Stagman70
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Anarchy Inc. |1PP| Mostly Vanilla 216.173.113.251:2302 ChernarusPlus No personal light Dark nights Vanilla Base Building Build Anywhere enabled No damage to walls or fences Gate raiding only RedFalcon Heliz 3 hour day/45 minute nights Restarts every 6 hrs (10 and 4 CST) Are you tired of the way many Dayz servers have become more of a mil-sim than a survival sim? Are you tired of getting one-tapped from across the map from a modded rifle that is entirely TOO OP? At Anarchy Inc, the mods that are installed have been carefully hand-picked to offer a little QoL, a little convenience, and offers up some game balancing while keeping the PvE survival aspect of the game alive and the PvP challenging. If you like the nomadic gameplay style, persistence has been adjusted and now improvised shelters and buried stashes last 45 days instead of the vanilla 2 weeks. If base building is your game, get creative with "BuildAnywhere" being enabled and rest easy knowing that only gates can be raided. This is just an example of some of the changes made that make Anarchy Inc suitable for everyone. Looking for a fun playground for you and your clan? Come to the Discord, read the rules, and give Anarchy Inc a try. https://discord.gg/jNkaXeJ5uD
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Anarchy Inc. |1PP| Mostly Vanilla 216.173.113.251:2302 ChernarusPlus No personal light Dark nights Vanilla Base Building Build Anywhere enabled No damage to walls or fences Gate raiding only RedFalcon Heliz 3 hour day/45 minute nights Restarts every 6 hrs (10 and 4 CST) Are you tired of the way many Dayz servers have become more of a mil-sim than a survival sim? Are you tired of getting one-tapped from across the map from a modded rifle that is entirely TOO OP? At Anarchy Inc, the mods that are installed have been carefully hand-picked to offer a little QoL, a little convenience, and offers up some game balancing while keeping the PvE survival aspect of the game alive and the PvP challenging. If you like the nomadic gameplay style, persistence has been adjusted and now improvised shelters and buried stashes last 45 days instead of the vanilla 2 weeks. If base building is your game, get creative with "BuildAnywhere" being enabled and rest easy knowing that only gates can be raided. This is just an example of some of the changes made that make Anarchy Inc suitable for everyone. Looking for someone to run with? Come to the Discord, read the rules, and give Anarchy Inc a try. https://discord.gg/jNkaXeJ5uD
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Anarchy Inc. |1PP| Mostly Vanilla 216.173.113.251:2302 ChernarusPlus No personal light Dark nights Vanilla Base Building Build Anywhere enabled No damage to walls or fences Gate raiding only RedFalcon Heliz 3 hour day/45 minute nights Restarts every 6 hrs (10 and 4 CST) Are you tired of the way many Dayz servers have become more of a mil-sim than a survival sim? Are you tired of getting one-tapped from across the map from a modded rifle that is entirely TOO OP? At Anarchy Inc, the mods that are installed have been carefully hand-picked to offer a little QoL, a little convenience, and offers up some game balancing while keeping the PvE survival aspect of the game alive and the PvP challenging. If you like the nomadic gameplay style, persistence has been adjusted and now improvised shelters and buried stashes last 45 days instead of the vanilla 2 weeks. If base building is your game, get creative with "BuildAnywhere" being enabled and rest easy knowing that only gates can be raided. This is just an example of some of the changes made that make Anarchy Inc suitable for everyone. Come to the Discord, read the rules, and give Anarchy Inc a try. https://discord.gg/jNkaXeJ5uD
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Server: Damn Nation | 1PP | Vanilla-Lite 78.142.218.166:2492 Restarts are every 6 hours at 10 and 4 CST. Day/Night cycle: 3 hour days, 45 min nights (ish) Dark nights No personal light 1PP Bitterroot Damn Nation is a lightly modded server that focuses more on QoL rather than other servers that concentrate more on the over-militarized, hyper gun-centric "loot, shoot, repeat". Damn Nation is all about you finding and building your own little niche in a post-apocalyptic world. Be a farmer, a trader, hoodlum, or hero. Create as much chaos as you want or work to restore stability. The world is your oyster. I started this server to create the game experience that I wanted without having to deal with elements I didn't, and wanted to give those of like-mind a place that they can call home. At the moment we are only a 20 slot server, but plan on upping the slot count once the population rises, so why not start with you? If you love the core game of DayZ and want to have a little relaxation with a little chaos every now and then, I encourage everyone to come to the Discord, read the rules, and give Damn Nation a try. https://discord.gg/bDKuunBfQR
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Server: Damn Nation | 1PP | Vanilla-Lite 78.142.218.166:2492 Restarts are every 6 hours at 10 and 4 CST. Day/Night cycle: 3 hour days, 45 min nights (ish) Dark nights No personal light 1PP Bitterroot Welcome BACK to Damn Nation and Bitterroot. Just as Damn Nation was in Chernarus, we are a lightly modded community with a focus on more QoL than anything else. At Damn Nation, we encourage RP, but it is not required. You can play however you want. Be a farmer, trader, cannibal, hero, or bandit. All forms of gameplay are welcome, just don’t be toxic. There is no "server lore". There is no story to have to stick to. At Damn Nation, we encourage everyone to create their own story. The server is always evolving, with little additions getting sprinkled in. As an example, vanilla, Russian, post-cold war era vehicles have been removed and replaced with vehicles that would be seen in the American upper-mid west. Some of the other adjustments that have been made- -Adjustments in the cfggameplay,json to allow you to carry a little more weight and run a bit farther -Persistence for improvised shelters and stashes have been increased to 45 days -Vanilla Bitterroot weapon spawns have been turned down a tad. For instance, vanilla Bitterroot has 45 Mosins spawning in. While the 91/30 is a popular rifle, even in the US, this map's size does not support 45 of them FUTURE ADDITIONS -RedFalcon Helis (these will be "end game" loot, with spawns far a few between as well as the parts to get one flying) -Zombie mods (just not sure which one yet) -Custom dynamic spawns and POI's https://discord.gg/bDKuunBfQR
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Server: Damn Nation | 1PP | Vanilla-Lite 78.142.218.166:2492 Restarts are every 6 hours at 10 and 4 CST. Day/Night cycle: 3 hour days, 45 min nights (ish) Dark nights No personal light 1PP Bitterroot Welcome BACK to Damn Nation and Bitterroot. Just as Damn Nation was in Chernarus, we are a lightly modded community with a focus on more QoL than anything else. At Damn Nation, we encourage RP, but it is not required. You can play however you want. Be a farmer, trader, cannibal, hero, or bandit. All forms of gameplay are welcome, just don’t be toxic. There is no "server lore". There is no story to have to stick to. At Damn Nation, we encourage everyone to create their own story. The server is always evolving, with little additions getting sprinkled in. As an example, vanilla, Russian, post-cold war era vehicles have been removed and replaced with vehicles that would be seen in the American upper-mid west. Some of the other adjustments that have been made- -Adjustments in the cfggameplay,json to allow you to carry a little more weight and run a bit farther -Persistence for improvised shelters and stashes have been increased to 45 days -Vanilla Bitterroot weapon spawns have been turned down a tad. For instance, vanilla Bitterroot has 45 Mosins spawning in. While the 91/30 is a popular rifle, even in the US, this map's size does not support 45 of them FUTURE ADDITIONS -RedFalcon Helis (these will be "end game" loot, with spawns far a few between as well as the parts to get one flying) -Zombie mods (just not sure which one yet) -Custom dynamic spawns and POI's https://discord.gg/jbXaBKP2PZ
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Server: Damn Nation | 1PP | Vanilla-Lite 78.142.218.166:2492 Restarts are every 6 hours at 10 and 4 CST. Day/Night cycle: 3 hour days, 45 min nights (ish) Dark nights No personal light 1PP Bitterroot Welcome BACK to Damn Nation and Bitterroot. Just as Damn Nation was in Chernarus, we are a lightly modded community with a focus on more QoL than anything else. At Damn Nation, we encourage RP, but it is not required. You can play however you want. Be a farmer, trader, cannibal, hero, or bandit. All forms of gameplay are welcome, just don’t be toxic. There is no "server lore". There is no story to have to stick to. At Damn Nation, we encourage everyone to create their own story. The server is always evolving, with little additions getting sprinkled in. As an example, vanilla, Russian, post-cold war era vehicles have been removed and replaced with vehicles that would be seen in the American upper-mid west. Some of the other adjustments that have been made- -Adjustments in the cfggameplay,json to allow you to carry a little more weight and run a bit farther -Persistence for improvised shelters and stashes have been increased to 45 days -Vanilla Bitterroot weapon spawns have been turned down a tad. For instance, vanilla Bitterroot has 45 Mosins spawning in. While the 91/30 is a popular rifle, even in the US, this map's size does not support 45 of them FUTURE ADDITIONS -RedFalcon Helis (these will be "end game" loot, with spawns far a few between as well as the parts to get one flying) -DayZ Horse -Zombie mods (just not sure which one yet) -Custom dynamic spawns and POI's https://discord.gg/jbXaBKP2PZ
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Just an observation, but why would someone that plays on PC (this IS the PC section) play on an XBox?
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Server: Damn Nation 192.154.225.43:2302 Restarts are every 6 hours at 10 and 4 CST. Day/Night cycle: 3 hour days, 45 min nights (ish) Dark nights No personal light Vanilla Base Building 1PP Useful Suppressors Better Medical Pouch GasMasksOnly Earplugs CarCover BuildAnywhere VPPAdminTools CF Other servers advertise that they are "refreshing", only to offer the same stale gameplay.....tons of mods, boosted loot, traders, safe zones, etc. Damn Nation is a lightly modded server that focuses on core gameplay. The mods installed were chosen because of either realistic IRL dynamics or offering more convenience. Suppressors last longer than only one mag dump. Medical pouches have the ability to carry more while taking up less space in your inventory. Toxic zones only require a gas mask rather than having to not only FIND, but tote around an entire NBC suit, using up precious inventory space. With all these conveniences, however, come a little give and take. Suppressors spawns are lowered, along with gas masks and filters. Higher tier weapons and gear are made more available through dynamic spawns rather than just in toxic zones. Again, however, spawns are lowered. Vehicle spawns have been lowered, but all will spawn with 4 wheels, and there is a decent chance that you could possibly drive one away (after filling the radiator if it spawns with one). RP is encouraged but not required. There are some rules pertaining to base building and raiding, but other than that, you are free to do whatever you want. The server is still in its infancy, so therefore it stands at only a 10 slot for now. As the population grows, the slot count will increase. I invite you to join the discord, give the rules a quick read, and try it out. Discord: https://discord.gg/QCj8E4JQyx
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With the 1.22 update, cutting instruments (knives, hatchets, etc) last all of about 5 seconds before getting damaged or ruined. Does anyone know how to go about tweaking either the sharpness rating or the damage taken to them so as to last longer?
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Server: Damn Nation 192.154.225.43:2302 US Server (Dallas) https://discord.gg/yZDBMhacKv 40 slots Restarts are every 6 hours at 10 and 4 CST. Day/Night cycle: 3 hour days, 45 min nights (ish) Dark nights No personal light Vanilla Base Building 1PP Vehicle3PP Survivor Animations Blackouts Scorpion InventoryInCar WhetStonePlus Useful Suppressors Better Medical Pouch GasMasksOnly Earplugs CarCover BuildAnywhere VPPAdminTools CF Other servers advertise that they are "refreshing", only to offer the same stale gameplay.....tons of mods, boosted loot, traders, safe zones, etc. Damn Nation is a lightly modded server that focuses on core gameplay. The mods installed were chosen because of either realistic IRL dynamics or offering more convenience. Suppressors last longer than only one mag dump. Medical pouches have the ability to carry more while taking up less space in your inventory. Toxic zones only require a gas mask rather than having to not only FIND, but tote around an entire NBC suit, using up precious inventory space. With all these conveniences, however, come a little give and take. Suppressors spawns are lowered, along with gas masks and filters. Higher tier weapons and gear are made more available through dynamic spawns rather than just in toxic zones. Again, however, spawns are lowered. Vehicle spawns have been lowered, but all will spawn with 4 wheels, and there is a decent chance that you could possibly drive one away (after filling the radiator if it spawns with one). Persistence times have been changed as well. Buried stashes will last 2 weeks. All improvised shelters will now last 1 month as opposed to the vanilla 7 days. Unattended, uncovered vehicles will now hang around 2 weeks, so no worries about your vehicle despawning while you loot a town. There are some rules pertaining to base building and raiding, but other than that, you are free to do whatever you want. If you like the vanilla feel with a little bit of flavor, then this is the server for you. RP is encouraged but not required.
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Server: Damn Nation 192.154.225.43:2302 Restarts are every 6 hours at 10 and 4 CST. Day/Night cycle: 3 hour days, 45 min nights (ish) Dark nights No personal light Vanilla Base Building 1PP Useful Suppressors Better Medical Pouch GasMasksOnly Earplugs CarCover BuildAnywhere VPPAdminTools CF Other servers advertise that they are "refreshing", only to offer the same stale gameplay.....tons of mods, boosted loot, traders, safe zones, etc. Damn Nation is a lightly modded server that focuses on core gameplay. The mods installed were chosen because of either realistic IRL dynamics or offering more convenience. Suppressors last longer than only one mag dump. Medical pouches have the ability to carry more while taking up less space in your inventory. Toxic zones only require a gas mask rather than having to not only FIND, but tote around an entire NBC suit, using up precious inventory space. With all these conveniences, however, come a little give and take. Suppressors spawns are lowered, along with gas masks and filters. Higher tier weapons and gear are made more available through dynamic spawns rather than just in toxic zones. Again, however, spawns are lowered. Vehicle spawns have been lowered, but all will spawn with 4 wheels, and there is a decent chance that you could possibly drive one away (after filling the radiator if it spawns with one). RP is encouraged but not required. There are some rules pertaining to base building and raiding, but other than that, you are free to do whatever you want. The server is still in its infancy, so therefore it stands at only a 10 slot for now. As the population grows, the slot count will increase. I invite you to join the discord, give the rules a quick read, and try it out. Discord: https://discord.gg/QCj8E4JQyx
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Stagman70 started following Damn Nation
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Server: Damn Nation 192.154.225.43:2302 Restarts are every 6 hours at 10 and 4 CST. Day/Night cycle: 3 hour days, 45 min nights (ish) Dark nights No personal light Vanilla Base Building 1PP Useful Suppressors Better Medical Pouch GasMasksOnly Earplugs CarCover BuildAnywhere VPPAdminTools CF Damn Nation is a lightly modded server that focuses on core gameplay. The mods installed were chosen because of either realistic IRL dynamics or offering more convenience. Suppressors last longer than only one mag dump. Medical pouches have the ability to carry more while taking up less space in your inventory. Toxic zones only require a gas mask rather than having to not only FIND, but tote around an entire NBC suit, using up precious inventory space. With all these conveniences, however, come a little give and take. Suppressors spawns are lowered, along with gas masks and filters. Higher tier weapons and gear are made more available through dynamic spawns rather than just in toxic zones. Again, however, spawns are lowered. Vehicle spawns have been lowered, but all will spawn with 4 wheels, and there is a decent chance that you could possibly drive one away (after filling the radiator if it spawns with one). RP is encouraged but not required. The server is still in its infancy, so therefore it stands at only a 10 slot for now. As the population grows, the slot count will increase. I invite you to join the discord, give the rules a quick read, and try it out. Discord: https://discord.gg/QCj8E4JQyx
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DayZ-Dukes New Server+Community Lookin For admins PVP-12/3[Loot city]]
Stagman70 replied to Grandma's Cookies-e4e3f8254fbe2fd9's topic in Server Advertisement
Your Discord invite is invalid -
Tired of KOS? We have PVP/PVE Controlled Zones!
Stagman70 replied to xXSlyDrakeXx's topic in Server Advertisement
KoS doesn't bother me. It's the offline base raiding that does.