Monosof
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Helicopter Hunter
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I get a bugged where if I run for a bit and try to quick raise my weapon I get dysynced and have to reraise my weapon. I noticed if you just keep running, in say a official server, and try to raise it every now and then you get semi stuck in place.
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While this is a good point, there are no sources on where this comes from, it most likely came from Sumrak on his stream as he often relays alot of future to-do list of things and problems surrounding the game....still actually having a link to it would help. It is not terribly important from my view as they have larger over-arching problems and even balancing weapons/armor can be a drag on dev time anytime they want to do it.
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Getting alot of dysnc trying to aim after I stand up from crouching with a firearm or a melee weapon, a chronic issue with dayz. Just the other day I ended up using a knife instead of the fist I saw I was using. Switching stances is definitely up there in alot of my causes of dysnc
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BI are you still working on infected smashing/open doors?
Monosof replied to Bannerlord pls's topic in General Discussion
Wots his name...sumrak...yea that is the guy. I remember listening to his twitch stream probably around the time he was getting ready to release Namalsk, unfortunately I don't have a twitch account and digging up past videos publicly is kind of hard, he said that there would be alot of parameters to consider before just flat out implementing it...are there multiple zombies at the door and I forgot the rest but you get the jist... I also imagined zombie behavior needs to be adjusted also so that they do not automatically aggro you because someone else out of line of sight did. Those twitch streams are really informative. -
I am sure you can report via steam or the server owners if it is community if some valid violation with either of them occurred.
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I love the direction the devs chose for the game.
Monosof replied to YeedMyLastHaw669's topic in General Discussion
So you consider the improvised fishing rod to be missing even though it is in the game? The historical content page, and to an extent the whole wiki, contains outdated information...no love lost for the grass pyramid however. Otherwise the unreleased content page is more accurate but some stuff like 'Guy Fawkes Mask' and 'Cannabis' is something you will not see for legal reasons....although if you want those flat ballerina shoes so bad maybe you can hit the devs up on twitter. "no new content for xbox one/ps4 only bug fixes" "revolver doesn't function correctly". Revolver is getting fixed and console will get the SVAL along with pc players this patch. Further patches you will get even more stuff, that may or may not take longer than the PC due to MS and Sony policies to review every damn update before it is pushed through. Helicopters and planes are never coming to Dayz. -
There definitely has to be more items for the Halloween Event. During Christmas we get our Trees, Gifts and Santa clothing but with Halloween Event the items are independent of the official servers. It would be better if the Halloween stuff was incorporated into the official servers with existing characters. Having more 'theme' stuff weather/items would be cool, also some people don't want to jump on a independent hive just because it has more fog and and pumpkin helmet. Maybe a bloody wolf, bear, goat helmet next year, would like to see the 'weird side' of the Dayz survivor.
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A guy on reddit who said he had not played in awhile and came back was complaining about zombies clipping through players alot more often on Exp. Do not know how common it is on 1.09, will test it out more.
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wizard is in dayz/noobs perspective
Monosof replied to James Adam Rimmer's topic in General Discussion
A thing about food when spawning, and I have known about this for a while but I did not want to do it because it seems monotonous....Fruit trees, the kind you regularly see along roads have so many points which to spawn fruit around them....So you walk 40 meters one way and walk 40 meters back and they all spawn fruit dynamically again and again. Of course it is not enough to get you far, but with the next patch I believe they are raising the energy gains on them. Not so much the small stones....I think that if they reduced the amount of fruit that spawns it would be less of a awkward survival strategy to run back and forth through fruit trees not that I think I just want the game to be harder. -
I do not believe the devs have ever said that Standalone would ever be a 1 to 1 with the Dayz Mod I do not think even Dean Hall who is not around anymore set that as a goal for SA. Of course there are things that are not there like destructible buildings or helicopters but it has already been stated that the latter would never be implemented. And there alot more locations to Chernarus+ such as Tisy. Looking at the firearms compared to mod they are on number nearly the same if not more than the mod planned and already implemented and alot more melee weapons. Having the m16 rolled into the M4 was probably a case of the M16 being redundant when there is no burst fire, according the gamepedia page the CZ-550 is virtually identical to the M24 and M40A3 performance wise... SA rebalanced the weapon list and tiered it properly, and last I heard from Sumrak there is still set to be a balance pass on the ammo damage so like say the assault rifles are more set apart. Base Building does not need to be like the Mod with ridiculous constructions, no one wants to go back to that. PC player numbers are solid and have been for the last few months. Console is another story, Sony and MS make it hard to develop a game that has a PC mindset for a 'closed garden' I should know I played Dust 514 and I am very aware how Sony would charge CCP to put a update it is not hard to see why a update that gets put out for the PC does not end up on the console if Bohemia can help it. Modding does not take away anything or add to the experience of SA because it comes down to effecting balancing and stability of the build, you have mods that throw tons of weapons that affect the weapon balance and tiers and alot of performance heavy stuff that would take the Devs to have to account for. Also get real...no one seriously thinks about what should be added into Dayz by the measure of the Mod they think about what was in the game up to .62.
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So from what I heard from the Dayz Mod the zombies spawned dynamically around you, so you could be out in middle of the woods and they would be there....don't quote me on that. A video a while back from a current dev I think stated that they could implement something like dynamic spawning around the player to generate hordes if they thought it was feasible. Do you guys remember how different the Standalone Survivor Games zombies were, the fast walking creepy ones? I wouldn't mind if those made a return as hordes because it looked like they worked well in SG.
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I noticed when I joined a custom server that my gun wouldn't pull up to First Person with a single right mouse click so I had to hold it down and press shift. I dealt with it before and it seems to me to have to do with server connection or dysnc...I am not to concerned at the moment...however I need some help I personally don't like the (Right Mouse Click = Auto First Person Hold) because I am liable to click it when my finger twitches, was wondering how I can turn that off.
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In Livonia at 7674.84 / 5536.56 Roztoka, within 50m West of the first ruined building on the North side is a water trough that is clipped into a tree. I am unable to retrieve any standing water from it. Off topic, but can anyone explain to me Dayz's so called lack of using 'multiple cores' kind of interested in the potential there.
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Electrifying barb wire...so those pesky flies stop stealing it.
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Interesting. It is amazing how much of the PC base is on community servers now adays, I still see sudden spikes of people on odd hours of official though. From what I hear about PS4 servers they are pretty slow or have been for a few months, Xbox last time I checked a month ago are active on peak hours but usually are slow most times. Also +1 for reminding people that Temporary servers mean Temporary.