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Levi Thomas

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About Levi Thomas

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    On the Coast
  1. Levi Thomas

    Xbox Feedback Round - January 2019

    Hi, I hope you don't mind suggestions first! There's a detailed bug report further down but i do hope you have the time to read mine and my followers suggestions for DayZ! base building-- we could do with some more types of materials and a larger variety of structures to choose from? Perhaps you could add more craftable and buildable structures? (For example a light/Lampost that requires a car or truck battery and some wire and a lightbulb to run the light all attached to a Wooden log like a lampost/telegraph pole in IRL?) an even better and wanted by a large party I ply and stream with would be different buildable 'houses' just like the watchtower we would like something with 4 walls, a door, some windows perhaps and a roof like a nice house to place chests in, but maybe with several variations that each take more materials to build depending on which size you choose you're wanting to build inside your base. Base Building-- craftable chests either with the ability to craft at different levels but the higher levels requiring more materials but being more rewarding with slot space. (Suggestion for slot amounts with 50 slots, 100 slots, 150 slots and 200 slots) if you wish for ideas as to what materials that could be used that my followers have suggested I have written lists of options that I myself think would work amazingly. Guns-- add a wider variety of weapons to choose from? Be it small side arms, all the way up to base destroying (but ultra-rare spawn) Grenade or rocket launchers? The time period of the map is correct for these items. Obviously those two weapons aren't my main choice they're an example. More obvious choices would be easier to find pistols with a bit more to them say Full-Auto but smaller 7-13 round magazines? (The G18C would be a good choice for a full-auto pistol) the game could do with a wider variety of full-auto machine guns/automatic rifles, the game is set in Russia way past the time period of the birth of guns like the AK-47, The Ak-47u submachine gun, The Tommy Gun, The Sten 46, The Lewis Gun and more. The game could also use some more rifles- the time zone and map setting would make the German post ww2 Stormgewher family of rifles a good and very unique choice to bring into the game. The M4-A1 Carbine would also be a good choice. These don't need to have the ability to add high zoom scopes as we have 3 high zoom scopes guns currently being the VSD SVD & MOSIN or so my followers have mentioned. Also maybe give us the chance to find 12x scopes or higher zooming scopes because we have such a long distance rendering view but the scopes don't make use of it. Clothing items for players-- A helmet with a slot for the head torch would be a nice addition, be it a miners helmet or a military helmet. wooly gloves of multiple colours for decorative purposes Sandles for our characters to help with overheating some Urban Camouflage Military Clothing for those players that enjoy the city hustle and bustle. Also bug bug report here: -- when you place barrels close together and have them open, I'd say anything within the width of 1 player to about 5 player bodies (bit of an odd measurement I know!) the game will either severely lose FPS or Lag (with a sound glitch where the wind is very loud but breaks up like it comes through the speakers in waves) more often than FPS loss you will crash. -- once opened, depending upon the placement, barrels can not be closed. They remain open constantly causing lag spikes and crashing if you open the player inventory nearby or open another barrel or Sea Chest. -- Zombies have been glitching through walls, doors and ceilings (if they've been lured into an upstairs area) -- on some servers Me and my stream viewers have come across Zombies that are 'invincible'. they can take anything up to an entire magazine from an M4-A1 to kill even if all shots are direct hits (causing blood splats) anywhere on their body and more often than not they become crawlers -- some crawling zombies crawl as fast and standing zombies can run, but their crawling animation is also sped up. --zombies can sometimes agro to players through walls and from obsurd distances, whilst player is creeping, running or sometimes even standing still. --sometimes the ATOG Scope, PSO-1 scope and PU-Scope take a long time to load or don't load at all. The only fix is to unequip and re-equip the scopes (this is not ideal during unexpected combat) --servers will boot most (if not all) players from game showing "no message received in 1,2,3,4,5,6,7,8,9 seconds" with no warning and during the count up you're unable to access or change anything.
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