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Everything posted by attorney1977
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Fair enough. I haven't seen that video, but if you do a bit of reading and benchmarking, you can work out what's going to be the best for you. Do you have an SSD you could install Arma 2 onto? Personally, I used to use RAMDrive when I had a low spec PC, but with modern SSD, there seems to be no benefit for me at all. Your computer looks quite nice, so I wouldn't worry too much about it. It's up to you though.
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Revolutionary Idea that would change the way you play DayZ... forever *dun dun dun*
attorney1977 replied to OfficerRaymond's topic in DayZ Mod Suggestions
Not an Arma 2 issue? You are right though, the system needs an overhaul. You should post your bug on DEV HEAVEN though as on these forums, you are wasting your time. You can even link that video as a repro if you like. -
Good, at least it isn't an Arma installation problem then. Just out of interest, why are you using the Ramdisk for just Dayz? Dayz has such a small amount of data on it (170Mb), it hardly will make a difference to your experience. If you had put some of the more commonly loaded files (like chernarus.pbo or buildings2.pbo) then it would improve your data streaming for the files that are generally needed all the time. It's argueable that the overhead of a Ramdisk might outweigh the benefits too (depending on circumstance). See this post for some more info: http://forums.bistudio.com/showthread.php?88629-ArmA-2-I-O-analysis-results&p=1478166&viewfull=1#post1478166 I can't be more specific as I know nothing about your setup (steam or retail, PC specs etc)
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Do you have this problem when you try and join a mission that does not use @DayZ? (like Wasteland for example).
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My view is, tick system doesn't encourage debate. By responding in a forum thread, you are at least validating what your opinion is on the matter and more importantly why you hold that view. Tick system in this context encourages laziness. Too easy for lazy user to look at the title and vote without knowing what contents of thread are. In present system, if user makes useless post without reading thread then they are quite rightly called out on it. User could vote on 30 topics, all within the space of 1 minute. Has that person really read and understood the ideas?
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You can record with MSI Afterburner as well. Haven't used it for recording - mainly stick to using it for diagnostics etc.
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No, it would be kicked if you tried to join for missing/incorrect signature files. It's more for R4ZOR 49 if he wants it in Dayz. You are free to dl and use it for Arma 2 if you want though.
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It's a Hackintosh (off retail disk so not pirated). There's a bootloader when you switch the machine on and you select which OS you want to load. BIOS file is shared and a couple of kexts are needed to be installed on OSX for internet and sound to function correctly. But it does run natively and make full use of CPU/GPU/memory etc. I do most of my gaming on WIndows side, but flip to OSX if sequencing, or playing X-Plane/Kerbal. OSX is great - perfect for music and video production, but yes Apple do overcharge for their hardware. This way you can have best of both worlds. (PC hardware and choice of OS to use).
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Yes, this my Mac - not too shabby for horsepower or graphics ;) Certainly fast enough for gaming.
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He means the burst leaves the gun before the recoil is felt. Not as in 'balancing' the weapon lists.
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Here is a pbo with working bolt action sounds for Lee Enfield, M24 and CZ550 - could not see bug on DH to add to. If you want to use/modify it for Dayz, please feel free. https://dl.dropbox.com/u/101800212/test_reload_rifle.7z Sounds not added for "Remington870_lamp" or "Winchester1866" because I couldn't load them in SP to check or look at their class inheritance. Note for other forum users: Bolt cannot be animated on these rifles without getting access to the models from Bohemia so it's a no go until sample models are available.
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Quick config to add bolt sounds to Lee Enfield. Untested - you will need to have a reloading sound file ofc. I couldn't find the path to bolt sounds in Arma so unless you know it, perhaps somebody from the community could provide one? class CfgPatches { class your_lee_enfield_class_name { units[] = {}; weapons[] = {}; requiredVersion = 1.01; requiredAddons[] = {"CAWeapons_E_LeeEnfield"}; }; }; class CfgWeapons { class Rifle; // external class reference class LeeEnfield: Rifle { reloadSound[] = {"path_to_your_wss_file",1,1}; // have seen mods using format reloadSound[] = {"path_to_your_wss_file",1,1,20}; }; }; EDIT: Apologies for the formatting. This forum seems to do it. EDIT 2: Gone through Arma 2 configs. Path to suitable reload sound file might be: "Ca\sounds\Weapons\rifles\M1014-reload" Again, untested so you may need a .wss file if this sound isn't the right one.
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As much as I would like that, it would have to be a 30 foot golden statue of Keanu Reeves. This would be a tribute to community for their level-headedness and willingness to engage in meaningful discourse.
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Arma3 Dayz MOD vs Dayz Standalone
attorney1977 replied to v3c1c's topic in DayZ Mod General Discussion
This is mostly guesswork, but the release of Arma 3 gives us a good indication of some of the unconfirmed features in SA. Stuff like: Arma 3 features a weight/fatigue system. AFAIK, this hasn't been talked about by Rocket for inclusion in SA, but Dayz players would be in uproar if Arma 3 got a feature like that and it wasn't ported in some capacity to DayZ. Will be getting it next week to check out the new scripting commands and java implementation. - Porting some mods over I've worked on to see how they fare or if there's anything new I can do with the engine, (not Dayz code though). -
Definitely something to with Green Mountain. I don't know how, but it is.
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Russian Revolution - 1917 ___________________________________________________________ Student protest in Tiananmen Square - 1989 __________________________________________________________ DayZ fans protest over some tin cans - 2013
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You know what my point is. All of the gear in Arma 2 has hookey names. Do you want to remove that too?
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By that rationale, they should remove the AS-50 with it's "Zoidberg" branded scope, and the "Hand-Over Offender", amongst others....
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I can only speak for me of course but I think if the creators/caretakers of this mod (who done this all off their own back for free) want to have a little fun with something as trivial as the wrappers on food, then it's their perogative and fine by me. It seems there's a lot of stock phrases that get bandied about like "breaking the immersion" that just become a really lazy, tautological way of saying "I don't like it". As as for people claiming it ruins the "vision of Dean" or is "disrespectful". Who are you to decide what deserves respect or not? What have you given back to the community? It's a fucking computer game, not the holy grail. A misplaced sense of entitlement is strong with this thread.
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RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
attorney1977 replied to wireworld's topic in Mod Servers & Private Hives
I posted here because I have already told one of the admins that the server is open season and nothing has been done about it. Then it turns out that someone/people have been abusing the server. Hacking/misuse of mods is detrimental to everyones experience more than these comments are detrimental to the topic. -
Quite a big changelog there - will look forward to playing. Thanks.
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Make the shelcasings stay until restart.
attorney1977 replied to madhellsing's topic in DayZ Mod Suggestions
I read in an interview with Dean Hall that 'staying brass' isn't on the menu for Dayz, but is in Arma 3. He was asked about that as well as blood trails (which I think won't make it in either). No linky unfortunately. EDIT: Here you go: http://forums.bistudio.com/showthread.php?122794-ARMA-3-development-blog-amp-reveals&p=2291090&viewfull=1#post2291090 -
RIP GB Wireworld Vanilla DayZ Server - It was a lot of fun!
attorney1977 replied to wireworld's topic in Mod Servers & Private Hives
Hey Mac, How come Addon Signatures are disabled on the server? I joined while running some other mods (was playing ACE before and neglected to disable it). The server didn't kick me and let me play. Tested it a few times with different mods to check and the server let me in every time. Can you enable them please as it's a massive security hole and players can just run whatever mods they want without having to go to the trouble of hacking? (think ESP etc). I should have twigged when I noticed you guys don't use Addon Signatures for the pbo files in dayz.rar. You need this, or this. Cheers. -
Hey I think I knew her too!
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Replace M107/AS50 with less effective russian equivalent
attorney1977 replied to Xianyu's topic in DayZ Mod Suggestions
I know, I should have just said hitpoints instead of "vehicle penetration system". I remember when you used to be able to blow up a T-72 with a Makarov (provided you put enough ammo in it).