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Everything posted by Riddick_2K
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The ^cargo^ and ^hoarder^ flags in the ^types.xml^ file, do they still work?
Riddick_2K posted a topic in Servers
Pretty much as in the title... The ^cargo^ and ^hoarder^ flags in the ^types.xml^ file, do they still work? Not for nothing, in my servers they seem to always work, at least since 2020 (not perfectly, but the whole game is not exactly... "perfect"), but I had a discussion with two admins of a "declaredly Vanilla" server (all something to be verified, since I met a bear in the Balota swamp), who claim that the ^cargo^ and ^hoarder^ flags are part of the old DayZ loot system and and have not worked for several years... and all items spawn only for the set item number without any checks to see if they are present in any player depot. And, unfortunately, I can't find a clear explanation text from Bohemia Interactive... just a lot of discussions on the forums, which aren't always "authoritative" (I've read a lot of inaccuracies, too). Are those flags really no longer useful? Do you have an official link from B.I., not too old, where they explain how the "types.xml" file works? -
You are very wrong. The reduction of the inventory only leads to favoring "CoD hit and run style" behaviors and will penalize those who use the space to survive alone. And those who only look for a few weapons and go looking for the unfortunate to kill complain about the space in the inventory... and they also look for him "defenseless"... who does not have obvious weapons... (great "heroes" of DayZ)... and if the one they "thought defenseless"... (evidently thinking of an "easy kill")... as soon as they get close, he pulls out an automatic weapon and kills them... they get angry and cry. Mi mi mi mi mi... "I was looking for an easy kill and the enemy killed me"... mi mi mi mi mi... He doesn't like dying like this... This is, in essence, the complaint of those who want these changes... NOT "realism" (which is NOT in DayZ and will NEVER be!), which is just an excuse for "easy kills"! 🙄
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Transferring functionality from Arma Reforger
Riddick_2K replied to Homer1390's topic in General Discussion
From what I understand, you know a lot about video games and programming... you should know that every video game can also run on much older or poorer hardware, depending on how it is written. Simply, those who will have very poor hardware, will have to keep the video quality very low and will have poorer performance, and there is still the possibility, as I did for decades, to buy used components from those... more "wealthy"... who want to always stay "at the top" and sell the used components. 😉 -
DO Not Shrink the Slots in Clothes in Update 1.26!!!
Riddick_2K replied to user23353453's topic in General Discussion
Of course not. Once, in a public server, I managed to survive more than 11 days of play. And there are not only public servers, in private ones... maybe "PvE only"... you could survive forever, like in real life. Well, on this aspect I realize that it can never be truly realistic obviously, but at least the backpacks could increase to 24 hours, the gas lamps and gas stoves the same time of "flag protection" (I don't remember now how much it is) so that they can be left outside in a base without them disappearing (realistic and creates the atmosphere of "home" 😄 ). There are several things that could be fixed without upsetting the economy... which already works badly... you know that, right? Well... I don't agree with this. Hoping I understood well with Google translations. I don't know if you play other FPS... I come from flight simulators, tanks and submarines, since the 90s... (for what they were in those years, obviously 🙂 ), then I discovered the Battlefield saga and I played them (some + some -) practically all of them (except the 2nd "Battlefield Vietnam" and this last "BF 2042") and it's my yardstick. I've tried others too, but none satisfied me more than BF, (they often claim to bring "realism", but too often they only bring a lot of "ferraginous bureaucracy" in the use of the keys and a lot of "desolation" in the setting and true realism... sometimes at scary arcade levels compared to Battlefield). I also have ArmA2 & ArmA3 (with several expansions) but they don't work for me... what a "strange" combination... 😕 Well... In Battlefield you take the weapon and you are ready to shoot immediately "to the side" (or whatever the crosshair on the screen is called). In DayZ you take the weapon and you have it lowered (ok, it has many more animations). But if you raise it, you bring it to the precise aim (the one with the crosshair on the eye) which is NOT good in fast actions! In Battlefield I would have already fired a magazine that with DayZ I am just at the positioning of the weapon. If you have to shoot precisely (rare condition and not immediately necessary), in Battlefield you bring the optic to the eye and shoot, but if you have to escape, you press run and you run away immediately! With DayZ if you have to shoot precisely... you immediately have the weapon to the eye (bad if you weren't specifically looking for it), but if you have to escape you are blocked... you just have to lower the weapon and run away. it's a wooden and very "bureaucratic" system (keys and counterkeys). It's not made for combat, it's just unnecessarily complex. In Battlefield, if you have something in your hand, as soon as you press a hotkey, it changes immediately. In DayZ, if you have something in your hand and press a hotkey... if the thing was in the inventory it goes back there, or goes there if you have the space... otherwise it blocks your character and nothing happens. You have to throw it away first by long-pressing its button (I always remap a lot of buttons out of habit with Battlefield... I have certain conditioned reflexes that I don't want to lose) It could go for DayZ if it were only a "real survival" (since it's not a war FPS), but the way they're writing and managing it, it's just a "lame" game from both points of view: "survival" and "war FPS" If instead you meant "time to kill" and "time to dead"... I don't know... I think it also depends on the caliber... and in this case I would agree in both cases ("survival" and "war FPS"). Just yesterday a stranger killed me with a pistol, I think... right after the wipe, I was more "relaxed" than usual since I still had little stuff... and he shot at me from some bush when I was leaving a campsite. He fired a few shots and only wounded me, I ran away and he ran after me... I thought he was shooting with a rifle and I hid, but I couldn't get the Skorpion I had because I didn't have all the usual slots or my usual weapons... and while I was looking for the button with the weapon, he appeared in front of me and killed me with more gunshots (I think an IJ-70). My mistake, I should have always walked around with the gun in my hand... and the "conditioned reflexes" are only on my usual "set up", not the "temporary" one of a newborn. But I think the limited damage of the gunshots is also very "mild" since I managed to escape... I don't know at what distance he started shooting at me, but shortly after I hid behind a bush (not even the time to find the right button on the weapon) he was already in front of me killing me. I think it's pretty good like this. Other times I have been killed with fewer shots, but it must have been a more powerful rifle and from further away. At the beginning of my career, when I frequented the "more crowded" public servers, I was killed many times with a single shot that I didn't even feel (just the black "you're dead" screen), in deserted woods and with nothing and nothing around... I always had the doubt that it was a trick and not a "good sniper". On the less populated servers it hasn't happened to me anymore. If I understood correctly what you meant, remember that I have to use Google translations. -
DO Not Shrink the Slots in Clothes in Update 1.26!!!
Riddick_2K replied to user23353453's topic in General Discussion
I partly agree with what you write, but as you can read above... you can NOT change just one thing, in the name of "realism" and leave everything else (what concerns the scope of change, obviously... the "slots" are a fundamental thing of the game that include many dynamics and features of the game), without "compensating" somewhere else. I mean: You can NOT reduce the slots of the clothes and that's it... without "compensating" the game somewhere else. Or do a "complete overhaul" of the ENTIRE DayZ storage system, in a "more realistic" way. Then that's another matter. But the way things are going in this (unfortunate) video game, I would literally be "terrified" if they even announced they wanted to do it. I'll just say that: luckily "mods" exist! 😕 P.S. Anyway, yes... On the example of the pants with 4 pockets: If they have 4 pockets and 20 slots, you could divide the space of the 20 slots into 4 sections, adjacent but NOT interoperable, of 5 slots each. So you also have to divide the things as if they were in their relative pockets. Good idea, but then we need to see what "additional problems" it would create for the game. We should try. In my opinion, however, we should start from a "serious" review of the space occupied by ALL the objects, in my opinion too often wrong and out of "proportion" (with respect to the game representation). -
DO Not Shrink the Slots in Clothes in Update 1.26!!!
Riddick_2K replied to user23353453's topic in General Discussion
Do we want to make a “realistic” game? OK, I agree, but let’s do it ALL, not just a part or what is convenient for someone! *) Backpacks should be stored full without having to empty them. Everywhere. *) Backpacks should not disappear after 8 hours, but should remain until time and weather destroy them. *) Inside a car I should be able to: eat, sleep, heal myself, drink, fix a weapon, modify a weapon, rummage through the FULL backpack placed in the back seat or the passenger seat if I am driving alone, change my clothes, etc... *) I should be able to build tents and fences EVERYWHERE! NOT just on perfectly flat ground! There is no possibility of digging the ground to level it, like in reality. How do we do it? Do we simulate digging with greater penetration into the ground of the structures or do we add some kind of “base”, penetrable into the ground, on which to then build? Your choice... *) Shoes and especially boots should NOT wear out to the point of being thrown away after 1/2 days of walking! I have hiking boots that have walked for miles even on rocky terrain for several decades and are still in good condition! *) Tools should NOT wear out like they do now. I have some pliers that are from my grandfather, that I myself have used for decades and are still in excellent condition! I have a fishing rod from when I was a child, still in perfect working order and I have fished a lot with it. Now I don't use it anymore because I bought better ones, NOT because it has "worn out"! The fishing line wears out and is changed, NOT the rod and not even the hooks (I have attached some to the bottom and have never recovered them, but NEVER ruined them for a few fish recovered!) *) I don't think there is a human being capable of eating a whole cow and not being adequately nourished and still being hungry! And after 1/2 days have an empty stomach again! These are NOT humans, but an alien species... maybe... *) When I look through a scope (scope or rangefinder) I should be able to move as I want without changing my view! In DayZ, the view through the scope BLOCKS the character! And I bet if I report it they will say "it's a desired feature". Which, in my opinion, should NOT even need to be reported! *) When I was trained for the mountains, a heavy backpack did NOT prevent me from jumping over walls and fences... it's all a matter of training! *) In real life you do NOT fit into a barrel or a crate, but you can use them to climb on top of them and get higher. This is correct, NOT only in reality, but it should be in any video game... These programmers "disabled" it on purpose!!! Do I need to say more!?! 😠 *) When you raise a weapon, you raise it "generic" first of all (I don't know what it's called in English, but you get what I call "cross on the screen"), ONLY THEN, if you really want, you put your eye in the scope. DayZ works the other way around: you raise the weapon and find the scope... then, if anything, you have to "lower" it to the "generic aim". Which is not realistic. *) Weapon consumption. Do we want to discuss this too, maybe competing on who is more "expert" and who is less?!? Or do we all agree that a few dozen shots are not enough to "use up a weapon" and not even a few dozen more to "damage" it?!? *) Have you ever transported a full barrel by rotating it on its base? I have news for you: IT IS POSSIBLE! In real life it works!!! *) And what about plants that grow, flower, bear fruit, wither and rot in a few hours?!? *) And the cold: In DayZ even with very different clothes as insulation the difference is minimal, almost irrelevant *) And the humidity: Waterproof clothes should stay dry, not damp... Patience, only matches suffer from humidity... 😞 *) And the water: If you put your legs (with very well insulated clothes and mountain boots) in the water you freeze and lose health... ABSURD, not even Chernarus was set at the North Pole or South Pole. And you know that with a special wetsuit you can go underwater even under the polar ice caps, right? At least the firefighter clothes (very well insulated and waterproof) should allow you to swim without damage for a few hours, the hunter clothes (and similar) should allow the same for at least an hour without risking your life. *) And the performance of the vehicles on paper: Ridiculous and unrealistic in terms of power, torque and gear ratios. The grip on asphalt is also ridiculous (there is a widely used mod that fixes just that). The M3S, which is a 6x6 truck, has been "nerfed specifically" and now it doesn't even go up a simple, slightly inclined lawn, when in reality it should (almost) climb walls, given that in reality it can climb up to 75% slopes. (Search with Google "Praga V3S") Let's leave aside the "management defects" of the vehicles, which shake, jump, swerve on their own and... sometimes (now I don't know if it still happens)... they even flew into orbit. *) And many others that I don't remember now... DayZ IS NOT REALISTIC... And it doesn't even intend to become so (they clearly say it somewhere in this same forum. As soon as I find it I'll say it)... UNFORTUNATELY... But DO NOT bring up the story of "realism" as soon as it suits you to justify some changes!!! Because it is NOT possible to do a bit like this and a bit like that as is convenient at the moment... it messes up the game even more than it already is. -
Nice shit joke, huh?!? It would be a Class Action... 😕
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Here's the link to the news: True or fake? I played a bit in an official and I didn't see any warning on the screen. This story is getting grotesque... 🤨
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Are there any news? On Reddit the news runs (it seems confirmed by a screenshot) that the cancellation and hotfix 1.25 should take place for August 19 (13:00 CEST for PC and 14:00 CEST for console). I tried to access an official server but I didn't read anything ... How is it that in this forum you can never know anything in time? Or is that news a "fake"? 🤯 😬 😤
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Create awareness and protect player privacy from content creators
Riddick_2K replied to praisejollycoop's topic in Suggestions
I don't think I well understood what you meant from Google translations. Anyway. *) The "problem" is NOT the lawyers of B.I., but rather those exploiters who use players to create content, sell it and... escape a "real job". In my opinion, but it could be a problem of "translation", even them... if they do it in public servers and using unaware players... they would be going against the same rules of B.I. *) If you don't care about your image, fine... you can do whatever you want with it... IT'S YOURS. But you can't expect everyone else to do the same. *) This is not about "being special", this is about "not being used" by the sly guy on duty. I'll try to explain it with a metaphor. If you have a vehicle, it doesn't have to be a Ferrari or a Bugatti... it can also be an old and humble Zastava that I do NOT want any cyclist to hitch up to be towed for free, not even for a few meters, especially if he uses it to earn money at my expense. Obviously it's a metaphor, it will never be precise, okay? *) I don't agree that a video game, since it is "just" a video game, should not be looked after and followed with care. And in any case, even if it is "just" a video game, it always remains a question of "principle". Too many things go wrong (at least in Italy) because too few people have "principles" that are more important than money itself. (long and complex speech) Then it is obvious that if I have many problems, I will list them in order of priority (ordered according to the severity of the problem and its effects) and I will try to work harder on the first one on the list... but this does not mean that the others do not count. Otherwise we should leave out thefts because robberies exist... then we should leave out robberies because violence exists... then leave out violence because murders exist... what are we focusing on? Only mass murders? Everything else is minor and not worth dwelling on? I'm sorry but I don't share the philosophy. If I understood correctly from Google translations... P.S. Anyone, as far as I'm concerned, can easily be a clown, but if he does it to earn money and uses me against my will in his show... that's NOT okay with me and it will be "war on clowns"! Precisely because work is quite a "pain in the ass" (the bosses are almost all scammers and exploiters and the institutions "don't see, don't hear and don't speak"... come to Italy, you'll see what nice... "jobs"... especially if you don't have "friends"...) that when I have time to relax in video games I would like to be in peace and not have to suffer with exploiters here too... -
Interesting the whole discussion on "simulation", "realism" and "authentic"... but it seems to me to be a hair-splitting discussion (I don't know if it's also used in English). In any case the term "simulation" is too often abused, in many ways, also because it is a specific term that I have a bit of difficulty associating with any type of video game/software on the PC. Even if it were ArmA... On the PC you will always have insurmountable compromises and you will always miss the physical sensation, very important in a simulation (have you ever seen the "fake" cockpits for training airline pilots? Well, that can be defined as a "simulator", with all the limitations of a simulation, obviously). HERE, EVERYTHING else is "just video games", more or less complex and more or less accurate. Even the term "arcade", in my opinion is quite abused. The "real arcades" are those old games now only emulated by M.A.M.E. (and similar), where the graphics are crude, the doll is very simple and you only have a few movements and actions: forward, backward, up, down, run, jump, shoot, bomb. It can, however, be used to qualify a video game too "crude and simplified". And in my opinion, even the discussion between "Zombies" and "Infected" doesn't make much sense, because since in reality neither of the two categories exist, they could be perfectly interchangeable, in movements, characteristics and programming in any video game. These will NEVER be "simulated", nor "authentic", nor "realistic", for the simple fact that in reality they do NOT exist: it's all just pure fantasy. EVERYTHING else in the game, however... existing in reality, should at least be "realistic" (or believable to reality), since it is NOT a "fantasy" and since it is advertised as "authentic". Well, on this aspect I find myself quite bitter, because it seems obvious to me (to all those who have been playing for a while and have a certain number of hours under their belt), that this game... net of bugs and errors... was NOT written/set/managed in the name of "authentic realism", as advertised. I don't feel like making long lists, look for my old posts... 😝 And regarding the dialogue reported in the last post... I don't know who could have said it, but I don't think the programmers. And for a simple fact: they DON'T really play DayZ! And they don't even check it a bit before the releases... Check for yourself how many hats are still glitched inside the heads of the infected. So many... you see them at every corner, or almost. DON'T tell me that someone who plays doesn't see them. DON'T tell me that a "serious" programmer wouldn't fix them BEFORE releasing his work. If no one ever opens a ticket with the "step by step" explanation infected by infected... who is he, what does he have, what hat... they will NEVER fix them. And I want to be "good"... I think it's because they NEVER play with them. If you have other "hypotheses", I'm waiting... 😔
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The ease with which you can hack a base is incredibly absurd, compared to the time and effort it takes to build it... 😞 This would be a major thing to fix in DayZ. But it seems like they are doing it on purpose to push DayZ towards a "fast CoD" style of play, instead of a true "survival". You can only make a "classic" base if you play in a large Clan, but then it becomes a constant war... This is NOT DayZ anymore. Or look for something small and hidden (as I tried for years), but you always find someone who finds it and enters it... It's a losing battle. Now, in public, I no longer make bases, but I just hide my supplies and hope they don't get found... it's a war there too, but I still have my systems unhacked. You have my complete sympathy. It would be nice to have a general ticket on the B.I. Feedback site where as many people as possible could complain about the ease of hacking bases that DayZ has.
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Create awareness and protect player privacy from content creators
Riddick_2K replied to praisejollycoop's topic in Suggestions
OK. First rule: "Your Rights You may play and use the game for non-commercial purposes only." This seems VERY specific to me! And if you read the rest, talk about the game, NOT talk about the other players... Not even the B.I. CAN arrogate to itself the right to "own" the "image rights of others". The game (DayZ) is its property, what I do in its game (regularly purchased) is MY property! Let me give you an example: If you want to film the Eiffel Tower, you will have to ask permission from the owners of the Eiffel Tower. They can also allow you to film the tower and sell the footage, but they CANNOT authorize you to film all the tourists who climb it, interview them and use them for your video. The ownership of the image of each tourist who climbs the tower, even if he himself is on someone else's property, is HIS personal and ONLY HE can decide if someone can use them to broadcast them in any media! Only in video games is there this "anomaly" that no one has contested yet... until it harms a "Big Interest" (some big company that makes a big case... or if Europe started to take an interest in this too, and not only in ruining the lives and pockets of citizens with this [self-harming] "green wave" that will not change anything, given that Europe only pollutes for a little more than 10%. And, in any case, we are talking about the generic game, not specifically in "multiplayer". You know that you can play it alone and set up your own private server. Here, in your private server you can do what these rules impose on you WITHOUT having to ask anything else from anyone. In the "public" ones (open to all) you also have to consider the other players who ARE NOT THE PROPERTY OF B.I. which CANNOT authorize you to treat them as "game pieces"! Dude... we players are human beings, not pieces of property of Bohemia Interactive!!!!! Then, if continue reading, you will also find this paragraph: "User-created Content" With written: "This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way." Well, as already well specified, what "I do" in the game is "MY intellectual property", not "public" or B.I.'s! As if I, a tourist, started declaiming Shakespeare from the balcony of the Eiffel Tower. MY performance remains MY property, and if you want to film it and broadcast it on TV, YOU MUST ask MY permission, NOT that of the owners of the Eiffel Tower. You really don't want to understand this, do you?!? 😮 Are you also a "streamer"? 🤨 Why all this defense of that race of "exploiters"?!? 🤔 I know that I will never be able to make such a big case to put an end to this dirty behavior, I am a "common idiot" and only a Big Company (maybe) could do it... it all depends on the interests at stake, because it is only money that moves people and governments (history and current news highlights this perfectly, ALL over the world)... but I will do everything I can to at least make people think and not be taken (and exploited) for a ride by these dirty individuals. 🙄 -
Create awareness and protect player privacy from content creators
Riddick_2K replied to praisejollycoop's topic in Suggestions
I never said it was easy or cheap, just that you must NOT do it using me, my doll and my game! Especially if you don't declare it openly first and/or don't ask for my explicit permission to broadcast it. Also read what I wrote above, it still applies. Are you a "Streamer" too? Why do you defend those "parasites"? -
Create awareness and protect player privacy from content creators
Riddick_2K replied to praisejollycoop's topic in Suggestions
I've already written this many times and at this point I have to assume that you DON'T WANT to understand and you are acting in bad faith. I am NOT talking about personal information! Reread what I wrote! I am talking about using my game, without asking permission, to make money. And this bothers me terribly and, in my opinion, it should (could) even be illegal. Like with certain TV programs, where they film unaware citizens to play pranks: to broadcast those videos they MUST ask for "release", that is, written permission from the interested parties, otherwise they cannot broadcast the video in public. It is different for interviews where you know that you will be broadcast on TV and you have the possibility to choose whether to do it or not. The same thing should happen in video games, if you do it for profit! What is it that you don't want to understand? Are you also a "Streamer"? -
Searching with Battlemetrics I saw many vanilla servers where, in the title, it is specified that it is a "PvE" server. How do they ensure that players won't shoot each other without any mods? Is there some way in the server configuration files to inhibit player-to-player damage that I've never seen or some "strange script" that does this job? Or is it just a "scam attracting customers"? Any opinion/suggestion is welcome. Thank you
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I can agree with this, but why reduce the slots of all clothes (creating other types of problems) and not simply put a "block" of certain objects in certain clothes? Wouldn't it have been fairer, more rational and less impactful on gameplay? Keep in mind that this is a game. It has very little "realism" ... unfortunately ... every change you make, also affects many other aspects of the game, if you make changes that are too "generic", you affect the whole game, not just certain aspects. At this point they should also review the space used by many objects that, at the moment, are out of scale, such as weapon kits (3x2 > 2x1), leather kits (3x2 > 2x1), Acogx6, shoes and boots (they are huge), clothes with nothing inside (they are huge), backpacks with nothing inside (they are huge), etc ... This is also part of the "realism", and you can't reduce ALL the space without also reducing the size of the objects to be contained ... IT UNBALANCES EVERYTHING. I agree about the 20 liter gas can in the pants and I agree that the backpack should be removed and opened to get something... but also deposited WHOLE without being emptied (like in real life), and deposited FULL in the adjacent or back seats or in the trunk of the vehicles (like in real life)... there are many aspects of the game that you have to keep in mind when changing something, otherwise you do NOT "fix the game", but "mess it up even more". This is what these programmers (and many players) do not seem to understand... or do not care...
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Create awareness and protect player privacy from content creators
Riddick_2K replied to praisejollycoop's topic in Suggestions
I understand that Google translations are not very "precise" (I know it well and for a long time, unfortunately), but I think that... shades of insults aside... the speech is quite clear, even if I continue to read people who cannot understand... or do not want to understand: I am not arguing to run for some party... or hoping to make these programmers take some kind of action, it will never happen on these topics... and I see that those who follow this forum "have a hard head" (HARD, nothing else... ok?). What is difficult to understand that: *) Private recordings for personal use are NOT a problem. *) Private recordings, put on YT for "personal" use (FREE), bother me a little, but I can put up with it. *) Recordings made specifically to earn money must NOT be made using my person, my "doll" or anything I can do in the game WITHOUT my explicit permission! Using players, unaware and/or without asking their permission to make a video "to sell" (in any form) to make money, is EXPLOITATIVE. And this, as I see it, is INFAMOUS. What is still unclear about this. I put it translated by Google and in the original language. ============= In original language ============= Cosa c'è di difficile da capire che: *) Le registrazioni private per uso personale NON sono un problema. *) Le registrazioni private, messe su YT per uso "personale" (GRATIS), mi danno un pò fastidio, ma posso sopportarlo. *) Le registrazioni fatte apposta per guadagnare denaro NON devono essere fatte usando la mia persona, il mio "bambolotto" o qualunque cosa io possa fare in gioco SENZA il mio permesso esplicito ! Usare i giocatori, inconsapevoli e/o senza chiedere loro il permesso per fare un video "da vendere" (in qualunque forma) per fare soldi, è da SFRUTTATORI. E questo, per come la vedo io è INFAME. =========================================== I don't understand why you can't understand that using people (like players in "Streamers" videos) to make money from them (they use videos not for personal "enjoyment" and for some friends, but to expand the channel and make money from them... it becomes a kind of "work of exploitation of others" and no longer "enjoyment") is a dirty and badly done thing. Are you all children brainwashed by "social media" and unaware of the society that surrounds you? Are you okay with someone exploiting you to make money, against your will, without even asking permission, (mainly, in these cases, because they don't want to find a "serious job"...) while you work your ass off every day to bring home the bacon?!? Are you still all living off your parents? Have you ever tried to become independent by working seriously?!? 🙄 -
The "problem" is that things are rarely either "black" or "white"... and in a game there is always a need for balance, otherwise it can become really bad. You can't randomly mix "realism" and "arcadism", you always have to consider the balance. Too much realism in just one aspect, leaving everything else "too arcade" makes a game really bad. This, unfortunately, is what is happening to DayZ... a "random" mix of "pseudo realism" and pure arcade... with many defects, from the smallest and "harmless" to the largest and most annoying (and some never fixed). However, in my opinion the real problems to fix first are many others... (vehicles, scammers, glitches and bugs, everything that concerns the "real" topic of the game: survival [better bases, skin constructions, greater permissiveness to fences and tents, etc...]). And while I'm at it, lowering the slots on clothes (in the name of realism), without "compensating" with an equal increase in slots on vests and backpacks, was a stupid and absurd imbalance... which perfectly outlines what the programmers care about (and how much they actually play) about this game... I really don't understand what's really going on in the heads of those who manage (and modify) this game, it almost seems like they're trying to ruin it on purpose, patch after patch. And don't tell me that these programmers play it even 10 minutes a day... when I still know so many Zs with glitched hats inside their heads! It's NOT possible that they don't see it, it just means that: either they never play it (they write and distribute it haphazardly) or they don't care about the quality of the game. Contest me on this, if you have valid arguments... 🙁
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Create awareness and protect player privacy from content creators
Riddick_2K replied to praisejollycoop's topic in Suggestions
First, this you made this up, and anyone can realize it by rereading what I wrote. And what is this? A threat? Is this your way of arguing? 🙄 Well... This shows that, basically, I was right... 🤨 -
It seems like you're beating around the bush but you don't want to say it openly... If I understand correctly: with the next patch (whatever it is and whenever it is distributed) there will be a total deletion of the characters too... right?
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Create awareness and protect player privacy from content creators
Riddick_2K replied to praisejollycoop's topic in Suggestions
But are you serious or joking? ? Taxes, if that's what you meant (and I don't know what else it could be) are another matter: it's the "fair" amount that every civilized person must pay to be able to benefit from public services. But where do you live? In the jungle alone?!? 😮 -
Create awareness and protect player privacy from content creators
Riddick_2K replied to praisejollycoop's topic in Suggestions
What is it? The "law of the strongest"?!? There are many of them and so they are right.. or do we let them continue? Nice mentality of.... 🚾 I won't write to you what I really think of what you wrote because I don't want to risk a ban, but it is precisely this type of mentality that makes society "shit" like the one around us... and I know what I'm talking about, I'm Italian too!!! 🤢 -
Anyway, thanks for the reply... and no problem with the "delay"... (5 hours... what delay?). That post is talking about 1.25, the one already present... NOT 1.26, which is "in progress". Did you really think you were going to do a cancellation after having already released a patch (1.25) just for an update of the same?!? 😲 Anyway, if I understood correctly, there will be no update and no cancellation, right? You must excuse me but I have to translate with Google. And for 1.26? Are there any cancellations planned? Reply when you can, no problem... it's "just" a video game, luckily... not life. 😉
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Create awareness and protect player privacy from content creators
Riddick_2K replied to praisejollycoop's topic in Suggestions
Who cares about the YT community and video games, everyone should go at really work! Video games and players are NOT at their service!!! But how the fuck do you think?!? You're one of them, right?!? 🤔 Va a lavurà, barbun ! 🤨