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God0flife

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About God0flife

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  1. I remember, like so many others, watching Frankie play the Arma2 mod for DayZ. As a console peasant, only envious eyes poured over the abundant source of videos on DayZ. It was something to behold "The perfect Zombie game." Mainly, because there was so much to do. Now, don't get me wrong, it had A TON of bugs and watching someone break their legs randomly was always something to laugh at. But, the thing about it, was the loot. You could find rifles in just about any building and then it really did come down to morality when choosing to shoot or interact with players because you may not need nor want their gear because you already had something of value. However, I get the style of game play they're trying to create. They want a sense of desperation and fear when you come across a fellow survivor with only a few rounds left in your dinky pistol or a crowbar. They want that can of beans to mean something when you find it. Spoiler alert, it doesn't. Duplicators control the loot economy. That dinky pistol is now met with a hail of bullets from a cloned M4/AK. They usually never roam alone either so, for us solo players, it becomes a hassle. Now, I know you can take them down and have a Twitch worthy moment, but that doesn't happen often. What DOES happen often is plenty of running through forests with nothing, looting military bases for literally hours to find nothing, and eventually getting gunned down because your brain has turned to mush and you didn't notice the bum with a shotgun loitering around your building. I believe the Developers should find what people enjoy most in this game and amplify it until they iron out everything. There should not be a cap on how many weapons are in the game as that cap is met hours into a fresh server. It's basically what they want to do with guns in real life. Ban them all and only the criminals will have them. I've uninstalled and reinstalled this game too many times to count because I fell in love with the concept, but that concept is ruined by us. I find myself just ranting the entire time I play it. Perhaps I'm wrong, I don't know.
  2. God0flife

    My first and last post

    I've watched this game grow since it's birth way back when. I, like so many others, was drawn to this simple yet powerful concept. To survive in an unforgiving world that pushed the survival genre to a whole new level. Bugs. Something to be expected with a game of this magnitude, yet something we knew (or thought we knew) would be fixed. However, to this day, so many years later, the game runs like a beat up old car. You never know when It's going to break down. Your failed console port was the last straw for me. The controls are horrid, the lag is unreal, and the core gameplay is lack luster and boring at best. You can have my 30 dollars and the hours I've spent on this game as a whole, I'm done. 5+ years in the making with well more than enough funding and this is the product we get? You should of just focused on fixing things instead of trying to add new content. It's like this, if you had a vehicle that didn't run or barely ran would you trick it out with a new paint job and rims? No, you'd get it to run. Well, your game doesn't run, and you've hid behind excuse after excuse. My favorite being "It's hard." Goodbye, Bohemia. -Long-time fan
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