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Everything posted by Thundermight
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Lag and random disconnect on oficial servers
Thundermight replied to Thundermight's topic in General Discussion
Just posted 5 hours ago, thx for noticing. -
As soon as this 1.10 patch releases i've been hearing alot of complains about lag and sometimes a disconnect. Right now, fighting zombies is awkward, fighting players is dangerous and driving is impossible. Can someone explain about that? Is it an known issue? How shall we proceed? This is a gamebreaking issue.
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Lag and random disconnect on oficial servers
Thundermight replied to Thundermight's topic in General Discussion
True, i somehow got into another tab which was a guide, my mistake. But still, we still stuck on same issue (server performance) since patch release (18 november) almost 10 DAYS of this gamebreaking issue and nothing besides "we know it is bad" was said. Unbelievable! -
Lag and random disconnect on oficial servers
Thundermight replied to Thundermight's topic in General Discussion
Nothing will be said? @ImpulZ @Kyiara @lynn.zaw -
Lag and random disconnect on oficial servers
Thundermight replied to Thundermight's topic in General Discussion
Thank you, but it didn't work. I always do that after a major patch. -
Lag and random disconnect on oficial servers
Thundermight replied to Thundermight's topic in General Discussion
Yeah, i checked feedback section and besides many reports of that, no one has answers. It's just absurd that is a REPORTED ISSUE for a week already and nothing was said. Unlike that gas stove bug, this is a groundbreaking bug and does make the game unplayable. -
Everyone already experienced an bug when you log in and you could see players throught walls until the environment starts to render, right? Turns out that some people can do that intentionaly to cheat the game. This bug has been present for years now, giving hackers a safe oportunity to cheat the game, since it's your own files/config, so you can never be caught. Not even on a "know issues" tag. Absurd.
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I'm quite sure "dayz expansion" mod covers that, but my point is about oficial servers. Not sure how things are behind the scenes, but i just experienced a hacker once and was a while ago. Most complains come from crying babes who does not accept being shoot in the head. But, when talking about glitches, which is what i meant by that post, we still got some. Not going to list it here for obvious reasons, but they are working on it for sure. Even some small things like "infinite duct tape" was fixed.
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Everything attached to a gas stove getting deleted. Happened first time i logged in after patch and another after i got dced. First time i lost flying pan with a binoculars and some ammo inside and a larga gas canister. Second time was just a flying pan with a hatchet and a sheathe.
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Now we talking... I do think CLE is "working as intended" for some servers, but since it's a dynamic system it might works differently on others. That said, it is hard to get or give a feedback, considering not everyone will have those same experiences. As for tents and bases being as an alternative, here is where i think gameplay should be adressed instead of realist, simply to balancing purpose. You see, i'm not against stashed stuff, since it's a play-style, but that same playstyle must be balanced considering others "storage" systems in the game, otherwise you will make them obsolete. Let's just do a quick comparison: Wooden crate: In order to make it you need planks and nails(8 and 16 respectively). Planks you can make from everywhere if you have a hacksaw or farm it on a few spots if you don't. Nails is a common item and come in a pack of 70, so you need a box of nails for every 4 crates. Wooden crates have 50 storage slots and can be buried, which makes it really hard to find. Tents: They are really hard to find, but let's considering the easier one, the medium tent. There is no other option besides farming them. They have an storage of 200 slots and can't be buried. With those infortations we can consider a few things, if you consider the fact that 4x wooden crate = 1 medium tent based on slots it pictures how unbalanced this system is. It is far easier to craft 4 wooden crate than finding a tent. It is far easier to spot a tent (even with camouflage) in comparison to crates, do not forget to mention you can spread those 4 boxes. Thats where i see a problem, you said you have "hermit in the woods playstyle" and that i should undestand and respect it, believe me i do. But you should also consider the fact that i'm a "camping" playstyle guy (been that since mod in 2012 really) and right now being that is just pointless. I didn't mention playstyle on earlier posts because there was no point doing that, i just pointed those issues on buried with balancing in mind. Because i don't want buried to go, just want it to be fair. The tittle is "lets talk buried loot" so i pointed out a problem and some possible solutions in which i THINK can work. In the end it is up to the development team to check it an make some change or not, since they do see the bigger picture.
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As the tittle suggests, i think it's time to do something about buried loot. Although i don't think it just be limited to only buried boxes or backpacks, it should also hit sea chests and barrels on lakes. It completly destroyed CLE for some servers (yes i mean official servers), for in some cases you can't even find anything besides smg and some rares KAS-74U, everything from akm or above is gone, buried somewhere. I do think we can somehow have a storage system, but it is not healthy to the game if it is that effective, there must be a risk, and for some (buried ones) there are none, so much so, that it makes basebuilding and tends almost obsolete, which is nonsense considering the time or materials it takes to build a base or how rare tends are and how easy to spot it while without camouflage. Why is this a problem would you ask? It creates a monopoly on servers, only a few people got almost all loot on that serve using at their will, which usually is killing fresh spawns at coast and thats the biggest problem that buried loot creates. You see, most people have no clear objective or goal in dayz, but even for those that do have, they surely want and will look for some gun/military gear(nv, helmets, armor and so on) Usually you go for better weapons, you sure want to get a M4 or luckly a LAR. But, since it is a monopoly, you are NOT getting it by any "farming" source, your only chance to get that is by killing one of those guys camping fresh spawns. Soooo, since there is no point to go around the map for gear what do that means? There are only "life" in coastal areas, going everywhere else is just pointless. Some would say "get a shovel and go hunt for it", well, you can do that an MAYBE find some buried stuff or on lakes, but it still do not solve the problem that monopoly creates and surely do not kill that monopoly itself, since if you found one, there are probable dozes that you did not and problably never will. But i'm here to offer a solution, or at least a scope of it. Make it degrade in time (far quicker than that we have now), even if interacted with. Makes so that you can't put a weapon into a wooden crate. No burying around lakes. Makes it easier to spot (some leaves or darker and larger soil). This was the reason i took a break from the game, and also the reason my friends quit before me, we went weeks (literally) finding nothing from kamenka to tisy, and when i say nothing, i mean no real gun, (besides KAS-74U) and most importantly, no players. We went playing for around 5 weeks, for 4~ hours/day and in some cases we went for a full week without seeing another player, which is fucked up for dayz. I do not know what drives you in the game, but for me and my friends is that thrill of not knowing when you will encounter an enemy, and for us (due what i've said before) thats just gone. I do love dayz and how it is "as real as possible" but i think it's time we adress gameplay instead of reality.
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You are distorting my argument, again... As i've said in some servers, for some others that's not the case. And believe me when i say that i DO KNOW how to get loot in this game. Just to give a bit more of context on that: Currently i've on my character for 1pp servers 1 LAR, 2 SVD, 1 VSS and 1 M4. Which i was planning to give to my friends, but they prefered to start fresh and on 3pp servers. On THOSE 3PP SERVERS that happened my "story", on those servers we suffered that monopoly issue. And i cleary understand that it is not the case for some servers, but it is for some others. I do not know where you play and what problems you are facing on it, but i'm currently experiencing those issues on where i play. Which makes my friends quit the game, and mostly for me oo) Only because you can't see a problem, does not mean that it doesn't exists. Also is the last time i answer your sarcastic misinterpretation of what i said, looks like you just did a quick read and rushed for an answer trying to sound smart, trying to devaluete my point. I do want a real discussion about that here and not people trying to mock each other.
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I would like to add up that i'm not saying "I want my rare weapons" so i'll quote myself here on MY POINT. "I do not know what drives you in the game, but for me and my friends is that thrill of not knowing when you will encounter an enemy, and for us (due what i've said before) thats just gone." Now, thats the problem. Get it? Right, let's move on then. Entire point of this post is the problem that not finding those "rare" weapons create, as someone mention before, finding those special items is amazing and is the search for it that is where dayz really shine. But currently there is no point on doing it for most servers, there is no point going to an military base for loot, unless you need a KAS-74U or a SKS, because there is nothing better than that. So what happens? People stay in the coast. And that reflect back to the quote i just mention. Now to some actual answers. @EzyStriderPS4 I do think that rare should mean rare, but as i've mention 5 weeks, 4hours a day (every day, sometimes more than 4) is 140+ hours, playing with a friend and best weapon we find was an AKM (only one) is a bit out of hand even for a rare item. And about trading with other survivors being important, that actualy an utopic way to view it. It does sound possible in theory but in reality when you do have such items is quite improbable that you are in need of something else. And in most cases you might get killed in sight by your fellow trader. And even if it goes well, still don't solve what i described as a problem, it will just be a trade between monopoly "X" and monopoly "Y". @Parazight drawing the line is a real problem, but not doing so would be worst and will became even worse as time goes by. I don't really know where to, but i think it should be considering how much a player have ( or could have) considering the rest of the players (based on a single server scale). For example; I don't think a player or a group of players should hold control of half of a server. But i can see how drawing a line in that direction of degrade might not works on server that have huge clans. Thats why i think that direction should be on not burying weapons at all, only letting tents, sea chests and barrels with are far easier to find (and not letting them be put into a lake).
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Just what the F!@# are you talking about? i'm talking about weapons and gears that are limited via CLE, those that you listed yourself. Not sure how it is on ps4, but on pc there are simply none of those weapons to find, since they are all buried. And about a "bloody apocalypse!" i wanna repeat myself here, we should adress gameplay instead reality sometimes.
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As guy said, thats just a different problem. i'm talking based on "persistence on" servers, and would make little sense for me to have a server to farm and another to "be your home" and it does not solve this monopoly problem, only make it worse, since people will mostly use "persistence on" servers for pvp then.
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That was the reason i quit mod back in the day and also why i quit SA , it is just a hackers fiesta. I'm just same as you, i do wanna play on officials regardless of what people say about private, and if i can't, i quit. My friends also quit, which means that there will be less money on BI pockets from now on.
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Hackers were the reason why i quit on mod, and seemly will be the reason for me to quit standalone. Just sad.
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As tittle suggest, it is a question, so go ahead and put your opinion but don't be a jerk, please. I'm one that do like the idea of bury items, but i don't think it is beneficial to the game. I think that it does broke CLE as well as "desire" for going north on the map. It is almost impossible to find ARs(oficial servers at least) and in some cases you don't even find people outside coastal area. And as an aggravating, it makes tents almost pointless, not only by being way harder to loot tents compared to dry backpacks or if you don't bother, you can craft stashes with a few planks and nails, as well as it is almost impossible to spot a buried stash if you compare with tents (which are easy af to spot). Just a quick disclaimer, english is not my primary language, so i'm sorry for my bad grammar.
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I just bought Livonia DLC expecting it to have a different character pool from chernarus... How does it even make sense to have it share between completly different games? Since not even 1pp and 1/3pp share same character? Besides the fact that we will have some fully geared character wrecking havoc on a fresh new map, will be mostly pointless to play chernarus instead livonia (since most players consider Livonia > chernarus). I do think it is a necessary change, and i hope it comes soon.
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Don't you dare....
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Is there any plan for you guys to introduce Oficial south america servers for livonia too? Right now we have 3 (fragnet hosted) but they are only for chernarus. I've convinced my friend to bought it, but playing with a higher latency is not a good experience (you know why).
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Livonia in south america (oficial servers)
Thundermight replied to Thundermight's topic in General Discussion
So... Can we have some information here? I see people from dayz forum team answering alot of wierd(stupid) questions (included a f**k you from someone) but even a tip here. And now it's friday, and is well known that no one works on weekend here. It's kind sad to see this neglet with the comunnity and it feels like i've wasted both my money and time here. -
Livonia in south america (oficial servers)
Thundermight replied to Thundermight's topic in General Discussion
Hey, i've an update on it. That was Fragnet's answer. "Hi there Victor, Thank you for reaching out to Fragnet support. We host official servers on behalf of the game developers, meaning they're in control of what configuration should be used on them. As such, we cannot change to another map as it's a decision that needs to be made by the developers. It may happen in future depending on interest, but we'll have to wait and see. Let us know if there's anything else we can help you with." So... can we have some note from Dayz team?? -
ok, bohemia, here's how you revive your dead game
Thundermight replied to mart1n1's topic in General Discussion
Maybe some sort of decay for buried gear would be nice. I don't really mind if we got loot distributed across various groups, but having a few with them all is really not something pretty to play. Even so, because those guys holding all the loot are not playing around the map, they are camping on coastal areas. I only play on official servers and i get if it's ok for you, but for some of us, there is no fun the way it is. -
Not only that, but i'm also stuck on that server selection screen after logging in, random blood loss (yes i know about shoes), bleeding sound while aiming, bleed animation(while not bleeding), unhealable bleeds and so much more... And don't come at me with that mod bullshit, because i only play on oficial servers. Fucking dumb devs, this patch shouldn't never left experimental. Bohemia always showing incompetence. Sorry for flame mode.