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Riddick_2K

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Everything posted by Riddick_2K

  1. Riddick_2K

    hacker in official server

    @felipecidade First of all, sorry but I don't know English and I have to use Google translations... and I have some trouble understanding exactly what you're saying. I don't know what exactly programmers can do, only they know that. From what I can imagine, however, the best thing would be to know the procedure they use to duplicate, so programmers could find a way to block that procedure. Try opening a private ticket on the feedback site, explain the problem and everything you know and see what they say. ๐Ÿคž I'm sorry but I really don't know how to help you more than that. I hope my English (the one translated with Google) is understandable.
  2. Riddick_2K

    hacker in official server

    @felipecidade If you know they are duplicating, do everything you can to find out how (without exaggerating and without getting caught), but finding out the system would be more useful than banning them, because it could allow the programmers to block that system. You would be doing a great service to all honest DayZ players. ๐Ÿ˜‰ ๐Ÿ‘
  3. Riddick_2K

    hacker in official server

    If you have proof, that's a great thing. Collect as much material as you can and report them to the B.I. Feedback site. https://feedback.bistudio.com/project/view/2/ But open a "private" ticket so as not to publicly disclose personal material. And also on Steam, but for Steam I don't know exactly how and where. Good luck, if you manage to get some "smart guys" banned, that's always a good thing. ๐Ÿ˜‰ P.S. Do you also know what system they use to duplicate? That would be very useful to describe to the DayZ programmers, so they can find the system to block it. If you don't know, before reporting them, have them explain it well ๐Ÿ˜
  4. Riddick_2K

    hacker in official server

    For the player. You should have some evidence. I also knew someone who used cheats (just from my country), but unfortunately I have no evidence because I didn't record him doing it (he caught me off guard). If you don't have any evidence, I'm afraid you won't be able to conclude anything. For duplication. If you have some more specific information, open a "private" ticket (so as not to disclose the system) to the feedback site explaining what you know. ๐Ÿ˜‰
  5. Riddick_2K

    DayZ Official (Cheater?)

    Well, premises that I have no experience with PvP, and that from what I've seen around you can shoot through several types of walls without using cheats (the video was old, I don't know if the problem has been fixed). However, the fact remains that you were in a position that was not visible from anything outside (you can see it in the video when you enter the room), and you were killed with a single shot... not a random burst... this had to be a decent caliber (even to pass through walls), from afar (because there was no one in the room... unless it was an invisible cheater who passes through walls), and it had to know exactly your position without being able to see it. In my opinion, too many "strange" conditions to be realistic in the "normal" game, but if someone can prove me wrong... I'll wait. Try opening a ticket on the feedback site, attaching the video, the server where it happened and the time... they will never say anything to you or anyone else, but maybe it could help them do something... it's always a hope, even if the battle against the "cheaters" will always be very, very long... I'm afraid. The only advice I can give you: avoid servers that are too crowded, that's where the "cheaters gathering" is created. If you're looking for survival and PvE, it's fine, if you're looking for "brawling" and PvP, unfortunately... that's how it is, you have to resign yourself. ๐Ÿ˜”
  6. Riddick_2K

    types.xml: nominal & min I didn't understand a thing.

    I forgot about this thread. Okay... I wrote it wrong... I didn't mean "quantmax" and "quantmin", but "nominal" and "min", only that I wrote "nominal" as "max" since it is the maximum number of spawns of the item. "quantmax" and "quantmin" refer to the amount of items present in other items that contain them (ammo inside magazines). "nominal" and "min" refer to the amount of items spawned inside the game. It was a typo on my part.
  7. Hello everybody. Despite a few years of modifying my vanilla server, now that I've started assembling a modded one I find myself with a doubt that had never occurred to me before. Given that I don't know English and I have to use Google (which sucks), the point is the translation I find on the explanation of the "min" & "max" values in the "types.xml" file. Until now I hadn't worried about it, roughly I know what they mean, but now that I would like a specific weapon to be present in the issue of 1, and that as soon as it is taken, only one is born, I have this doubt. The "max" is the number of items the economy will generate once the item minimum is reached. Ok, but the minimum is "exactly" what ? The number "at which" the restoration of the object starts? Or the number "under which" the restoration of the object starts? I hope Google has translated it correctly (this is where my problem arises too ๐Ÿ˜• ) Not all mods provide the "types.xml" file and the ones I find "suggested" around are often inaccurate. Now... To understand better: if I want only one object always present in my server I should set... max = 1 & min = 0 or max = 1 & min =1 Is there anyone who already knows it well and saves me hours of tests and various "messes"? Thank you Errata corrige: I'm sorry for the mistake and I'm sorry to have corrected it after a long time. I already explained the reason for the mistake in the post of September 8th. Today I thought it was necessary to correct the title too because it could generate confusion in searches, both within this forum and on Google. I myself, very often, am directed to this forum starting from Google searches, and the title is a significant part of Google's display in the search window.
  8. Riddick_2K

    types.xml: nominal & min I didn't understand a thing.

    Sorry for the huge delay in thanking you.
  9. Pretty much as in the title... The ^cargo^ and ^hoarder^ flags in the ^types.xml^ file, do they still work? Not for nothing, in my servers they seem to always work, at least since 2020 (not perfectly, but the whole game is not exactly... "perfect"), but I had a discussion with two admins of a "declaredly Vanilla" server (all something to be verified, since I met a bear in the Balota swamp), who claim that the ^cargo^ and ^hoarder^ flags are part of the old DayZ loot system and and have not worked for several years... and all items spawn only for the set item number without any checks to see if they are present in any player depot. And, unfortunately, I can't find a clear explanation text from Bohemia Interactive... just a lot of discussions on the forums, which aren't always "authoritative" (I've read a lot of inaccuracies, too). Are those flags really no longer useful? Do you have an official link from B.I., not too old, where they explain how the "types.xml" file works?
  10. Riddick_2K

    1.26 Experimental Release

    You are very wrong. The reduction of the inventory only leads to favoring "CoD hit and run style" behaviors and will penalize those who use the space to survive alone. And those who only look for a few weapons and go looking for the unfortunate to kill complain about the space in the inventory... and they also look for him "defenseless"... who does not have obvious weapons... (great "heroes" of DayZ)... and if the one they "thought defenseless"... (evidently thinking of an "easy kill")... as soon as they get close, he pulls out an automatic weapon and kills them... they get angry and cry. Mi mi mi mi mi... "I was looking for an easy kill and the enemy killed me"... mi mi mi mi mi... He doesn't like dying like this... This is, in essence, the complaint of those who want these changes... NOT "realism" (which is NOT in DayZ and will NEVER be!), which is just an excuse for "easy kills"! ๐Ÿ™„
  11. Riddick_2K

    Transferring functionality from Arma Reforger

    From what I understand, you know a lot about video games and programming... you should know that every video game can also run on much older or poorer hardware, depending on how it is written. Simply, those who will have very poor hardware, will have to keep the video quality very low and will have poorer performance, and there is still the possibility, as I did for decades, to buy used components from those... more "wealthy"... who want to always stay "at the top" and sell the used components. ๐Ÿ˜‰
  12. Riddick_2K

    DO Not Shrink the Slots in Clothes in Update 1.26!!!

    Of course not. Once, in a public server, I managed to survive more than 11 days of play. And there are not only public servers, in private ones... maybe "PvE only"... you could survive forever, like in real life. Well, on this aspect I realize that it can never be truly realistic obviously, but at least the backpacks could increase to 24 hours, the gas lamps and gas stoves the same time of "flag protection" (I don't remember now how much it is) so that they can be left outside in a base without them disappearing (realistic and creates the atmosphere of "home" ๐Ÿ˜„ ). There are several things that could be fixed without upsetting the economy... which already works badly... you know that, right? Well... I don't agree with this. Hoping I understood well with Google translations. I don't know if you play other FPS... I come from flight simulators, tanks and submarines, since the 90s... (for what they were in those years, obviously ๐Ÿ™‚ ), then I discovered the Battlefield saga and I played them (some + some -) practically all of them (except the 2nd "Battlefield Vietnam" and this last "BF 2042") and it's my yardstick. I've tried others too, but none satisfied me more than BF, (they often claim to bring "realism", but too often they only bring a lot of "ferraginous bureaucracy" in the use of the keys and a lot of "desolation" in the setting and true realism... sometimes at scary arcade levels compared to Battlefield). I also have ArmA2 & ArmA3 (with several expansions) but they don't work for me... what a "strange" combination... ๐Ÿ˜• Well... In Battlefield you take the weapon and you are ready to shoot immediately "to the side" (or whatever the crosshair on the screen is called). In DayZ you take the weapon and you have it lowered (ok, it has many more animations). But if you raise it, you bring it to the precise aim (the one with the crosshair on the eye) which is NOT good in fast actions! In Battlefield I would have already fired a magazine that with DayZ I am just at the positioning of the weapon. If you have to shoot precisely (rare condition and not immediately necessary), in Battlefield you bring the optic to the eye and shoot, but if you have to escape, you press run and you run away immediately! With DayZ if you have to shoot precisely... you immediately have the weapon to the eye (bad if you weren't specifically looking for it), but if you have to escape you are blocked... you just have to lower the weapon and run away. it's a wooden and very "bureaucratic" system (keys and counterkeys). It's not made for combat, it's just unnecessarily complex. In Battlefield, if you have something in your hand, as soon as you press a hotkey, it changes immediately. In DayZ, if you have something in your hand and press a hotkey... if the thing was in the inventory it goes back there, or goes there if you have the space... otherwise it blocks your character and nothing happens. You have to throw it away first by long-pressing its button (I always remap a lot of buttons out of habit with Battlefield... I have certain conditioned reflexes that I don't want to lose) It could go for DayZ if it were only a "real survival" (since it's not a war FPS), but the way they're writing and managing it, it's just a "lame" game from both points of view: "survival" and "war FPS" If instead you meant "time to kill" and "time to dead"... I don't know... I think it also depends on the caliber... and in this case I would agree in both cases ("survival" and "war FPS"). Just yesterday a stranger killed me with a pistol, I think... right after the wipe, I was more "relaxed" than usual since I still had little stuff... and he shot at me from some bush when I was leaving a campsite. He fired a few shots and only wounded me, I ran away and he ran after me... I thought he was shooting with a rifle and I hid, but I couldn't get the Skorpion I had because I didn't have all the usual slots or my usual weapons... and while I was looking for the button with the weapon, he appeared in front of me and killed me with more gunshots (I think an IJ-70). My mistake, I should have always walked around with the gun in my hand... and the "conditioned reflexes" are only on my usual "set up", not the "temporary" one of a newborn. But I think the limited damage of the gunshots is also very "mild" since I managed to escape... I don't know at what distance he started shooting at me, but shortly after I hid behind a bush (not even the time to find the right button on the weapon) he was already in front of me killing me. I think it's pretty good like this. Other times I have been killed with fewer shots, but it must have been a more powerful rifle and from further away. At the beginning of my career, when I frequented the "more crowded" public servers, I was killed many times with a single shot that I didn't even feel (just the black "you're dead" screen), in deserted woods and with nothing and nothing around... I always had the doubt that it was a trick and not a "good sniper". On the less populated servers it hasn't happened to me anymore. If I understood correctly what you meant, remember that I have to use Google translations.
  13. Riddick_2K

    DO Not Shrink the Slots in Clothes in Update 1.26!!!

    I partly agree with what you write, but as you can read above... you can NOT change just one thing, in the name of "realism" and leave everything else (what concerns the scope of change, obviously... the "slots" are a fundamental thing of the game that include many dynamics and features of the game), without "compensating" somewhere else. I mean: You can NOT reduce the slots of the clothes and that's it... without "compensating" the game somewhere else. Or do a "complete overhaul" of the ENTIRE DayZ storage system, in a "more realistic" way. Then that's another matter. But the way things are going in this (unfortunate) video game, I would literally be "terrified" if they even announced they wanted to do it. I'll just say that: luckily "mods" exist! ๐Ÿ˜• P.S. Anyway, yes... On the example of the pants with 4 pockets: If they have 4 pockets and 20 slots, you could divide the space of the 20 slots into 4 sections, adjacent but NOT interoperable, of 5 slots each. So you also have to divide the things as if they were in their relative pockets. Good idea, but then we need to see what "additional problems" it would create for the game. We should try. In my opinion, however, we should start from a "serious" review of the space occupied by ALL the objects, in my opinion too often wrong and out of "proportion" (with respect to the game representation).
  14. Riddick_2K

    DO Not Shrink the Slots in Clothes in Update 1.26!!!

    Do we want to make a โ€œrealisticโ€ game? OK, I agree, but letโ€™s do it ALL, not just a part or what is convenient for someone! *) Backpacks should be stored full without having to empty them. Everywhere. *) Backpacks should not disappear after 8 hours, but should remain until time and weather destroy them. *) Inside a car I should be able to: eat, sleep, heal myself, drink, fix a weapon, modify a weapon, rummage through the FULL backpack placed in the back seat or the passenger seat if I am driving alone, change my clothes, etc... *) I should be able to build tents and fences EVERYWHERE! NOT just on perfectly flat ground! There is no possibility of digging the ground to level it, like in reality. How do we do it? Do we simulate digging with greater penetration into the ground of the structures or do we add some kind of โ€œbaseโ€, penetrable into the ground, on which to then build? Your choice... *) Shoes and especially boots should NOT wear out to the point of being thrown away after 1/2 days of walking! I have hiking boots that have walked for miles even on rocky terrain for several decades and are still in good condition! *) Tools should NOT wear out like they do now. I have some pliers that are from my grandfather, that I myself have used for decades and are still in excellent condition! I have a fishing rod from when I was a child, still in perfect working order and I have fished a lot with it. Now I don't use it anymore because I bought better ones, NOT because it has "worn out"! The fishing line wears out and is changed, NOT the rod and not even the hooks (I have attached some to the bottom and have never recovered them, but NEVER ruined them for a few fish recovered!) *) I don't think there is a human being capable of eating a whole cow and not being adequately nourished and still being hungry! And after 1/2 days have an empty stomach again! These are NOT humans, but an alien species... maybe... *) When I look through a scope (scope or rangefinder) I should be able to move as I want without changing my view! In DayZ, the view through the scope BLOCKS the character! And I bet if I report it they will say "it's a desired feature". Which, in my opinion, should NOT even need to be reported! *) When I was trained for the mountains, a heavy backpack did NOT prevent me from jumping over walls and fences... it's all a matter of training! *) In real life you do NOT fit into a barrel or a crate, but you can use them to climb on top of them and get higher. This is correct, NOT only in reality, but it should be in any video game... These programmers "disabled" it on purpose!!! Do I need to say more!?! ๐Ÿ˜  *) When you raise a weapon, you raise it "generic" first of all (I don't know what it's called in English, but you get what I call "cross on the screen"), ONLY THEN, if you really want, you put your eye in the scope. DayZ works the other way around: you raise the weapon and find the scope... then, if anything, you have to "lower" it to the "generic aim". Which is not realistic. *) Weapon consumption. Do we want to discuss this too, maybe competing on who is more "expert" and who is less?!? Or do we all agree that a few dozen shots are not enough to "use up a weapon" and not even a few dozen more to "damage" it?!? *) Have you ever transported a full barrel by rotating it on its base? I have news for you: IT IS POSSIBLE! In real life it works!!! *) And what about plants that grow, flower, bear fruit, wither and rot in a few hours?!? *) And the cold: In DayZ even with very different clothes as insulation the difference is minimal, almost irrelevant *) And the humidity: Waterproof clothes should stay dry, not damp... Patience, only matches suffer from humidity... ๐Ÿ˜ž *) And the water: If you put your legs (with very well insulated clothes and mountain boots) in the water you freeze and lose health... ABSURD, not even Chernarus was set at the North Pole or South Pole. And you know that with a special wetsuit you can go underwater even under the polar ice caps, right? At least the firefighter clothes (very well insulated and waterproof) should allow you to swim without damage for a few hours, the hunter clothes (and similar) should allow the same for at least an hour without risking your life. *) And the performance of the vehicles on paper: Ridiculous and unrealistic in terms of power, torque and gear ratios. The grip on asphalt is also ridiculous (there is a widely used mod that fixes just that). The M3S, which is a 6x6 truck, has been "nerfed specifically" and now it doesn't even go up a simple, slightly inclined lawn, when in reality it should (almost) climb walls, given that in reality it can climb up to 75% slopes. (Search with Google "Praga V3S") Let's leave aside the "management defects" of the vehicles, which shake, jump, swerve on their own and... sometimes (now I don't know if it still happens)... they even flew into orbit. *) And many others that I don't remember now... DayZ IS NOT REALISTIC... And it doesn't even intend to become so (they clearly say it somewhere in this same forum. As soon as I find it I'll say it)... UNFORTUNATELY... But DO NOT bring up the story of "realism" as soon as it suits you to justify some changes!!! Because it is NOT possible to do a bit like this and a bit like that as is convenient at the moment... it messes up the game even more than it already is.
  15. Riddick_2K

    DayZ Update 1.25

    Nice shit joke, huh?!? It would be a Class Action... ๐Ÿ˜•
  16. Riddick_2K

    DayZ Update 1.25

    Here's the link to the news: True or fake? I played a bit in an official and I didn't see any warning on the screen. This story is getting grotesque... ๐Ÿคจ
  17. Riddick_2K

    DayZ Update 1.25

    Are there any news? On Reddit the news runs (it seems confirmed by a screenshot) that the cancellation and hotfix 1.25 should take place for August 19 (13:00 CEST for PC and 14:00 CEST for console). I tried to access an official server but I didn't read anything ... How is it that in this forum you can never know anything in time? Or is that news a "fake"? ๐Ÿคฏ ๐Ÿ˜ฌ ๐Ÿ˜ค
  18. I don't think I well understood what you meant from Google translations. Anyway. *) The "problem" is NOT the lawyers of B.I., but rather those exploiters who use players to create content, sell it and... escape a "real job". In my opinion, but it could be a problem of "translation", even them... if they do it in public servers and using unaware players... they would be going against the same rules of B.I. *) If you don't care about your image, fine... you can do whatever you want with it... IT'S YOURS. But you can't expect everyone else to do the same. *) This is not about "being special", this is about "not being used" by the sly guy on duty. I'll try to explain it with a metaphor. If you have a vehicle, it doesn't have to be a Ferrari or a Bugatti... it can also be an old and humble Zastava that I do NOT want any cyclist to hitch up to be towed for free, not even for a few meters, especially if he uses it to earn money at my expense. Obviously it's a metaphor, it will never be precise, okay? *) I don't agree that a video game, since it is "just" a video game, should not be looked after and followed with care. And in any case, even if it is "just" a video game, it always remains a question of "principle". Too many things go wrong (at least in Italy) because too few people have "principles" that are more important than money itself. (long and complex speech) Then it is obvious that if I have many problems, I will list them in order of priority (ordered according to the severity of the problem and its effects) and I will try to work harder on the first one on the list... but this does not mean that the others do not count. Otherwise we should leave out thefts because robberies exist... then we should leave out robberies because violence exists... then leave out violence because murders exist... what are we focusing on? Only mass murders? Everything else is minor and not worth dwelling on? I'm sorry but I don't share the philosophy. If I understood correctly from Google translations... P.S. Anyone, as far as I'm concerned, can easily be a clown, but if he does it to earn money and uses me against my will in his show... that's NOT okay with me and it will be "war on clowns"! Precisely because work is quite a "pain in the ass" (the bosses are almost all scammers and exploiters and the institutions "don't see, don't hear and don't speak"... come to Italy, you'll see what nice... "jobs"... especially if you don't have "friends"...) that when I have time to relax in video games I would like to be in peace and not have to suffer with exploiters here too...
  19. Riddick_2K

    Do the devs actually read this forum?

    Interesting the whole discussion on "simulation", "realism" and "authentic"... but it seems to me to be a hair-splitting discussion (I don't know if it's also used in English). In any case the term "simulation" is too often abused, in many ways, also because it is a specific term that I have a bit of difficulty associating with any type of video game/software on the PC. Even if it were ArmA... On the PC you will always have insurmountable compromises and you will always miss the physical sensation, very important in a simulation (have you ever seen the "fake" cockpits for training airline pilots? Well, that can be defined as a "simulator", with all the limitations of a simulation, obviously). HERE, EVERYTHING else is "just video games", more or less complex and more or less accurate. Even the term "arcade", in my opinion is quite abused. The "real arcades" are those old games now only emulated by M.A.M.E. (and similar), where the graphics are crude, the doll is very simple and you only have a few movements and actions: forward, backward, up, down, run, jump, shoot, bomb. It can, however, be used to qualify a video game too "crude and simplified". And in my opinion, even the discussion between "Zombies" and "Infected" doesn't make much sense, because since in reality neither of the two categories exist, they could be perfectly interchangeable, in movements, characteristics and programming in any video game. These will NEVER be "simulated", nor "authentic", nor "realistic", for the simple fact that in reality they do NOT exist: it's all just pure fantasy. EVERYTHING else in the game, however... existing in reality, should at least be "realistic" (or believable to reality), since it is NOT a "fantasy" and since it is advertised as "authentic". Well, on this aspect I find myself quite bitter, because it seems obvious to me (to all those who have been playing for a while and have a certain number of hours under their belt), that this game... net of bugs and errors... was NOT written/set/managed in the name of "authentic realism", as advertised. I don't feel like making long lists, look for my old posts... ๐Ÿ˜ And regarding the dialogue reported in the last post... I don't know who could have said it, but I don't think the programmers. And for a simple fact: they DON'T really play DayZ! And they don't even check it a bit before the releases... Check for yourself how many hats are still glitched inside the heads of the infected. So many... you see them at every corner, or almost. DON'T tell me that someone who plays doesn't see them. DON'T tell me that a "serious" programmer wouldn't fix them BEFORE releasing his work. If no one ever opens a ticket with the "step by step" explanation infected by infected... who is he, what does he have, what hat... they will NEVER fix them. And I want to be "good"... I think it's because they NEVER play with them. If you have other "hypotheses", I'm waiting... ๐Ÿ˜”
  20. Riddick_2K

    Server wipe???

    The ease with which you can hack a base is incredibly absurd, compared to the time and effort it takes to build it... ๐Ÿ˜ž This would be a major thing to fix in DayZ. But it seems like they are doing it on purpose to push DayZ towards a "fast CoD" style of play, instead of a true "survival". You can only make a "classic" base if you play in a large Clan, but then it becomes a constant war... This is NOT DayZ anymore. Or look for something small and hidden (as I tried for years), but you always find someone who finds it and enters it... It's a losing battle. Now, in public, I no longer make bases, but I just hide my supplies and hope they don't get found... it's a war there too, but I still have my systems unhacked. You have my complete sympathy. It would be nice to have a general ticket on the B.I. Feedback site where as many people as possible could complain about the ease of hacking bases that DayZ has.
  21. OK. First rule: "Your Rights You may play and use the game for non-commercial purposes only." This seems VERY specific to me! And if you read the rest, talk about the game, NOT talk about the other players... Not even the B.I. CAN arrogate to itself the right to "own" the "image rights of others". The game (DayZ) is its property, what I do in its game (regularly purchased) is MY property! Let me give you an example: If you want to film the Eiffel Tower, you will have to ask permission from the owners of the Eiffel Tower. They can also allow you to film the tower and sell the footage, but they CANNOT authorize you to film all the tourists who climb it, interview them and use them for your video. The ownership of the image of each tourist who climbs the tower, even if he himself is on someone else's property, is HIS personal and ONLY HE can decide if someone can use them to broadcast them in any media! Only in video games is there this "anomaly" that no one has contested yet... until it harms a "Big Interest" (some big company that makes a big case... or if Europe started to take an interest in this too, and not only in ruining the lives and pockets of citizens with this [self-harming] "green wave" that will not change anything, given that Europe only pollutes for a little more than 10%. And, in any case, we are talking about the generic game, not specifically in "multiplayer". You know that you can play it alone and set up your own private server. Here, in your private server you can do what these rules impose on you WITHOUT having to ask anything else from anyone. In the "public" ones (open to all) you also have to consider the other players who ARE NOT THE PROPERTY OF B.I. which CANNOT authorize you to treat them as "game pieces"! Dude... we players are human beings, not pieces of property of Bohemia Interactive!!!!! Then, if continue reading, you will also find this paragraph: "User-created Content" With written: "This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way." Well, as already well specified, what "I do" in the game is "MY intellectual property", not "public" or B.I.'s! As if I, a tourist, started declaiming Shakespeare from the balcony of the Eiffel Tower. MY performance remains MY property, and if you want to film it and broadcast it on TV, YOU MUST ask MY permission, NOT that of the owners of the Eiffel Tower. You really don't want to understand this, do you?!? ๐Ÿ˜ฎ Are you also a "streamer"? ๐Ÿคจ Why all this defense of that race of "exploiters"?!? ๐Ÿค” I know that I will never be able to make such a big case to put an end to this dirty behavior, I am a "common idiot" and only a Big Company (maybe) could do it... it all depends on the interests at stake, because it is only money that moves people and governments (history and current news highlights this perfectly, ALL over the world)... but I will do everything I can to at least make people think and not be taken (and exploited) for a ride by these dirty individuals. ๐Ÿ™„
  22. I never said it was easy or cheap, just that you must NOT do it using me, my doll and my game! Especially if you don't declare it openly first and/or don't ask for my explicit permission to broadcast it. Also read what I wrote above, it still applies. Are you a "Streamer" too? Why do you defend those "parasites"?
  23. I've already written this many times and at this point I have to assume that you DON'T WANT to understand and you are acting in bad faith. I am NOT talking about personal information! Reread what I wrote! I am talking about using my game, without asking permission, to make money. And this bothers me terribly and, in my opinion, it should (could) even be illegal. Like with certain TV programs, where they film unaware citizens to play pranks: to broadcast those videos they MUST ask for "release", that is, written permission from the interested parties, otherwise they cannot broadcast the video in public. It is different for interviews where you know that you will be broadcast on TV and you have the possibility to choose whether to do it or not. The same thing should happen in video games, if you do it for profit! What is it that you don't want to understand? Are you also a "Streamer"?
  24. Searching with Battlemetrics I saw many vanilla servers where, in the title, it is specified that it is a "PvE" server. How do they ensure that players won't shoot each other without any mods? Is there some way in the server configuration files to inhibit player-to-player damage that I've never seen or some "strange script" that does this job? Or is it just a "scam attracting customers"? Any opinion/suggestion is welcome. Thank you
  25. Riddick_2K

    Damage system

    I can agree with this, but why reduce the slots of all clothes (creating other types of problems) and not simply put a "block" of certain objects in certain clothes? Wouldn't it have been fairer, more rational and less impactful on gameplay? Keep in mind that this is a game. It has very little "realism" ... unfortunately ... every change you make, also affects many other aspects of the game, if you make changes that are too "generic", you affect the whole game, not just certain aspects. At this point they should also review the space used by many objects that, at the moment, are out of scale, such as weapon kits (3x2 > 2x1), leather kits (3x2 > 2x1), Acogx6, shoes and boots (they are huge), clothes with nothing inside (they are huge), backpacks with nothing inside (they are huge), etc ... This is also part of the "realism", and you can't reduce ALL the space without also reducing the size of the objects to be contained ... IT UNBALANCES EVERYTHING. I agree about the 20 liter gas can in the pants and I agree that the backpack should be removed and opened to get something... but also deposited WHOLE without being emptied (like in real life), and deposited FULL in the adjacent or back seats or in the trunk of the vehicles (like in real life)... there are many aspects of the game that you have to keep in mind when changing something, otherwise you do NOT "fix the game", but "mess it up even more". This is what these programmers (and many players) do not seem to understand... or do not care...
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