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Posts posted by attorney1977
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I wasn't making fun of your criticism, I was making fun of your claim that it would be a quick and easy fix. It's as if you think the devs aren't aware of these things or are too dumb to figure out how to remedy them.
Yes I do think it's a simple fix. See the black script error boxes at the top of the screen? That's your clue the behaviour is still scripted, so then it doesn't take a genius to work out that you can alter the behaviour and destinations with some basic trig. Did I say the devs are "dumb" or "aren't aware"?
Perhaps try to stay on topic (zombies/ai) instead of telling people what they are thinking.
By posting just sarcasm; essentially, you are contributing nothing -I'm posting in here as I would like better zombies/infected, not about tit-for-tat point scoring and pointless sparring with other forum users.
Anyhow, I think I've said all I need to here.
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Exactly. You should definitely be in charge of zombie AI, I suggest you apply for a position in programming at Bohemia immediately. It's not like any of the professional game developers over at BI have any clue what they're doing.
What so I shouldn't give an opinion if it is a critical one?
Maybe you like Benny Hill zombies but I don't.
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The path planning doesn't look any different to the mod AI to me. I bet you can still evade them by running in circles.
The problem is they move to where you were, then re-plan their path, not where they think you will be. A quick calculation based on current player velocity and current player distance from zombie could easily sort that out.
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Everything that BA does in this video.
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In BI games this is UI editor:
https://community.bistudio.com/wiki/User_Interface_Editor_%28Arma_2%29
So any displays you look at or dialogs you interact with are UI.
This includes (but is not limited to) messages, menus, on-screen pictures.
HUD is a term misappropriated from the military.
If you cannot recognise players, then why not ask for customisable faces or something practical. Why link to this thesis about on screen UI? How do you think it is applicable to "player recognition elements"?
Your initial post is very vague. If you are strawman, it is only because you have set yourself up for it using a FPS thesis as basis for your arguments.
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DayZ spams us with onscreen messages. Also, in Battlefield it has a specific purpose, showing player progression to help improve attachment to the game.
Tetris and Chess both have a user interface. So does DayZ. While a user interface can include a HUD, all UIs don't have a HUD.
All of these points are addressed in the thesis. It is quite good.It only "improves attachment" to 13 year olds. Player progression is in the player stats screen so why duplicate the info in front of my crosshair while I'm playing the game? That's my opinion though and I'll take that over Dices.
The messages they put all over the screen are there to massage your ego and serve no particular purpose. If anything, they ruin certain parts of the game (you unrealistically always know when you have killed someone etc)
Re: chess & tetris. You don't need a ui for those. A lot of versions of it put pointless ui in to make it look prettier. You can still play without ui. Read my point about if it is NEEDED or not.
Re: Thesis. It's okay. They're obv clever guys but I don't lend too much credence to it as it's opinion-based. You should google them as well. Neither of them works for a (big FPS) games studio. One makes and sells apps, and the other makes and sells apps.
http://www.hellothere.se/about-us/people/erik-fagerholt-interaction-designer/
https://play.google.com/store/apps/developer?id=Magnus+Lorentzon&hl=en_GB
As previous poster mentioned, your requests seem confused. You want more immersion but also want names magically hanging over peoples heads?...
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Shame they didn't explore "killing immersion through spamming retarded on-screen messages" in their thesis
suppression assist 10
last man in squad
killed by [x-killah-x]
spot bonus 25
squad spot bonus 25
squad suppression assist 10
and so on....
You can't quantify immersion. It's like trying to quantify anger or happiness. An "immersive" game is one that sucks you in because you forget you're sat in a room playing a game.
Their thesis falls apart if you transpose it to any game that isn't FPS. Tetris and Chess? No on-screen UI as such and totally absorbing.
UI should only tell you what you NEED to know. Nothing more, nothing less.
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Good first post :)
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functionality trumps pretty
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DIdn't realise it was a spam-bot. Thought it was a drunk guy or something.
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The path of roadside love is often marred by traffic.
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Might want to check on the origins forums:
http://www.gamersplatoon.com/forums/showthread.php?9083-can-t-play-on-any-dayz-orgins-server
This guys prob has something to do with usernames. Looks like they filter out certain combinations. Not sure if this applies to you.
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Have you tried logging into Vanilla Arma 2 MP missions or DayZ 1.7.6.1?
Would eliminate/confirm if it's an issue with A2 or DZO.
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The 1886 being prevalent in an eastern european nation in any sense isn't realistic at all.I agree but I thought it wasn't put in the game for the sake of realism, just a fun little homage to the Winchester from Shaun of the Dead.
So, I'm not really up for chopping it out of the game.
Maybe some nice and talented modder will come along and build a Nagant for the mod. I would imagine there's one in SA if opinion polls are anything to go by.
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Are your cereal?
He's super cereal.
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Wow you could turn Elektro into swamp town. Imagine the array of water-borne communicable diseases you could get off that..
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Just watched the vid - was really interested to hear from Ivan. Very candid interview which was good. Looks like he's doing well and enjoying himself. :)
lol at the end - very Monty Python
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Matt - you rock :)
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My first ever kill in Dayz was KSK bandit. Spawned in and was meandering up the east coast when I saw him lurking around a house. A few Mak rounds later and I lost my DayZ murder virginity.
Might have to go bandit though if it makes a comeback.
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Read this, or the link Rossums posted up. Everything you need is in there.
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Awesome video - gimme moar Jesus :)
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That's pretty awesome stuff there DG. Would like to see this working in game.
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Good info there Steak. Well presented and thorough.
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New Zombies
in Design
Posted
Yes that's quite a nice idea - have an anchor/reset point that they go back to when aggro wears off (like in DOTD where they are always drawn back to places they hung about in before they died),