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nudelwalker

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Everything posted by nudelwalker

  1. This is how it would be the best: Back in the Mod days Zombies where spawned once a player came close to a city / any spawnpoint. Upside: lots of zombies possible Downside: you can figure out if a player is in a city by looking if there are any Zeds around. Now in SA we have Zombies who are spawned at the same time across the whole map, existing even though nobody is near! Now how about we mix the best of both worlds? Lets say we use the old mod technique again, but just add a little amount of fix spawned zombies here and there, chosen by a random chance function? This way you can never be sure if the zombies u see in a city mean that there is somebody around, or if they have just been spawned there by the server at random! The more you randomize a propability, the more unpredictable it becomes. I think this way we can easily free some server FPS and at the same time encounter more zombies. What do you think?
  2. nudelwalker

    This is a survival game

    I find it funny that lots of people complain about how hard it is to survive now. In a survival game. Yes, you can't just stick to the hot spots anymore, grab some food, guns and run around for some quick action.. Yes, you will die a lot because you can't find food. Yes , you will have to start to think and plan about how you are going to survive the next half hour. Try to trade, try to hunt (f.e. gather stones->make a stone knife->get a ashwood stick & rope->make a bow) think carefully before you go into the next town without any weapon. Risk your health against zombies for food that maybe isn't there at all? maybe better team up with that other guy to try and make a plan to distract the zombs? or one goes picking fruits while the other goes gathering stuff? All that for maybe getting betrayed in the end? THAT's the stuff this game was born from. It's that DEATH is common, and survival is rare. That's what gives you such a rewarding feeling if you manage to STAY ALIFE. I love it now, and i hope the casual quick action gamers find the golden chalice of unmatched game experience this system offers, or leave. If you don't like all this at all, then it just isn't the right game for you. Stay hardcore guys, stay alive.
  3. What maybe good thing to remember now is: Tents. They have now with both total persistence as well as more (original) hardcore gameplay (sparse loot, more Death) found a new birth as game feature. Before they where rather useless, but now their time to shine has come! One important way for your fight on survival is to find a place where you can gather loot. little by little or sometimes lots at once. Because you will die in this game. again and again. And then tents come in handy. And now they will be safed. Nomore wipes. I think this will bring us a complete new change of gameplay. Back after long been missed come to old original cores of Dayz Mod days: hunting & finding hidden camps, raiding them, clan wars, building your own camp, defending it, etc... I am super f***** excited and hope enough people realize this, because.....it will be glorious.
  4. nudelwalker

    This is a survival game

    strange, but that's exactly what made DayZ mod so popular back then. Because it was about all that. Because the standart was that you die within an hour. Over and over again. And yet, this exact game back then became so popular. I tell you what: because it's much more rewarding if you finally manage to survive longer after you dided a lot.
  5. nudelwalker

    Tents have now become more important than ever

    As for disappearing tents: Hicks said yesterday that there is a snyc delay that they know of, where sometimes stuff disapears after beeing placed on the ground, but it's just not synced and whil appear after 30 mins, They are fixing this. EDIT: From Hicks twitter: "Rolling restarts, with more changes to configuration and persistence reset. Need to get things in order. Sorry for the inconvenience" so that's why tents also disappeared;) Well, thx for this reply. Inf act I am also following a similar RP approach, and I myself also don't use my old camps after death, it just feels like cheating a bit. But I do want people to do it, and I hope a lot of people start building camps and maintaining them, i don't care if they use it after-death. Why? Because I LOVE hunting them down and raiding them. One of the main aspects for me is the "Hunter" feel. And when I am somewhere in noman's land and suddenly spot a hidden camp, it's just the best feeling of all. and of course the big rewarding feel of managiong to keep a character alive for a long time and having a stocked up "home" somewhere. This just pushes the fear of death even more.
  6. nudelwalker

    This is a survival game

    good point Very good point, yes i think they will eventually give all newspawns a food with their battery & flashlight. This way you can spread besser over the map
  7. nudelwalker

    This is a survival game

    What a beautiful quote lov it
  8. nudelwalker

    This is a survival game

    I recommend using the stun baton (with battery attached) ! it took me 1-2 hits for many zombies
  9. nudelwalker

    Quarterly Status Report - Quarter 1 2015

    Yo devs, you rock. stay hardcore. thx
  10. nudelwalker

    Stable Branch - 0.55 Discussion

    Best DayZ experience since a long time. This is the best Update ever. I am dieing A LOT. And i'm an old mod vet. This update brought back what made DayZ so great&popular: its f*** hardcore! you have to fight HARD to stay alive! You die A LOT! You are AFRAID again! THAT'S THE WAY IT WAS MEANT TO BE! I am back playing this, after just trying to for the last updates.
  11. nudelwalker

    What do you think about the new update .55

    Best DayZ experience since a long time. This is the best Update ever. I am dieing A LOT. And i'm an old Mod vet. This update brought back what made DayZ so great: its f*** hardcore! you have to fight HARD to stay alive! You die A LOT! You are AFRAID again! I am back playing this, after just trying to for the last updates.
  12. nudelwalker

    they killed DayZ for me and many others

    I died 5 times in 3 hours. Best DayZ experience since a long time. This is the best Update ever. OP, I hate to have to tell it to you, but: You are what is considered a "Casual gamer" . The short-time-much-action type of gamer who is the reason for the horrible trend in game development of making games "more accessible". DayZ (mod) just became so popular because it said a loud & clear & big "F*** YOU!" to this exact trends. DayZ is meant to kill you CONSTANTLY. It is meant to be HARDCORE HARD to stay alive. It is NOT run around, grab some food, some guns, and go ramblin in the town. Sorry OP, but this game is not the right thing for you.
  13. What if the less people are on the server, the more zombies respawn near you when you kill one? This way DayZ won't be "easier" when you play on low pop servers, but just difficult in a different way. You have a hard time to just go careless looting that airfield just because there are no players on. What do you do when suddenly a zombie attacks you? Kill it? Then maybe there will be 2 or 3 instead of him. And then things start adding up and you end deep in troubles. This would bring people to more likely go for high pop servers, and play dayz how its meant to be. Other players may just be something that's easier to deal with.... And for those loot-farm servers: those coward losers would then also have a lot of problems. And for those who really prefer dayz without other players: you' ll shit ur pants in panic. Win-win-win
  14. remember that creepy radio mystery? http://forums.dayzgame.com/index.php?/topic/168707-the-ccsd-chernarian-creepy-stuff-department-needs-investigators-for-the-radio-transmission-mystery/?hl=%20number%20%20station This is the real-life radio station, abandoned, as they have moved it to some other secret place. http://imgur.com/a/yziwz#0 Still noone knows what the "buzzer" is used for. I find this pretty Dayz-ish. edit: good article about number stations: http://www.wired.com/magazine/2011/09/ff_uvb76/ very creepy stuff. much mystery. so DayZ.
  15. it just amazes me that this is a reallife mystery that's still unsolved. and look at the pictures, they even have got cans & bandages as loot spawns in there!
  16. How much time did pass since "Day 0", since the Infection hit and the civilization went down? Days? Weeks? Or even years? I think this is an important question, because so many things in DayZ don't fit together in terms of how much time has passed. There are broken down cars, already became really rusty - maybe a year since Day 0? more? plants breaking through pavement & sidewalks - many months must have passed since nobody anymore cuts away all the grass&plants that grow in the towns fresh exotic fruits like bananas - maybe 1-3 weeks since the outbreak (ignore apples, they could grow in chernarus anytime) Infected/Zombies - We know they are not dead, but just infected people. So how long would they survive, run around? The biggest number of them would maybe die away in the first week, because all the normal people are gone from the towns, leaving only the Zeds to themselfs, and they don't seem smart enough to care for their everyday needs. So only some of them, who manage to eat a survivor, could be thought of as able to survive more then a week. Then again some of them may just die to beeing stupid, having horrible accidents. Anyway: After 2 weeks, most of them should be dead, leaving only a few scattered beeings around (so the current Zed population actually fits). After more then a few weeks, most of them if not all should be gone. So somehow none of this fits together. Did I forget something? TL,DR: how much time do you think did pass since Day 0?
  17. Anybody remember Cannon Fodder 2 back on Commodore64 or Amiga? There was a random chance that when you shot an enemy, he wouldn't die but lie on the floor bleeding and screaming. You could either shoot him and give him salvation or just ignore him, let him slowly die in his red blurbing puddle of blood. I think that that feature back then was absolutely great, and I never have seen anything quite like it in games since then. How about we have something similar? When you get critically wounded, near death, there is a % chance that you are down on the ground,like unconscious but still awake, screaming in pain, bleeding. You body is shaking heavily. This could add so much to the morality aspect of the game. Imagine you shoot somebody in the stomach, he goes down, but isn't dead, but he writhes in agony, bleeding, fully in pain. How would you feel in that moment? What would you do? I think this could greatly enhance the morality & humanity aspect of this game. It tingles some nerves in you, if you see somebody lying like this on the ground. You maybe will try to help him, or help him out of his misery...
  18. this would bring really tense situations.... firegfights and somewhere in between somebody is down and twitching...
  19. nudelwalker

    Where is the rain?

    I still haven't seen any rain till now. Clouds I see sometimes, but mostly it is bright sunny, only a few clouds on the sky. I think this may be because they took the weather system of Arma3. And copypasta'd with it a weather suiting for a climate like in greece. But Chernarus is eastern europe / russia. Its that area where it always looks triste, cloudy, misty. Chernarus should have a lot more rainy weather. At least more windy & stormy situations, and more clouds. I think Clouds make everything look more awesome ;)
  20. I'd like to gather some opinions here. What do you think has higher priority over other things to be patched into DayZ? I know all of this are already planned. It's just about which of them should come sooner then others and why. Here's my List: 1.) Things to store stuff in (tents, boxes, stashes,etc) This adds a very important layer of gameplay, and should come sooner then other things. Right now there is so little to do once you are geared up. This would add so much new gameplay mechanics and player interactions. 2.) Hunting & Cooking also making fireplaces etc. something to do when you are out there in the wilderness. So the only entertainment isnt about going to some places with people because there is nothing else to do. If Hunting one day becomes as deep as one of the older Deer Hunter Games, I think I wont even see any other survivor anymore for a year. 3.) More Items just to add greater diversity. More different styles of clothes (russian farmer style? business type? worn out hobo?). More random loot things. also trash loot. Just like the books add a gameplay layer of people playing scholar style, more stuff with more diversity gives us more ways to play around. Or put simply: Give us more toys. 4.) More Guns Adds diversity and also more thought&problems into tactics. with more diverse guns also comes more diverse ammo, which means ou really have to think about what you carry with you. maybe you can trade those shotgun shells in later, even if you deno't need them for your empty AK right now? Or should you dump your AK and rather pick up that double barrell shotty? 5.) more Zombies Pretty way down on this list, right? That's because I felt that DayZ right now without Zombies (encountered 3-5 in 2 weeks) still feels like DayZ. Still gives us this moments of goose-bumps. It's just this: Zombies aren't what makes DayZ to be DayZ. It's the human apocalypse survival factor that does everything. Still: more zombies would definitely add more tension and a harder gameplay. So, that would be my top 5 priorities. How about you?
  21. nudelwalker

    Where is the rain?

    I heard it has something to do with dayz resetting the waether every 5 minutes? could this be true?
  22. nudelwalker

    Where is the rain?

    would be interested if the devs plan any adjustments on this...
  23. nudelwalker

    Where is the rain?

    I asked some of my online buddies, noone has ever seen rain of them. Don't you think chernarus should have more cloudy/bad weather then cloudless/nice weather?
  24. Has anybody found any alcohol or drugs yet? would love to get on a trip. Has anybody found usable radios yet? you know those things that already worked in streams months ago, playing music and stuff..- also: how do you meele with the bayonett attached to your M4?
  25. nudelwalker

    Vehicles and Tents

    yeah, we just need some kind of container to stash stuff. this adds a huge new (old) layer of gameplay that is greatly needed.
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