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Your DayZ Team
Its Extra Moist
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Just want to make sure this is seen <3
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Its Extra Moist started following Xbox Feedback Round - January 2019
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Just a heads up, you have to zoom using RB and then sprint. This is a quick fix but I agree it should be worked on.
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Hello BI! I wanted to start by saying thank you for opening up this forum. We all want this game to improve :). I would like just to make a quick list, although i'm sure everything has been said already. Controls - After playing Arma, I was actually impressed about the depth of the controls. They were very intuitive and effiecient. I know controllers are more limited however, but I would suggest you all look at Player Unknowns Battle Grounds, and look at how they utilize the controller. They have almost all of the things DayZ needs already implemented and i'm sure with some tweaks it could fit the game well. Single Hive Servers - I understand this is on the list, hopefully. But it would give us the authentic DayZ experience and prevent rapid server hopping, ghosting, and combat logging and base viability. Bases - I do believe part of the reason for this awful FPS issue is bases, along with increased loot spawns and zombie spawns. I want to say, if the game can't handle certain features yet, remove them. It'll cause backlash, but the game can literally be unplayable. Getting a consistent 3-10 fps on a high pop city causes so much frustration and unfair deaths. Night time - The new nighttime scope is really nice, but maybe increase night times length, or tell us why it was reduced please :p - I may have missed the reason if you already gave one. LAND MINES!! - I cannot stress how fun these are. But they are absolutely ruining the game, for not so obvious reasons. The kill radius is not only ridiculously large, it goes through walls. This, combined with duping, and combat ghosting results in players having the power of God almost. I cannot stress how many times my group has been explicitly threatened by another player saying they are going to go on their other account, get a duplicated landmine, and ghost it on our base. It has caused many unfair deaths and this item NEEDS to be fixed or removed until so. Loot cycling - This issue is just now starting. For the first time I am seeing piles of loot being out outside of areas to force spawns. Not an extreme issue, but be aware. Hit Registration - This issue has been persistent since launch, and forces players to learn the hard way which guns actually work. M4s in Full auto mode were most recently plauged by hit reg issues. Please be aware as we report future issues so we can enjoy every weapon :) Repair Items - Duct tape, weapon repair kits, etc. They are very buggy. On occasion repairing a damaged shirt or supressor will cause the repairing item to either fully dissapear regaurdless of durability, or sometimes works as normal. Sickness!! - I do not know if being sick and never being able to cure it is a feature or a bug. But I have gone multiple hours being sick and using medical supplies and vitamins to try and stop it. Death is the only cure however. I would appreciate a fix or at least clarification of that being the intended way it works. Clothing - The buggy side of it - Zombies attacking players almost always ruins the pants first, despite getting hit in another area. And sorry to indulge, but this is more of a request. Clothing ruins way to easily, along with backpacks. I know the negative effect is mostly visual, but I was sort of hoping our backpacks and clothes could get a buff to their durability from zombies and gunfire :) Sound!! - Sound has been awful. The game often goes dead silent, then the audio catches up and you get a flurry of all the audio like footsteps and such. Wind is very buggy and pops in randomly. Gunshots do not always make noise for the user shooting / others. Zombies sometimes do not make noise when screaming when aggroed. Suppressors even when ruined still work until removed (I do not know if this is a feature). Zombies!! - Zombies are VERY deadly but for silly reasons. The aggro range of infected while crouched is almost touching distance, but when standing or running zombies aggro from VERY far away. And zombies have been very buggy, either not being effected by bullets, taking double the melee hits to kill, walking through objects and teleporting. Also, it seems even supressed gunfire will still attract every zombie in the city, and shooting them just spawns more nearby already aggroed. Very hard to deal with and very deadly. Please fix :) *EDIT 1 of 2* Zombies will chase you for extreme distances, even when breaking line of sight multiple times, and they can aggro through walls, like at VMC. Micro management - Personally does not bother me, but you cannot micro manage items upwards in your inventory, you must cycle down. Visual - Textures can take lots of time to load in, and often won't stay loaded, resulting in walking through a town and zombies / buildings not being rendered fully. I wish I had a picture ready but i'm sure others do. Also, sometimes when you are not in your inventory, the description of an item like you were hovering over it will appear and dissapear, as well as switch. I do not know what causes it however. Helicopter Crash Sites - Once I was approaching a site, it dissapeared 20 feet in front of me. I found another site, I was able to take one item, I walked away to check on a nearby building, I came back and it was gone. Very silly to me. Doors - Sometimes the option to open a door does not appear or is very limited to where you have to look at the door to open it. Seems random, but it makes it so you have to look at a very specific spot to open it. Buried Stashes - They delete after every game update. I do not know if this is intended, or fixable, but just so ya know. Bases / Tents / Barrels - I do not know if you already mentioned this, but built bases and tents will actually randomly delete themselves. Seems to be after resets and crashes. Me and my friends were hanging out in our base, the server reset, we came back and it was all gone, walls tents and all. This has been happening to many and I assume it is random. Camo Netting - Tents can be very laggy due to the many items, but it seems camo netting equipped on the tent makes it much worse. Maybe due to the 3D spinning model, but I do not know for certain. Stamina- When your stamina is low enough to where you cant sprint or jump, dropping items and allowing it to refill / picking your items back up will allow you to sprint and jump normally till the stamina drains. The Dreaded Meatball Glitch - We mentioned this bug before, and the fix that was implemented was that as long as you are not bleeding you can not use bandages. But the glitch is still very possible to do, and my friend told me as long as you have an item in your hand you will stay in the glitched state. Please fix again :) Ladders - Can not slide down them, or fast climb up, player will desync with the ladder and get flung off upon exiting. Hands and feet will slowly move away from rungs while climbing. Graphics - Carrying objects like car parts and others will warp your arms into a buggy state, very minor but just a heads up. Trees / Bushes - Dropping any item too close to a tree or bush results in the item being stuck too high in it, you have to then cut the tree or bush down to get yout stuff back. Stun Locking - Punching players with just fists can result in a player being able to stun another player nonstop until death. This makes fresh spawns deadly, even a full geared player with weapons can easily die if a fresh spawn can punch them enough since they cannot fight back, it is honestly silly and unfair to an extent, but if that is an intended feature so be it. Vicinity Loot - Sometimes dropping items makes it so you cannot pick them back up, you have to back out of your inventory, walk away, come back and attempt to pick them up again. Sometimes takes multiple tries for it to work. Shotguns - Last time I used a shotgun, slug rounds worked like buckshot. Small bug, this was pre update a week or two ago. But heads up. Morphine - I have heard mixed things , I know it is for broken bones. But players swear it can be used to heal faster. I have not noticed any use personally, could be something to check. Combination Locks - These locks seem to not work, you cannot lock any gates currently. I do not know what the issue is. Cars - Although not a big issue, cars seem clunky and unresponsive. Not a priority however. Lockpicks - Can be used when ruined. A few items like water containers can be. This is all I can think of for now, i'm sure I missed some things. I truly hope you take the time to read this and are able to find some helpful insight :). Please let me know! Thank you all for making this game, it is one of a kind and loved by many. I know people hate, but it really is because they want the game to be better, they love it and want it to do well. And even if they are too angry to offer reasonable criticism, the passion is still there. Good luck with the future, and we hope both platforms can prosper. *EDIT 2 of 2* The water pipes!!! This is rather specific. But do you know the big, rusted grey water pipes that you can find in the swamp near Komarovo, and in the western side of the airfield? They seem to be not there in a way. At the North West Air Field, while getting chased by many zombies, I have had to jump over these big pipes, but zombies can walk straight through them. And while walking on these pipes near Kamarovo in the marsh, I noticed that my players footsteps were sounding like I was walking in the water even though I was on the pipe. I do not know why they are how are, or why zombies can go straight through them. But for the sake of NWAF, please make the zombies have to climb over em :) Thank you again.