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P0k3r_OF_Sm0t
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Anybody know where I can find and edit the list of available clothes when creating a new character? I'm not talking about spawning with clothes, I'm talking about creating a new character through the main menu and select what items to wear. Vanilla only has hoodie, hiking pants/jeans and tennis shoes. I'd like to change or add a few more options like t-shirts and shorts. I'd also like to be able to add hats and stuff but that's for another day. For now I'd just like to know how to use t-shirts instead of hoodies. Anybody know? Thanks in Advance, P0k3r.
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Its in Scripts\3-Game\ "PlayerConstants.c" static const float GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC = -3; // how much damage the gloves receive while sliding down the ladder (per sec) static const float SHOES_MOVEMENT_DAMAGE_PER_STEP = 0.035; // self explanatory
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For zombies, you can add items to existing presets or make some new ones in "cfgrandompresets", then you can add/change presets in "cfgspawnabletypes.xml". Both files are located in "DayZServer\mpmissions\dayzOffline.chernarusplus" i'd suggest saving copies of each file because everytime there is a new server update, both of those files are overwritten.
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Anybody know how to make these work? Cleetus (the author of BuildAnywhere and other mods) pointed me to the correct spot for editing the mod icons. From Bohemia's wiki: https://community.bistudio.com/wiki/DayZ:Modding_Structure
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Hi, I have a little clothing mod based off a youtube tutorial from SepticFalcon and it works but as the title implies, I am unable to tear into rags or repair my items. It's a pretty basic mod that is based off original vanilla items so not sure what's going on. (plus I'm a total nub when it comes to DayZ modding) Here is an example of one of my entries: class TShirt_ColorBase; class P0kTShirt_DkBlueCamo_co: TShirt_ColorBase { scope=2; displayname="T-Shirt, Camo"; descriptionShort="Dark blue Camo T-Shirt by P0k3r"; hiddenSelectionsTextures[]= { "ColorsCoordinated\Data\T-Shirts\Camo\P0kTShirt_DkBlueCamo_co.paa", "ColorsCoordinated\Data\T-Shirts\Camo\P0kTShirt_DkBlueCamo_co.paa", "ColorsCoordinated\Data\T-Shirts\Camo\P0kTShirt_DkBlueCamo_co.paa" }; }; I have also tried adding the following into the entry under the description: ragQuantity=2; repairableWithKits[]={5,2}; repairCosts[]={30,25}; as well as setting it up as its own new class all with no joy. Anybody know how to get my items tearable and repairable?