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BORIZZ.K

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Everything posted by BORIZZ.K

  1. BORIZZ.K

    Stable Update 1.13

    ERROR: NULL pointer to instance Class: 'MYCAR' Entity id:2974447 Function: 'UpdateLights' Stack trace: scripts/4_World/entities\vehicles\carscript.c:1089 MYCAR/scripts/4_World/Entities/Vehicles/InheritedCars/MYCAR1.c:1014 scripts/4_World/entities\vehicles\carscript.c:349 String 1014: super.UpdateLights(new_gear); BUT (see modding in changelog): Fixed: Calling super in return could be returning null 👹
  2. BORIZZ.K

    Stable Update 1.13

    Why servermods compiled before mods???? My server mods no longer ovveride mods from server parameter -mod= What the problem???
  3. BORIZZ.K

    Experimental Update 1.09 (Changelog)

    What is it? Who did this? For what? 🤬
  4. BORIZZ.K

    Stable Update 1.07

    When to wait for 1.08 patch?
  5. BORIZZ.K

    Stable Update 1.07

    What the f**k? Update is out??? 1.07.152.951
  6. BORIZZ.K

    Stable Update 1.07

    What is it? [CE][Estimate] :: !!! Avoidance system overloaded :: Reached MAX_VEHICLE= 768 😞
  7. BORIZZ.K

    Stable Update 1.06

    1.07 Update is out? 😀
  8. BORIZZ.K

    Experimental Update 1.07

    !!! Avoidance system overloaded :: Reached MAX_VEHICLE= 768 😞 What is it???
  9. BORIZZ.K

    Experimental Update 1.06

    If you want to server use more than one core, specify in the server parameters: in server.cfg multithreadedReplication = 1; in dayzsetting.xml (example for use 3 cores) <jobsystem globalqueue="4096" threadqueue="1024"> <pc maxcores="4" reservedcores="1" /> <ps4 threadcount="4" /> <xb1 threadcount="4" /> if host have 8 cores cpu <jobsystem globalqueue="8192" threadqueue="2048"> <pc maxcores="8" reservedcores="1" /> <ps4 threadcount="4" /> <xb1 threadcount="4" />
  10. BORIZZ.K

    Experimental Update 1.06

    Where are the fixes for the disappearance of cars due a collision at the time of the spawn / start of the server?
  11. BORIZZ.K

    Experimental Update 1.06

    This not FUNCTION in enScript... I talk about enFusion scripts...
  12. BORIZZ.K

    Experimental Update 1.06

    this Nonsense Prior to update 1.04, everything worked At this time i send message to all players in cycle (for) for each player. But it’s wrong to make cycles for SingleRPCs BI must make function for send broadcast messages from server to all players
  13. BORIZZ.K

    Experimental Update 1.06

    What function used for the global messages?
  14. BORIZZ.K

    Experimental Update 1.06

    Error in economy config files: in cfglimitsdefinition.xml - <category name="vehiclesparts"/> in db\types.xml - <category name="vehiclesparts"/> but in mapgroupproto.xml uses <category name="vehicleparts" /> its not correct!
  15. BORIZZ.K

    Experimental Update 1.06

    BUG HEMIA
  16. BORIZZ.K

    Stable Update 1.05

    More more more... Patches with bugs... Bugs... Bugs... BugHemia intrecrashtive
  17. BORIZZ.K

    Stable Update 1.05

    After update, Dayz client always disconnects from any servers when connecting (((( Also with a server in LAN What is the problem????
  18. BORIZZ.K

    Stable Update 1.05

    What the update?????
  19. BORIZZ.K

    Stable Update 1.05

    baldest patch ... 2.5 programmers worked without sleep for 2 weeks and could only do that? 🤣🤣🤣
  20. BORIZZ.K

    Stable Update 1.05

    What the stable update now?
  21. BORIZZ.K

    Experimental Update 1.05

    New bug with Pot and inventory!
  22. BORIZZ.K

    Stable Update 1.04.152166

    Это пофикшено серверным модом
  23. BORIZZ.K

    Stable Update 1.04.152166

    Cars, tents, barrels disappear as before this update.....
  24. BORIZZ.K

    Stable Update 1.04.152076

    Very many bugs and crashes after this stable update 1 Сars and car doors desappears Later I find cars at left lower corner of map in the sea 2 Server FPS lower then in pervious update 3 Players, cars and zombies teleports at real time (desynchron?) In the previous update this was not... P.S. Also players get out from the cars through the textures of fences, walls, etc. P.S. A lot of errors on the server, when players manipulate this inventory (with dst2 is empty)
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