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attorney1977

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Everything posted by attorney1977

  1. attorney1977

    DayZ Devblog 25 Jan 2013

    With a beartrap in the fireplace for Santa?
  2. attorney1977

    DayZ Devblog 25 Jan 2013

    @Toxiclegend, I thought you were off to bed! ;)
  3. attorney1977

    DayZ Devblog 25 Jan 2013

    I can just imagine the Warz devs sitting there right now. One hand pressing F5, the other poised with pen and paper....
  4. attorney1977

    DayZ Mod 1.7.5.1 Update

    Thanks for the new version - looking forward to checking it out :)
  5. This is available in Arma 2 now: http://community.bistudio.com/wiki/BIS_fnc_crows Just a matter of popping it into the code and adding a randomizer.
  6. attorney1977

    The Explosive Camp Raid

    I run around the edge of the map and find loads of places like this. It's quite attractive on paper to put a camp on the border, which is why so many people go ahead and do it... Good music choice by the way :)
  7. attorney1977

    Suggestion/Feature/Idea Poll

    The agony of choice. EDIT: Looking through this list, some of the choices seem to be deep changes to the game at engine level, and some are just a few lines of code to implement. Some of the choices are already confirmed as well, so why vote for them? EG: Crafting (big game change) Crafting of bolts and arrows (subset of crafting). Increased range for sound so gunshots can be heard farther away. (config entry). Customizable vehicles (confirmed for post-release). But then if I don't vote for customizable vehicles, then it looks like I don't give a shit about it...?... Why not just vote for the big engine changes and then the small stuiff could be done easily? Or is this a test to see how narrow minded the community is? Aaaarggh!
  8. attorney1977

    What if we removed the crosshair?

    I think they've disabled them on the upcoming build for DayZMod. Not sure if this means they're gone for the SA. Hope so too.
  9. attorney1977

    I take your brand labels and substitute my own!

    Note how it is not finished but all payment options are available.
  10. attorney1977

    I'm ona boat.

    Plus being able to shoot off one would be useful. You're a sitting dusck at the moment if someone rumbles you while you're sailing about.
  11. attorney1977

    What if we removed the crosshair?

    Then you don't have crosshairs anyway.
  12. attorney1977

    What if we removed the crosshair?

    But you can look down the sights to do this. Maybe expand the bounding box of the models slightly to be a bit more generous when the player wants to interface with items? Even with crosshairs, it's fiddly trying to pick up a crossbow bolt.
  13. attorney1977

    What if we removed the crosshair?

    If the guns didn't sway (like in WarZ), the guy writing the ESP function will just draw a crosshair at screen position [0.5,0.5]. Very easy to do and you don't need to hook into the game to work out where the centre of the screen is. Because the guns in Arma sway and the crosshair moves in accordance, they would have to hook into the code/memory to find the correct screen co-ordinates at the correct time. This is probably easy to write, but then is another active thread/process that can be detected by anti-cheat measures (ala Rockets explanation)
  14. attorney1977

    What if we removed the crosshair?

    I'd like it removed, especially if you are planning to keep 3rd person. Weapon handling is too easy anyway in Arma. Seperate issue, but can you also look at the weapon sway and cfgRecoils values on DMR/M24/AS-50 etc? There's virtually no kick and hitting a man sized target repeatedly while standing from 600m + is pretty easy. EDIT: I thought the game is moving to a 'UI free' look anyway. No point doing all that just to have a magic crosshair on the screen. Keeping the crosshairs would also render such goodies as laser sights and AN/PEQ pointless (should they ever make it into the game)
  15. Re: Large changes in co-ordinates; Do you check for the x,y difference, or with respect to time? I read that hacks often use an incremental TP, so if someone wants to teleport 10 km, their script will break it down into say 100 teleports of 100 metres.
  16. attorney1977

    Hiding Bodies Fix!!

    Hang 'em high would rule. Or heads on spikes. Or both. Maybe only allow hide body with the E-Tool or somesuch. Hide body option should be disabled when in a building. Where are you supposed to hide them? Under the floor tiles?? They could also put in a drag corpse option as well, and option to put body in boot of car.
  17. attorney1977

    Devblog update: Where is the Standalone?

    I hope so too. Apparently, wind can be present in Arma but is not not synched up on clients unless something is present in the mission. ACE mod shows it is definitely possible to simulate wind in the RV engine. Ideally, they will also look at the cfgRecoils for the DMR and AS-50. The current ones are way too lenient.
  18. Ignore the trolls. Sounds like a pretty shitty experience to me. As mentioned before, try and get in with a reputable Whitelisted community and you'll do fine. I've not played on Balota Buddies, but heard good things. (Over in the UK so I play on GB WIreworld). Last time I played on a public server, I had some guy teleport in next to me saying some shit about getting a ride off him. I told him to get it over with and he blasted me. Then some other twat shot me as I spawned in off the beach. No point staying on pub servers imo. hope you find something that works for you. Re: your framerate issues, check this out: http://community.bistudio.com/wiki/Arma2:_Startup_Parameters There's lots of parameters can affect your experience, so it's a good place to start (if you haven't experimented with this already).
  19. attorney1977

    What happened to Chernarus?

    Do we have to be drip-fed everything? Can't you make your own story up? Wouldn't that be infinitely more exciting than someone elses?
  20. attorney1977

    How much gear can vehicles hold?

    10 guns, 50 items
  21. attorney1977

    Skill System in DayZ?

    Hey! That's my standard MO.
  22. attorney1977

    Devblog update: Where is the Standalone?

    With of all this talk of weapons as entities, I wonder if they can fix simple things about firearms in Day/Arma. Will weapons remember their fire modes? Currently, when you put a weapon down and pick it back up, the fire selector defaults to "SIngle" (or "FullAuto" for AKs) Will weapons retain a bullet in the breech when changing magazine?
  23. Even if you add them (which is a shit lot of work), the zombies will not attack them. Their scripts/FSM are solely to attack players. You would have to rewrite the whole zombie AI to get anything credible working.
  24. attorney1977

    Build 1.7.3 Rolling Update

    We got this on GB Wireworld - admins rolled back to 17.2.6 as well.
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