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fragility

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  1. 247DAYZ.DE #1 [PVP|1PP] Custom Balanced [BBP|C4|Trader|Airdrop] A lot of work went into customizing loot, general game experience and mod/weapon/ammo compatibility. Balanced gameplay is the main goal - not too casual or too hardcore. Population is quite low at the moment, but the server is hosted on dedicated hardware and powerful enough for more players. 🙂 (There is a second Server, which will be changed to Namalsk 1PP as soon as it releases.) Some details about our Chernarus server: - Chernarus, 60 Slots, 1PP, No crosshair, No special start gear - Custom traders + black market trader (changes position after 6 hours), Custom Krasnostav Airfield (small mil base - not a huge loot overload), Custom bridge to Skalisty Island (you cant drive there with a car) - Mining: Grab a pickaxe to mine ore veins around specific areas and find rare gems or various nuggets for crafting. - Increased Viewdistance. - Approx. 5 hr day and 1 hr night (dark nights) - Zombies are harder (a little bit... try headshots!) - Suppressors are more effective against AI. - Lots of new Weapons, Attachments and Clothing. (+ some new cars) - Custom heli loot and plane crashes and airdrops. - Car CRASH damage is deactivated and they have better traction in general. - BBP and Vanilla Basebuilding - Map: Own Position marker = off; 3D markers = off - Party Mod - Airdrops - Global Chat - Autorun - There can be rain ( -> all military clothing items + some others are water-resistant) - Some Weapons/Items are only obtainable by helicrashes/airdrops or black market trader. - You can only raid with C4/Breachingcharges (they are very hard/expensive to craft). - Modified Stamina/Metabolism (more stamina - less energy/water drain) - Reduced glove and shoe damage - Frequent Backups (We dont implement every feature or item from every mod we use. Server changelogs can be seen on our Discord server.) Server Trailer: youtu.be/_GNpowvWRbE Discord: discord.gg/ASvCeuu Steam: steamcommunity.com/groups/247dayz
  2. fragility

    Editing types.xml caused all zombies to not spawn

    are you sure you made no mistake while editing your file ? 😄 you can use an xml validator to test for mistakes... for example https://codebeautify.org/xmlvalidator sometimes when you make a typo and forget something, you break the whole experience 😛
  3. fragility

    Stable Update 1.03

    As i already said on page one - they forgot to add the gunther spawn points. if you dont want to add them manually, you could add the gunther to the offroad hatchback event... something like this in events.xml <event name="VehicleOffroadHatchback"> <waves>0</waves> <nominal>25</nominal> <min>10</min> <max>25</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="25" min="10" type="OffroadHatchback"/> <child lootmax="0" lootmin="0" max="8" min="5" type="Hatchback_02"/> <!-- Gunther --> </children> </event> i adjusted the spawn numbers slightly - didnt test it. there should spawn some of the new cars on ADA/Lada spawnpoints now. if you want new spawn points for the gunther, you have to create a new event in events.xml and add the spawn points to cfgeventspawns.xml maybe that helps... EDIT: Regarding the gates - one of the players on my server reportet, that you can use the gate normally again if you put nails into its inventory. even from the outside.
  4. fragility

    Stable Update 1.03

    Hey, The new car was added to the server's types.xml, but nothing more... there should be also changes to the event.xml and cfgeventspawns.xml. I really dont want to figure out coordinates for the new car manually... 😄 I tested this with my local testserver and also with my online server. is this intended ? 😛 (yeah.. i could use other coordinates for the car spawns... but im wondering if there are any official changes 😉 ) regards
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