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xkdysart509x2

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About xkdysart509x2

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  1. xkdysart509x2

    Xbox Feedback Round - January 2019

    Private servers for rent $ 200 a year ADD SLEEPING BAGS FOR SELECTABLE RESPAWN LOCATIONS MAKE THE DESTRUCTIBLE LIMIT IT TO 2 BAGS CARE PACKAGES BUFF ADJUST ON DESPAWN RATE ON THE FOLLOWING TENTS BARRELS BUILDING COMPONETS GENERATERS SUPPLIES FOOD ADD Weapons Glock 19 9mm 1911 45 acp Fn fal 308 M249 saw 5.56 Pkm 7.62x39 VSS VINTOREZ SP-6 Barret m92 m1a 50 cal ADD Scope 4x14 Night vision adapters for SAW,M4 NIGHT VISION AK , PKM,FAL ADD Suppressor 308 works on svd and Fal ADD LAUNCHER M203 40MM GP-25 40MM RPG-1 LAW ADD EXPLOSIVES M67 FLASHBANG M18 ADD ATTACHMENTS. ATLAS BIPOD PISTOL WEAPON LIGHT WEAPON LIGHT KA RAIL ADD CLOTHING PLATE CARRIER POUCHS . COMMON RARITY PLATE CARRIER PISTOL POUCH . COMMOM RARITY ADD TOOLS CHAIN SAW TRIPWIRE SPRAY PAINT PIN TO WRITE NOTES Building locker The building locker is a deployable item that is typically used to provide base protection and/or secure an area by preventing unauthorized players from being able to upgrade their items beyond twig state, in the vicinity of the base that the cupboard occupies. The protection distance is roughly 6 foundations away from the base at any point. The area of protection is shaped around the players base, above the bottom of the cupboard. Within this protection area of the building locker , players will have the "Building Blocked" status; unauthorized players will be blocked from placing and upgrading structures in the area of the cupboard. electronic keypad The electronic keypad is one of two player-used locking items. It is secured by entering a four-digit PIN in a prompt. Any player can enter a PIN into the lock by holding the 'use' button on the device. If the correct PIN is used the lock will remember the PIN and the door can simply be opened by pressing the 'use' key when facing the door, rather than the electronic keypad itself. Any player that is "remembered" by it can change the PIN used, or set a Guest PIN, to be used by visitors. When entering a code, the player can press the icon marked "C" to correct a mistake. You can upgrade the door after placing the code lock on it. Once placed, the lock itself cannot be destroyed. It has to either be removed by an owner or the door it is attached to must be destroyed. The electronic keypad’s display glows green when unlocked and red when locked. When a player enters the PIN incorrectly they receive an electric shock in an attempt to deter brute force attacks. The damage increases in increments of 5 (starting at 5 damage) for every failed attempt, these increments reset every 10 seconds. The maximum number of key combinations is 10^4, or 10000 possible combinations. This makes it incredibly tedious and impractical to "brute force" the code of another player's base. The building plan is used to build structures. Holding up shows the circle menu with the different structures that can be built. You can build structures in a non-claimed area, or within the radius of a permitted building locker . which is roughly 50 meters. The building plan can be used to build: Foundation .Floor/Ceiling .U Shaped Stairs L Shaped Stairs Window Low Wall Half Wall .Wall .Roof .Pillar .Foundation Steps .Floor Frame .Wall Frame .Doorway. door Building component Foundation components can only be built using a Building Plan. They cannot be downgraded from higher tiers using a Hammer. Foundation components serve as a main foundation for a base's design and can be used to prototype its layout and features. The costs associated with building a specific component can be viewed in the table to the left. Building components can only be built using a Building Plan. They cannot be downgraded from higher tiers using a Hammer. Building components serve as a main foundation for a base's design and can be used to prototype its layout and features. The costs associated with building a specific component can be viewed in the table to the left. components have 10 health and are extremely susceptible to all types of damage sources. The building components' purpose is not stricly relegated to just building bases. They can be used to build temporary defensive structures, often incorporated in base designs, such as destructible drawbridges platforms. Similarly, they prove to be an essential, offensive element of raiding as they would allow one to construct raid towers and attach platforms to base walls to use as scaffolding, both of which aid in overcoming obstacles and heights. defenders are concentrating on two methods: building out from bases with closely packed High External Stone Walls and Metal Barricades, or using the fact that Foundation cannot be built above Stairs. The first is expensive; the counter to the latter is to build a twig tower and then place Frames or Doors, then balance a Large Wood Box on top. If the Stairs are not built out far enough, then the player can jump across to the roof. As always, Ladders can be placed on the walls; the counter to this is to build out, and the counter to that is to build Ceilings off of the ladders. In short, the defensive options seem to be, trying to build Stairs further out, and countering ladders with roofs, Signs, Planter Boxes, Barricades etc, or the expensive option of High External Stone Walls with Metal Barricades or possibly Barbed Wooden Barricades. components have 10 health and are extremely susceptible to all types of damage sources.
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