etwas
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Everything posted by etwas
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the dzn file has the extra namalsk items. dunno why its seperated from the other types files. just use both and edit to your liking. items from other mods i would add to the basic types.xml files.
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maybe 1 out 1000 people will do that. so kudos to those.
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the answer is already given in this exact thread. repeating: "Hi, there will be no wipe with 1.15 Update."
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dunno how u would eat "accidently" human meat, but ok. im fine if they balance it a bit, so the kuru only kicks in if u eat x amount of human steak. i did already quote the wiki part about the laughter. that was wrong i supposed so i asked YOU... and now i should read up about it again? whatever
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i really dunno whats the obsession with eating human meat. if theres no penalty, i can guarantee u people would just KOS more and they would eat the human meat anyway - nutrition or not - just cause they can. so hows the kuru in real life, as the wiki quote didnt satisfy u. and which of those consequences should/could make it into the game? making the nutrition value lower: is that closer to how kuru works?
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game works as intended. i call that "good" too.
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dunno what your problem is and in which ever way i should find out about kuru. should i start eating human meat? did you? so whats the outcome? no morality? thats up to every each individual i guess - doesnt need an apocalypse for that.... there should be a penalty for sure. else there would be even more murdering and less interactions than we already have. theres also enough food in the game, so noone really is forced to eat humans in order to survive....
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"...the individual shows signs of emotional instability and depression, yet exhibits uncontrolled and sporadic laughter." https://en.wikipedia.org/wiki/Kuru_(disease)
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Car parts should have a high chance of being bolted in at spawn
etwas replied to Shift's topic in Suggestions
i understood. there should be a very low chance to have parts on the car (apart from the doors), its the apocalypse in the end. but yea, having this parts (if u lucky enough to have them) being locked is a great idea, since we already have that feature since some patches. -
I used to love farming, I enjoyed planting plots of each crop outside my base for passerbys. But now... Now I hate farming, and I no longer do it.
etwas replied to DagothNereviar's topic in Suggestions
yea, the lifetime of this plants seem way too short. i dont mind that it takes time to grow those, but they should last way longer. -
Car parts should have a high chance of being bolted in at spawn
etwas replied to Shift's topic in Suggestions
i totally disagree. cars should be very finale. u can keep that doors, hoods and trunks (theres your 80%), but wheels, radiators, sparkplugs, headlighs and batteries should have a very low chance to have that parts. gas should be at zero at all times and the batteries should be empty, so people have to recharge them first. still waiting for the engine oil to make a return. -
in the "old" day i remember broken scopes. some had a crack in the glass, which made it hard to scope thru. maybe just bring this back and make em spawn all damaged, so people have to maintain/repair the attachments.
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depends so much on the server performance, the amount of people on it, bad pingers will effect the performance for others or simply a bad server set-up. well configured servers and the vehicles work fine, even if theres 60 people on or u playing across the ocean with a 150 ping.
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we are immune against the virus, so this won't happen.
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yea right, i used the word "balance" in my previous post, but i wasnt talking about server performance. i think u know that.
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in your example (i only watched the bit at your timemarker) he crashed frontal full speed. that should result in death and a ruined vehicle. i guess we are on a different level of "balancing" vehicle and player damage. like i said before, im fine if they reduce damage on vehicles with slow speed crashes. i also know a fix for guns not sticking out the roof: dont let us shoulder guns while sitting in a car. its also not about "defending" bugs.... i just give my feedback to your post? for your "realism" paragraph... again its about gamebalance and what is possible in the game.
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disabling car damage is the fix for vehicles by modders? come on now! i would agree that vehicles take too much damage with really slow speed, but thats about it. also this is the apocalypse. the vehicles arent in a good condition as "new" cars. the truck only makes 42km/h for that reason. modding it to 100km/h isnt a fix also in my eyes. some people like lambos and ferraris in the game, but i dont see its value in a game like dayz. rather play gta for that.
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hahahaha keep believing that. modders didnt fix vehicles yet, did they? did they fix the handslot bug? i guess not. modders are good for having new terrains like deerisle or namalsk. some modders will bring you traders and no stamina. great!
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some changes in 1.14: - Cholera now causes fever - Food poisoning now causes fatigue - Salmonella now causes light pain so i guess u catched salmonella.
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this is indeed very confusing and im hoping for a typo too.
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the infected die within about 40 seconds inside the gaszone. no nbc infected spawn in the dynamic ones. sunglasses/tactical goggles work in 1.14
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M4 & AKM exclusive to permanent infected areas?
etwas replied to Riddick_2K's topic in General Discussion
i guess people died there and dropped their equipment? the nightvision goggles are heli crashsite only. nv scopes for the contaminated zone. from the experimental types.xml: <type name="M4A1"> <nominal>1</nominal> <lifetime>28800</lifetime> <restock>3600</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="ContaminatedArea"/> </type> -
M4 & AKM exclusive to permanent infected areas?
etwas replied to Riddick_2K's topic in General Discussion
akm, m4, its suppressors and nightvisions, vss, asval, 40rnd cmags, 45rnd ak47 mags, 10 rnd vss mags and the antichem injector are exclusive to the contaminated static zones. so u can get a fully kitted m4 out of it. i dont think thats a good balance. better split its attachments over high tier zones and heli crash sites instead of having it all available in one zone. this is how i will most likely have it on my server with 1.14: Tier4 (tisy/west evac): ak/m4 sup nbc grey asval mag 20rnd cmag 40rnd Helicrash: FAL FAMAS SVD akm 75rnd mag stanag 60rnd mag saiga drum mag nv goggles airborne mask ammobox Contaminated zone: AKM ASVAL M4A1 VSS nv optics 45rnd mag ak47 svd mag anti chem rest is tier 3 and lower. -
the lifetime counts for everything that is dropped in the world and the timer resets when interacted with. not sure about the cost value, sth about if an item should spawn with higher priority. the higher that value the higher the priority of that item to respawn.
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what do u mean with "removed legs"? 😕 stones, fruits, mushrooms spawn nearby players. so that shouldnt be an issue. for example if u need stones to craft a knife - check the dirtpaths/railroads - no stones? loot the nearby buildings and check again - plenty spawned meanwhile. vehicles work fine for me; but im not playing on official servers. those might have a too high ping limit - or whatever reason. deadside is very very different to dayz - might as well go play fortnite^^