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Kyiara

DayZ Community Support
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Everything posted by Kyiara

  1. Kyiara

    Stable Update 1.22

    Feedback forwarded. Thanks guys. @Riddick_2K Have you tried what Geez mentioned in your ticket? Hi, there were ENG billboard in the game before (like Sahrani billboard). But we will forward the feedback to the marketing company that decided to use those for their product. 😉
  2. Kyiara

    1.22 Experimental Release

    Thank you arlingtine. I'm sorry, but I currently don't have any information available. There's a lot of exciting stuff being considered for the future, including things that people frequently ask me about. Unfortunately, I can't provide an answer until it's officially announced. This is because development plans can change quite a bit, even up to the experimental release date, and we want to avoid getting anyone's hopes up too soon. I want to reassure you that the development team is really committed to bringing back features the community loves or introducing new ideas that the community has suggested. Having worked with a few gaming companies before, I can genuinely say that the level of dedication this team has is truly extraordinary. So, please trust me when I say that the team is listening to you, they care about your feedback, and they're working their hardest to make happen as much as possible.
  3. Hey Survivors, As summer’s oppressive cycle of heatwaves and thunderstorms persists, we have found shelter and solace in testing and rolling out patches for update 1.22, which has been in its experimental phase throughout August. Interestingly, the community's productivity in delivering quality content remains unaffected, even with the new update. We take great comfort in this fact. We've also welcomed a wave of community members who are passionately engaged in bug reporting, feedback submission, and playtesting. The DayZ team wants to extend a sincere thank you for your time, invaluable contributions, and unwavering love and support. Virtual hugs all around! Now let's jump right into the spotlight. Read the full article here.
  4. Kyiara

    1.22 Experimental Release

    Tuesday, 29th of August.
  5. Kyiara

    1.22 Release date

    Hi, Survivors! Get set for some important news: Update 1.22 is making its way to you and is expected to drop on Tuesday, August 29th! Brace yourselves for awesome new features and enhancements heading straight to your screens. Stay tuned! P.S. No wipe!
  6. Kyiara

    1.22 Experimental Release

    Because you don't want to start coding on weeks long task for few hours to come back to it again few days later for another couple hours and so on, that is super inefficient. The texture of mushrooms was actually fixed for 1.22. If you have the FT number for the infected, I can check that status as well.
  7. Xbox Experimental 1.22 Update 1 - Version 1.22.156458 (Released on 27.07.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Sling Bag Army Pouch Canvas Bag Leather Duffel Bag Hip Pack Craftable Drysack Bag New animation and sound for activating the heat pack White variant of the fingerless wool gloves FIXED Fixed a game crash related to the login process The regular logout timer and the one prompted when accepting a server invitation were not consistent Some button prompts were not present in the inventory after dropping an item Option to put item in hands back into inventory was not displayed in inventory hints HUD brightness settings were not connected to the account Fixed a server crash related to vehicle deletion Car horns were not played when started outside of other players' network bubble Fixed a cause of the character and creatures movement giving the perception of micro-stutters at inconsistent but reliably high frame rate Fixed an exploit to stand up from prone faster Throwing an item into rivers/ponds/lakes would not produce a splash sound in deep water Throwing an item into water would incorrectly play the sound at the bed of the water The character was unable to enter some building entrances that were slightly above ground level Players dying under water would not float up to the surface Fixed a case of door animation desynchronization related to navmesh updates The character name in the server browser was not displayed correctly in all cases Fixed an exploit related to poison gas zone triggers (https://feedback.bistudio.com/T172418 - private) When attempting to turn the car on with low fuel, the engine state between server and client would desynchronize Actions that would hide items in hands would display the item to other players if they entered the network bubble after the action was started AI were unable to enter the Livonia bunker AI would not register open doors of the service hangar It was not possible to detach the battery from a head torch looted from infected Flares shot from the flare gun would produce a continuous sound when stuck in objects (https://feedback.bistudio.com/T172688) The clerk infected looked too dark Road flares would continue to burn for up to a minute even after reaching ruined state Some weapon attachments were not registering hit impacts Mining rocks with smaller tools did not play sounds Destroyed fuel pumps would still yield gasoline Washing hands with a water bottle did not have sounds Certain can opening actions did not have sounds Interrupting the washing hands action could result in a character glitch Fixed several exploits to look through walls (https://feedback.bistudio.com/T157876 - private, https://feedback.bistudio.com/T165940 - private, https://feedback.bistudio.com/T169841, https://feedback.bistudio.com/T171015, https://feedback.bistudio.com/T171773 - private) Several clothing items were missing their hitboxes Camera was glitching when attempting to switch to prone in deep water Bolts could get stuck in water Crossbow bolts did not reflect their damage states correctly It was not possible to shave while wearing the carnival mask After removing a burlap sack from a player's head, their hair could clip with their head gear The red dot of the RVN Optic was not aligned with the center of the screen (https://feedback.bistudio.com/T171772) If a dead body was skinned and quartered, bolts stuck in it would disappear Attempting to treat another player's wounds could result in false prompts to bandage yourself Fixed several instances of items being held badly by the player Fixed several instances of clothing items clipping Fixed several building issues and exploits (https://feedback.bistudio.com/T170849, https://feedback.bistudio.com/T169681) Item widget would stay on the screen for the duration of hold actions (https://feedback.bistudio.com/T143492) While driving, the user would constantly get the item widget of the car prompted Medieval helmets had inconsistent impact sounds when thrown The crossbow did not have sounds when used in prone The crossbow did not have sounds when dry shooting indoors The reload sound of the crossbow was more quiet while moving The thirst indication sound could overlap with the fever sound The thirst sound was not being played while wearing a gas mask or helmet Prison doors played the wrong sounds (https://feedback.bistudio.com/T162517) Audio of certain doors was desynchronized (https://feedback.bistudio.com/T170418) The respawn timer was skipped as soon as the game was loaded (https://feedback.bistudio.com/T159902) The reticle of the ATOG 6x48 optic was blurry on low graphics settings (https://feedback.bistudio.com/T171572) Widgets connected to dead bodies were not static on the screen (https://feedback.bistudio.com/T172420) An unconscious player could temporarily go into falling state and see their surroundings Jumping while applying a gag bugs the rag It was possible to access the inventory while blindfolded after waking up from unconsciousness Deployed fence kits could block ladder exits (https://feedback.bistudio.com/T173115 - private) The audio effect of the flash grenade would persist after respawn if the player was killed during it (https://feedback.bistudio.com/T172824 - private) Certain car wreck doors wouldn't open in all cases (https://feedback.bistudio.com/T172885) Despawned fireplaces could still cause damage to players at their position It was possible to collapse the hand slot container in the inventory (https://feedback.bistudio.com/T170500) Fixed an exploit that allowed auto-rolling Ambient sounds were missing after relogging while alt-tabbing in the Livonia underground It was possible to warm up pills and split them It was possible to bypass travel/server hop spawns by logging off on a ladder (https://feedback.bistudio.com/T173612 - private) The player could cancel the stagger animation from a heavy hit by jumping (https://feedback.bistudio.com/T173573 - private) Gun shot tail sounds were not present when using a suppressor CHANGED Mouse cursor in menus is now visible only when the mouse is connected and enabled in options While moving an item in the inventory, the selected item remains highlighted as well Balanced gear armor values against melee weapons Balanced damage caused by melee weapons and infected Blunt melee weapons now inflict significantly more shock damage than health damage Sharp melee weapons now inflict significantly more health damage than shock damage The chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothing Certain low tier sharp weapons will no longer cause push-back even when using heavy attack. Chance of suffering bleeding is now based on weapons and armor Added collisions for the player with dead bodies large animals Reduced the weight of gas canisters (https://feedback.bistudio.com/T171733) Improved the fire geometry for several firearms Improved the fire geometry of several weapon attachments Improved sounds of explosives Reduced the damage taken by belts from torso hits by 20 percent Reduced surface noise when driving over specific surfaces (https://feedback.bistudio.com/T171153) Item widgets are no longer visible when blinded by a flash grenade or burlap sack Updated the game credits The in-game server browser now displays exact player numbers Removed the column for slots in the server browser CENTRAL ECONOMY Added: Missing armbands for new flag variants Fixed: Fixed misaligned spawnpoints for various buildings Changed: Reduced the amount of backpacks spawning on infected Changed: Reduced amount of backpacks spawning in the world Changed: Rebalanced spawning locations of backpacks Changed: Reduced amount of tools that work as high tier weapons and increased their low tier counterparts Changed: Gasoline Canisters no longer spawn with full gasoline Changed: Gas Canisters no longer spawn with full gas Changed: Power generator no longer spawns with full fuel CHERNARUS Added: Winning billboards of the BillboardZ competition Added: Travel agency billboards LIVONIA Fixed: A police event close to Brena was misplaced SERVER Fixed: The orientation values in cfgundergroundtriggers.json did not function correctly (https://feedback.bistudio.com/T173165) Changed: Reintroduced the Logging of damage to dead bodies in the Admin logs (https://feedback.bistudio.com/T172848 - private) Changed: all energy based items with a potential for energy quantity(Gas Canisters, Power Generator, Road Flares....) can now have energy value set through types.xml (https://feedback.bistudio.com/T173500) KNOWN ISSUES Bolts are instantly ruined on impact - a fix is in internal testing Players can leave ghosts for remotes at the edge of the network bubble - a fix is in internal testing Player is desynced when changing seat or leaving the vehicle and falling down unconscious - a fix is in internal testing White Fingerless wool gloves are missing their damaged textures - a fix is in internal testing The character position in the water does not change with the water level - a fix is in internal testing The explosion sounds of the improvised explosive lacks direction - a fix is in internal testing Watchtower's roof widget blocks other wall widgets - a fix is in internal testing Vehicles will keep driving after the driver is killed ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.22 Update 2 - Version 1.22.156502 (Released on 08.08.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed a server crash related to network behavior Fixed a Linux server crash (https://feedback.bistudio.com/T174328) White fingerless wool gloves were missing their damaged textures Dead animals would keep their collisions after being skinned Bolts were instantly ruined on impact The player could desync when changing seat or leaving a vehicle and falling down unconscious The character position in the water did not change with the water level Player corpses did not always float in water Fixed certain exploits to look through walls (https://feedback.bistudio.com/T172611 - private) Loading a weapon with an integrated magazine was not loading all bullets It was possible to throw two-handed weapons through walls if standing too close to them The Sling Bag was carried badly Sounds of certain explosions were not reflected correctly in the 3D environment Animals would shift their position on the ground after being killed while standing still The flare gun was reflecting wrongly in the UI that it was loaded with an empty shell after firing Holding shift while moving in throwing stance would consume stamina Gun shot tail sounds were not present when using a suppressor Players could leave ghosts for remotes at the edge of the network bubble CHANGED Reduced the damage of the bone and stone knifes Increased the damage of the barbed baseball bat (https://feedback.bistudio.com/T174323) Increased the space the Army Pouch, Sling Bag and Duffel Bag are taking up in the inventory Made the reception space in hospitals accessible (https://feedback.bistudio.com/T172766) KNOWN ISSUES Watchtower's roof widget blocks other wall widgets - a fix is in internal testing Vehicles will keep driving after the driver is killed ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.22 Update 3 - Version 1.22.156564 (Released on 17.08.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED DLC section in the main menu FIXED Some ambient sounds were missing in the amusement parks (https://feedback.bistudio.com/T169241) It was possible to skip the staggering animation triggered by a heavy attack (https://feedback.bistudio.com/T173573 - private) Unconscious players did not receive falling damage Crafted baseball bats did not have knockback When joining the game without a microphone plugged in, it was not possible hear other players' voice chat Changing voice level would not function as intended if no microphone was enabled/connected It was not possible to arm improvised explosives on the first attempt (https://feedback.bistudio.com/T166879) CHANGED Infected can spawn with head torches again Experimental: It was possible to escape from the melee arena map Reduced the amount of shock damage dealt by hands. Reduced the chance for infected to cause bleeding wounds All heavy attacks across the board now cause knockback KNOWN ISSUES Watchtower's roof widget blocks other wall widgets - will be fixed in the following update 1.23 Vehicles will keep driving after the driver is killed - will be fixed in the following update 1.23
  8. Kyiara

    General Server Notice

    Hi Survivors, We are aware of the issue with "WaitAuthPlayerLoginState" on PC, and we are investigating it. It appears that Steam might be the source, but we are awaiting confirmation. We apologize to everyone affected by this.
  9. Kyiara

    Noone can join any servers atm

    Hey guys, already replied here.
  10. Hi guys, the team is aware of the "WaitAuthPlayerLoginState" issue on PC and they are investigating it. It seems like Steam might be the source but we are waiting for confirmation. Just letting you know it's being looked into.
  11. PC Experimental 1.22 Update 3 - Version 1.22.156540 (Released on 17.08.2023) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED DLC section in the main menu FIXED Some ambient sounds were missing in the amusement parks (https://feedback.bistudio.com/T169241) It was possible to skip the staggering animation triggered by a heavy attack (https://feedback.bistudio.com/T173573 - private) Unconscious players did not receive falling damage Crafted baseball bats did not have knockback When joining the game without a microphone plugged in, it was not possible hear other players' voice chat When joining the game without a microphone plugged in, proximity chat messages were not received Changing voice level would not function as intended if no microphone was enabled/connected It was not possible to arm improvised explosives on the first attempt (https://feedback.bistudio.com/T166879) CHANGED Infected can spawn with head torches again Experimental: It was possible to escape from the melee arena map Reduced the amount of shock damage dealt by hands. Reduced the chance for infected to cause bleeding wounds All heavy attacks across the board now cause knockback MODDING Changed: Reverted a change to HumanInputController::CameraIsFreeLook to assure modding compatibility (https://feedback.bistudio.com/T174454) KNOWN ISSUES Watchtower's roof widget blocks other wall widgets - will be fixed in the following update 1.23 Vehicles will keep driving after the driver is killed - will be fixed in the following update 1.23
  12. Xbox Experimental 1.22 Update 3 - Version 1.22.156564 (Released on 17.08.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED DLC section in the main menu FIXED Some ambient sounds were missing in the amusement parks (https://feedback.bistudio.com/T169241) It was possible to skip the staggering animation triggered by a heavy attack (https://feedback.bistudio.com/T173573 - private) Unconscious players did not receive falling damage Crafted baseball bats did not have knockback When joining the game without a microphone plugged in, it was not possible hear other players' voice chat Changing voice level would not function as intended if no microphone was enabled/connected It was not possible to arm improvised explosives on the first attempt (https://feedback.bistudio.com/T166879) CHANGED Infected can spawn with head torches again Experimental: It was possible to escape from the melee arena map Reduced the amount of shock damage dealt by hands. Reduced the chance for infected to cause bleeding wounds All heavy attacks across the board now cause knockback KNOWN ISSUES Watchtower's roof widget blocks other wall widgets - will be fixed in the following update 1.23 Vehicles will keep driving after the driver is killed - will be fixed in the following update 1.23
  13. Kyiara

    1.22 Experimental Release

    As I mentioned earlier, our devs work in different teams. It's important to note that not everyone can focus on addressing 'bigger problems' simultaneously, as tasks are often specialized. Those 'hats and masks' you mentioned? They're often the result of someone having a bit of spare time in between tasks. 😉 The best would be If you could see how it works for yourself, so If you are interested 🙂 The answer above is kind of related to this.🙂
  14. Kyiara

    1.22 Experimental Release

    Hey, thank you, there are no such plans now that I know of, but we will add it to the community suggestion list. Hi there! We're exploring potential improvements, though we don't have specific details to share at the moment. Our devs work in separate teams, and I want to assure you that adding "hats and masks" doesn't take away from other important tasks.
  15. Hi, feedback forwarded. Hey, I might have misunderstood it. I see now it was meant for community servers, not official. I can't say If it's or is not possible as I am no dev, but I for sure can forward the feedback for them to look into it.👍 (You can also use https://feedback.bistudio.com/ for suggestions) Please note: Any suggestions that are not directly related to the 1.22 update will be considered, evaluated, and If possible - planned for, but this process may take some time. The main focus and priority for the 1.22 update are the tasks or features that have already been planned out. That is what the 1.22 Experimental is mainly for.
  16. Kyiara

    General Server Notice

    Dear Survivors, These 4 instances are unreachable for now due to technical difficulties. Nitrado is working on a fix. DayZ EU - DE 2104 PS4 DayZ EU - DE 1465 (Temporary) Xbox DayZ EU - DE 1462 PC DayZ Livonia EU - DE 1933 (Temporary) PS4 Thank you for your understanding.
  17. Kyiara

    General Server Notice

    Hello Survivors, Nitrado is conducting server maintenance on the EU and LA servers (all platforms) Date: 15th of August Maintenance starts EU: 08:00 CEST Maintenance ends: 09:00 CEST Maintenance starts LA: 13:00 CEST Maintenance ends LA: 15:00 CEST Servers: During the mentioned time period, a loss of network connectivity is possible for a few minutes. Thank you for your understanding.
  18. Hi, the status of the ticket changed to "Awaiting internal Testing", so it's being looked into. 👍
  19. Hi, yeah, not possible, sorry.
  20. Even in such a case, there is no active push to the pedal, but I do agree that there might be times when the foot gets stuck on it or something. Either way, the car usually crashes shortly after, anyway. I will check on the sound. 👍
  21. Kyiara

    The sky and clouds need to be returned.please!

  22. I asked the team to look into it If they would have a minute. Feedback forwarded. Thank you
  23. Hi Zod, So I checked and the issue with explosives not arming was fixed on Experimental. But it"s currently missing in the patch notes as there is still other related work being done. It should be part of the future 1.22 patch notes once the job is completely finished.
  24. Xbox Experimental 1.22 Update 2 - Version 1.22.156502 (Released on 08.08.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed a server crash related to network behavior Fixed a Linux server crash (https://feedback.bistudio.com/T174328) White fingerless wool gloves were missing their damaged textures Dead animals would keep their collisions after being skinned Bolts were instantly ruined on impact The player could desync when changing seat or leaving a vehicle and falling down unconscious The character position in the water did not change with the water level Player corpses did not always float in water Fixed certain exploits to look through walls (https://feedback.bistudio.com/T172611 - private) Loading a weapon with an integrated magazine was not loading all bullets It was possible to throw two-handed weapons through walls if standing too close to them The Sling Bag was carried badly Sounds of certain explosions were not reflected correctly in the 3D environment Animals would shift their position on the ground after being killed while standing still The flare gun was reflecting wrongly in the UI that it was loaded with an empty shell after firing Holding shift while moving in throwing stance would consume stamina Gun shot tail sounds were not present when using a suppressor Players could leave ghosts for remotes at the edge of the network bubble CHANGED Reduced the damage of the bone and stone knifes Increased the damage of the barbed baseball bat (https://feedback.bistudio.com/T174323) Increased the space the Army Pouch, Sling Bag and Duffel Bag are taking up in the inventory Made the reception space in hospitals accessible (https://feedback.bistudio.com/T172766) KNOWN ISSUES Watchtower's roof widget blocks other wall widgets - a fix is in internal testing Vehicles will keep driving after the driver is killed
  25. PC Experimental 1.22 Update 2 - Version 1.22.156502 (Released on 08.08.2023) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed a server crash related to network behavior Fixed a Linux server crash (https://feedback.bistudio.com/T174328) White fingerless wool gloves were missing their damaged textures Dead animals would keep their collisions after being skinned The cursor could get stuck on the screen in certain cases (https://feedback.bistudio.com/T166474) Bolts were instantly ruined on impact The player could desync when changing seat or leaving a vehicle and falling down unconscious The character position in the water did not change with the water level Player corpses did not always float in water Fixed certain exploits to look through walls (https://feedback.bistudio.com/T172611 - private) Loading a weapon with an integrated magazine was not loading all bullets It was possible to throw two-handed weapons through walls if standing too close to them The Sling Bag was carried badly Sounds of certain explosions were not reflected correctly in the 3D environment Animals would shift their position on the ground after being killed while standing still The flare gun was reflecting wrongly in the UI that it was loaded with an empty shell after firing Holding shift while moving in throwing stance would consume stamina Gun shot tail sounds were not present when using a suppressor Players could leave ghosts for remotes at the edge of the network bubble CHANGED Reduced the damage of the bone and stone knifes Increased the damage of the barbed baseball bat (https://feedback.bistudio.com/T174323) Increased the space the Army Pouch, Sling Bag and Duffel Bag are taking up in the inventory Made the reception space in hospitals accessible (https://feedback.bistudio.com/T172766) MODDING Added: 'ScriptCaller.Equals' and 'ScriptCaller.IsValid' methods KNOWN ISSUES Watchtower's roof widget blocks other wall widgets - a fix is in internal testing Vehicles will keep driving after the driver is killed - a fix is in internal testing
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