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smokey.edgy

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About smokey.edgy

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  1. smokey.edgy

    Respawn player per script

    Here's a gist with something that should work: https://gist.github.com/smokey-edgy/ef23edf264dfcdfb679ceaf2ddd6427a It's not clear to me which event is the correct one; though the behaviour is the same (player gets placed elsewhere when they load in). We can infer, but without a spec or documentation from Bohemia, we're just guessing. Hope this helps. I just re-read your question and you say 'respawning' which probably doesn't mean spawning in the first time. There is OnClientRespawnEvent from the looks of it that hopefully should do the trick for that particular case. I haven't tried it myself, but I revised the gist above to contain it.
  2. smokey.edgy

    DayZ-ModStarter

    Hi everyone, I've put together a mod starter project which can be found at https://github.com/smokey-edgy/DayZ-ModStarter. It provides a basic skeleton and turnkey tooling to automate the build, sign and cold deploy the mod to the client and server. By design it has really little to no mod code or configuration. My intent was to find the smallest amount of code required to create a mod. In this case, log something when the mod is initialized on the server side and execute some client side code when it's initialized on the client side. Extremely basic. I would like to give my thanks to gokitty1199, mov3ax on GitHub and Kegan of the DayZ Battle Royale mod; your videos and repos provided me with a wealth of knowledge and a wonderful introduction to DayZ modding and effectively enabled the creation of this starter project. One of the main things I tried to do was automate or eliminate the amount of manual process involved in the build/deploy process. Effectively, I wanted to focus on coding as much as possible and spending time in the mod domain. Something I think a lot of us here probably do already. And from the looks of it, a lot of us have written tooling to deal with this; which is awesome. This is essentially my take on it. I really just wanted to build something that does it all in one shot: turnkey as they call it. But more importantly, I wanted to share this with the community. I suspect the DayZ Tools workbench has or will have something similar to this built-in. If you're new to modding this might provide a place to start along with all the other contributions here; I am most definitely not the only one to do this nor the most skilled! I am still learning like many of us here. If you're not new to modding, hopefully there's something here for you as well. And of course, any feedback would be great. I've tried my best to assemble steps on how to get this sucker going. Let me know if you run into any issues. I hope this helps you in some way! Smoke
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