Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Content Count
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Joined
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Last visited
Everything posted by mynameismonkey
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/subscribed
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Weapons Feedback and Discussion
mynameismonkey replied to Atkins (DayZ)'s topic in DayZ Mod General Discussion
I agree on a wider range of older Soviet weapons, but let's not forget that Winchester starts with "Win". -
Find one of the long fuel tanks, not the fuel pump, then stand in the middle of it and middle scroll wheel for a menu. Fill J-Can will come up as an option.
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/agreed, and then some!
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DayZ mod: A Visual Summary
mynameismonkey replied to marine54's topic in DayZ Mod General Discussion
Hilarious! More! -
Website Redesign / Webteam
mynameismonkey replied to apocalypex's topic in DayZ Mod General Discussion
Looking good so far! -
Be sure to "Save Old Camping Tent" before you log off.
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My biggest issues with the game
mynameismonkey replied to Goose Springsteen's topic in DayZ Mod General Discussion
Just curious, what difference would this make? -
Would this change (hive tracking login/logout) effect those that server hop as medics to help other players out? Is it possible to do a brief inventory check and if medic has no firearms, and is logging in from a successful ("good") abort command, let the player in without a hit to the reputation metric? (better yet, at some point, add a medic skin so both the hive and the players can identify a self-professed medic)
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IF this was an actual game...
mynameismonkey replied to rocket's topic in DayZ Mod General Discussion
Game purchase only. Will pay again for new map or a major upgrade. Zero (capital zero) interest in MTs, buyable anything, quests etc. If it has to happen, cosmetics only please. If paid, move to studio dev. Community servers (assuming hive gets faster, more responsive; and server misuse/abuse is monitored). Kickstarter... sure. -- You have 800k+ players who - by their sheer dint of effort to install a buggy alpha mod - telegraph that they are convertible to sales. This is not an easily downloaded, quick to get running Web game that people will drop once a pay gate shows up. These are people putting real effort and time into playing an alpha. Convert 200,000 of them into $10 donations, that should get you through year one, maybe 18 months. -
Is it time for an item/character wipe?
mynameismonkey replied to morgan's topic in DayZ Mod General Discussion
Personally I'd be down for a wipe every major patch or once a month, whichever comes first. -
Are you saying that after consuming Mountain Dew you found it easier to engage people?
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US344 goes offline after killing possible admin
mynameismonkey replied to wietse02's topic in Mod Servers & Private Hives
??? Where did I copy / paste? -
time/light not consistent between clients
mynameismonkey replied to [email protected]'s topic in DayZ Mod General Discussion
Have your friend relog to see if his time syncs to yours, we've seen this several times, but not in any consistent fashion. Each time, relog fixed it. -
Hopeless Item and Vehicle Emancipator
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Except on a heli crash site. As asked.
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Did you try double-tapping space bar after you drank the Dew?
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I thought it was confirmed that drinking Mountain Dew is the only way to enable jumping in-game?
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/agreed
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The Problems With Tents
mynameismonkey replied to mynameismonkey's topic in DayZ Mod General Discussion
/agreed -
DayZ is the first game I've ever seen ruined by hackers
mynameismonkey replied to Blay Wayne's topic in DayZ Mod General Discussion
Thank you for participating in the DayZ alpha test! Your thoughts, comments and concerns are welcomed by the developers and the testing community. You appear to have found either a bug or a cheating issue. You have the following choices: 1. Submit a bug report at http://dayzmod.com/forum/index.php?/forum/8-bug-reports/ 2. Submit a cheater report at http://dayzmod.com/forum/index.php?/forum/32-cheat-reporting/ 3. Whine and moan like a nine year-old at http://dayzmod.com/forum/index.php?/forum/7-dayz-general-discussion/ If you chose 3, congratulations! You have already accomplished your mission. If you would like to further contribute to the development of DayZ, please see options 1 and 2. Welcome to alpha!- 61 replies
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Unless the death occurred within ~100m of your location or whatever the direct comms range is, I suggest removing the map-wide death notice. Part of the experience is not knowing who or what is around the corner, I don't see why in a game that has already removed server chat we need to get global death messages. If I can't see/hear/RP knowing the death occurred, I'd prefer to not know about it.
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Suggestion: Remove Death Messages
mynameismonkey replied to mynameismonkey's topic in DayZ Mod Suggestions
I don't disagree, I'd prefer no message at all, but thought I'd throw a bone to those who want something within visual/direct comms distance. -
It's getting confusing to communicate grid references now that some of our many members have acquired a GPS, as it appears the GPS reads Northings first (or, in this case, Southings). Given that maps are much easier to acquire, and should correctly be read Eastings first, could the GPS be sync'ed up to read Easting then Southing? e.g. GPS reference 113101 becomes 101113.
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GPS Co-ordinates Eastings First
mynameismonkey replied to mynameismonkey's topic in DayZ Mod Suggestions
Your graphic agrees with my post, that Eastings are read first. Maybe the folks who have a GPS are not yet reading it correctly. If I could find one I'd test it myself, but it appears that - according to your image - the GPS does in fact detail East then North.