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nudelwalker

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Posts posted by nudelwalker


  1. This is how it would be the best:

    Back in the Mod days Zombies where spawned once a player came close to a city / any spawnpoint.

    Upside: lots of zombies possible

    Downside: you can figure out if a player is in a city by looking if there are any Zeds around.

    Now in SA we have Zombies who are spawned at the same time across the whole map, existing even though nobody is near!

    Now how about we mix the best of both worlds?

    Lets say we use the old mod technique again, but just add a little amount of fix spawned zombies here and there, chosen by a random chance function?

    This way you can never be sure if the zombies u see in a city mean that there is somebody around, or if they have just been spawned there by the server at random!

    The more you randomize a propability, the more unpredictable it becomes.

    I think this way we can easily free some server FPS and at the same time encounter more zombies.

    What do you think?


  2. @Apartment Buildings

    No!

    The reason why people don't bother with them is because:

     

    -There is no loot there!
    -They are hard to access (broken stairs) and tend to glitch-break your legs

    We would LOVE to use them, have them to be a high-risk-high-reward area like airfields. But right now they are just not "working".

    It has nothing to do with them beeing tall....

    • Like 1

  3. Hey Devs,

    I know there are more pressing issues, but still this one maybe only requires changing some color values in a file (in my imagination ;) :

     

    Would it be possible to change the dominant "pink" color when the sun sets to orange/red?

    This would give so much better athmosphere... i always think about this when running around with a pinkish sky....

    pls k thx bye


  4. Just survival within itself isn't fun. What's fun about running constantly just trying to find a scrap of food. No excitement.

    What is exciting is trying to gear up after re spawn. I get a rush from going into a base or police/fire station knowing that there was likely someone else there that might shoot.

    I'm sorry but just scavenging with no end is not real exciting. Just MHO.

     

    strange, but that's exactly what made DayZ mod so popular back then.

    Because it was about all that.

    Because the standart was that you die within an hour.

    Over and over again.

     

    And yet, this exact game back then became so popular.

     

    I tell you what: because it's much more rewarding if you finally manage to survive longer after you dided a lot.


  5. @ Servers that spawn no loot:

    It's mostly when they still have turned off persistence.

    Persistence has now become a mandatory thing for servers, no more opting-out.

    The ones that are still set to be opt-out don't spawn loot.

    That's why this happens mostly on some private servers.

    simple as that.

    @Eugen:

    A suggestion: Give newspawns 1 Food item. Like a lunch packet;)

    This way people have a little wider initial spread radius possible, A little help to get away from the coast & hotspots.

    And those who are not used to having to really put effort in surviving have a little assist.

    Maybe only for the time of adaption.

     

    And then, in a few weeks, take it away again and feast on those tasty bambi tears :D


  6. As for disappearing tents:

     

    Hicks said yesterday that there is a snyc delay that they know of, where sometimes stuff disapears after beeing placed on the ground, but it's just not synced and whil appear after 30 mins, They are fixing this.

    EDIT: From Hicks twitter:
    "Rolling restarts, with more changes to configuration and persistence reset. Need to get things in order. Sorry for the inconvenience"


    so that's why tents also disappeared;)
     

    Forgive me for being disrespectful, but if you EVER return anywhere you stored stuff in a past life/old character, you're just flat out awful. Treat your characters like separate people, different lives, different memories, etc. If you return to a corpse or camp or whatever, or something similar, ugh, just no. Dont.

     

    Well, thx for this reply. Inf act I am also following a similar RP approach, and I myself also don't use my old camps after death, it just feels like cheating a bit.

    But I do want people to do it, and I hope a lot of people start building camps and maintaining them, i don't care if they use it after-death.

    Why?

     

    Because I LOVE hunting them down and raiding them.

     

    One of the main aspects for me is the "Hunter" feel.

    And when I am somewhere in noman's land and suddenly spot a hidden camp, it's just the best feeling of all.

     

    and of course the big rewarding feel of managiong to keep a character alive for a long time and having a stocked up "home" somewhere.

    This just pushes the fear of death even more.

    • Like 2

  7. good point

     

     

    The major issue will be new spawn , they need a ration pack to survive getting out of those full looted cities now.

    Very good point, yes i think they will eventually give all newspawns a food with their battery & flashlight.

    This way you can spread besser over the map


  8. I simply disagree. This is not how development works. Its not based on whim and feelings. But on data on plans. If we decide to do something there is a good reason to do so. The point is to have a game according to the vision by 1.0. If that means that the game will change over time (as neccessary) and be broken at times than so be it. The game is live and playable only because we want to share our progress (that you consider slow, where I again disagree and it hurts me that you say that). 

     

    Development is what it is. I have a feeling lot of people expect a genre game (mmo in nature) that is being rebalanced after development. We are not at that point. We are at the begging of all of it. These are internal development builds offered to public to test and enjoy.

     

    This is not delaying anything, and from design point of view the old loot system was an abomination.

    You are a fantastic community guy.

     

    Probs to you.

    You Devs just need to wade through this time of change now, where there is a very vocal minority (imho) not understanding that they just haven't been playing the real thing up until now.

    It's maybe also good to remind people that tents are now back as an important feature. Only with persistence AND hardcore original gameplay it makes sense and works.

    That's for me the most important and fantastic change of all others before.

    .

    DayZ is coming back to what made it to be the legend.

    • Like 2

  9. What maybe good thing to remember now is: Tents.

     

    They have now with both total persistence as well as more (original) hardcore gameplay (sparse loot, more Death) found a new birth as game feature.

     

    Before they where rather useless, but now their time to shine has come!

     

    One important way for your fight on survival is to find a place where you can gather loot. little by little or sometimes lots at once.

    Because you will die in this game. again and again.

    And then tents come in handy.

    And now they will be safed.

    Nomore wipes.

     

    I think this will bring us a complete new change of gameplay. Back after long been missed come to old original cores of Dayz Mod days:

     

    hunting & finding hidden camps, raiding them, clan wars, building your own camp, defending it, etc...

     

     

    I am super f***** excited and hope enough people realize this, because.....it will be glorious.

    • Like 5

  10. I find it funny that lots of people complain about how hard it is to survive now.

     

    In a survival game.

     

    Yes, you can't just stick to the hot spots anymore, grab some food, guns and run around for some quick action..

    Yes, you will die a lot because you can't find food.

     

    Yes , you will have to start to think and plan about how you are going to survive the next half hour.

     

    Try to trade, try to hunt (f.e. gather stones->make a stone knife->get a ashwood stick & rope->make a bow)

    think carefully before you go into the next town without any weapon.

    Risk your health against zombies for food that maybe isn't there at all?

     

    maybe better team up with that other guy to try and make a plan to distract the zombs?

    or one goes picking fruits while the other goes gathering stuff?

    All that for maybe getting betrayed in the end?

     

    THAT's the stuff this game was born from.

     

    It's that DEATH is common, and survival is rare.

     

    That's what gives you such a rewarding feeling if you manage to STAY ALIFE.

     

    I love it now, and i hope the casual quick action gamers find the golden chalice of unmatched game experience this system offers, or leave.

     

    If you don't like all this at all, then it just isn't the right game for you.

     

     

    Stay hardcore guys, stay alive.

    • Like 23

  11. Hey Eugen,

     

    just wanted to share the view of me & my buddies after fiddling around with the new update.

     

    We love it.

     

    We love that its hardcore and that surviving now really takes skills and effort.

     

    We understand that the current system is by no way finished and will be developed further.

     

    But right now it has brought back something that we really missed from DayZ.

    Until this update we just didn't have quite as much fun as we had with the mod.

    We couldnt point our finger on it and some said its because of this others because of that.

    Now with the new update it has become clear:

     

    It's how hard it is to actually survive a longer time that's so REWARDING.

    We have to really plan out how we go about.

    If we devote some time to pick those apple trees and cherry bushes or check out that town over there without any good weapons and risk losing much to zombie attacks.

    We are afraid.

    We are cautious.

    We have to share little things we find.

    We have to try to trade with others.

    We have to hunt.

    We have to care for each other.

    We have to fight to survive.

     

    (I'd also encourage you guys to bring back the "Average survival time" counter, maybe put it in DayZ.

    It makes one proud if he manages to survive longer then the average time is.)

     

     

    I personally think that the ones who don't like the update are the ones who liked to just hop in game, grab some food , guns and ammo and then run around for some quick action.

    The typical casual gamer experience.

    That was possible with the previous easier aka broken state of gameplay.

     

    But that's not the special magic that made DayZ popular.

     

    DayZ became popular because it was unforgiving and hard in a time when all videogame developers followed the path of making games as accessible to everyone as possible.

     

    I hope you stay on your path, because all the hard work you guys have put in for so long time seems to come to fruits now finally.

     

     

    Please stay hardcore.

     

    Thx.

    • Like 11

  12. Best DayZ experience since a long time.

    This is the best Update ever.

     

    I am dieing A LOT.

    And i'm an old mod vet.

     

    This update brought back what made DayZ so great&popular:

     

    its f*** hardcore!

     

    you have to fight HARD to stay alive!

     

    You die A LOT!

     

    You are AFRAID again!


    THAT'S THE WAY IT WAS MEANT TO BE!

    I am back playing this, after just trying to for the last updates.


     

    • Like 6

  13. Best DayZ experience since a long time.

    This is the best Update ever.

     

    I am dieing A LOT.

    And i'm an old Mod vet.

     

    This update brought back what made DayZ so great:

     

    its f*** hardcore!

     

    you have to fight HARD to stay alive!

     

    You die A LOT!

     

    You are AFRAID again!

     

    I am back playing this, after just trying to for the last updates.

     

    • Like 4

  14. I died 5 times in 3 hours.

    Best DayZ experience since a long time.

    This is the best Update ever.

     

     

     

    OP, I hate to have to tell it to you, but: You are what is considered a "Casual gamer" . The short-time-much-action type of gamer who is the reason for the horrible trend in game development of making games "more accessible".

     

    DayZ (mod) just became so popular because it said a loud & clear & big "F*** YOU!" to this exact trends.

     

    DayZ is meant to kill you CONSTANTLY.

    It is meant to be HARDCORE HARD to stay alive.

     

     

    It is NOT run around, grab some food, some guns, and go ramblin in the town.

     

    Sorry OP, but this game is not the right thing for you.

    • Like 3

  15. Hey Chris, can you give me your POV on this? :


     

     

    I think the characters, in comparisation with DayZ mod, somehow look a little ...."sassy". (I don't know how to put it better)

    What I mean is the way they move, their body shape and their facial expression.


    Before the Alpher was released, Dean said he wanted the characters animation/movement to reflect that they are NOT a trained military guy.

    Now what came of this is that they move like a computer nerd would, released into the wild.
    -Their shoulders look narrow
    -their ass looks wider
    -overall physique is that of somebody sitting at a desk, not of somebody surviving in the woods
    -When they run it just looks sassy.

     

    The problem is, when we play DayZ, everyone of us does a little roleplaying in his head, beeing that dangerous dude out there.

    But then you have that walking potato sack, that completely renders all your iz-beein-seriouz-feelinz to a joke.


    I wouldnt mind moving more "military" or "trained".
    As long as it immerses me in that wild apocalyptic story that i'm living through.


    Another thing is the faces:
    they look clean, shaved and totally bland. That emotionless stare is just killing it.
    Back in DayZ mod the communities favourite faces where always the most rugged ones.
    Faces with a little personality.

    Right now whe can choose only between a couple of software engineer / nerd types, freshly shaved and fresh haircut.

    -A little bit Clint eastwood would do them good.
    -a 3 day beard minimum (just texture would be enough).
    -uncombed, not-so-shiny hair.
    -more serious mimic, reflecting the situation they are in
    -dirt, dirt & dirt



     


  16. nice doll system!

    But why must he have this nicely cut and trimmed beard?

     

    everything in DayZ suggests its at least weeks since the outbreak, and yet we have these clean tidy faces all the time.

     

    same goes for player character. everybody looks like he just popped out from the bathroom, fresh and clean.


  17. I think the characters, in comparisation with DayZ mod, somehow look a little ...."sassy". (I don't know how to put it better)

    What I mean is the way they move, their body shape and their facial expression.


    Before the Alpher was released, Dean said he wanted the characters animation/movement to reflect that they are NOT a trained military guy.

    Now what came of this is that they move like a computer nerd would, released into the wild.
    Their shoulders look narrow,their ass looks wider.
    When they run it just looks sassy.

     

    The problem is, when we play DayZ, everyone of us does a little roleplaying in his head, beeing that dangerous dude out there.

    But then you have that walking potato sack, that completely renders all your iz-beein-seriouz-feelinz to a joke.


    I wouldnt mind moving more "military" or "trained".
    As long as it immerses me in that wild apocalyptic story that i'm living through.


    Another thing is the faces:
    they look clean, shaved and totally bland. That emotionless stare is just killing it.
    Back in DayZ mod the communities favourite faces where always the most rugged ones.
    Faces with a little personality.

    Right now whe can choose only between a couple of software engineer / nerd types.

    -A little bit Clint eastwood would do them good.
    -a 3 day beard minimum (just texture would be enough).
    -uncombed, not-so-shiny hair.
    -more serious mimic, reflecting the situation they are in
    -dirt, dirt & dirt



     

    • Like 3

  18. Hey Chris,

    Have you seen the posts about skybox/color on reddit?

    I think there are fair points to it, I never knew what it was that felt strange to me in DayZ:SA until it got pointed out: They sky is off.
    As the sky is one of the biggest parts of our view, it has a great impact on immersion, that's why it is important.


    I'll just copypasta:

     


    An image says more than thousand words, so i just painted over a screenshot posted before:

    This is with my overpaint:
    http://i.imgur.com/MJwpLi4.jpg

    This is how it is right now
    http://i.imgur.com/wsy0pkE.jpg

    What is this?
    When you go outside and on a hill you will see that the sky is not the same blue straigt from top down to the horizon.
    No, there is a natural gradient, where it becomes brighter and more desaturated closer to the horizon.
    This is because of our athmosphere and Dustparticles.

    This is a major thing to give a feel of athmosphere and distance to the game.
    DayZ mod had it, ( [as you can see f.e. here](http://media2.giga.de/2012/06/Dayz1.jpg) , DayZ:SA not anymore (or only very very little). The sky now is mainly one big same color.

    Please add this for greater immersion an feeling of depth.

    Thank you.

     

    http://www.reddit.com/r/dayz/comments/2sm8k4/for_more_beauty_realism_add_more_white_to_the_sky/
     

    I wonder if it would be possible to make the skybox fade to a more grey/white color at the horizon, rather than the blue fog you actually have for clear daytime. Just a thought that I believe would improve the graphical fidelity and atmosphere a lot.

    *why does it look bad? - because in reality, as objects are more distant to the observer, they appear more grey/white as more particles are found in the atmosphere between the observer's eyes and the object he's observing. The horizon never fade with the sky and become bluish, not on a clear weather anyway.

    *why is it important? - it makes the game look "wrong". It makes people think the game is "ugly". They look at it and think : wow something is wrong with this game, but they can't quite put their finger on it. - It breaks immersion and makes the environment less credible.

     

    http://www.reddit.com/r/dayz/comments/1jasg8/sa_a_message_for_the_dev_team_skybox_and_fog_color/
     

     

    Right now when the sun settles there is lots and lots of Pink in the sky (and as light on the landscape).

    Don't you guys think it would look much more beautiful if it where orange?

    When I stand outside in the evening, all the landscape around me is tinted in a warm orange tone.

    little patches of pink somewhere on the clouds but thats it.

    I really think this has a not so small impact on the mood and beauty of scenes.

     

    What do you think about those inputs?

     


  19. Hey Chris,

    Have you seen the posts about skybox/color on reddit?

    I think there are fair points to it, I never knew what it was that felt strange to me in DayZ:SA until it got pointed out: They sky is off.
    As the sky is one of the biggest parts of our view, it has a great impact on immersion, that's why it is important.


    I'll just copypasta:

     


    An image says more than thousand words, so i just painted over a screenshot posted before:

    This is with my overpaint:
    http://i.imgur.com/MJwpLi4.jpg

    This is how it is right now
    http://i.imgur.com/wsy0pkE.jpg

    What is this?
    When you go outside and on a hill you will see that the sky is not the same blue straigt from top down to the horizon.
    No, there is a natural gradient, where it becomes brighter and more desaturated closer to the horizon.
    This is because of our athmosphere and Dustparticles.

    This is a major thing to give a feel of athmosphere and distance to the game.
    DayZ mod had it, ( [as you can see f.e. here](http://media2.giga.de/2012/06/Dayz1.jpg) , DayZ:SA not anymore (or only very very little). The sky now is mainly one big same color.

    Please add this for greater immersion an feeling of depth.

    Thank you.

     

    http://www.reddit.com/r/dayz/comments/2sm8k4/for_more_beauty_realism_add_more_white_to_the_sky/
     

    I wonder if it would be possible to make the skybox fade to a more grey/white color at the horizon, rather than the blue fog you actually have for clear daytime. Just a thought that I believe would improve the graphical fidelity and atmosphere a lot.

    *why does it look bad? - because in reality, as objects are more distant to the observer, they appear more grey/white as more particles are found in the atmosphere between the observer's eyes and the object he's observing. The horizon never fade with the sky and become bluish, not on a clear weather anyway.

    *why is it important? - it makes the game look "wrong". It makes people think the game is "ugly". They look at it and think : wow something is wrong with this game, but they can't quite put their finger on it. - It breaks immersion and makes the environment less credible.

     

    http://www.reddit.com/r/dayz/comments/1jasg8/sa_a_message_for_the_dev_team_skybox_and_fog_color/
     

     

    Right now when the sun settles there is lots and lots of Pink in the sky (and as light on the landscape).

    Don't you guys think it would look much more beautiful if it where orange?

    When I stand outside in the evening, all the landscape around me is tinted in a warm orange tone.

    little patches of pink somewhere on the clouds but thats it.

    I really think this has a not so small impact on the mood and beauty of scenes.

     


    What do you think about those inputs?

     


  20. What if the less people are on the server, the more zombies respawn near you when you kill one?

     

    This way DayZ won't be "easier" when you play on low pop servers, but just difficult in a different way.

    You have a hard time to just go careless looting that airfield just because there are no players on.

     

    What do you do when suddenly a zombie attacks you? Kill it? Then maybe there will be 2 or 3 instead of him.

    And then things start adding up and you end deep in troubles.

     

    This would bring people to more likely go for high pop servers, and play dayz how its meant to be.

    Other players may just be something that's easier to deal with....

     

    And for those loot-farm servers: those coward losers would then also have a lot of problems.

    And for those who really prefer dayz without other players: you' ll shit ur pants in panic.

     

    Win-win-win

     

    • Like 1
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