Jump to content

Riddick_2K

Members
  • Content Count

    615
  • Joined

  • Last visited

Everything posted by Riddick_2K

  1. Riddick_2K

    Revert the Nerf

    .
  2. As above, only in the overcrowded server is there a "Hacker Gathering", avoid those... and I say this against my own interest... then it also depends on what you are looking for: if you are only looking for survival, a half-empty server is perfect... if you are looking for a fight, obviously, not. But if you are looking for a fight, perhaps a modded server built specifically could be the right choice... always considering that the administration, often (unfortunately), is arrogant and fraudulent. Many praise community servers and their "good administration"... I fear these are just comments derived from "friendship with these administrations"... I have tried several and rarely found myself well (never very well, only a few "not terrible" administrations), for the rest... either you are part of "their friends", or you have to kiss their ass and agree with everything, otherwise you become a target of badness. I could make a long list... In the official servers it is true that there is no "control", but it is also true that there is no "official bullying"... and that is no small thing.
  3. Why? Only in the overcrowded servers is there a "Hacker Gathering", avoid those.
  4. First you challenge the language regulation (rightly so) and then you answer him in Russian?!? What's the point? 🤔
  5. Has anyone managed to find, in an experimental server with 1.26, an Alice backpack? How many slots does it have?
  6. Riddick_2K

    Temporary Servers

    I played on "temporary" servers for a few "Wipes", then I abandoned them only because they were too full (I'm not looking for a fight)... so many, many months. And I have some, in my browser's favorites (the battlemetrics.com server page) that are still alive after years. Server deletion notices, generally, can be found in this thread: https://forums.dayz.com/topic/249440-general-server-notice/ I don't know how early... try to see when the announcements are and when the announced closure is... and make a statistical average. 😉
  7. Riddick_2K

    Vehicles spaws in all events : HELP 😅

    From what you describe, at first glance, it shouldn't create generations inside events. What seems "weird" to me (but I don't know the effects of this), is that: *) You have the same number for "nominal", "min" & "max"; but this shouldn't be a problem. *) You have an exaggerated number of "<child>", much more than the vehicle's generation number. "<child>" should be used to "distribute" the generation of objects between multiple "sub-types" of the same object (vehicle red, vehicle black, blue vehicle). Even if in theory it shouldn't have any effect, but... considering that DayZ is DayZ (even the one that is set correctly, sometime, works badly...), maybe it generates "weird" effects. But these are all "very imaginative hypotheses" What I can advise you is: *) Make the changes 1x1 and check each time the possible effects... if you are not more than sure of what you are going to change. *) Always keep a copy of the originals, always edit copies, make edited copies with a "progressive name" for each single change you make (for each different file). *) Keep a text file with the list of all the changes... when you have a lot of them, you risk not remembering all the changes you made (it happens to me, but if you have an iron memory, maybe you don't need it). I also save different versions of the mission folder... so I can start different types of servers without changing any changes. In addition to always backing up everything. *) always check the XML files with an online syntax checker, making a typo is too easy and, at the same time, difficult to find by yourself: I can recommend: www.xmlvalidation.com www.truugo.com/xml_validator codebeautify.org/xmlvalidator Try to restore to the previously working situation (hoping you saved the files) and redo the last changes 1x1 and check the effects. If you find the problem, post it below, maybe you can help someone else with the same problem. 😉
  8. Riddick_2K

    MAP / PLAYER - WIPE OCT 15

    They should split the "Hive" between the various maps... so it is absurd and harmful to the game. They do it for "normal" and "HC" servers, where the difference is irrelevant (dark nights vs. light nights & 1P vision vs. 1&3P vision), why don't they do it on completely different maps? This is ridiculous, it ruins the game (different maps with the same "hive") and wastes a lot of potential of the game (2 game modes, "normal" & "HC", with almost no difference). 😧
  9. Riddick_2K

    MAP / PLAYER - WIPE OCT 15

    Where did you read about the "total wipe"?
  10. Riddick_2K

    MAP / PLAYER - WIPE OCT 15

    Where did you read about the "total wipe"?
  11. Riddick_2K

    Game Crash - the game

    It would be better if you opened a ticket on the B.I. "Feedback" site. They can certainly help you better.
  12. I reread all the changes of the experimental version 1.26, maybe I missed something or I didn't understand it from Google translations, but... It happened to me, 2 times in a row in a short time, to vomit and get the disease symbol for no apparent reason... as if I had drunk dirty water or eaten raw meat, but I am well dressed and equipped... I only get water from fountains and, rarely, from the pond, but only if I have the water purification tablet or if I have a pot and I cook fish. It's been months (a lot), now that I no longer cook meat, but only fish... and I only eat it cooked (I've already seen that vitamin pills don't go very well with raw meat anymore). Otherwise only closed (and healthy... NOT "unknown") cans of industrial meat that I find around. I've never had any problem like that. I also tried a few times (in the standard 1.25) to make the swamp water drinkable by boiling it for a few minutes: and it worked. Now I wonder... *) Is it a "new feature" to get a disease for no apparent reason? *) Is it an unforeseen "bug"? *) Is it an effect of something I didn't quite understand? (I read that animals can infect the grass as they pass... and someone can get sick? By vomiting and blurring their vision?). With 2x vitamin pills it goes away... Never happened before. Does anyone know anything about it?
  13. Try this: battlemetrics.com 😉
  14. Riddick_2K

    1.26 Experimental Release

    Is it a random bug or is there a way to do it on purpose? I'd be curious to try it... 😁
  15. Riddick_2K

    Remove moving while looting

    I would also agree with a good part of what you write, but: *) As I have already argued for another topics (valid for all aspects of DayZ)... DayZ is a gigantic arcade, in some aspects a bit realistic, in others completely out of any reality of this universe (I do not make lists)... You CANNOT change just one aspect of the game... justifying the "greater realism"... without also changing/fixing all the other aspects of the game related to what you are changing... you do not "improve" the game... you "mess it up" even more. *) To all those who use the "greater realism" argument to "explain" the reasons for their requests to modify the game... unfortunately... I remember this: 😔 ¯\_(^~^)_/ ¯
  16. Riddick_2K

    News Channel Heli Crash

    They may be looking for other survivors to rescue.
  17. Riddick_2K

    0xC0000005 = STATUS_ACCESS_VIOLATION

    Hi. In this forum you will hardly find any help on such a specific and complex problem. You should open a ticket on the B.I. "feedback" site. They have to read inside the dump file and logs and they will be able to tell you where the problem is. 😉
  18. Riddick_2K

    Dynamic Event - NVG

    Hi. First of all, I've never done anything like this, and I use Google translations... but they still told you inaccurate things. *) NVGs are not spawned in the map with the "normal" loot since a few patches. Now they are only inside the events (deloot="1") which are "dynamic" by themselves. *) In "mapgroupproto.xml" are listed the coordinates of all the spawn points of the various houses, sheds, containers, etc... if you don't modify the buildings or the map, I don't see what use it could be. *) I don't know of any file called "cfgdefinitions"... I think... But as I said, I've never done it... That you should modify, in some way, the "cfgspawnabletypes.xml" file, which is the one that defines the attachments in various types of objects and infected. But I couldn't tell you how to do it for NVGs. Try copying the structure of some objects changing the names and see if it works... in an offline server, of course. The main object should be "NVGHeadstrap", and "NVGoggles" and "Battery9V" as attachments. Maybe setting a lot of "NVGHeadstrap" in "types.xml" to make it easier to check if it works. If you use some administration tools it would make it much easier to check. Maybe, if you want to have a server without mods, once you find the right configuration, remove the administration mods and put online only the "Vanilla" version. If someone knows more, it is welcome. Let us know how it goes, maybe if you find the solution it could be useful to someone else who will come to look for it in this forum. 😉
  19. Riddick_2K

    Remove Bottle Suppressors and rework actual suppressors.

    Plumber's metal pipe + hacksaw = short metal pipe. Short metal pipe + teddy bear (for padding) or clothes (made of strips of canvas) or padded jacket (also for padding) = Improvised suppressor. Depending on the type of padding it has a longer or shorter lifespan (always unrealistic, but a bit more "believable"), and to "regenerate" it, just put the padding back. The lifespan could also vary based on the caliber. The animations can remain the same (we have the same animations for most things anyway). It would need some new textures and changing the construction combinations. Not too much work.
  20. Riddick_2K

    0x00040031 need help bad

    I don't think this type of error is due to "an old character", it's a problem that affects many people and I've read many about it, but I don't think it's ever been solved. It's pissed me off a few times in the past, but I just waited for it to "go away on its own". Sometimes in all servers, sometimes only in some. Then, as it came, so it went away... on its own. I also tried everything I found on the net... (also search for "WaitAuthPlayerLoginState") but nothing had changed the problem... just waiting for it to "go away on its own". I'm sorry I can't help more. Try opening a ticket on the B.I. Feedback site, maybe they can help... ¯\_(^~^)_/ ¯
  21. Riddick_2K

    Crosshair

    Premise that I don't know the answer, I don't use those programs, but... why don't you try? They don't "dirty" DayZ and I don't think they're considered "cheats" by Battleye. Some monitors do it with their own internal software (I had one, but I didn't like the little cross). Otherwise you can do what I did a few decades ago on one of my old CRTs: I put a little arrow (or whatever you want), of black adhesive (electrician's tape or adhesive coating for shelves), on the glass of the monitor so that it indicated exactly the center of the screen. Some FPS didn't have the "center of the screen" and I was missing that indication. 😉
  22. Riddick_2K

    hacker in official server

    Hi. I don't know why but they blocked my reply... 🤔
  23. Riddick_2K

    hacker in official server

    Hey, hello. Thanks for updating me. This, I guess, for player accounts... but for the duplication procedure? Did you manage to find out how they do the duplication? This is not so much of interest to "Battleye", but it should be the DayZ programmers, so as to implement something to make that procedure impossible... 🤔
  24. Riddick_2K

    New to this configuring, animals

    Wait, now I think I understand what you meant by territories. I honestly don't know, I've never tried it. However, I've heard of packs of bears of up to 5/6 individuals. It seems unlikely to me that in those servers they started adding so many coordinates in all the spawn points. I think... but it's my idea... that the game, if it has to generate multiple animals in the same point: either it generates them anyway close together... or it waits for the first one to move and generates the second one. I repeat that I've never seen this type of behavior in person. First try without any changes and see what happens (an administration tool would make it much easier for you to verify). If it works, that's fine. If it really doesn't work, keep creating other spawn points close together as a last resort... which is a lot of work. To simplify, you could... first save the original file... I hope you will always save the originals and also the various subsequent changes with a progressive name, to be able to return to the previous situations if something goes wrong... then modify the territories file, leaving only one... so you can check directly in that territory... maybe in the open countryside if there is one like that. I'm sorry I can't recommend anything else, but it's something I've never done. ¯\_(^~^)_/ ¯
  25. Riddick_2K

    New to this configuring, animals

    Well... actually the events should start regardless of your presence. Try with a bird's eye view administration tool. You can "visit the map", "bird's eye view" without being physically present... and you can see various events that activate without the presence of any player. You don't need to add territories, if you don't want the bears to spawn in other unplanned places. If you want multiple bears "simultaneously" (in a pack), you need to work on <children>. Take for example the wolves, which arrive in a pack. Keep in mind, however, that DayZ bears are "ultra-terrestrial", they are not "realistic" bears. Have you ever tried to kill one? I hope so, before I start modifying the settings. Generally the bear packs are found on servers with at least the special weapon mods (and with traders to sell the skins), otherwise, with only the Vanilla weapons it becomes a feat. With a vaiga and a 20-round magazine (Buckshots, not Slugs... they are much better), I managed to kill at most 3, but the 4th one tore me to pieces... after you kill the first one, the others come running and are deadly. The radius you mentioned, there are actually 3: <saferadius>: if I remember correctly, it should be the radius in which the event does NOT occur because the player is too close. <distanceradius>: the radius within which two equal events can occur. <cleanupradius>: the radius in which, if there is no one, the event's disappearance timer starts. Keep in mind that there is also the "globals.xml" file where the "CleanupLifetimeDeadAnimal" entry is set... which determines the disappearance time of the meat of the killed animals. To increase the bears, try to take inspiration from the "AnimalCow" voice, which is a bit more "quiet and human" as a generation than that of the wolves. And it will already be quite a feat to take them down. Just out of curiosity: Are you setting up a Vanilla server without mods, or are you planning to add mods? Not for anything else, but the administration mods are very convenient for many things, even just checking the changes to events and generations. 😉 Last note. It's been a while since I've touched my servers (one vanilla and one modded)... I hope I haven't written any inaccuracies... Anyone who finds an error is welcome for corrections. And I hope that Google translations are understandable. 😔
×