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BrutalBirdie

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Posts posted by BrutalBirdie


  1. I think I am going crazy..

    I am trying to log some messages when running the init.c and some custom code.
    I found out there is the Debug Class with Debug.LogInfo, Debug.LogError yada yada and also PrintToRPT.
    But for some reason I am never getting an output.

     

    Please send help.

    Cheers,
    BrutalBirdie


  2. I think I am going crazy..

    I am trying to log some messages when running the init.c and some custom code.
    I found out there is the Debug Class with Debug.LogInfo, Debug.LogError yada yada and also PrintToRPT.
    But for some reason I am never getting an output.

     

    Please send help.

    Cheers,
    BrutalBirdie


  3. Hmmm okay thanks for the response.
    Implementing it myself could be worth it for me, since then I learn a bit about scripting in DayZSA (the new Engine).

    I just need point where to start, like a good documentation about the game API/Code what I can use etc.


  4. Hello there first :)

    I found these entries in the script.log files

     StatsEventMeasuresData 2 | DistanceVehicle: 0; TimeVONIn: 0; TimeVONOut: 0; CntLootAny: 0; CntLootFood: 0; CntLootCloth: 0; CntLootFirearm: 0; CntLootAmmo: 0; CntKillInfected: 0; CntConsumedFood: 0; CntConsumedWater: 0; HealthRestored: 0; CntFiredAmmo : 0; CntCraftedItem: 0

    But the Data never gets updated sadly, I would like to create some gamification for my users.

    The more actions and stats I could track from each player, like walked meters, killed zombies ("CntKillInfected") etc, the better.

    Do you know something about this?

    Thanks for reading.

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