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Everything posted by attorney1977
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Excellent. Good use of silhouettes and the splashes of red. Once you visit Green Mountain you can never leave!
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How to remove peripheral dots
attorney1977 replied to caffeind's topic in Mod Servers & Private Hives
Could you post up the contents of the batch file you use to start the server if ok? -
RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
attorney1977 replied to wireworld's topic in Mod Servers & Private Hives
Hi Mac, Been having a lot of fun with my hombres on your server. Got in some mad scrapes and even tangled with Barry Bandit :D Wanted to say thanks and also had a bit of feedback. Joined the server today and it's getting dark as I type (8.00PM GMT) wheras before it was about midnight when the sun went down. I know you've increased the NVG spawn, but we haven't found any so can't really play on much further (without using lots of flares). I just checked DayZ Commander which thinks it's 2:51PM and the description still shows GMT -5 so not sure if there's a bug or something. Also, do you have the peripheral dots enabled on the server by design? I spotted a player the other night by the green dot that flashed up when I turned around away from him. Anyway, many thanks :) -
How to remove peripheral dots
attorney1977 replied to caffeind's topic in Mod Servers & Private Hives
@Caffeind My server had this problem. I checked this old Arma 2 page: http://forums.bistud...p/t-132596.html Then added PeripheralVisionAid=0; and the following parameter: visionAid=0; so the Server profile looks like this: version=1; blood=1; singleVoice=0; gamma=1; brightness=1; shadingQuality=7; shadowQuality=3; maxSamplesPlayed=32; class Difficulties { class Recruit { class Flags { Armor=0; AutoAim=0; AutoGuideAT=0; AutoSpot=0; CameraShake=1; ClockIndicator=0; DeathMessages=0; EnemyTag=0; FriendlyTag=0; HUD=0; HUDGroupInfo=0; HUDPerm=1; HUDWp=1; HUDWpPerm=1; Map=0; NetStats=1; PeripheralVisionAid=0; Tracers=0; UltraAI=0; UnlimitedSaves=0; visionAid=0; VonID=1; WeaponCursor=0; 3rdPersonView=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0; precisionEnemy=0; }; class Regular { class Flags { Armor=0; AutoAim=0; AutoGuideAT=0; AutoSpot=0; CameraShake=1; ClockIndicator=0; DeathMessages=0; EnemyTag=0; FriendlyTag=0; HUD=0; HUDGroupInfo=0; HUDPerm=1; HUDWp=1; HUDWpPerm=1; Map=0; NetStats=1; PeripheralVisionAid=0; Tracers=0; UltraAI=0; UnlimitedSaves=0; visionAid=0; VonID=1; WeaponCursor=0; 3rdPersonView=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=1; precisionEnemy=1; }; class Veteran { class Flags { Armor=0; AutoAim=0; AutoGuideAT=0; AutoSpot=0; CameraShake=1; ClockIndicator=0; DeathMessages=0; EnemyTag=0; FriendlyTag=0; HUD=0; HUDGroupInfo=0; HUDPerm=1; HUDWp=1; HUDWpPerm=1; Map=0; NetStats=1; PeripheralVisionAid=0; Tracers=0; UltraAI=0; UnlimitedSaves=0; visionAid=0; VonID=1; WeaponCursor=0; 3rdPersonView=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=1; precisionEnemy=1; }; class Mercenary { class Flags { Armor=0; AutoAim=0; AutoGuideAT=0; AutoSpot=0; CameraShake=1; ClockIndicator=0; DeathMessages=0; EnemyTag=0; FriendlyTag=0; HUD=0; HUDGroupInfo=0; HUDPerm=1; HUDWp=1; HUDWpPerm=1; Map=0; NetStats=1; PeripheralVisionAid=0; Tracers=0; UltraAI=0; UnlimitedSaves=0; visionAid=0; VonID=1; WeaponCursor=0; 3rdPersonView=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=1; precisionEnemy=1; }; }; activeKeys[]= { "BIS_IAmBeingNaughty25" }; sceneComplexity=300000; viewDistance=9999; terrainGrid=3.125; volumeCD=6.5; volumeFX=8.5; volumeSpeech=5.5; volumeVoN=6.5; vonRecThreshold=0.029999999; Then I ran the server at highest difficulty Expert/Mercenary and the dots disappeared. Even though those parameters are in there now, I still had to run at highest diff in order to remeove the dots. Running at Recruit/Regular left them on screen. Didn't test Veteran though. Test this and see if it works. Can you put a quick post in this thread to confirm if working or not? -
A Story of Heroes - Cold Blood (hunting 2 bandits who killed over 10 people in an hour)
attorney1977 replied to iDrive's topic in DayZ Mod Gallery
Good video. Snappy - I like that :) -
Devblog details on engine architecture for DayZ
attorney1977 replied to rocket's topic in Mod Announcements & Info
Thank you to DayZ development team for update. Testament to RV engine for it's flexibility too. Be interested to see performance gains client side vs server load. Question: Currently, it can take long periods of time (for me) to join server if lots of people are playing. Will changed engine/network architecture help with issues like this? (Syncing info across clients etc) -
Green Mountain radio
attorney1977 replied to intelligenttrees's topic in DayZ Mod General Discussion
Shh...Some secrets should stay hidden. -
He hacked you like a BOSS ;)
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OK. FIrst off, I did search this forum but couldn't find a similar idea. Apologies if this has been suggested already. At the moment, we know that the server can distinguish between a correct log-out and ALT F4. If someone invokes ALT F4 to combat log, the server spawns all of their gear on the floor (guns, ammo, backpack and tool belt items). The server then signals the hive which deletes all of the items from their inventory. The person has survived successfully, but without any gear. (So no point in combat logging). Advantages: Incentivises people not to combat log or they lose their stuff. Disadvantages: At present, the server cannot differentiate between combat logging and say, a CTD. So in theory, if someone crashes, then their gear would drop over the floor. However, presumably they could just go back to the server they were on and pick it all up again. If they CTD while in combat, then that would just be unfortunate ;)
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I don't mind you wasting my time on these forums iJosh, but it might be boring for others. I'm an insomniac, so I don't sleep much. Why are you here?
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I did search but probably not to the same dilligence as thebirdolux. Sorry but I don't have a lot of time to check this stuff out. I thought I'd better put it in the suggestions it before I forget. My bad though. Chabowski - Yes, probably would be easier on all concerned if it was guns and backpack only. Thanks for good suggestion. Who cares if they lose a military torch or w/e :)
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Yeah but you're a massive troll. I mean; I like your enthusiasm but I think you're misguided iJosh.
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Completely hopeless and utter dispair....
attorney1977 replied to Penny Sue's topic in New Player Discussion
Go into 3rd person view. The default key is Enter (on your numpad). As for looting, check this loot map: http://dayzdb.com/map Gives you all the locations that loot can spawn in. If zombies are chasing you and you have no weapon do one of two things: 1 - Run through bushes and go into 'crouched run' as you leave them. The zombies stop following when they lose LOS. The crouched run will help mask your noise levels. 2 - Run into a building. The zombies can only walk in buildings. Try to only go into buildings that have two entrances (so you don't get boxed in). You're normally somewhere where there's bushes and/or buildings so this should work for the majority of situations. Good luck! -
New Standalone Screenshots released
attorney1977 replied to mattlightfoot's topic in Mod Announcements & Info
Looking good - could do with some dried blood caked on the walls for that 'lived in' appearance ;) -
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Gotta love the 'music' on that vid :D EDIT: Tampax, WTF?
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#UK02 14/1012 between roughly 19:30 gmt
attorney1977 replied to Vagrent's topic in DayZ Mod General Discussion
I imagine he was slowly mastubating and licking his pallid lips while he shot you in the back. ffaaaaappp ffaaaaappp ffffaaaappp...bang! And he's spent. -
[Stress Test] Please join servers UK01, UK02, CZ01, and CZ02. - Oct 13
attorney1977 replied to Mysticales's topic in DayZ Mod General Discussion
Just on uk02. Medbox with all guns in Elektro church so assume there's hackers. -
Vagrent.
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How do you deal with the preasure of...
attorney1977 replied to Mudpuppy (DayZ)'s topic in New Player Discussion
Just loot one of the supermarkets in Elektro/Cherno/Zelenegorsk/Stary or Berezino. -
Strange goings on in Dayz today
attorney1977 replied to hds02115's topic in DayZ Mod General Discussion
Maybe you joined a private PVP orientated server? Other stuff sounds like hackers and guy with satchel charge. -
PC PROBLEMS CAN'T PLAY DAYZ PLEASE HELP.
attorney1977 replied to [email protected]'s topic in DayZ Mod Troubleshooting
You can damage your PC with static electricity if you use a hoover to clean it out. In the future use an air duster. -
let people use blood bags on there own
attorney1977 replied to dgeesio's topic in DayZ Mod General Discussion
Just checked Mr Rogozov out (couldn't get your link to work though). Man he's hardcore. That's like Rambo, but better :) http://en.wikipedia..../Leonid_Rogozov (In case anyone else has probs with Heiduk's link). EDIT: I put an idea in about that. Not keen on self transfusions though.. http://dayzmod.com/forum/index.php?/topic/18050-salad-dodgers-vomit/page__hl__%2Bsalad+%2Bdodgers+%2Bvomit -
Any UK/EU clans accepting teens?
attorney1977 replied to BwobBwub's topic in Clan / Group Recruitment
Check your facts mate. From Wikipedia: "On 16 June 2009, the UK's Department of Culture, Media and Sport ruled in favour of the PEGI system to be the sole classification system for videogames and software in the UK. This decision will also, unlike beforehand, allow PEGI ratings to be legally enforced much like the BBFC ratings.[13] Initially expected to take effect from 1 April 2011,[14] the legislation was put into effect on July 30, 2012.[15]" http://en.wikipedia.org/wiki/British_Board_of_Film_Classification You obv didn't bother checking the link I posted up. Take your foot out of your own mouth.... -
Any UK/EU clans accepting teens?
attorney1977 replied to BwobBwub's topic in Clan / Group Recruitment
Err. PEGI covers the sale of games, not the end user. It's illegal for the retailer to sell rated games to minors, not for minors to play them. http://www.pegi.info/en/index/id/1068/nid/46