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JeanIRL

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Posts posted by JeanIRL


  1. I can load the server up but i can not find it on the server list. 

    This is my bat starter file.

    @echo off
    "D:\Game\DayZ\DayZServer_x64.exe" -config=serverDZ.cfg -port=2302 -profiles=D:\Game\DayZ\PlayerLogs -dologs -adminlog -netlog -freezecheck -noFilePatching -BEpath=D:\Game\DayZ\Battleye -cpuCount=2

     

    What port do i ned to forward in the TCP and UDP? i have done LOTS

     

    this is the serverDZ. Small changes.

     

     

     

    /*
    Starter serverDZ.cfg config file made by TheGamingChief
    Comments can be added by adding a "//" in front of a line.
    */
     
     
    // GLOBAL SETTINGS
    hostname = "Potato Aim";                 // Server Name
    password = " ";                               // Password for connection to the server
    passwordAdmin = " ";           // Password to become server admin  
    logFile = "server_console.log";                 // Tells DayZ server where the log file should go and what it should be named
    steamQueryPort = 2302;                          // defines Steam query port, should fix the issue with server not being visible in client server browser
    maxPing= 500;                                   // Max ping value until server kick the user (value in milliseconds)
    timeStampFormat = "Full";                       // Format for timestamps in the .rpt file (value Full/Short)
    logAverageFps = 60;                             // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
    logMemory = 60;                                 // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
    logPlayers = 60;                                // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
     
     
    /*
    WELCOME MESSAGE ("message of the day")
    // It can be several lines, separated by comma
    // Empty messages "" will not be displayed at all but are only for increasing the interval
    */
    motd[] = {
         "Welcome to my server",
         "Don't be dick",
         "Have fun!"
    };
    motdInterval = 0;  
     
     
    // JOINING RULES
    maxPlayers = 60;                                // Maximum amount of players
    loginQueueConcurrentPlayers=5;                  // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.  
    loginQueueMaxPlayers=500;                       // Maximum number of players that can wait in login queue
    verifySignatures = 2;                           // Verifies .pbos against .bisign files. (use only 2)
    forceSameBuild = 1;                             // Server will allow connection only to clients with same exe revision as server when active (value 0-1)
     
     
    // OTHER IMPORTANT SETTINGS
    disableVoN = 0;                                 // Enable/disable voice over network (value 0-1)
    vonCodecQuality = 20;                           // Voice over network codec quality (values 0-30)
     
    enableDebugMonitor = 1;                         // Shows info about the character using a debug window in a corner of the screen (value 0-1)
     
    respawnTime = 5;                                // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
     
    disable3rdPerson=0;                             // Turn on/off 3rd person view for players on the particular server instance (value 0-1)
    disableCrosshair=0;                             // Turn on/off cross-hair on the particular server instance (value 0-1)
     
    serverTime="SystemTime";                        // Server Start Time, initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
    serverTimeAcceleration=0;                       // Accelerated Time (value 0-24), this is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
    serverTimePersistent=0;                         // Persistent Time (value 0-1), actual server time is saved to storage, so when active, next server start will use saved time value.
     
    guaranteedUpdates=1;                            // Communication protocol used with game server (use only number 1)
     
    instanceId = 1;                                 // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
    lootHistory = 1;                                // How many persistence history files should been kept by instance, number is looped over during save
    storeHouseStateDisabled = false;                // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
    storageAutoFix = 1;                             // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
     
    // MISSIONS CYCLE
    class Missions
    {
        class DayZ
        {
            template="dayzOffline.chernarusplus";   // First part is mission name, second part is used map
        };
    };

     

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