-
Content Count
615 -
Joined
-
Last visited
Everything posted by Riddick_2K
-
CHEATER PLAYER DROPPING HAND GRANEDE
Riddick_2K replied to AntiCheatplayer's topic in General Discussion
From the video on YT you can't understand much... the shots could have come from someone well hidden in the bushes and the grenade (it's not clear where it exploded, but from the noise it seems far away, though) too. Maybe when you arrived (already close to the lighthouse) you disturbed someone who was tinkering with the vehicle and he hid waiting to see what you were doing... and when you found the vehicle and took what was on the ground, he waited there 'right opportunity to shoot you. I've seen worse. I myself, who have never killed anyone "for sport" (only once for defense), happen to see other players and hide to observe them and see what they do and where they go. If they go away, they remain alive, if they come closer to where I am, I take the weapon and wait for them ready. If they happen to see me first, I generally die... From that video, from what I saw, I can't find any indication of "tricks" or anything else. With this I DO NOT mean that "cheats don't exist"... unfortunately I know something about all video games... I'm just saying that "in that video" I didn't see anything "abnormal". If a player had been truly "invisible", he would have gotten much closer and would NOT have missed you with his gun on the first shot... he could have even stabbed you or killed you with a knife, which didn't happen. I'm sorry but this is my point of view. However, unfortunately, it is true: DayZ is plagued by cheaters. Try looking for a sparsely populated server. Generally those are "safe" because those who use cheats don't have fun with a few players (his cheats... expensive... are better exploited with many players... it's more "fun"). Although it is not an "absolute rule", but you can try... P.S. I don't know what you were looking for, but from the way you were moving it seems to me that you still have a long way to go to understand this game well. ๐ Best wishes for everything ๐ -
DayZ Frostline Dev Blog Week 20
Riddick_2K replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
Is the fishing news just a new fish? Really ? But improving fishing activity first, since you can't fish from piers and rocks, and often even from the shore it's difficult to activate the animation? wouldn't it be better? In reality, the fishing activity should be activated EVERY time you aim your sight at a piece of water, even from a bridge if you want... this is how it works in RL. ๐คจ P.S. Take a look at this "gebsfish" mod, maybe hire the programmer: https://steamcommunity.com/sharedfiles/filedetails/?id=2757509117 ๐ -
But haven't you yet realized that this (beautiful, unfortunately) game is a very complex arcade that passes itself off as "realistic"... but that in reality it is just a very complex arcade that is becoming more and more "arcade FPS" ?!? There's no point in complaining about a "realistic inaccuracy" when everything else is absurd, grotesque and out of all reality! Just think about the consumption of materials, shoes, equipment... the infinite hunger of the puppet who seems to have a tapeworm in his stomach... and the impossibility (on purpose, unfortunately) of putting the curtains where they are needed (the curtain I need it in a deserted forest with uneven terrain, not on a road or in a square... Developers: have you ever been camping in the woods and NOT on a beach? Have you ever seen a tent pitched uphill ? and on bumps and ditchs?!? I assure you that in RL it is possible!!!), same thing with the fences... but also the management of the vehicles (which still don't work!!!) but think about your car: when you enter you don't the pockets or backpack disappear (which should be removed and placed on the back seats, not held on your back to go beyond the seat) and from the car you can drink, eat, shoot out the windows, lean out of the windows and shoot (many games do this , it's NOT impossible!), I'd light a cigarette and smoke, if one drives, the others can do maintenance on their weapons, take care of themselves, feed themselves... in RL it's NORMAL!!! In this game it is IMPOSSIBLE!!! And many other things that don't come to mind right now. I understand that an "unrealistic recoil" could be annoying, but... in the meantime I remember that DayZ should NOT be a "War FPS", but a complex game about "survival from a pandemic"... therefore the "realism of weapons " (although important anyway) should NOT be in first place... first there should be everything related to "survival"... hunting, fishing, makeshift constructions, repairs, recovery of materials and restoration of equipment, shelters, etc ...THAT should be the primary focus of the game developers' care... However, I understand that even imperfect "weapon accuracy" can be annoying... but how serious can a "grain of sand in the eye" be when EVERYTHING else is moribund? And the "doctors", instead of serious treatments, cyclically offer handbags, hats and theater masks?!? My 5 cents.
-
Blessed are you... Try asking in these Discord servers: Enfusion Modders (discord.gg / enfusionmodders) DayZ Editor (discord.gg / gPq8wmP67b)
-
Given that I'm a little behind on the tests (there must be some patches that I haven't done new tests) and specifying that I do them against bears, which are my main "problem" (I don't do "man hunting")... since what I understood a few patches ago, the 7.62x39 (KA-M) is a little better than the 5.56x45 (M4-A1), but they could have changed with the latest patches. But even if they were the same, with the 7.62x39 you have the advantage that it is considered a hunting ammunition, and you can find it everywhere, while the 5.56x45 is a war ammunition, and you necessarily have to look for it in military areas with all the "problems " that follows. Lately I've also started to consider the 5.56x45, but only because the AUR-AX (exchangeable sight and silencer) can be found in military convoys, while KA-M & M4-A1 are very rare and can only be found in gassed areas ( too difficult and complicated for little and rare loot). The M16-A2, LE-MAS and AUR-A1 I don't even consider them. The best as "anti-bear" is undoubtedly the Vaiga with buckshot (when they work well) and you can find the 20 round magazine in military convoys. But even with the 8 size one, if the bear doesn't catch you off guard, you can take it down without major problems. Better to have another spare, ready and on the quickbar for on-the-fly changes, anyway... The KA-101 only mounts the Soviet sights which I don't like. The best one I always look for is the ATOG6x48, too bad it can't be mounted on Soviet weapons (without mods).
-
Thanks for helping us maintain the progress we've made... although for this "cycle", due to more important RL issues, I won't be able to look for my survival record. But thanks for changing your "attitude" about Wipe. Thank you so much... Perhaps the best step forward I've seen in DayZ in the 4 years I've been playing.
-
Don't worry, don't delete anything. If you have a Vanilla I assure you that no "disaster" will happen and the spawn will fix itself with a few "cycles" (I have had my own vanilla server since 2020 and I have NEVER done any wipe, and everything works "normally" as every other version of DayZ)...if you have a modded one, from what I've seen so far, you shouldn't have any problems, but I've "only" started since the summer of 2022 and haven't tried all the mods. But thinking about it, when you use mods, it's much easier for them to generate "strange problems". I am increasingly convinced that, except in particular cases (but still solvable without wipes, such as interpenetrations of structures added to the map with the patch which could conflict with player constructions: in that case, dismantle the construction and move it... if you want, of course... however no real "malfunction" problem), Wipes are NEVER really necessary, but often just an excuse that server managers adopt to impose the Wipe (which everyone who wants a "COD" style game ", they invoke as the "panacea")... or when they are not really able to "fix" all those small (and large) defects that depend on the mods, their "combination" and their settings. Many " botched job" and then they don't know how to manage... and after a while they call the "Wipe" as necessary and "carry on" a little longer. but I repeat that I'm not very knowledgeable about mods, also because: Vanilla is Vanilla... always... while there are thousands of possible combinations of mods... ๐ P.S. Read this: https://forums.dayz.com/topic/254783-121-server-wipe-announcement/
-
The bow, a weapon that should never have disappeared from DayZ
Riddick_2K replied to RadiactiF's topic in Suggestions
Little of this game is also "realistic"... it's just very very complex, but too often out of all reality/realism. Think about the consumption of food/water, boots, tools... the construction of fences and turrets... the placement of tents... and many other things that don't come to mind right now (I'll make a list while game, so I'll make a post with the complete list of all the nonsense I find). And as for weapons... never mind that they go through the thick walls of houses (seen on YT, I don't know if it's still like that, but I fear so), but try shooting from a window and tell me if you can do it like in the reality or you are continually "blocked" even from the air, often. Since it's a video game and you don't have all the complete movements of a "real human being" at your disposal, the collision should be "tolerant" enough to compensate for this lack... instead, too often, you get blocked even by NOTHING... ๐ Go to a 2-story house, and from the 2nd floor try to shoot the infected that gather below. In reality it would be something elementary. In the game it's impossible, even if you're on the ground floor and you can see them by eye, you still can't shoot them as the game raises the weapon for you. And worse, with the weapon raised it doesn't even shoot... The TOP of the "grotesque" ๐ฎ A real weapon, if loaded, when you press the trigger it shoots you even if inside a pocket or a bag... there's no There is no "celestial deity" blocking your weapon. In some ways it seems like an old "arcade"... ๐ Try opening a ticket on "feedback bistudio com / project / view / 2 /" and let's see what they reply... either that it is "made that way on purpose" (for the most varied and imaginative reasons) or they don't even reply to you. ๐ -
If it's a modded server, you should delve deeper into the various mods it uses... it probably depends on some of them, if one of them changes this aspect of the game. I don't think the B.I. can (should) do something.
-
You're the one talking nonsense... and do you know what "schizophrenia" really means?!? And precisely what you write demonstrates what I maintain: a server left in the hands of private individuals without rules or control has an enormous probability of becoming an instrument of fraud and/or bullying. Anyway. Meanwhile, most people rent a server from a third-party company. And even if you have your own hardware, the game you run and "open it to the public"... is NOT YOURS, it is licensed... and if you open it to the public (without a password and without needing to sign up to a club/clan) IT'S PUBLIC! It is NOT "your home" (which is personal/private). In reality, even if you had a "Private Club" (with registration and membership, NOT with free access), you can make the rules you want but only if they do not violate any general law (and there are also different tax rules, which many use to defraud the tax authorities... but that's another matter). In a public bar, you cannot discriminate against anyone "because it suits you or suits you", nor make the rules you want, you must necessarily stick to the "general civil laws". At least where I live... and at least by law (then the reality of the facts is often different, precisely because society itself is NOT "honest and civil", but that's another matter) This mentality of "I pay, it's mine, I do what I want with it" is a distorted mentality that only demonstrates how true what I write about the results of "arrogance and bullying" that derive from the use of every "tool" (which even a game server) if not regulated properly and, above all, monitored and sanctioned for each violation. But the worst is that I have read about many players who agree with this type of mentality... not realizing that not only is it civilly, legally and ethically wrong, but it goes against them themselves... They seem like a bunch of servile masochists with the "strongest"... Only "herd beasts". Unfortunately this society is like this in everything, not just in video games, and this is much, much more serious. We are truly much more "beasts" than what we seem and what we "pose"... ๐ฆ
-
I didn't insert any link, why is my answer blocked?!?
-
I, on the other hand (on Battlefield), saw fight the rigged and "stat-padding" servers only until BF2 was the last game released. Then, when BF-BC2 came out, they started turning a deaf ear to every report of a rigged server. When BF3 came out they actually shut down support and the "rigged" servers grew like mushrooms. It seems clear to me that their aim was only to make money, not to concern themselves with the "correct use of their software"... and, perhaps, the incorrect use of the "old servers" was also convenient for them because it encouraged the "honest" players (out of exasperation) to migrate to the new game, which had support. In my opinion, companies that make video games should be obliged by law to control and guarantee the "peaceful and correct use" of their servers, or NOT allow private individuals to manage them. And, if we really want, also maintain a staff that constantly follows the various servers (and the various reports) personally, following "suspicious" players and not just reading the server logs... if they ever do that. But that of cheaters players is a longer and more complex discussion. But at least the correctness of the use of one's own servers... if given to private individuals to manage... should be the "basis of civility" for every video game... the "minimum wage". Otherwise it's like giving a powerful scam and bullying tool to a child, because often (in all the video games I've tried), whoever takes the trouble to manage a server does it out of the desire for power over others and uses that power to gratify his own ego and, sometimes, that of his friends/clan. Always my 5 cents.
-
[Zombie AI Suggestion] Allow Closed Doors to be Hit Open
Riddick_2K replied to twing1's topic in Suggestions
In my opinion no. I would, yes, change the behavior of the zombies, but to make them even more stupid. In fact you are right about one thing: when they chase you into a house, they always know where the second door is and they immediately run there. It's unrealistic and ruins the immersion. Even zombies jumping over all fences and gates is quite stupid and unrealistic, at least according to a good part of the filmography (obviously, given that... fortunately... zombies don't exist in reality... for the moment , at least... over the years we will see what technology and pollution will combine, but that's another matter). Rather... since I agree that, right now, zombies aren't much of a danger... instead of making them become "criminal geniuses" (knowing all the routes, jumping fences and opening doors)... since they are zombies and should have a completely compromised brain... why don't we make them more lethal? A bit like it used to be: they could kill the player (this came in handy a few times, but I really miss it. It was much better once). And I would also add the high chance of seriously infecting the player... at least 75% chance of infecting them and with 50% chance of having serious effects (even death) if you don't cure yourself very quickly. This, in my opinion, would make the challenge a little more... challenging... but in a more realistic and immersive way. Oh... Also increase the "Z-call" distance when a Z discovers a human and chases him while shouting. AND... Very important, in my opinion, is that in fact, when they reach a human inside a house, they do not stop passively in front of the windows... they should remain pissed off and continually try to attack the human even beyond the window... at least until when the human is in their sight. This would be more realistic and immersive, in my opinion. The way is to make them become more angry and deadly, but more STUPID, not the other way around. My 5 cents -
Where did he write "experimental"? I think he was asking about "normal" game servers. Knowing the date of the Total Wipe gives you the dimension of the time you have left to continue the game... always too little, in this type of game... ๐
-
I always went to the military turrets. I was sad when they removed the spawn up there. It was a bit risky, because you had to go all the way to the top to see what was there and you were a target for a possible sniper, but you always found something... instead of the dormitories you go around and around and rarely find anything.
-
Looking to build/share a base on official cherno 1stp
Riddick_2K replied to steam-76561198113383141's topic in General Discussion
Nice full, that server... how's it going with the cheaters? ๐ -
A game server is NOT like "your house"... is a rented place where you run a public game and do it for other people to play... like a Bar or Restaurant. You can't kick people out without a justified reason, NOT like it's your home ! But this is a problem that originates in the B.I. rules and how it enforces them. It is a problem common to many video games, always because the companies that sell them prefer the rent money (favoring the administrators who pay, even if they are children who have never grown up and are arrogant and domineering) rather than seriously committing to making their game work in a civilized and humane environment... even when managed by third parties. But the worst, in my opinion, is seeing that most of the other people (those not directly involved) NEVER side with the victim... but always with those who "hold the power" (in this case the asshole admin on duty )... I always see these things, even in "normal" life. At work I have always seen workers side with the exploiting boss and never with the exploited worker (cowards and opportunists)... and the institutions almost never do anything... (long speech). Same thing in video games... generally the players (if they are not involved) agree with the admin in charge (out of cowardice and opportunism)... instead of all abandoning the server... It is the companies that sell and manage the video game that SHOULD make sure this could NEVER happen. But no one wants to limit sales or lose rental profits, and we know that those who rent a server (and pay for it), do so... essentially... to be able to mind their own business. Very often it is precisely the most frustrated with life and the most "fanatic" who are willing to spend on a server where they can then vent their frustrations and "adolescent lust for power" on the unfortunate person in question. (as well as cheating the game and the statistics, it depends on the game, obviously) Since 2003, with my first ADSL, I have been seeing these things... in ALL the video games I have tried, where it is possible to rent a server and where the company that rents it essentially turns a deaf ear to earning as much as possible. Console yourself... DayZ is "just" a video game. When (unfortunately too often) the same thing happens in real life, and MUCH worse... ๐
-
The 3-digit code lock should be removed/replaced
Riddick_2K replied to damca's topic in General Discussion
It's time to throw those useless locks in the garbage and implement something similar to "Code Locks". All the fences are very easily destructible without much effort anyway... at least the lock be decent. And remember that those padlocks are always "with one digit less", since if you set the first digit, you don't need to find the last one... just make a complete turn and it clicks on its own: therefore basically useless!- 1 reply
-
- 1
-
Do we know the day of the official public release of 1.24?
Riddick_2K replied to Riddick_2K's topic in General Discussion
Sure, obviously. But since the argument had been brought up that "to sell you have to please as many people as possible"... Do you want us to try to open a survey to see how many would like more weapons, how many would like more constructions (leather, wood and survival in general) and how many would just like to fix the defects? Maybe even a fourth entry about hats and handbags (if anyone misses them). Maybe in a "neutral" place other than the forum of the company that sells this game? I bet I already know the ranking of the various positions... ๐ -
Do we know the day of the official public release of 1.24?
Riddick_2K posted a topic in General Discussion
Practically like the title. -
Do we know the day of the official public release of 1.24?
Riddick_2K replied to Riddick_2K's topic in General Discussion
If you have also read the comments on that video on Wobo's YT, you will also have understood that the people asking for new weapons are decidedly few compared to those asking for other more "survival" features and above all the solution to the game's defects (including vehicles ), rather than new weapons and hats/handbags. And that video is just an example of what you read around, not just in your forum. ๐ -
Do we know the day of the official public release of 1.24?
Riddick_2K replied to Riddick_2K's topic in General Discussion
Do you only consider the feedback you receive at "https://feedback.bistudio.com/project/view/2/", or do you also consider those from the forum? AND... Have you ever watched the "Wobo" videos and maybe even read all the comments on the videos. Take a look at this video and, above all, his comments: https://www.youtube.com/watch?v=_7FawRK4X-I -
Do we know the day of the official public release of 1.24?
Riddick_2K replied to Riddick_2K's topic in General Discussion
Well... A bit of a complicated discussion, but... you don't have to listen to everyone. If one day, someone asked for a flying pink unicorn... would you add it to the game? I think, but it's my opinion, that you should first decide what exactly this game should be... and follow that guide. From what I have read (and which I also mentioned regarding the "Wipes") it should be a survival of the pandemic... some weapons are fine, but the REALLY important things should be all those concerning the survival of a virus pandemic (shelters , improvised weapons, leatherwork and craftsmanship, safe and defensible bases) do not remake an "ArmA clone". I know that DayZ is "derived" from ArmA, but precisely for this reason... it is NOT "ArmA" anymore, it's another type of game, otherwise it would have been enough to continue with ArmA. And this is a concept that many have not understood. I reiterate the concept that: those who only want to hunt other people, their game is "ArmA". DayZ should be ANOTHER GAME. Sorry for the outburst, but I will never get tired of repeating it. -
Do we know the day of the official public release of 1.24?
Riddick_2K replied to Riddick_2K's topic in General Discussion
Now that I look carefully at the photo posted... Are we sure that it refers to "DayZ" and not to "ArmA"? ๐ค P.S. The comment is "ironic", but unfortunately also "too real" given the path DayZ is taking... ๐ -
Do we know the day of the official public release of 1.24?
Riddick_2K replied to Riddick_2K's topic in General Discussion
Thank you. ๐ But... also having to ask and seeing that it's a player answering and not a "staff member" is a lot to think about... ๐ค ๐คจ