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TheSzepy

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Everything posted by TheSzepy

  1. TheSzepy

    Assortment of Additions

    I personally dont use these web maps, 1.) i played a lot(few thousand hours) on an original A2 chernarus and already a numerous hundereds on the chernarus+, so i can navigate on it being literally blind 2.) as i said, it breaks the "immersion" for me, even when i play on private server(the feeling that you "accomplished" something without external help, in this case going from 1 place to another without getting lost, in some way you can look at the izurvive map as some kind of cheat) but the "offline gps" is not that bad idea considering the online maps such as izurvive
  2. TheSzepy

    Assortment of Additions

    https://steamcommunity.com/sharedfiles/filedetails/?id=2303483532 its few years after some "apocalypse"(virus etc..) so the only electronics which would work on a place like chernarus is something simple like generators, vehicles, lights, maybe some computer from the 90’s etc. and it would completly destroy the immersion/lore but there are some mods for that, for example https://steamcommunity.com/sharedfiles/filedetails/?id=2381686295 Altar radio tower(radio zenit) works like that, as for something "player built", it would need to be really large/built really high to work across whole map(lorewise) there was an option to make a grenade traps, unfortunately nearly 2,5 years after "release" we still dont have more then 75% of content we had back nothing wrong about that all of the other things - could work, but there are more important things the game needs before that tbh the most important thing the game needs is being actually finished, it’s nearly 2,5 years after release from early access and we are still missing 80% stuff/mechanics we already had or were promised, and the 20% we have is 50% broken
  3. TheSzepy

    Stable Update 1.11

    I’ve built more then 70 different PCs in the last year(it’s what i do for a living), different combinations of components, all features tested and yes, there are no driver issues on AMD side or NVIDIA unless you get a faulty card from manufacturing but sure, i guess you have bigger sample "batch".
  4. TheSzepy

    Stable Update 1.11

    with your HW knowledge you shouldn’t be using anything more powerful then UHD 630, its 2021, there are no driver issues on NVIDIA or AMD side unless you are a total piece of antitech(in which case you shouldn’t even look inside your case/make changes to your pc in any way), AMD version of shadowplay(Re-live) actually works better and have more features than shadowplay
  5. TheSzepy

    Experimental Update 1.11 (Changelog)

    Can you just please stop talking about things you have zero understanding about(which would be like 95% of all things you talk about here, from weapons through vehicles to game/engine dev stuff), i can feel my braincells dying after each word i read from your posts, every post written like a 6yo, makes zero sense and is totally wrong in 90% cases.
  6. TheSzepy

    DayZ 2020 Year in Review

    5 new/returned weapons - this is fine, but still, could be more, especially when we know that visual models are already done for years(and they are in game files), only thing left is to make anims and config Returned broken legs -doesn’t work properly, bigger chance for you is that you die from falling before you manage to break the leg Returned the M3S truck - with totally broken gearbox params, cmon, took me 10 minutes to make the truck drive properly as close as possible to IRL Massive upgrade to the cooking and cold survival -yes, which broke server perfomance Upgrades to Chernarus - because amusement parks and tractor wrecks are the most important things this game needs right now New base building flags for easier base persistence this is fine Continued modding support "this is fine" (every update some mods are broken, and not purely by modders fault)
  7. TheSzepy

    Stable Update 1.10

    lol, why, just because someone is irritated to see their "favourite" game/game they care about in this state (not just food, everything) after 6 years of early access and 2 years after "release"? btw everything he said in his post is right, especialy this part: If regular players are now degraded to beta testers, then Expermental is redundant, isn't it? EVERY experimental update in the last two years there were multiple "game/immersion breaking" bugs(depends on your PoV/playstyle), everytime these were reported in the first two days of exp running, everytime these bugs have multiple mentions on the reddit, exp update topic here, twitter, steam, bug tracker etc.. and EVERYTIME these bugs are released into the stable update, then tell me, what else should we think about the devs? it’s Enfusion, not Euphoria, and by the things we have seen in the last 2 years were not the only one who should learn how their engine works. edit: I’m seriously amazed how many of you are still trying to defend this game after all those years and many broken promises, it reminds me of Elite:Dangerous alpha/beta backers, they paid 200 GBP(100 beta) for the whole game and all future expansions, yet all they’ve got in six years was one expansion(in 2016), which was given to all players for free few months back and the game itself is in sale for 6€ nearly everytime, yet backers are still trying to defend the game, even when everyone else is pissed off at devs for not delivering the content they promised,lack of features etc..
  8. TheSzepy

    Experimental Update 1.10 (Changelog)

    there might be another problem - netcode/engine/whatever is simply written so badly from the beggining that it’s just impossible to have more then 30+ players even on powerful servers without issues(atleast vehicles talking), only complete rewrite may fix this, which they wont do(atleast from my PoV as a programmer) considering the size of their team and the fact that the game is "released" for two years now yes, when it actually works, it looks/feels okay from 0:55 to 1:15, you can see that when it works it looks really good/believable
  9. TheSzepy

    Experimental Update 1.10 (Changelog)

    some videos of cars in action (no more then 5 people at once, private server on private HW, 2x Xeon E5-2640, 32 gigs of ram, SSD, nothing else running aside from DayZ, 15ms ping with no spikes) yes, videos are from previous patches, but i already have a few shots from the 1.10 exp of cars still doing the same bullshit you can find more of them in this playlist https://www.youtube.com/playlist?list=PL8UJJHc2VaYhLGQYaM9uGcWoxzISJXSxj so, if anyone tries to "defend" the car physics with server perfomance etc.., YOU’RE WRONG, the only true fact is that it was badly programmed/designed from the beggining the video which joe scrub posted at the last page shows just desync, car isnt actually doing that on serverside and yes, were running a "godmode" against kinetic damage for vehicles on our server(not sure if kinetic is the right word, basically you dont damage the vehicles by ramming/crashing), i’m tired of dying just beacuse studio which sold multiple millions copies of this game (5+) is not capable of programming atleast half-decent vehicle physics. while i admit it’s kinda funny to witness what movement-creations cars are capable of, it is getting really annoying
  10. TheSzepy

    Experimental Update 1.09 (Changelog)

    we’re still missing all speedloaders/clips (mosin,doublebarrel, blaze, sks,revolver etc..) in case someone dont know what speedloader is:
  11. TheSzepy

    Experimental Update 1.09

    second weapon - Deagle
  12. TheSzepy

    Stable Update 1.07

    yes, but you really need to be in a redline(not yellow on a dashboard rev meter), so you hear that crackling sound from the engine find a new car(literally), no way to fix this yet(without using some community mod/addon)
  13. TheSzepy

    Stable Update 1.07

    cars are still in a same "feature" state as they were at 1.0 "release", which means no working oil simulation(so you dont need oil at all) and still the same coolant simulation, so anything over 50% of radiator filled means no dmg for engine, anything under 50% means dmg for engine when started, and when your radiator has under 50% of health(which is ca. yellow color, from ca. 40 to 60% of damage of item the color is yellow, state says damaged) water will slowly dissapear from it. oh sorry, i forgot, we got reverse lights
  14. TheSzepy

    spawnabletypes <hoarder /> ???

    to be honest i dont know what may cause this anymore, maybe try getting rid of presets in randompresets and just set everything in spawnabletypes? something like this: <type name="Safe_Static"> <cargo chance="0.20"> <item name="Money_Ruble50" chance="0.10" /> <item name="Money_Ruble20" chance="0.20" /> </cargo> <cargo chance="0.10"> <item name="Money_Euro5" chance="0.10" /> <item name="Money_Euro1" chance="0.20" /> </cargo> </type>
  15. TheSzepy

    spawnabletypes <hoarder /> ???

    did you tried if the money is there if you just let the safe spawn as a normal loot from the types.xml?
  16. TheSzepy

    spawnabletypes <hoarder /> ???

    then the last thing which comes to my mind right now is to put the safe into types.xml, something like this <type name="Safe_Static"> <nominal>0</nominal> <lifetime>28800</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type>
  17. TheSzepy

    spawnabletypes <hoarder /> ???

    is the safe made as a normal "storage thing"(tent,barrel etc.) with cargo space or is it made as a "vehicle" with attachments for different things?(doors etc.) i’m not using these trader/money/whatever mods so i dont know, but if it is made as a "vehicle" with attachments then leave the events as it is, but change the randompresets from cargo to attachments: <attachments chance="0.80" name="SafeLvl1"> <item name="Money_Ruble1" chance="0.25" /> <item name="Money_Ruble2" chance="0.20" /> <item name="Money_Ruble5" chance="0.15" /> <item name="Money_Ruble20" chance="0.10" /> <item name="Money_Ruble50" chance="0.10" /> <item name="Money_Dollar1" chance="0.15" /> <item name="Money_Dollar2" chance="0.10" /> <item name="Money_Euro1" chance="0.005" /> <item name="Money_Euro2" chance="0.005" /> <item name="Money_Euro5" chance="0.005" /> </attachments> and spawnabletypes too <type name="Safe_Static"> <attachments preset="SafeLvl1" /> <attachments preset="SafeLvl1" /> <attachments preset="SafeLvl1" /> <attachments preset="SafeLvl1" /> <attachments preset="SafeLvl1" /> </type>
  18. TheSzepy

    spawnabletypes <hoarder /> ???

    <type name="Barrel_Blue"> <cargo preset="foodVillage" /> <cargo preset="toolsMedic" /> <cargo chance="0.20"> <item name="TacticalBaconCan" chance="0.14" /> <item name="Tomato" chance="0.14" /> </cargo> </type> this for example will spawn items from foodvillage and toolsmedic category defined in cfgrandompresets, where these categories have their own spawnchances defined, + there is a 20% check and if that will pass there is another 14% check for bacon can and tomato, dont forget that this works only for fresh spawned items, and since barrels have their default lifetime set to 45 days or something like that(types.xml) this will not work until a barrel respawns(or you delete a database) after you change/set this <type name="FirstAidKit"> <tag name="shelves" /> <cargo chance="1"> <item name="BandageDressing" /> </cargo> <cargo chance="1"> <item name="BloodTestKit" /> </cargo> <cargo chance="1"> <item name="BloodBagEmpty" /> </cargo> <cargo chance="1"> <item name="StartKitIV" /> </cargo> </type> this is how the first aid kits are done so they always have these 4 things when you find them
  19. TheSzepy

    Moving into 2020

    If 2,000,000+ sold copies(lets count with EA 23€ price, which is over 46 million euro, which is over 1.2 BILLION CZK, and that is A LOT for some big companies here, let alone for BI which has only around 400 employees,maybe even less, in 2017 they had 220 of them) are not enough to generate money which would last till the end of development cycle then you(BI) are doing something wrong, and it’s not like they dont earn enough of them from all their games, as can be seen in their yearly financial/share holders/whatever it is report for year 2017 https://or.justice.cz/ias/ui/vypis-sl-detail?dokument=55955006&amp;subjektId=298178&amp;spis=81160 (PDF at bottom, but in czech only), this report is for the year 2017 and even there they admit they sold SEVERAL MILLIONS of dayz copies, so i guess it is WAY more then 2 millions i used for the callculation at the beggining of the post, so these arguments about "not enough money for development to continue/finish" are absolutely INVALID and everyone who is still trying to defend them(i know you’re not, but some others here) in 2020 after dozens and dozens of broken promises is just blind and should not even be self-lawful(not sure if this is the right translation of this word), and ofcourse this https://segmentnext.com/2013/02/20/dayz-standalone-wont-charge-for-dlc/ , one of those dozens broken promises. E: i forgot to add, all of you who is still trying to defend this game, ask yourself, do you feel like the product you’re playing/trying to defend/whatever is worth the 46 Million € in gross revenue? dont forgot that these numbers are from the end of 2017, which means before price increase and before console/PC releases
  20. TheSzepy

    Moving into 2020

    this, this and 45676550x this
  21. TheSzepy

    New map for DayZ is coming soon

    fixing issues/making old content available? lol this is BI you are talking about, they cant even fix issues from OFP in arma 3 and that’s 18 years old, what do you expect from them in 6 years looks like they’re trying to get their source code/files stolen like few years ago, so some russian communities can get bigger development progress in 1 month then they did in 2 years, because i can’t explain this level of incompetence otherwise
  22. paying for server where the only thing you can change is literally name and password... 😂
  23. TheSzepy

    Tanned Leather

    uh i forgot that this is the ps4 section, they´re not in 1.02 i think
  24. TheSzepy

    Tanned Leather

    there is a civilian and a tactical one, tactical one spawns in military buildings and civilian one spawns mostly in garages, both are same except for texture, you can put a canteen, knife holster and pistol holster on it
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