wasn't played for that player (https://feedback.bistudio.com/T172514) Bolts stuck in infected and animals could not be taken into hands directly (https://feedback.bistudio.com/T172421) Switching items right after cutting down a tree could result in desynchronization (https://feedback.bistudio.com/T172604) Ammunition piles outside of the player's network bubble could desynchronize (https://feedback.bistudio.com/T172653, https://feedback.bistudio.com/T171844, https://feedback.bistudio.com/T172820) Items inside waterproof gear could get wet (https://feedback.bistudio.com/T172614) Vehicle parts on truck wrecks were spawning badly rotated Items spawn points were misaligned in various buildings CHANGED Reduced the volume of the thirst indication sounds CENTRAL ECONOMY Fixed: Vehicle parts on truck wrecks were spawning badly rotated Fixed: Items spawn points were misaligned in various buildings SERVER Fixed: Wood & rock mining deleted objects spawned by Object Spawner Fixed: Loot spawned through the Object Spawner did not despawn if moved (https://feedback.bistudio.com/T172579) Fixed: Items spawned by the Object Spawner had incorrect positions (https://feedback.bistudio.com/T172640, https://feedback.bistudio.com/T172637) Fixed: Admin kill logs did not include hitzone and caliber information (feedback.bistudio.com/T172603, https://feedback.bistudio.com/T172848) KNOWN ISSUES Admin logs are not writing deaths by AI correctly
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Hi, is this what you are looking for? This may help you. 1) I can confirm "Disable Multi Account Mitigation" is now working for community servers on consoles. 2) We are looking into this option but I have no info for now. Seems like those issues: https://feedback.bistudio.com/T172640 https://feedback.bistudio.com/T172637 There should be fix present on the Experimental servers already. If you are on Xbox, you can try it out. Sorry, I don"t understand your question. Could you please elaborate?
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Hello Survivors, Nitrado will be conducting server maintenance on our Brazilian servers Date: 14th of June Maintenance starts: 06:00 UTC Maintenance ends: 12:00 UTC During the mentioned time period, a loss of network connectivity is possible for a maximum of 3 minutes. Thank you for your understanding.
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Hey Survivors, Spring and the experimental update have come and gone. Now it’s summer all of a sudden and medieval update 1.21 is finally out! We sent our sincerest regards to those who contributed to the update by submitting feedback tickets and bug reports, setting up their own experimental community servers to test out the new assets, and informing the rest of the community about the changes. We hope this update will provide a breath of fresh air to the community’s content creation game. We can already see a glimpse of it this month. Read the full article here.
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Dear Survivors, Another maintenance is planned on the US Multiplay servers. Date: 5.6.2023 Start time: 11:00 CEST End time: 15:00 CEST (Expected downtime is ~4 hour) Affected servers
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Dear Survivors We will be conducting server maintenance on the US Multiplay servers below. Date: 31st of May - 1st of June 2023 Start time: 11:30 AM CEST End time: 12:30 PM CEST (Expected downtime is ~1 hour) Affected servers 31.5. 1.6. Canceled
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Hi, this is already being looked into.👍 Which offline server do you mean? If you mean the mods, the best is to check with the owners. Hi, would you have a ticket number that I could look into?
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"theoretically" - I won't go any further as you wrote it yourself. What you think is written there is actually not written there. I can also say that the "open world sandbox online game" explains the wipes... DayZ is not a perfect game, but it's a unique one. Once again, I appreciate your feedback and will continue reading it, but maybe try to believe that the developers love the game as much as you do and they want the game to be better. And If some things are not the way you want, that is normal. And that is also why the devs keep doing the changes based on feedback because we all know that what one thinks is the best for the game may not be the best for the game, and every piece of feedback is evaluated, but changes can't be done based on individual opinion. That is why we are testing internally and publicly and evaluating feedback during the testing phase and after stable release.
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Dear Survivors, After conducting a thorough assessment of our servers, we have determined that a full wipe is necessary in conjunction with the release of the 1.21 Update on our official servers. We understand that this may be an inconvenience to our players, but this action will facilitate essential central economy changes. It is important to note that the wipe is not mandatory for Community servers. Thank you for your understanding. EDIT: We are happy to announce that the release date for the 1.21 update across all platforms will be on the 23rd of next week.
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Hi, you got a couple of answers here already. I don't think there is a need to explain any further. The issue I see here is that you have a different vision and understanding of the game than the devs. That is OK; even the player base is divided when it comes to many other things. We need to stay open-minded. The devs do what they believe is best for the game. And they mainly use players' feedback for that. You don't mind pole in a tent... well, plenty of people would mind. And the issues would be way more significant than this. It's "slightly" different to run a community server or create a mod from actually developing the game. I read a lot of your posts, and I am sorry there is so much you are unhappy about. But I do appreciate you keep playing the game. I guess you do it because it keeps you happy, not to torture yourself. We also appreciate the feedback, but we need to do what is better for most players, not to do things based on individual opinions. I wish people would come and join the team to see for themselves. You say it kills the lore of the game, we say it gives it a fresh start.
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Hi Survivors, As we were stunned by your creativity and excellent work in our previous contest, we are bringing you a new one! Design the DayZ hoodie of your dreams! The top 3 designs win our popular ZIP-UP Hoodie, and that's not all; the best design might make it to our store. In such a case, the winner would also receive a hoodie of their creation! We are again accepting concept pitches, so If you have a great idea but your graphic design skills are not that good, have no fear and send it our way! Note: We prepared a hoodie template for you, but if you would like to use a hoodie without a zipper/hood, feel free to use your own. You can as well work without the template. To protect your design, you can as well use a watermark or use the option to DM us on Twitter/forum. Rules: Send your submission (please, pick one option only) by Twitter DM (make sure we confirm receive) tweet us using #DayZHoodieZ post your submission into this thread post your submission on Facebook under the announcement post (coming soon) Deadline - 7th of May 2023 Theme: DayZ Format: minimum size is 1080 x 1080, 300 dpi, png, pitches/concept art: visible sketch with detailed info No server/channel etc. advertising If you use letters, it needs to be clearly visible what is written there Nothing vulgar/political Respect copyright rules The image must not violate the game rules and the EULA. Prizes: 1) DayZ ZIP-UP Hoodie + patch 2) DayZ ZIP-UP Hoodie + patch 3) DayZ ZIP-UP Hoodie + patch Winners will be picked internally.
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Hello Survivors, April found us releasing experimental update 1.21 for both PC and Xbox. Our much beloved crossbow was reintroduced, along with medieval-themed assets, changes to elevate gameplay, and customization opportunities for those of you on consoles. Give it a shot and let us know what you think via our feedback tracker. For those of you who have already tried the experimental update and provided us with feedback – THANK YOU! Your comments and suggestions are a massive help and we have nothing but love for you! The promise of new and upgraded things doesn’t overshadow our community content, of course, as you’ll soon see with this month’s group. So let’s jump right in and enjoy what the community came up with this time. Read the full article here.
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[Australian Official Livonia servers, 2x3PP \ 0x1PP. One of each before anticipated 1.19 update]
Kyiara replied to Getsome's topic in Suggestions
Hi, I will forward the feedback and see what can be done. -
Dear Survivors, Another great contest went by, and it's time to announce the winners. It was very close, and many great entries fought for the third spot. We want to thank everyone who took the time and sent us their designs. You all did a great job! The three designs that got the most votes from our team are: @IgnasTaxi (Twitter) : @GetCart3rCA (Twitter) aka HyperMunki (forum) @giacomo_pinali (Twitter) Congratulations! We will reach out to you soon! Some of the best submissions will be also published in the next Community Spotlight.
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Dear Survivors, We are happy to announce that the release date for the 1.21 update across all platforms will be on the 23rd of May. As we announced earlier, this update comes with full wipe (character and server). Big thanks to everyone who helped us and provided feedback during 1.21 Experimental!
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Greetings, survivors! We are happy to announce the start of the experimental period for game update 1.21! We’ve got a really interesting theme for this update. This time around we’re getting medieval and traveling back to the Middle Ages! Read the full article here. _____________ PC changelog Xbox changelog
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Hey Survivors, We are bringing back the Dev Stream. Stream details below: Host: Matěj Smrček- Marketing Guest: Martin Palaugari- Design Time: 16:00 CEST Date: 11/05/2023 http://Twitch.tv/DayZ
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Hey Survivors Do you want to know more about the upcoming 1.21 Experimental update? Join our stream tomorrow! Host: Matěj Smrček- Marketing & Brand Manager Guest: Adam Franců - Creative Lead Starting at: 16:00 CEST http://twitch.tv/DayZ
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Update 1.21 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Xbox Experimental 1.21 Update 3 - Version 1.21.156165 (Released on 11.05.2023) GAME ADDED Movement sounds for the chainmail top FIXED The landing animation for falls from medium heights was not played correctly Swapping items while loading a weapon could lead to desync Digging up worms could result in desync (https://feedback.bistudio.com/T170852) Bolts would not get damaged from the second use Bolts were incorrectly attached to characters, when hit It was not possible to directly load bolts stuck in players and AI back into the crossbow Bolts would delete themselves after making contact with items with armor Heated items did not cool any further once taken into inventory (https://feedback.bistudio.com/T171725) Walking with the crossbow in hands in crouching was making melee sounds (https://feedback.bistudio.com/T171703) It was possible to tear clothing items into rags that should not It was possible to open the inventory while entering vehicles Armbands were not visible in first person perspective (https://feedback.bistudio.com/T171349) Fixed a minor visual remnant on the PSO-1 scope (https://feedback.bistudio.com/T171712) The PSO-1 scope had the wrong colors while having a battery attached Water from animal troughs was not contaminated with cholera Ruined wool gloves were appearing pristine in the inventory view It was possible to skin and quarter ruined chicken, resulting in unreasonably large yields Fixed several instances of items clipping with the medieval boots It was possible to shave a character's face while it was covered with a mask HUD brightness setting was being reset upon restart The brightness of the introduction video was reduced when the HUD brightness was lowered Quickbar slot numbers for mouse and keyboard were barely readable with low HUD brightness settings Applied some visual fixes to the chainmail coif Committing suicide without a microphone connected could result in severe performance drops The login dialog UI was not wide enough for some languages Chainmail leggings would clip with certain footwear Medieval shoes would clip with certain pants Fixed several animations that could be abused to look through walls Items can no longer be dropped on dynamic objects Kicking from prone position would not stagger players or infected (https://feedback.bistudio.com/T172024 - private) RPM of cars could jump up while entering CHANGED Changed bolt crafting to a continuous action Made bolts easier to be picked up Tweaked positions of items on the back of players that would clip too much or appear to be hovering (https://feedback.bistudio.com/T165127) Stuttering while riding as a passenger or observing other cars Increased the inventory size of the crossbow Adjusted the inventory view of the crossbow CENTRAL ECONOMY Fixed: Removed headtorches definitions from "cfgspawnabletypes.xml" and "cfgrandompresets.xml" Fixed: Improvised Bolts were not marked as "crafted" Fixed: Humvee wheels were not marked as "vehicleparts" causing them to often spawn in sheds instead of on wrecks Fixed: Chickenfeather was missing from "types.xml" Adjusted spawning of gloves to accommodate for the new wool gloves Adjusted medieval loot spawns to accommodate new items Reduced amount of 7.62x54 mm and 9x39 mm ammunition spawning SERVER Fixed: Static objects created from P3D could not be deleted (https://feedback.bistudio.com/T171823) KNOWN ISSUES Loading a crafted, feathered bolt transforms it into a non-feathered bolt Regular jumping causes the character to grunt as if falling from a higher distance -
Submitted via Twitter 28.4., thank you. Images were added. Submitted via Twitter as it was not working here for some reason, thank you. Image was added. Submitted via Twitter 28.4., thank you. __________________________ We hope to have the results of this contest by the end of this week. Thanks everyone!
DayZ Hero