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vertshader

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About vertshader

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  1. vertshader

    Base Weapon Attribute Override

    I did get it to work eventually, I was having some problems including a stringtable.csv with the Addon Builder tool (Addon Builder option to include other file types like csv), and going between stable/experimental versions was messing me up but think I got it worked out now. Here is config.cpp that seems to be working, though it only modifies the basic display name/description (on Experimental 1.04). class CfgPatches { class MyAddon_Pistols_FNX45 { units[] = {}; weapons[] = { "FNX45" }; requiredVersion = 1.0; requiredAddons[] = { "DZ_Data", "DZ_Pistols" }; }; }; class CfgWeapons { class FNX45_Base; class FNX45: FNX45_Base { displayName="$STR_myaddon_cfgweapons_fnx450"; // read value from stringtable.csv included in mod descriptionShort="$STR_myaddon_cfgweapons_fnx451"; // read value from stringtable.csv included in mod }; };
  2. vertshader

    Base Weapon Attribute Override

    Is it possible to override the attributes of an existing weapon/item, without creating a brand new class that inherits/copies the original base class? Say you just wanted to change the name or description of the FX-45 pistol, and keep everything else working as in the base game, with the same models/sounds etc. The examples I've seen create a new class based off the original base game class (like FNX45 class), but I was curious if you can just modify specific attributes of an existing class, leaving everything else the same (also not having to add a new class type to the economy xml files). Thanks!
  3. vertshader

    Experimental Update 1.04.151915

    I'm getting kicked instantly when trying to connect to my private un-modded Experimental server, the error is something like "Client contains PBO that is not in the server data files". I can fix it by setting verifySignatures = 0 in the dzserver.cfg, but was wondering if this is correct? Normally I used verifySignatures=2, what's the correct setting now for this parameter?
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