Weapon-Fetish
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Yeah i read that , but thers Not that much Info ... I Just Hope the Dev Leader is Fired so i can Open my Beer EDIT : And No im Not one of the Casual new Players . Im with this Game since the Beginning . Long enough , to start Smyling when i Hear Something Change maybe Finally
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Is the Dev Leader Fired now ?
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hmmm with pbo project im running into this error with ur config.cpp. In File Fallen_Hope\config.cpp: circa Line 25 var= is not an integer out of range 0 .. 4 its about acces=3 FIXED
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Thanks for That ! Can u Confirm that the map is running without a Navmesh and Ce ? Because im Not shure about that ,possible Thats my issue
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I want to playing a little bit arround with the community offline tool but when starting the game the loading screen stucks so i think something is wrong with my map, in arma we was possible to let the most empty in the config,cpp so i didnt know if a navmesh and all that stuff is required to load it ingame ,is it ? Here is just my poor config that was the best what i can find. Its defenitly not the config what i will use when the map is ready its more a placeholder to watch my map in community offline mode . I found manny different configs out there so i grabbed this one from the sample but im not shure if it does what it should.(Btw What u Think about the Name lol ) So maybe someone can take a look over it and say If Something wrong there , Thanks https://pastebin.com/7n0sFjPC
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No Problem Man, but theres one thing in my opinion what confusing the most people out there when he doing it the first time like me. Its about the rare infos what u give and showing with that i mean its better for undestanding when u make a Full Roads lib and not only selecting 1 or 2 road p3ds . with that i mean say the guys that even road type have 3 straight roads 6,12,and 25 meters, the the endpart is everytime konec , and the corener parts are all with more numbers lik 6,12,25 . But anyways i like what u do and trying to explain Fresh spawns how he have to do the Stuff so Keep it up !
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and read more about here https://community.bistudio.com/wiki/DayZ:Using_Road_Tool_in_Terrain_Builder
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Is it Possible that the Road Placement Tool is bugged when i Define a Crossroad ? Its uses complete Other Templates as i Defined earlier, or are the names of the p3ds itself wrong ? I download these from the community wiki Here u see it placed the wrong Crossroad its placed krt_ asf1_asf_3 instead of krt_ asf2_asf_3 BUT the Crossroads are right defined in my Opinion , ull see it in the pics down below. (Btw this happened with the most Crossroads)