Is it possible to override the attributes of an existing weapon/item, without creating a brand new class that inherits/copies the original base class? Say you just wanted to change the name or description of the FX-45 pistol, and keep everything else working as in the base game, with the same models/sounds etc. The examples I've seen create a new class based off the original base game class (like FNX45 class), but I was curious if you can just modify specific attributes of an existing class, leaving everything else the same (also not having to add a new class type to the economy xml files). Thanks!