BrutalBirdie
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Posts posted by BrutalBirdie
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Really no answer at all?
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I think I am going crazy..
I am trying to log some messages when running the init.c and some custom code.
I found out there is the Debug Class with Debug.LogInfo, Debug.LogError yada yada and also PrintToRPT.
But for some reason I am never getting an output.Please send help.
Cheers,
BrutalBirdie -
Hmmm okay thanks for the response.
Implementing it myself could be worth it for me, since then I learn a bit about scripting in DayZSA (the new Engine).I just need point where to start, like a good documentation about the game API/Code what I can use etc.
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Looks really good, too good..
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Hello there first :)
I found these entries in the script.log files
StatsEventMeasuresData 2 | DistanceVehicle: 0; TimeVONIn: 0; TimeVONOut: 0; CntLootAny: 0; CntLootFood: 0; CntLootCloth: 0; CntLootFirearm: 0; CntLootAmmo: 0; CntKillInfected: 0; CntConsumedFood: 0; CntConsumedWater: 0; HealthRestored: 0; CntFiredAmmo : 0; CntCraftedItem: 0
But the Data never gets updated sadly, I would like to create some gamification for my users.
The more actions and stats I could track from each player, like walked meters, killed zombies ("CntKillInfected") etc, the better.
Do you know something about this?
Thanks for reading.
Debug Script/RPT/Logging
in General Discussion
Posted
I think I am going crazy..
I am trying to log some messages when running the init.c and some custom code.
I found out there is the Debug Class with Debug.LogInfo, Debug.LogError yada yada and also PrintToRPT.
But for some reason I am never getting an output.
Please send help.
Cheers,
BrutalBirdie