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P0k3r_OF_Sm0t

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About P0k3r_OF_Sm0t

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  1. P0k3r_OF_Sm0t

    Character Creation Clothing

    Anybody know where I can find and edit the list of available clothes when creating a new character? I'm not talking about spawning with clothes, I'm talking about creating a new character through the main menu and select what items to wear. Vanilla only has hoodie, hiking pants/jeans and tennis shoes. I'd like to change or add a few more options like t-shirts and shorts. I'd also like to be able to add hats and stuff but that's for another day. For now I'd just like to know how to use t-shirts instead of hoodies. Anybody know? Thanks in Advance, P0k3r.
  2. P0k3r_OF_Sm0t

    Edit HP of shoes/gloves

    Its in Scripts\3-Game\ "PlayerConstants.c" static const float GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC = -3; // how much damage the gloves receive while sliding down the ladder (per sec) static const float SHOES_MOVEMENT_DAMAGE_PER_STEP = 0.035; // self explanatory
  3. P0k3r_OF_Sm0t

    Gear load in and zombie gear

    For zombies, you can add items to existing presets or make some new ones in "cfgrandompresets", then you can add/change presets in "cfgspawnabletypes.xml". Both files are located in "DayZServer\mpmissions\dayzOffline.chernarusplus" i'd suggest saving copies of each file because everytime there is a new server update, both of those files are overwritten.
  4. P0k3r_OF_Sm0t

    [SOLVED] Menu screen mod icons

    Anybody know how to make these work? Cleetus (the author of BuildAnywhere and other mods) pointed me to the correct spot for editing the mod icons. From Bohemia's wiki: https://community.bistudio.com/wiki/DayZ:Modding_Structure
  5. Hi, I have a little clothing mod based off a youtube tutorial from SepticFalcon and it works but as the title implies, I am unable to tear into rags or repair my items. It's a pretty basic mod that is based off original vanilla items so not sure what's going on. (plus I'm a total nub when it comes to DayZ modding) Here is an example of one of my entries: class TShirt_ColorBase; class P0kTShirt_DkBlueCamo_co: TShirt_ColorBase { scope=2; displayname="T-Shirt, Camo"; descriptionShort="Dark blue Camo T-Shirt by P0k3r"; hiddenSelectionsTextures[]= { "ColorsCoordinated\Data\T-Shirts\Camo\P0kTShirt_DkBlueCamo_co.paa", "ColorsCoordinated\Data\T-Shirts\Camo\P0kTShirt_DkBlueCamo_co.paa", "ColorsCoordinated\Data\T-Shirts\Camo\P0kTShirt_DkBlueCamo_co.paa" }; }; I have also tried adding the following into the entry under the description: ragQuantity=2; repairableWithKits[]={5,2}; repairCosts[]={30,25}; as well as setting it up as its own new class all with no joy. Anybody know how to get my items tearable and repairable?
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