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Thundermight

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Everything posted by Thundermight

  1. Thundermight

    Experimental Update 1.09 (Changelog)

    Everything is about this "Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)" Right now (on persistent servers) you can't find any rare weapon even into helicrash, because they are all "claimed". That fix goes straight to that, so almost every helicrash will have their supposed rare weapons. As it seems a little, it might be far healthy than it sounds. You see, right now (in some servers) is almost pointless to go around the map for loot, since most of it (if not all) is already at someone's buried crate or barrrel, so most people stick to the coastal area. You can go easily for a week playing around non-coastal areas and without finding a handful of people, because there is no point going anywere else. With this fix we might see people going for them (helicrashes), and since they are most are toward north/west side of the map, we might see more "life" around the map instead only spawn area.
  2. Thundermight

    Experimental Update 1.09 (Changelog)

    Those CLE changes are amazing, at least in theory. That change on helicrash spawn alone might fix loads of problems. Although i don't think we will see some real benefits to that on test servers, i'm sure we will do so on live servers. Well done.
  3. Thundermight

    Let's talk buried loot

    Now we talking... I do think CLE is "working as intended" for some servers, but since it's a dynamic system it might works differently on others. That said, it is hard to get or give a feedback, considering not everyone will have those same experiences. As for tents and bases being as an alternative, here is where i think gameplay should be adressed instead of realist, simply to balancing purpose. You see, i'm not against stashed stuff, since it's a play-style, but that same playstyle must be balanced considering others "storage" systems in the game, otherwise you will make them obsolete. Let's just do a quick comparison: Wooden crate: In order to make it you need planks and nails(8 and 16 respectively). Planks you can make from everywhere if you have a hacksaw or farm it on a few spots if you don't. Nails is a common item and come in a pack of 70, so you need a box of nails for every 4 crates. Wooden crates have 50 storage slots and can be buried, which makes it really hard to find. Tents: They are really hard to find, but let's considering the easier one, the medium tent. There is no other option besides farming them. They have an storage of 200 slots and can't be buried. With those infortations we can consider a few things, if you consider the fact that 4x wooden crate = 1 medium tent based on slots it pictures how unbalanced this system is. It is far easier to craft 4 wooden crate than finding a tent. It is far easier to spot a tent (even with camouflage) in comparison to crates, do not forget to mention you can spread those 4 boxes. Thats where i see a problem, you said you have "hermit in the woods playstyle" and that i should undestand and respect it, believe me i do. But you should also consider the fact that i'm a "camping" playstyle guy (been that since mod in 2012 really) and right now being that is just pointless. I didn't mention playstyle on earlier posts because there was no point doing that, i just pointed those issues on buried with balancing in mind. Because i don't want buried to go, just want it to be fair. The tittle is "lets talk buried loot" so i pointed out a problem and some possible solutions in which i THINK can work. In the end it is up to the development team to check it an make some change or not, since they do see the bigger picture.
  4. Thundermight

    Let's talk buried loot

    As the tittle suggests, i think it's time to do something about buried loot. Although i don't think it just be limited to only buried boxes or backpacks, it should also hit sea chests and barrels on lakes. It completly destroyed CLE for some servers (yes i mean official servers), for in some cases you can't even find anything besides smg and some rares KAS-74U, everything from akm or above is gone, buried somewhere. I do think we can somehow have a storage system, but it is not healthy to the game if it is that effective, there must be a risk, and for some (buried ones) there are none, so much so, that it makes basebuilding and tends almost obsolete, which is nonsense considering the time or materials it takes to build a base or how rare tends are and how easy to spot it while without camouflage. Why is this a problem would you ask? It creates a monopoly on servers, only a few people got almost all loot on that serve using at their will, which usually is killing fresh spawns at coast and thats the biggest problem that buried loot creates. You see, most people have no clear objective or goal in dayz, but even for those that do have, they surely want and will look for some gun/military gear(nv, helmets, armor and so on) Usually you go for better weapons, you sure want to get a M4 or luckly a LAR. But, since it is a monopoly, you are NOT getting it by any "farming" source, your only chance to get that is by killing one of those guys camping fresh spawns. Soooo, since there is no point to go around the map for gear what do that means? There are only "life" in coastal areas, going everywhere else is just pointless. Some would say "get a shovel and go hunt for it", well, you can do that an MAYBE find some buried stuff or on lakes, but it still do not solve the problem that monopoly creates and surely do not kill that monopoly itself, since if you found one, there are probable dozes that you did not and problably never will. But i'm here to offer a solution, or at least a scope of it. Make it degrade in time (far quicker than that we have now), even if interacted with. Makes so that you can't put a weapon into a wooden crate. No burying around lakes. Makes it easier to spot (some leaves or darker and larger soil). This was the reason i took a break from the game, and also the reason my friends quit before me, we went weeks (literally) finding nothing from kamenka to tisy, and when i say nothing, i mean no real gun, (besides KAS-74U) and most importantly, no players. We went playing for around 5 weeks, for 4~ hours/day and in some cases we went for a full week without seeing another player, which is fucked up for dayz. I do not know what drives you in the game, but for me and my friends is that thrill of not knowing when you will encounter an enemy, and for us (due what i've said before) thats just gone. I do love dayz and how it is "as real as possible" but i think it's time we adress gameplay instead of reality.
  5. Thundermight

    Let's talk buried loot

    You are distorting my argument, again... As i've said in some servers, for some others that's not the case. And believe me when i say that i DO KNOW how to get loot in this game. Just to give a bit more of context on that: Currently i've on my character for 1pp servers 1 LAR, 2 SVD, 1 VSS and 1 M4. Which i was planning to give to my friends, but they prefered to start fresh and on 3pp servers. On THOSE 3PP SERVERS that happened my "story", on those servers we suffered that monopoly issue. And i cleary understand that it is not the case for some servers, but it is for some others. I do not know where you play and what problems you are facing on it, but i'm currently experiencing those issues on where i play. Which makes my friends quit the game, and mostly for me oo) Only because you can't see a problem, does not mean that it doesn't exists. Also is the last time i answer your sarcastic misinterpretation of what i said, looks like you just did a quick read and rushed for an answer trying to sound smart, trying to devaluete my point. I do want a real discussion about that here and not people trying to mock each other.
  6. Thundermight

    Let's talk buried loot

    I would like to add up that i'm not saying "I want my rare weapons" so i'll quote myself here on MY POINT. "I do not know what drives you in the game, but for me and my friends is that thrill of not knowing when you will encounter an enemy, and for us (due what i've said before) thats just gone." Now, thats the problem. Get it? Right, let's move on then. Entire point of this post is the problem that not finding those "rare" weapons create, as someone mention before, finding those special items is amazing and is the search for it that is where dayz really shine. But currently there is no point on doing it for most servers, there is no point going to an military base for loot, unless you need a KAS-74U or a SKS, because there is nothing better than that. So what happens? People stay in the coast. And that reflect back to the quote i just mention. Now to some actual answers. @EzyStriderPS4 I do think that rare should mean rare, but as i've mention 5 weeks, 4hours a day (every day, sometimes more than 4) is 140+ hours, playing with a friend and best weapon we find was an AKM (only one) is a bit out of hand even for a rare item. And about trading with other survivors being important, that actualy an utopic way to view it. It does sound possible in theory but in reality when you do have such items is quite improbable that you are in need of something else. And in most cases you might get killed in sight by your fellow trader. And even if it goes well, still don't solve what i described as a problem, it will just be a trade between monopoly "X" and monopoly "Y". @Parazight drawing the line is a real problem, but not doing so would be worst and will became even worse as time goes by. I don't really know where to, but i think it should be considering how much a player have ( or could have) considering the rest of the players (based on a single server scale). For example; I don't think a player or a group of players should hold control of half of a server. But i can see how drawing a line in that direction of degrade might not works on server that have huge clans. Thats why i think that direction should be on not burying weapons at all, only letting tents, sea chests and barrels with are far easier to find (and not letting them be put into a lake).
  7. Thundermight

    Let's talk buried loot

    Just what the F!@# are you talking about? i'm talking about weapons and gears that are limited via CLE, those that you listed yourself. Not sure how it is on ps4, but on pc there are simply none of those weapons to find, since they are all buried. And about a "bloody apocalypse!" i wanna repeat myself here, we should adress gameplay instead reality sometimes.
  8. Thundermight

    Let's talk buried loot

    As guy said, thats just a different problem. i'm talking based on "persistence on" servers, and would make little sense for me to have a server to farm and another to "be your home" and it does not solve this monopoly problem, only make it worse, since people will mostly use "persistence on" servers for pvp then.
  9. Thundermight

    Stable Update 1.08

    I can't say this without being an asshole, but i'll try. How many developers are studio running atm?? I'm glad for every single update, don't get me wrong, but is underwhelming to get that amount of update after almost 5 months( last one being released 11 february). I don't really play on modded servers but i can see that mod developers (which usually consist in 2 or 3 guys working on it) receiving almost same amount of updates as oficial game itself. And that makes me wonder, how big is dayz team right now? I know for instance that some problems that you fix or features developed could take more time, but waiting that amount of time and with the announcement of "Bigger updates" i'm very, very disappointed with it.
  10. Thundermight

    Chinese Hackers paradise

    That was the reason i quit mod back in the day and also why i quit SA , it is just a hackers fiesta. I'm just same as you, i do wanna play on officials regardless of what people say about private, and if i can't, i quit. My friends also quit, which means that there will be less money on BI pockets from now on.
  11. Thundermight

    Chinese Hackers paradise

    Hackers were the reason why i quit on mod, and seemly will be the reason for me to quit standalone. Just sad.
  12. As tittle suggest, it is a question, so go ahead and put your opinion but don't be a jerk, please. I'm one that do like the idea of bury items, but i don't think it is beneficial to the game. I think that it does broke CLE as well as "desire" for going north on the map. It is almost impossible to find ARs(oficial servers at least) and in some cases you don't even find people outside coastal area. And as an aggravating, it makes tents almost pointless, not only by being way harder to loot tents compared to dry backpacks or if you don't bother, you can craft stashes with a few planks and nails, as well as it is almost impossible to spot a buried stash if you compare with tents (which are easy af to spot). Just a quick disclaimer, english is not my primary language, so i'm sorry for my bad grammar.
  13. Thundermight

    Livonia Characters seperate

    I just bought Livonia DLC expecting it to have a different character pool from chernarus... How does it even make sense to have it share between completly different games? Since not even 1pp and 1/3pp share same character? Besides the fact that we will have some fully geared character wrecking havoc on a fresh new map, will be mostly pointless to play chernarus instead livonia (since most players consider Livonia > chernarus). I do think it is a necessary change, and i hope it comes soon.
  14. Thundermight

    Trades for vanilla

    Don't you dare....
  15. Is there any plan for you guys to introduce Oficial south america servers for livonia too? Right now we have 3 (fragnet hosted) but they are only for chernarus. I've convinced my friend to bought it, but playing with a higher latency is not a good experience (you know why).
  16. Thundermight

    Livonia in south america (oficial servers)

    So... Can we have some information here? I see people from dayz forum team answering alot of wierd(stupid) questions (included a f**k you from someone) but even a tip here. And now it's friday, and is well known that no one works on weekend here. It's kind sad to see this neglet with the comunnity and it feels like i've wasted both my money and time here.
  17. Thundermight

    Livonia in south america (oficial servers)

    Hey, i've an update on it. That was Fragnet's answer. "Hi there Victor, Thank you for reaching out to Fragnet support. We host official servers on behalf of the game developers, meaning they're in control of what configuration should be used on them. As such, we cannot change to another map as it's a decision that needs to be made by the developers. It may happen in future depending on interest, but we'll have to wait and see. Let us know if there's anything else we can help you with." So... can we have some note from Dayz team??
  18. Maybe some sort of decay for buried gear would be nice. I don't really mind if we got loot distributed across various groups, but having a few with them all is really not something pretty to play. Even so, because those guys holding all the loot are not playing around the map, they are camping on coastal areas. I only play on official servers and i get if it's ok for you, but for some of us, there is no fun the way it is.
  19. Thundermight

    Anti Ghosting/Server Hopping Measures

    Not only that, but i'm also stuck on that server selection screen after logging in, random blood loss (yes i know about shoes), bleeding sound while aiming, bleed animation(while not bleeding), unhealable bleeds and so much more... And don't come at me with that mod bullshit, because i only play on oficial servers. Fucking dumb devs, this patch shouldn't never left experimental. Bohemia always showing incompetence. Sorry for flame mode.
  20. Thundermight

    Cruelty in Dayz

    It's not hipocrisy, all i'm saying is that i want this game's freedom. If you want to be cruel, do it, if you want to be friendly, do it. I was answering original question "what you think of that?".
  21. Thundermight

    Cruelty in Dayz

    You can, even if it's a rope or a handcuff. You can run too, they cannot hold you in place like a dog. He could have done all that, but he somehow "accepted" the roleplay and then came here complaining. What worries me the most is that those kind of people are too loud, and they somehow get what they want, killing games in the process.
  22. Thundermight

    Cruelty in Dayz

    Don't you think is way funnier to have something to happen (even something wierd as this) than same routine day after day?? I wonder how could you enjoy the spawn>loot>die>repeat thing. I don't wanna repeat myself here, but those kind of interactions are what i think is the "beautiful" of dayz. Don't give up and don't let then torture you then. At least try to resist, try to run, try something!! If you do, you might even get out of it with an epic feeling, like Just Caused story above.
  23. Thundermight

    Military loot issue

    Just for a quick update. I give up on tisy military base and went to that small village with some hunter's house and 2 military barracks (still on same server, and guess what? Found an AK and M70. So i'm quite sure that was something to do with tisy. I've already submited a report to BI on that.
  24. Thundermight

    Military loot issue

    Hi. I've been fully looting tisy base every day 3 times, at different schedule, for a week already on 2 servers (both oficial) and i simples can't find a gun, no joke, i'm not talking about a good gun, i literally haven't found a pistol, i had found alot of useful stuff, like NV, plate carrier, and so on, but not even a single gun. Can someone help me and tell me why?
  25. Thundermight

    Cruelty in Dayz

    I'm pretty sure you can kill yourself if thats your problem. We used handcuffs on my friend and me suicide himself (probably pressing F11). I do think it's cruel but, i enjoy anything more than shoot on sight. Thats what makes dayz special to me.
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