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Everything posted by Riddick_2K
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Well it's still a bit early, especially for those who don't play for hours every day. First you need to build the character, also going around military areas... then, since a "Wipe" has just passed, it would be appropriate to take possession of some vehicle, until as there are still free ones on the map, and accessories are needed (other hours of research), then for a base you need a lot of nails and whetstones, not so common... Give it time... and you'll see that something will come out. But I think what you will find will be little stuff or some attempts by some inexperienced player. For big clans (if they play fair) you have to give them time to find everything needed... and for individuals, if they are experts, you should never find anything, otherwise they are not "real experts" 😁
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Sorry but i don't know English and I must use Google... and the translations suck... so i might have misunderstood. The "resistance" doesn't limit the things you can put in your archive. You start at 100% stamina, and everything you add to character drops. But it never reaches zero, there is always a small percentage that never drops, even if you fill all your "inventory" (jackets, trousers, backpacks, jackets, etc.) with car batteries (the first heavy thing that comes to me come to mind). This small percentage still guarantees you some walking, climbing ladders, scaling low fences, and a little jog and short aiming breath. If you go loaded, it is always better to temporarily unload the backpack if you have to shoot accurately, to have more "breath to hold". You will no longer be able to vault or jump taller things or go on long runs. It should be like you are looking for, or I misunderstood.
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AI that detects all cheating in FPS games
Riddick_2K replied to THEGordonFreeman's topic in General Discussion
Automated software almost all sucks. A different management would be needed, but above all a group of people who personally take care of all suspected or reported players. It would be enough to follow them a little in the game as "ghosts in flight" and most of the "scams" would be taken. Then there is the "problem" of the penalty: *) Ban his DayZ account? Buy another one and continue. *) Ban him all Steam: I don't consider it fair. *) Ban his IP: it's the stupidest thing, so you also ban many other users who haven't done anything. The IPs of "civilian" providers are always rotating within a predefined group among all users. *) You also forbid all the hardware: it seems to me a bit excessive, and in any case avoidable with little expense. In my opinion, it should still be done, banning the DayZ account or all the hardware, perhaps "treating" a free account if he denounces the trick used or even + free accounts if he denounces whoever sold him that trick (who then gets closed)... a bit as is done with the "Mafia" in Italy... but if they don't have personnel to employ to fix the defects of the game (which is a neverending story), imagine if they will ever have personnel to employ to "seriously clean" the game of scammers . Cheaters are a plague that is difficult/expensive to get rid of... Avoid highly populated public servers (they are the ones that attract the most cheaters) and be careful with private ones, which aren't always really "clean". Often it is the administrators who commit abuses of various kinds... unfortunately... If you can and want to, put yourself on your own server. It's the best way to enjoy this game, if you can find other people who share "your idea" of what a "good DayZ" should be. My 5 cents, oc. -
What you mentioned is a public "Vanilla" server. DO NOT use mods. Try reinstalling DZSA or use the original game launcher. In any case, some "strange anomaly" must have it, that server, I have never seen such a graph before, in any official "Vanilla" server. 🤔
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This server must have had some problems recently. Look at the graph... it's not "normal": "w w w . battlemetrics . com/servers/dayz/18847928?playerCount=7D" Wait a few days and then try again. 😉
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Before anything else we need ALL the most serious problems to be solved: motor vehicles (how they move, performance and safety) and interaction between structures (the interpenetration between bodies and buildings is still absurd and critical). Then a lot... but A LOT more "realism", from full stowable backpacks, to "well paired" tents and fences that can be erected and also on bumps and ditchs, to being able to rummage in containers/clothes/backpacks and use weapons and objects "inside " the vehicles, at the same persistence of certain objects (the fireplace and the fireoven have ridiculous despawn times, as well as the gas stove and the gas lamp: you can't leave them leaning even if you have a flag), at the same consumption of tools and accessories that is out of all reality, not to mention the puppet's consumption of food. Looks like he has tapeworm in his stomach. All this makes the game a huge absurd and grotesque "arcade". That, first of all, should change… Anything else, may come later…or never come, as far as I'm concerned. And I definitely forgot something. My 5 cents. P.S. Movable the barrels also full (like chests) and all weight dependent. Strength (stamina) NOT fixed and "scaled" based on the weight carried, but variable depending on the character's training (as in reality). The "waterproof" clothes and containers that are REALLY waterproof, not that the objects inside, become damp. Among the "serious" I was forgetting the defect of the luminosity of the fires at night ... have you ever tried to walk around a fire at night, outside and inside a house? And many other things ... but now escape me.
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Every game that is stopped can also be said that "it's a new beginning". But the "beautiful real start" is only when the original game is over, not interrupted. Read carefully the "lore" that you yourself are advertising of this game: theoretically until you die from a kill (player, infected or disease) it could last indefinitely. And this is precisely "The Game", this is precisely "The Victory": "to survive as long as they can". The LORE of the game. I could understand that every some years you did a Wipe, but not every some months. Then, I understand that you have to defend your company's choices, but I repeat: read well the lore that you yourself are advertising of DayZ (and which, in theory, should be "the beacon of your game programming choices") and in good conscience try to tell me that a "Wipe doesn't kill the game". 🙄 And for the fact of "playing again". Sadly yes, it's a very fun game and I haven't found a better replacement yet. However, after months of public vanilla, I switched to mods, and I saw that it's another planet, even if too often exaggerated, but it's just a matter of taste. In addition to being able to have a complete server on your PC and certainly manage it better. This is what keeps me going on with this game, and always with the "anxiety" that with each patch, maybe something will be fixed, but surely something else will break and the Mod's are not always able to compensate for the shortcomings of this game... indeed, they are themselves the "victims", very often. Unfortunately I'm not able to program, and I always have to rely on "what I find" (if it's not paid). If it weren't for all of this (mods, personal servers, and lack of a decent replacement) I don't think I would still be playing and "trouble" over this game. 😓
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Evidently, you too... like many... don't care about the "lore" of the game and the substance of the purpose for which it was born as an ArmA2 mod. Evidently you... like many others... are only interested in entering, arming yourself and going to look for some players to fight. But this is NOT the game. ArmA could be this, but not its mod. DayZ SA is the standalone version of that mod, precisely because it was liked a lot This is the "official description" of the game: W W W . bohemia . net/games/dayz "The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what's left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive? DayZ is an unforgiving, authentic, open world sandbox online game where each one of 60 players on a server follows a single goal - to survive as long as they can, by all means necessary." Therefore this is also the "official lore" of the game: Fight for resources and survive as long as possible. WIPE KILLS THE LORE OF THE GAME AND THE GAME ITSELF! The real one, at least, not the "pseudo ArmA drift", which DayZ is NOT! Or it shouldn't be, otherwise there was no point in creating a mod to continue playing ArmA. And almost always without even a real important need, I had already talked about it in other interventions on the same subject. I have my own vanilla server that I've been running since 2020 and I've always updated to ALL the patches that have followed up to this latest 1.20... and I've NEVER done ANY WIPE... and EVERYTHING works "normally" ("normally" according to the usual standards of DayZ, of course, with all its flaws always present and never fixed... sometimes even added, unfortunately.) And in any case, even if there was any flaw that could really be "fixed" with a WIPE. This is NOT the way (kill all players) to "fix" games! This only demonstrates the inability of these programmers to "really fix" the game... and, in addition to other "deliberately done bad things" (I can even list some serious ones, if you want), every now and then they delete everything... so, they don't play this game. And it also shows in the amount of common and "trivial" little bugs, that never get fixed until someone takes the time and the hassle (doing the job that these programmers should be doing) to report the bug... and often he also has to struggle to demonstrate it and explain (like to a child) how to reproduce it... otherwise these programmers don't consider you (or, maybe, they are not able to find and fix it ?!?). As long as they don't answer that it's done on purpose, "a feature of the game"... which, for certain things, is even more serious as I see it. Not a great way to run a game... and I'm very "nice and polite" in terms of what I really think. Your intervention is dictated precisely by ignorance and / or self-centeredness. And with this you are only "supporting" this bad way of managing the game by these programmers who, due to inability to manage (or malice: my opinion due to specific deliberate choices by their admission) of this game (among various things) they delete cyclically... Quite a nice service for the DayZ community, the real one... the one that plays according to the true story of DayZ... the one that would also like to "win a little", at least once in a while... and not have their game interrupted half game only because "the programmers decided so" and some players approve because they don't care about the "lore" of the game: survive as long as possible. They are only interested in finding four bullshit and immediately go and kill as many players as possible, and if they "slip away", they make bases, try to prepare stocks, try to "dodge clashes" (they follow the "lore" of the TRUE game: DayZ... NOT "ArmA3: the Zombies variant") and so they have fun... or they don't play as "certain players" would like... they don't like it... it's "annoying". To all those like this...who just want player clash...who dispute bases...who dispute "resource stocks"...who dispute "longest possible life"...just say one thing: Read the "lore" of the game WELL: I really believe that YOU have the wrong game. You can NOT expect everyone else to play the way you want, go back to ArmA. And to these programmers: Read your own description of the game WELL. ENOUGH with the WIPEs and let us continue the game for... (cit.) "to survive as long as they can, by all means necessary" !
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Update 1.21 Xbox Experimental (Change Log)
Riddick_2K replied to Kyiara's topic in Xbox Experimental Updates
Yes, the global Wipe deletes everything: character and servers. We re start from scratch everyone. When I don't believe, no one knows yet. I'm afraid they will warn only a few days before, and I'm afraid it will be shortly. I also have a base that I hoped to be able to finish ... the Wipes are always too close together, and if one can't play every day for at least a certain number of hours, he can never finish anything. Also this is the "Bohemia Management". 🙁 -
Update 1.21 Xbox Experimental (Change Log)
Riddick_2K replied to Kyiara's topic in Xbox Experimental Updates
Why shouldn't it be possible to look at one's inventory inside a car? In which parallel universe is this not possible? YOU... when you get into a car, can you no longer look at (and take) the objects you have in your pockets or bags? Why are you always trying in every way to make this game absurd, unreal and idiotic to play? 😠 😡 🤬 -
Are you talking about the same mechanics that, when you're full of equipment, you can't even climb over a wall or get on the flatbed of a wagon? THIS is ARCADE! A limitation that doesn't actually exist. In reality, all the carriages have ladders, where IN REALITY a person goes up even with a backpack full of equipment. In DayZ this is not foreseen (even other scales are not usable, unfortunately in the face of realism: DO NOT bring up "realism" or I will fill the forum with NOT realistic DayZ things), and as for all videogames (they DO NOT exist " simulators" in videogames: not even ArmA really is... it's simply a very, very complex FPS), with some "poetic license" the shortcomings of the game are compensated for. In these cases, it should at least be possible to jump onto the flatbeds of the wagons. Which is NOT possible in DayZ. Obviously the modded servers, if you don't exaggerate, are certainly the most realistic. And with the stamina settings you don't even need to use mods, but you can "fit" the character with slightly more "natural" settings as a global effect. Obviously this won't be "perfection"... but what is "perfect" about DayZ? NOTHING ! Moreover, in REALITY, after using backpacks full of equipment for a while (it's called training), you don't feel them so "heavy" and you can do things that you couldn't do when just loaded. If someone does sports, he knows what I'm talking about, I hope the Google translations are not so crap. Rather: if the stamina has to be so limited, why not implement a system that "adapts" the stamina after a certain amount of time carrying a lot of weight? Exactly to calculate the training and the "natural" muscle development? Failing that, it seems more "natural" to me NOT to drastically limit stamina or movement possibilities with low stamina. If you want to make a "complex" game, make it right, or leave it as "any arcade". Otherwise it just becomes a "bad hitch". I still think the real fortune of this game is the personal servers (where you have control over these mechanics) and the use of mods. If, on the other hand, I misunderstood, sorry, but Google translations suck...
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If you only used "Iztek" mods, since I've never read about a similar problem before (it's not a proof, though...) maybe it's a possible defect of the mod itself? Try asking on the mod page or his Discord if he has one. Maybe it's a known problem, or his programmer must get to know about it. My 5 cents, of course.
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Impossible de tourner à droite avec la souris
Riddick_2K replied to Lydoria's topic in General Discussion
HI. Premised that I have to use Google translations and I may have misunderstood. Which of the 2 options happens to you? A) - Your problem is on all objects but it only happens a few times? B) - Or is it only on the objects you have listed and it always happens to you? For "A", it's a known (and very old) flaw of the game that, every now and then, when you have some item in your hand, you give the command to put it away (in inventory, for example), the game does all the animation of putting it in your inventory and it shows you your hands are empty... however, due to a defect in the game, it considers your hands still occupied by that item and, therefore, doesn't let you take anything else. In this case you just have to disconnect them and re-enter the game and the "problem" will fix itself. It seemed to me that they had solved it, it hasn't happened to me for a long time. Unfortunately, now, the problems are quite different and even more serious (when you fight against a Z, or walk crouched, you often get thrown under the map... and last time I reappeared on the coast as a new born: I lost all my gear 😡 ) If it's case "B", then I really don't know how to help you. This has never happened to me, nor have I read of anyone complaining about it. I am sorry. Unfortunately it is a very fun game, but too poorly done and even worse managed. With each patch I always get a "tummy ache" thinking of all the flaws they will add to the game. This latest 1.20 looks like one of the worst patches ever made... but as they say: "there's never the limit". If you fell in love with this game "welcome to the club" (of the desperate). If you're a casual gamer, leave it and don't turn around, you'll save yourself a lot of bad temper and pissed of with the flaws of this game. And the worst is that it never gets better... and the biggest flaws are always present. 🙄 Best wishes with the game. 😉 -
I'm sorry but I can only give some very general suggestions: *) Sometimes I also make trivial and stupid mistakes, because I don't like giving up a job until I finish it and often even at the expense of the hours of sleep and often, especially when something doesn't work, I insist beyond all limits of tiredness and... from sleepy attention tends to decrease and stupid mistakes increase a lot. Try abandoning the project, disconnecting your brain for at least a day. *) Recheck all the files where you adjust the server time (at least 2 from memory, right?) *) Otherwise, save the entire configuration and reinstall the server from scratch. If it works, you can also redo the customizations by replacing file by file and thus, perhaps, you will also find the file that generates that defect. And… Some useful software, if you don't already know about it: > To compare entire folders I recommend "Win Merge", standalone, with a somewhat "difficult" interface, but it does a good job. > To compare 2 files (I always use it to see updates to "types.xml") I recommend "Text Diff", also standalone (I always prefer software without installation, if I can), great for seeing the differences between 2 versions the same file, too bad you can't edit them directly from its interface. If you change a version of the file, TextDiff doesn't always "see" the update... sometimes you have to "save" the changed version again and TextDiff will notice the difference and you will see it because the window will automatically relocate to the beginning of the file (at least on W7x64). A small flaw, but other than that, it's great. If you find the defect, post the problem and, perhaps, the solution, it could be of interest to someone else, sooner or later.
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Impossible de tourner à droite avec la souris
Riddick_2K replied to Lydoria's topic in General Discussion
HI. Generally, mice with many buttons also have their own management software. Try uninstalling that first, maybe it's causing the incompatibility. If you still have that bug, I'm afraid there's some hardware incompatibility and you will be very unlikely to get it to work. If it works, the "problem" is only software. Then you can see if you can use the mouse without its software, and if the O.S. can see it as "mouse + buttons" (with generic driver), maybe you can assign specific functions from the game menu or from the file I listed above. If instead you use it to change the sensitivity "on the fly", I'm afraid you can only do it with its proprietary software. I have a similar mouse and in Battlefield I need it for that (3 different sensitivity levels on the mouse keys). But that works for me in DayZ. Instead, with a pedal of a steering wheel and the MB BIOS, I really have a hardware incompatibility. When I have to access the BIOS, I have to disconnect the pedal otherwise the mouse becomes unmanageable, even if I can still use the keyboard (incompatibility between USB devices, obviously). Wishes with the mouse. 😉 -
Impossible de tourner à droite avec la souris
Riddick_2K replied to Lydoria's topic in General Discussion
HI. Try changing the assignments in the game's config files directly. In truth, I've never tried it (never had the need) but it deserves at least a try. In: "C:\Users\Username\Documents\DayZ" you should find: "username.dayz_preset_User.xml" In this file you can try to change the binding of the keys that don't suit you. Check that there are no other keys assigned to the same function (and vice versa), or you could get absurd behavior. As a precaution, set the file to "read-only", and then remember that you did so. I recommend the use of "notepad++", because it also highlights the formatting and you don't risk "ruining" it by saving the file or inadvertently, making it difficult to read (not always, I also use Wordpad, but it could happen if you are not familiar with xml) If it works post confirmation, it might be useful to others. Good day -
Yes, it's a really DayZ-style forum. 😂 Try writing the link without the "http://" and with lots of spaces and warned to remove the spaces... Often it doesn't appear as a link and isn't blocked.
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But do you really believe that the lack of a few cans of beans or a few jackets/trousers can really "ruin" a server's economy? Come on, we're not kidding. And even if it was... honestly... when it comes to "surviving" who cares. The next player will go to the next building and "good luck" - that's DayZ too. In my opinion though, the real reason NOT to use a building as a base is that they raid it right away. There is no "isolated" building or construction that, sooner or later, is not visited (I don't think there is a player with more than 30/40 hours who does not know/use iZurvive), and as soon as it is found, the hours are counted. And after being raided you will no longer have peace because, from time to time, they will certainly return, if only out of curiosity. And if they see it rebuilt, it will be another raid. Assuming that the first time raider was "compassionate" and only stole what he needed. Once they scientifically disassembled everything for me, boards and nails included (probably recycled for another base). Or, as I've seen in some videos on YT, use one of those industrial sheds and make a real "fence maze" at the entrance. It makes the work of raiding very difficult (if done honestly, of course), but it generates recovery and "battle" work that can only be done by a large clan, definitely not lone or a few people. And, in any case... in my opinion... it's not the real fun of DayZ... For this I think these programmers should make the placement of fences, turrets, tents, etc. much more tolerant of obstacles and, above all, of the roughness and unevenness of the terrain, so that they can be used inside the woods, which are the best places (if chosen wisely) to build hidden bases.
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If the "problem" was a "string limit" to the files of "storage_1", then it would really be the case to "fix the game" and increase this limit (or even want to stick with 16-bit OSes, 120Gb HDs , etc.). But I don't think this is the problem, many private servers have many more players than 64 and in servers with "traders" people buy everything and more, especially when only PvE. Therefore I do NOT believe there is a real (on a current practical level) limit to the things that can be accumulated. Another matter is on any changes to the map. Yes, that's right, there are some changes from time to time. I once found myself a light pole (added in an update) inside a tent in a base. NOT a real problem! I could empty the tent and move it. I didn't care, because I didn't have the space to put it somewhere else and it stayed where it was, with the light pole inside... and who cares. It's a matter of rating as to which is the worst case scenario. *) Disassemble everything and move it elsewhere, in a space that I didn't have? *) Leave the pole inside the tent and forget about it? I chose the 2nd. Now I don't even notice it anymore. And in any case you would really ruin the game for ALL the players (the official servers have the "hive" in common and record the things of thousands of players in all the B.I. servers) only for the "possible risk" (stupid and irrelevant ) of some basis here and there ? You're like these programmers: either completely uninterested in player expectations or you "like" to screw up the game. This last one is an idea that came to me over time seeing all the absurd and unrealistic choices made on purpose and not by mistake! And then, who says that the majority of players don't care (or wouldn't care) to build a base, create survival stocks and try to "survive" better and better and longer: which is the real purpose of the game? And even if it were true... why ruin the game for everyone else... WITHOUT REAL TECHNICAL REASON... ? That's what I often wondered after I understood what the management direction of this game was, which was exactly the opposite of what the game itself is, and "tells" about it: survival in a global pandemic. Maybe because they are incapable of really fixing the game? And for this reason it is more convenient for him to have "occasional" players (who do not understand and are not interested in the "snags" of the game). Or have players who don't care to play "seriously survival" (which would be too complicated to actually implement), but who come in, dress up, look for weapons and hunt down other players (just give them some clothes, guns and some bullshit to play with: and that's exactly what these programmers are doing). It's too complicated to implement systems to create realistic and functioning bases... it's too complicated to make the vehicles work decently (we've seen this for years... they can't or don't really want to do it !)... The " Wipe" is ONLY functional for this: disadvantaging those who really try to play this game and want to build a decent life for themselves in a world devastated by the pandemic (which is the substance of the game: try to deny it if you dare) and favor all players " casual" who just try the game for a while then go off to play something else, and all those who are only interested in "manhunting", as if DayZ were a "simple or exotic variant" of ArmA, or COD , or Battlefield... all players who have "simple and elementary" needs to whom "little changes" all the difficulties of building the bases (they have made them more and more difficult, creating more and more difficulties in collisions with objects and with the ground ) and vehicles (generally mainly used by those who want to "settle down" in a place, and not live like a "bad bum" always looking for a victim to pass the time. Nice shit game, like that. OK, views on how to play. But DO NOT say that "Wipes" are "necessary to the game" because it is NOT true. It is only a deliberate choice that pursues a specific goal: to disadvantage those who want to play this game seriously for its substance (and which, obviously, is "inconvenient" because they complain much more about the shortcomings and defects of the game) and to favor the players " occasional" and "extreme PvP" ones (who don't care about the game's serious and congenital flaws. And who, in my opinion, would do better to go back to ArmA or COD... or Battlefield). Or... and it's something I've been thinking about lately, they're just trying to get players to "escape" from public B.I. servers and end up on modded community servers to save on server running costs. However you look at it, the fact remains that the "Wipes" are NOT "technically indispensable" even for a flawed game like DayZ, but are deliberate choices made at the table that ruin the game for all those players who "would like" to seriously play this game UNTIL THE END... which given the peculiarity of the game could also NEVER arrive! If you are good at surviving and avoiding other human beings (I am one of them)... you could also live for years and years, and this would be the "real victory"... so much for assholes and murderers of all kinds! This is the game. This is the substance of a game that has "survival in a world devastated by a pandemic" as its main theme! And the "Wipe" "interrupts" it for no real reason, but only to favor (precisely) the "occasional" or assholes and murderers. A great free wickedness. It's just a pity that this game doesn't have a worthy competitor... at least I haven't found it yet, otherwise I wouldn't still be here complaining about the bad choices and the game's shortcomings.
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Based on what criteria? I have a Vanilla server since 1.07 from 2020 and I have updated it with every patch released so far and I NEVER did a single "Wipe". I still have the backing tracks and all the original archives from that time and I've NEVER had any problems other than the "usual" DayZ ones... the ones that everyone knows, that everyone always complains about. So don't say "it's necessary", because it's NOT! Be honest and just say you want to do it. What is the reason for this I don't know, but surely it is NOT for "essential technical reasons". I invite everyone not to take my word for it, I'm an "idiot like many others", but TRY IT! Download your Vanilla server (https : // steamdb.info / app / 223350 / info / [remove spaces]), learn how to manage it and try, patch after patch, year after year, to update it WITHOUT doing any Wipe: everything will work like all other versions of the game... as always buggy but NOT because of the "missed Wipe" ! So much so that for community servers it is NEVER necessary (God forbid they also oblige private servers to do Wipes!) Then the doubt is automatic: why do you do it? Why do you want to ruin the game for so many users every 2 out of 3 patches?!?. The game is difficult and slow, very slow... especially for those who can't play it for hours every day, but have a job, a family, a social life... and can only dedicate a few hours a week to it... it's NOT possible to always restart from the coast because the game itself has canceled all the progress made ... and like a nightmare! As soon as you've found something good, you're building a shelter, you're already looking forward to when you'll be able to go around more relaxed and equipped because you have some supplies, perhaps even being able to spend a few hours looking for anti-gas equipment to try the carbonated areas and also find some suppressors... everything is canceled for you WITHOUT reason and NOT for game events, but for the decision of the programmers. It's like playing chess and EVERY TIME, in the middle of the game, the game organizer clears all the pieces and everyone has to start over, every time... always... and NEVER managing to win a single game. HEATER ! Makes the desire go away want to play! Is this your purpose? Official servers cost you too much and are you trying to make players flee to other private servers? Because Wipes so close together are NOT useful for anything else! Why don't you let us play in peace for at least 1 year/1 year and ½... WITHOUT ANY WIPE ! Make sure that EVERYONE (not just the fanatical slackers who play 8 hours a day, every day) can equip themselves well (even after a few visits to the carbonated zones, that just finding the equipment takes hours and hours, not counting, then, the actual visit), build a base, decent stocks and be able... finally... think calmly only about hunting, fishing and exploration... or finding a vehicle (if there are any, but how do you know if you don't visit all spawn points, 1x1 ?). The way it's structured, it's a huge and very, very long game... LET US PLAY TO THE END WITHOUT INTERRUPTING THE GAME EVERY COUPLE OF MONTHS! P.S. Those who are only looking for "manhunt" (extreme PvP) go back to ArmA: that's the game for them!
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Does anyone know a hosting service that "warns" the various updates without imposing them, but that allows the owner to decide "when" to install them! Not that it updates automatically and restarts servers with ½ modified XML files and ½ new updated vanilla... messing up the server... 😡
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Whats the diffirence between types.xml and events.xml
Riddick_2K replied to Qwody's topic in Servers
I'm sorry but I didn't quite understand everything you wrote, I have to use Google and the translations are inaccurate. I believe that the majority of server owners use the local one for testing and to verify that everything works, then transfer all the ready and working files to the "public" server (unfortunately often rented). Try selecting the FPS log of your personal server every 2 or 3 minutes and try to increase the number of vehicles in spawn and check each time how much the server FPS drops x number of vehicles. It's an interesting test, you'll see how little the stationary vehicles affect the map 😉 Adding and removing certain Mods and seeing how much the server FPS number changes is also interesting. Don't be convinced by "internet legends" about servers and mods... try it for yourself 😉 Glad to have been of help, sorry I can't do more, but I've never used traders. I'm amazed that no one has responded, yet, so many use traders. In any case, best wishes for your server and if you still need something, I'm happy to help if I can. Do you also use a Discord ? A good source of information and help can be found on the Discords of the various Mods, especially the more "famous" ones.