

etwas
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that was never announced. u must have confused it with some other mechanic.
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yea well im sure theres no errors in the file. this can be easily tested with a vanilla file by just changing one entry and make its nominal value "1" and minimal as same or below. pick that item up in-game - use admin tools to check if it respawned again already, below the set restock times. the restock timers work great if the nominal is "2" or higher.
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sorry i dunno what you're trying to tell me? with "break" the types u mean errors in the types.xml? well if that would be the case nothing would spawn at all. my types.xml is fine, validated. i know hopw flags work and how to set up - the flags arent the issue. theres item xy and it only counts in the map flag. if its set to nominal "1" and taken, it will instantly respawn, no matter the restock values. this values work fine if "nominal" is set to "2" or higher. heres the nearly 2 year old ticket (in regards to events.xml, but same behaviour): https://feedback.bistudio.com/T172127
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i think the restock values are broken since ages for items that uses nominal "1". if u pick up that SINGLE item it will respawn somewhere on the map in an instant - no matter how long u set the restock timer. it doesnt matter if u set the min value to "1" or "0". instant restock always. theres a ticket about that on their feedback tracker for quite some time.
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this made my day.
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this whole debate is pathetic.
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so u couldnt name a single thing of this "empty promises". devs are lazy/slow and copy/paste mods from the workshop is all u say.
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apart from the broken infected a.i. which they wanted to work over 2 years ago, can u name this promises? and please dont do promises from previous devs during alpha, which are long gone, while they didnt have to work on this hybrid of engine. so go ahead. name a thing after 2018 release.
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but you're still here after this long time? and im the idiot?
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well this topic is about the update and its changes. dunno how that is in any way relevant. maybe just dont buy games in alpha state, and dont ignore the huge disclaimer that always popped up when u started the game. this makes no sense in regards to my reply to dayzplayer1234. i never spoke about the general development of the game (and im tired of it). i only pointed out TWO things (inventory slots/attachments and sound changes) dayzplayer1234 got mad about. yes it took them a long time. but now it happened. we cant travel back in time and speed things up/make it better. get over it. this is just moaning really.
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u should get a prompt to dismantle the oven by just looking at it.
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How Long do I have to Boil Water for to not get Cholera?
etwas replied to Devtryak's topic in General Discussion
i have the feeling boiling water is bugged, too. with the huge amount of wells around the map and chlorine tabs easy to find, i hardly use this mechanic. but if, i often get the sickness. u can boil it for quite some time, looking at the steam it produces and listening to the boiling sounds, just to get sick anyway. and if use a pot that is already in "hot" state, the water will boil in an instant, which isnt very trustworthy to me^^ so its wells and chlorine only unfortunately. -
some people actually appreciate these changes in the VANILLA game. the reduction of slots made perfect sense, so is the introduction of attachment slots for backpacks. whats wrong about it? u can still use unbalanced modded backpacks with 120 slots and 2 rifle slots on top of it. but i prefer the way the devs balanced it. so they improved the sound environment and this is.... bad? the sounds between footsteps and kinda ALL other sound effects were quite unbalanced for many years. i wouldnt be mad about this changes. more the opposite.
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find a deerisle server in the launcher and hit the "setup dlcs and mods and join" button. that should be all u have to do really.
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actually u have to thank bohemia for that, as they are the ones that provide the modding support, its tools and provide updates with every patch. unless bohemia is your god?