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ash2life

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About ash2life

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    On the Coast
  1. ash2life

    Stable Update 1.05

    I still could headshot Zombies with a Amphibia at i'd say 70 meter took some aim effort doh
  2. ash2life

    Stable Update 1.05

    as of my internal testing in EXP and to some extent confirming in 1.05 with a willing mate or on my self by shooting and on objects like Gas Pumps/Animals and Zombies and consulting the old 1.04 Wiki I found this Zombie 50 Health / Player 100 Health / Gas Pumps too! Head shot triples damage the Head only has 33 Health by itself / Arm+Leg shot 1-third damage only / some clothing have small ballistic resistance 10-20 % depending what it is and require that one extra shot for small arms to kill .22LR about 17 Damage (imo too high should be 13) .380 ACP about 21 Damage 9x19 about 26 Damage .45 ACP about 34 Damage (imo too low should be around 38) any 5.56/5.45 and 7.62 Soviet about 55 Damage (imo 7.62x39 should be higher, maybe 75ish) .308 and 7.62x54 Soviet about 110 Damage unconsciousness worked as intended too when you get hit in a rapid succession by followed shots even of smallest caliber (3 hits are enough usually to put you to sleep) Problem occurs when there is lag and the delay forms these crazy situations.
  3. ash2life

    Stable Update 1.05

    Anyone seen that light sources render strange when observed from different distances? Tested with Flashlight/Headtorch/Crafted Torch and Chemlights/ burning Rags and Fireplaces. ( All video settings on Extreme / Shadows on High / Post-processing Medium / No AA ) Between close and around 100 Meter everything seems fine. Between 100 and 150 depending on FOV the light cone/circle cuts off or doesn't render at all. In transition between 140 and 160 Meters there's some replacement cone/circle that illuminates in a different simpler style. After that all light cuts off completely. ( That's the Bummer )
  4. ash2life

    Experimental Update 1.05

    A good another example is the goofy side dancing people do so commonly now. There is some tiny inertia/slowing for turning with heavy items - (they call it Dexterity?) but sudden direction change and instant acceleration is still a large abused system in dayZ I say. It shows the most for cheesy attempts to dodge bullets by abusing it combined with inherent network delay. Then on the other side we can not really get behind cover and rest your guns on an item (deploy rifle on objects) to minimize exposure to the enemy and fire back more stable. So it is really hard to judge on this with the current tools we are given engage or solve fire fights. but hey the future can bring sweet surprises if one believes 🤝
  5. ash2life

    Experimental Update 1.05

    current Gameplay in Exp is blast compared to 1.04 - beside a few hickups ..stuff works for the most part Loving it so far!
  6. ash2life

    Experimental Update 1.05

    So is it just me or that the many times I caught Cholera and treated it with Antibiotics, the cure only happened after I re-log. It will not go away in the same game session. Sorry to bring that up again.
  7. ash2life

    Experimental Update 1.05

    haven't started a manual defrag process in what 6 years - last seen in WinXP days
  8. ash2life

    Experimental Update 1.05

    Amazing finding more frequent rifles with ammo in it or a scope attachment. Needs repairs - never less the right rewarding feel! Anyone thought about taking out the Duct Tapes ability to repair firearms? Adding to the weight issues with some Items : There are the Splitting Axe and the Pick Axe that are listed as 1KG. No way any of these two are 1 KG for real. Think about it.
  9. ash2life

    Experimental Update 1.05

    What are the current raw damages on .22LR , .380ACP and 9x19mm ? are they all the same or is there a difference - "21 damage" ?
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