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JeanIRL

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About JeanIRL

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    On the Coast
  1. JeanIRL

    Server question and port

    i can start the server but wont show on the server list not on steam and not in the game list
  2. JeanIRL

    Server question and port

    And if not? then its blank? or is it 2302
  3. JeanIRL

    Server question and port

    I can load the server up but i can not find it on the server list. This is my bat starter file. @echo off "D:\Game\DayZ\DayZServer_x64.exe" -config=serverDZ.cfg -port=2302 -profiles=D:\Game\DayZ\PlayerLogs -dologs -adminlog -netlog -freezecheck -noFilePatching -BEpath=D:\Game\DayZ\Battleye -cpuCount=2 What port do i ned to forward in the TCP and UDP? i have done LOTS this is the serverDZ. Small changes. /* Starter serverDZ.cfg config file made by TheGamingChief Comments can be added by adding a "//" in front of a line. */ // GLOBAL SETTINGS hostname = "Potato Aim"; // Server Name password = " "; // Password for connection to the server passwordAdmin = " "; // Password to become server admin logFile = "server_console.log"; // Tells DayZ server where the log file should go and what it should be named steamQueryPort = 2302; // defines Steam query port, should fix the issue with server not being visible in client server browser maxPing= 500; // Max ping value until server kick the user (value in milliseconds) timeStampFormat = "Full"; // Format for timestamps in the .rpt file (value Full/Short) logAverageFps = 60; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active logMemory = 60; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active logPlayers = 60; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active /* WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval */ motd[] = { "Welcome to my server", "Don't be dick", "Have fun!" }; motdInterval = 0; // JOINING RULES maxPlayers = 60; // Maximum amount of players loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time. loginQueueMaxPlayers=500; // Maximum number of players that can wait in login queue verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2) forceSameBuild = 1; // Server will allow connection only to clients with same exe revision as server when active (value 0-1) // OTHER IMPORTANT SETTINGS disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality (values 0-30) enableDebugMonitor = 1; // Shows info about the character using a debug window in a corner of the screen (value 0-1) respawnTime = 5; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead disable3rdPerson=0; // Turn on/off 3rd person view for players on the particular server instance (value 0-1) disableCrosshair=0; // Turn on/off cross-hair on the particular server instance (value 0-1) serverTime="SystemTime"; // Server Start Time, initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=0; // Accelerated Time (value 0-24), this is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour. serverTimePersistent=0; // Persistent Time (value 0-1), actual server time is saved to storage, so when active, next server start will use saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files lootHistory = 1; // How many persistence history files should been kept by instance, number is looped over during save storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) // MISSIONS CYCLE class Missions { class DayZ { template="dayzOffline.chernarusplus"; // First part is mission name, second part is used map }; };
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