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Everything posted by BORIZZ.K
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ERROR: NULL pointer to instance Class: 'MYCAR' Entity id:2974447 Function: 'UpdateLights' Stack trace: scripts/4_World/entities\vehicles\carscript.c:1089 MYCAR/scripts/4_World/Entities/Vehicles/InheritedCars/MYCAR1.c:1014 scripts/4_World/entities\vehicles\carscript.c:349 String 1014: super.UpdateLights(new_gear); BUT (see modding in changelog): Fixed: Calling super in return could be returning null 👹
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Why servermods compiled before mods???? My server mods no longer ovveride mods from server parameter -mod= What the problem???
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Magic packer )))
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What is it? Who did this? For what? 🤬
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When to wait for 1.08 patch?
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What the f**k? Update is out??? 1.07.152.951
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What is it? [CE][Estimate] :: !!! Avoidance system overloaded :: Reached MAX_VEHICLE= 768 😞
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1.07 Update is out? 😀
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!!! Avoidance system overloaded :: Reached MAX_VEHICLE= 768 😞 What is it???
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If you want to server use more than one core, specify in the server parameters: in server.cfg multithreadedReplication = 1; in dayzsetting.xml (example for use 3 cores) <jobsystem globalqueue="4096" threadqueue="1024"> <pc maxcores="4" reservedcores="1" /> <ps4 threadcount="4" /> <xb1 threadcount="4" /> if host have 8 cores cpu <jobsystem globalqueue="8192" threadqueue="2048"> <pc maxcores="8" reservedcores="1" /> <ps4 threadcount="4" /> <xb1 threadcount="4" />
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Where are the fixes for the disappearance of cars due a collision at the time of the spawn / start of the server?
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This not FUNCTION in enScript... I talk about enFusion scripts...
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this Nonsense Prior to update 1.04, everything worked At this time i send message to all players in cycle (for) for each player. But it’s wrong to make cycles for SingleRPCs BI must make function for send broadcast messages from server to all players
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What function used for the global messages?
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Error in economy config files: in cfglimitsdefinition.xml - <category name="vehiclesparts"/> in db\types.xml - <category name="vehiclesparts"/> but in mapgroupproto.xml uses <category name="vehicleparts" /> its not correct!
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BUG HEMIA
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More more more... Patches with bugs... Bugs... Bugs... BugHemia intrecrashtive
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After update, Dayz client always disconnects from any servers when connecting (((( Also with a server in LAN What is the problem????
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What the update?????
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baldest patch ... 2.5 programmers worked without sleep for 2 weeks and could only do that? 🤣🤣🤣
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What the stable update now?
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New bug with Pot and inventory!
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Это пофикшено серверным модом
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Cars, tents, barrels disappear as before this update.....
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Very many bugs and crashes after this stable update 1 Сars and car doors desappears Later I find cars at left lower corner of map in the sea 2 Server FPS lower then in pervious update 3 Players, cars and zombies teleports at real time (desynchron?) In the previous update this was not... P.S. Also players get out from the cars through the textures of fences, walls, etc. P.S. A lot of errors on the server, when players manipulate this inventory (with dst2 is empty)