by looking into gamefiles how the whole loot economy works, lets use again fal for example -
<type name="FAL">
<nominal>4</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier4"/>
</type>
nominal- same as max if max is not used, otherwise used as a "nominal"
lifetime - how long it takes to despawn if it lies on ground(spawned, dropped by someone etc), if not ruined
restock - how long after one "dissapears"(despawns as ruined, or picked up by player depending on what flags are used) is the new one spawned
min-minimum number of items on whole map
quant min and max - used for ammo, aka how much ammo can spawn in one pile
cost - not sure about this, probably some prioritizer for loot spawner, but maybe it does nothing now
flags -
- count_in_cargo="1" - if 1, FAL wont spawn if there are already 4 fals stashed in tents, vehicles etc.
- count_in_hoarder="1" - not entirely sure by this one, should be for zeds or player
- count_in_map="1" - basicly uses the min nominal and max values, if you set this to zero you will have fals everywhere where is the place for tier 4 military items
- count_in_player="1" - if there are four fals used by players(in hands, backpack) the new one will not spawn
- crafted="0" - this item cannot be crafted
- deloot ="1" - i´m 95% sure that this means that the limit of four fals per server applies even to dynamic events(DELOOT- Dynamic Event Loot) like helicrashes, so if there are already 4 fals spawned on the map it cant spawn fifth one (if your max is 4) as a helicrash loot
category, usage, value - this three values sets where the item can spawn
not entirely sure what do you mean by this, but again, use fal as example, if you have server online for 1 year(24/7 nonstop), and four players with fals(again, online for whole year nonstop), the new fal wont spawn for the whole year
can be random, can be intentional from server owners, can just be looted at still not respawned
i will have to check this more, but the police stations are know for their lack of loot
in no way, types is just a "limiter" for loot spawner, it says where, what and how much items should exist, there is no difference between 10 and 60 players online, except that with 60 players online there should be less items respawned(because nearly everybody is running with the high tier military loot etc), until all players disconnects
i will use my case which happened few weeks ago for me - dayz is saving loot from whole map into binary blobs(kinda stupid, but this is for another discussion), lets say there are fifteen files used for loot - when you restart the server, one of them failes to load, in my case this file was used for saving loot in pavlovo military base(+somewhere else, but i´m not sure where), so when i went there after restart and i found 15 from 20 allowed MP5s there
yes and no, i hope my previous text will give you an answer to this