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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

WOLVERlNES

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Posts posted by WOLVERlNES


  1. It would be amazing if base building mechanics could include the ability to build both Igloo & Quinzhee Shelters on Sakhal.

    When traveling away from civilization where there's no shelters in the extreme cold of Sakhal being able to build such shelters would be a welcome addition to the game.

     

    Igloos: are dome structures erected by assembling individual snow bricks then stacked together.

    wintry-scene-with-snowy-trees-1127627348

     

    Quinzhee: are snow mounds that are piled-up and then packed down , afterwards a survivor has to dig-out the inside to create a living space.

    IMG_1897.jpg

     

    -Cheers

    • Like 1

  2. I cannot play DayZ 1.26 build. Half the time the game freezes after selecting a server. And when I do login my torch is stuck in my hand, can’t drop it, can’t interact with anything.

    I have force quit numerous times, cleared system cache 3 times. I literally cannot play the game.


  3. On 11/29/2024 at 9:17 PM, Pekos-25ad05d4697c9b48 said:

    i explain myself recently i've been banned on a server who fake their player count with fake server that redirect to  one main server (huge fake server list) i've talk to them about that on their discord and they didn't liked it... the result is they banned me on their server for cheating and CFtools share a banlist because of that i can't play on community  server anymore.. CFtools need to be stopped sharing ban list. too much abuse reported on internet about that. is there something i can do about that ? Can bohemia do something to stop that?

    Nope, community server hosts can kick whomever they want for whatever reason they want. I’m on console so I don’t know anything about PC mods, but sounds like you should just be using the vanilla game files. I don’t think anyone would ‘fake’ player count, when browsing servers whatever number of players are displayed in the server list is what’s on the server at that moment.


  4. On 9/6/2024 at 10:08 PM, Riddick_2K said:

    You are very wrong.
    The reduction of the inventory only leads to favoring "CoD hit and run style" behaviors and will penalize those who use the space to survive alone.
    And those who only look for a few weapons and go looking for the unfortunate to kill complain about the space in the inventory... and they also look for him "defenseless"... who does not have obvious weapons... (great "heroes" of DayZ)... and if the one they "thought defenseless"... (evidently thinking of an "easy kill")... as soon as they get close, he pulls out an automatic weapon and kills them... they get angry and cry.
    Mi mi mi mi mi... "I was looking for an easy kill and the enemy killed me"... mi mi mi mi mi...
    He doesn't like dying like this...
    This is, in essence, the complaint of those who want these changes... NOT "realism" (which is NOT in DayZ and will NEVER be!), which is just an excuse for "easy kills"!

    🙄

    Just because you don’t agree doesn’t make my statement wrong.

    Two long arms can be carried on one’s shoulders, there’s no reason to carry more than that at one time. Between the stamina drain and momentum changes made awhile back, coupled with the reduced inventory makes the experience much more balanced and again brings the IP closer to it’s roots of being a survival game rather than a Milsim.

    Loan survivors have to be more selective about what they carry, which also reinforces the strengths of crafting.

    I rucked around in the Army with full battle-rattle, it’s not fun and does weigh a person down significantly. Reduced inventory was the right decision by Bohemia.

    Benefits to lower weight: better mobility, longer breath hold times to steady aim, less use of resources to remain mobile and firefights will be more interesting because less magazines and ammo can be carried, so survivors will be more choosy on which engagements are worth the risk. Carrying less also can foster more survivors to work together towards a common goal rather than KOS as often as its historically been. 

    • Confused 1

  5. On 8/6/2024 at 4:06 PM, Paragraf said:

    The inventory size nerf is not a good change for the game, some items like ghilie suits are already almost extinct because they don't provide inventory space. How are we supposed to build bases, go to gas zones or raid if we can't carry items that we need? It's already hard for solo players to do those things and with this patch you'll make it even harder. You've spent years adding cool stuff to the game, some of which takes up a lot of space like larger mags, claymores, new interesting guns, and now you say that players carry to much loot on them? 

    I agree relating to Chemsuit arguments, they don’t carry much themselves—reducing how much space their bits & bobs take to carry around with us would be in order. 

    • Like 1

  6. My friends and I love the nerf to clothing and gear carrying capacities.

    This brings DayZ closer to its original concept, to survive. IMO too many play the game like a Milsim. DayZ isn’t Arma nor Battlefield.

    Having less inventory increases stamina; forces survivors to be more choosy in what they need to carry for survival and will make firefights more strategic because less magazines, ammo and weapons can be carried.

    It’s silly to be able to carry an assault rifle in one’s back pocket. T-Shirts with no pockets should have zero inventory also, but I get why having 9-slots is there so they aren’t completely useless and game balance.

    Looking forward to FrostLine release!

    • Sad 1

  7. Has there been any further information or discussion on the Infected Ai and Movement rework?

    With the hype of FrostLine DLC overshadowing everything, I feel like this important upgrade has been lost in the shuffle.

    Infected redesign I feel is one of the most important things that should be tackled along with migrating DayZ to the new ENFUSION Engine.


  8. Loving 1.24 update so far! Here’s a few bugs we’ve noticed since 1.24 update:

    1. Can opening animation when crouched, floats the can over and around survivor’s head like a magic trick.
    2. Inventory controls on Xbox are broken, used to be able to left or right trigger to go between vicinity items, to tents and base-building items like fences. Now using the triggers don’t work like they’re supposed to when dealing with those items, they work fine between equipped gear.
    3. Inventory UX for vicinity isn’t the correct width, so all inventory on left-side of screen menus are partially cut-off on their right-side.

    There might be a couple of other things, but that’s what jumps out at me right now. The lack of being able to use my triggers to manage inventory between vicinity items, tents and base items really is annoying for my muscle memory has been established for quickly organizing items using those buttons.

     

    -Cheers

    • Like 1

  9. Hey everyone, I just got back into hosting a DayZ server with Nitrado.

    I created several player spawn loadout JSONs, they work fine — but I do have a problem with them that I’d like to solve.

    If a user chooses a specific character from the Customize Character screen, then load onto our server, a randomly selected character overrides the player’s chosen character!?

    All characters are used in the custom loadout JSONs, so what we want to happen, is the Custom Character users select spawns in, but geared with one of the JSON loadouts.

     

    Is there a way to fix this? Thanks for your help!


  10. My friends and I Xbox cannot see any Official nor Community servers at all.

    We get the following errors:

    BIOS Error (0x0005000F) Unexpected response format.
    ([GetSevers] :: HTML Title: 502 Bad Gateway)

    BIOS Error (0x00050009) Unexpected response format.
    ([GetSevers] :: property ‘pages’ not found.)

     

    This is terrible timing for I literally just rented a server from Nitrado!

     


  11. Everyone’s been wondering if Bohemia will migrate DayZ to latest ENFUSION ENGINE — especially because modders on PC have already been bringing DayZ full-circle back to its origins, as an Arma mod all over again for Arma Reforger on this latest engine.

    I think this is something Bohemia needs to announce, DayZ 2 on new ENFUSION ENGINE in order to take DayZ beyond the limitations of the OG engine and offer something more comparable to Unreal Engine 5 to create a more robust survival experience.

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