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Riddick_2K

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Posts posted by Riddick_2K


  1. Ok, I'll answer myself.

    The library scan (SFC) didn't give anything special.

    I installed other video drivers and... it works... and Battleye no longer blocks that library for me.

    Ok, those were old drivers, but is Battleye blocking a library... never seen before... if it hadn't been corrupted ?!?

    All's well that ends well.


  2. Today I try the new patch for the first time and...

    I start the PC, I set it up like all the other times (CPUID HWMonitor, MSI Afterburner, screenshot folders, etc...), I start Steam, I start DZSA, I try to enter a vanilla Public server where I played before... starts on game... black screen... and the blue wheel that turns, turns, turns, turns, turns, turns... (now, ONLY for DayZ, I use W10)... but the game DOES NOT start.

    I go out and check "Activity Management" and the game is "not responding".

    I go back into the game and click on the black page, and a white page appears saying that the game is not responding and Windows is reporting the problem to M$ (roughly, I don't remember the exact words).

    I'll try with the vanilla launcher... More or less the same thing, but I have some more information:

    DayZ crashed - Exit code "0xCFFFFFFF - STATUS_APPLICATION_HANG"

    & (I don't know if it's related)

    To the "Battleye State": The file "C\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_df0bee9f4cb9436e\nvwgf2umx.dll" was blocked from loading.

    I have already checked out all the game files from Steam.

    The "nvwgf2umx.dll" file should be an nvidia driver library, but I haven't changed any drivers (they're always the same ones) and Battleye doesn't seem to have been updated either... I don't know if that's exactly the "problem".

    Can anyone give me some more "precise" suggestions that aren't the classic "reinstall everything again"?!? (which often just wastes a lot of time without accomplishing anything).

     

    😦


  3. 4 hours ago, Xanth-846ee6c4adc972cd said:

    This mod was used to move non empty barrels.

    X.

    Just to move full barrels try this "Loot Barrel Transfer" (steamcommunity . com/sharedfiles/filedetails/?id=2832887415&searchtext=barrel).
    I use it on my server and it works well... at least with the mods I use... you always have to check that there are no incompatibilities between the various mods. This is also why I always recommend using as few mods as possible and using the server's native settings to the maximum. A "clean" job always gives the best results... and I assure you that I went crazy with some mods to improve the vanilla vehicles that were in conflict with each other. Managing a modded server is not a great job, the worst is finding a "mod combination" that actually works without problems and conflicts.


  4. 3 hours ago, Xanth-846ee6c4adc972cd said:

    This mod was used to move non empty barrels.

    X.

    To move full barrels there is another mod to do it.
    Don't fill up with mods when you can do the same job, and even better, with server settings!
    But do you at least have your own server or are you speaking from "hearsay"?


  5. 4 hours ago, Sid Debian said:

    No man. Mod is better because no need to keep your attention to the changelogs and etc. You know man better keep crying that mode os broken escaply on DayZ Forum at the changelog section then at the Steam Workshop 😄

    I don't understand everything you write, however I assure you that the setting works perfectly to build wherever you want and also allows you to set some limitations.
    Try to do it.


  6. 1 hour ago, Kyiara said:

    Hi Riddick, the sizing chart is here. Let me know If that works for you.
     

    Excellent, thank you... Always very kind.
    I saw that there are similar t-shirts on sale on other platforms too (Chinese and international which I won't mention). Are those "original" too? Does the money always come to you, perhaps by making other rounds first?
    Thanks again for the answers. 🙂


  7. 10 hours ago, Xanth-846ee6c4adc972cd said:

    This bug is from @BuildAnywhere_v3 mod.

     

    X.

    😯

    But is there still anyone who uses the various versions of "BuildAnywhere"?!?

    Did you know that:

    *) By enabling the "enableCfgGameplayFile = 1" entry in the "serverDZ.cfg"

    *) By modifying the parameters in the "cfggameplay.json" file, in the "BaseBuildingdata" entries ("HologramData" & "ConstructionData") you can simulate the mod above and obtain the same effects... and moreover, you have many voices to select 1x1 to get exactly what you want to be able to do... much more than the mod itself?!?

    😉

     

     


  8.  

    21 minutes ago, wadiman355 said:

    No idea what you are saying but what i am saying is ever door is closed upon restart which i dont think it good because it makes tracking players for the first 30 mins very easy because open door = player has been here

    Maybe it's because I don't play much lately, but it seems to me that at every restart the doors are randomized. And that, to me, is bullshit. The state of the doors, like everything else "mobile" should be saved and restored upon restart exactly as it was before the restart.

    I hope you understand the Google translation.

     

    P.S. If a player is stupid enough (or careless) to leave traces behind him, it is right that the others find him.


  9. 4 hours ago, brody toole said:

    Your character and progress will remain safe.
     

    What exactly does this mean? 
    Will my loot and base still be on the server that I play on/ and loot in my character’s inventory?

    No.
    Everything on the map (bases, hidden and buried deposits, cars, etc...) will be deleted.
    Everything you have on you, including in your hands (clothes, shoes, accessories, weapons, everything...) should be found when you return after spawning... which should take place exactly where you left before the Wipe.
    If something doesn't work, it will be due to one of the many bugs in the game and not by the programmers' will.
    I don't know what philosophy you play with, but you can pretend that in your absence you were robbed and your base was destroyed... better than nothing.
    I recommend a prior selection of rare and essential things to keep with you and not "waste" space on common things that you can easily find around. It would be great to hold on hand an Alice backpack or a sailor's chest. The barrels, if you want to keep one, you have to keep them empty... I don't know if it's worth it.
    This is the maximum allowed on the official servers, and it is already "progress"... 😉

    • Thanks 2

  10. I'm not saying you're wrong... I'm just saying that in DayZ, if you consider a "verisimilitude of the context" the problems are very different and macroscopic.
    The "scarce" inertia of the largest weapons is very little compared to the ENORMOUS consumption of shoes, tools, food, etc etc...
    You are complaining about a "finger in the eye" (which really hurts), when you are without an arm, with a sprained ankle and two broken ribs.
    I would worry about taking care of the rest first 😉
    My 5 cents... obviously 🙂


  11. On 5/22/2024 at 11:06 PM, Michael322 said:

    So basically you went in and write a essay, to say him, he does not know how to play DayZ. Good job, hope it made your day better.
    [cut]
     

    Did I write something wrong, maybe?
    If so, please correct me by explaining my mistake.
    If not, what did you want me to do? That I would leave the "inexperienced" player at the mercy of his mistaken beliefs? Isn't it right to "correct and inform" (= evolve) new players?
    For the rest...
    I did NOT write that "the tricks don't exist"... unfortunately I saw them too... I just wrote that "in this case" I didn't see them and I gave the rational explanation of how it could have happened.
    An old adage goes: "Let's give to Caesar what is Caesar's" (and I agree with it)
    😉


  12. From what I tried (but it was a few patches ago, something might have changed).
    *) Beyond the map, where there is terrain, you find the "map base" (hills and valleys without any added trees, bushes or grass) almost endlessly. IF you try with an administration tool and try to fly, you can increase the speed of the flight and fly (perhaps) infinitely and always find the same situation below you: hills and valleys with nothing else. I've never understood if it's a "closed loop" or what, but I imagine so, otherwise how much should an infinite map weigh and for nothing (because it's basically unusable).
    *) If you go beyond the map towards the sea... you will not find the "end of map", but only an infinite sea. The few times I tried, from a bird's eye view and with the speed greatly increased... same situation as on the ground: below me the same thing "seems" to infinity. I think a "loop" not a real map.           
    *) If you go beyond the map on foot, where there is terrain, you can go wherever you want, you don't die "on time" but only from hunger or thirst.
    *) Same thing towards the sea if you try swimming. You can swim endlessly until you die of hunger, thirst, or cold (in the case of the sea). However you DON'T drown. Now that the "management of cold at sea" has changed, I believe that there are no clothes even to try the "Debug Island". Too bad, it was an adventure worth trying. This sea modification was NOT a good one, even if we were at the North/South Pole. They could at least exclude firefighter clothes from this.
    *) If you try a vehicle off-map, as soon as you put the wheels on it, they explode. You can get out and leave, but you don't move the vehicle. Now I don't know, now it can be moved, it seems to me... However the vehicle should remain functional.
    *) Indeed bears (and I think every other AI) stop at the border line between the constructed map and the "off-map". It can be convenient to go north, from the western side of the map, avoiding the bears if you don't have enough weapons to face them, or you don't want to "make a mess".
    I recommend walking on the tree line anyway and considering "off the map" only as an eventuality for an encounter with a bear... because you could encounter a human and, if you walk in the "bare" part of the map, you would be a target from far, far away. 😉

    I don't remember anything else at the moment... but I renew the suggestion to try for yourself with Arkensor's mod "DayZ Community Offline Mode". It's a mod that all players, especially new ones (and those who don't have a personal server), should try at least once... the ability to try and test a bit of everything is a huge help in understanding the game, the its dynamics and the map in general.
    Try it, you won't regret it... 😉


  13. 1 hour ago, blueshorts44 said:

    We are talking about balancing. Tf are you on about

    Balancing what?
    It's not a war FPS... or at least it "shouldn't" be.
    And even if it were, what does the inertia of a weapon per lap have to do with "balancing"? Balancing compared to what else?!?
    The concept of "weapon balance" (and accessories) makes sense to me only in small FPS arenas... disconnected from any specific context and built only to exterminate each other for "sport" or "competition". DayZ is NOT (or should not be) a "small competitive FPS arena", but a large, complex environment that "should" simulate a pandemic survival situation.
    Already like this what it is like, for me, it's too "arcade"... let's leave aside the "CoD" talk, and try to make DayZ more "plausible" (why talk about realism, with a game based on a disease that doesn't exist, is a bit "strange") possible to a situation like the one he is "trying" to simulate. The problems in becoming one are much more "macroscopic" than a bit of inertia in the guns per lap...

    🤨

    • Beans 1

  14. Have you noticed that the consumption of weapons, tools, shoes is simply "absurd" (not slightly out of the norm).
    Have you noticed that the doll eats like a pack of wolves but never becomes obese?
    Plants that grow, flower, fruit, wither and rot in a few hours?!?
    To mention the most glaring absurdities, but also other things "completely out of reality" impact the realism of the game much more than a bit of inertia in moving a weapon. The setting up of tents, fences, the general management of vehicles (as well as their behavior), the cold (very different clothes = minimal difference), the damp (waterproof clothes should remain dry... only matches suffer the humidity), etc...
    And do you mind the "poor inertia" of movement of the weapons?!?
    Did you notice everything else?!?
    No bother at all?!?
    I do not understand... 🙄  😕  😞

    • Confused 1
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