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Posts posted by Boroda Thug
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On 6/30/2022 at 11:36 AM, lynn.zaw said:Console Stable 1.18 Update 2 - Version 1.18.155001 (Released on 30.06.2022)
GAME
FIXED
- It was not possible to access certain clothing containers in the vicinity
- A non-functional "combine" option was displayed for plastic explosives with the remote detonator
- Fixed a server crash related to vehicles
- The Derringer was missing a reload sound after only one bullet was shot
- The Derringer did not display ejected shells
- The character got stuck in walking speed after dying while in inventory
- It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
- Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
- Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
- Widgets were still displayed after disabling the HUD via keybinding
- Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
- An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
- Disarmed plastic explosives and improvised explosives could not be picked up
- Timers from the improvised explosive could not be disarmed
- Ruined landmines and bear traps were still triggered on contact
- Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)
CHANGED
- The M79 Launcher can no longer jam
- Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)
SERVER
- CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003)
- Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)
Inventory still broken WTF?
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Inventory still broken
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When hotfix for 1.18?
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Inventory absolutely broken
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Need to fix zoom when u start sprint or stopping
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On 1/23/2022 at 9:29 PM, Parazight said:This is a hardware issue. Not a code issue. Of course this happens on Playstation 4. This doesn't happen on high end PCs that are running on the highest settings. The solution is to throw your PS4 in the garbage. Seems unreasonable to update the program for antiquated hardware. And creating a whole new game for various platforms is not practical.
It’s happened on my ps5
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Need to fix this
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On 06.11.2021 at 00:51, hegra said:Доброго времени суток, спасибо за проделанную работу. Но я хочу обсудить скорострельность для M4, надеюсь, это ошибка.
Потому что такая ставка приемлема для famas, vss, as val.
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On 9/25/2021 at 1:21 PM, William Sternritter said:You want to be blind in game while everyone and everything can attack you? I really don't.
The only solution here would is to delay your spawn until everything is loaded.
But, my bet is that this will resolve itself by use of SSD.
Do not leave the game in dangerous places. Such an approach will even have a better effect on the gameplay, people will carefully choose where to exit the game. It would be possible to do something like waking up from sleep, as in ankunsia. People will stop leaving the game on military bases and that's also good
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Is it possible to do something with the re-entry of players that would see through the textures? This is a serious problem, people re-enter 10 times during pvp, it kills all the secrecy. Can I make a dark screen within a few seconds after logging on to the server?
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On 9/2/2021 at 8:15 PM, DayzDayzFanboy said:Can't remember where (possibly reddit) but I read today that they're looking at fps improvements for next gen.
https://mobile.twitter.com/DayZ/status/1435969004426784770 it’s happened today
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When we see 60 fps for ps5???
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42 minutes ago, DayzDayzFanboy said:Can't remember where (possibly reddit) but I read today that they're looking at fps improvements for next gen.
Maybe you've read about Vigor? They have already made 60 fps for the ps5 , and wrote that they will improve the visual part in the future
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When 60 FPS for ps5???
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1 hour ago, Parazight said:Oh. I see. Water containers can not be contagious.
Like what DefectiveWater alluded to. You don't actually disinfect the container. You disinfect the liquid. Which is why I always dump out new containers. When they are empty, they become clean. Additionally, you can fill up containers with gasoline, empty them, then fill again with water. All without getting sick.
Previously, empty bottles and flasks were always disenfected, now this is not possible. I'm not just saying , we specifically tested, you can get sick if you drink from a dirty flask and bottle. It's just obvious that the inability to disinfect is a bug
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1 hour ago, Parazight said:I've seen no such effect. I stay healthy from day zero. I dump out all of my containers when I find them and refill at the well. Never gotten sick. Only noobs get sick.
Water containers can be contagious, which is why it was possible to disinfect them, if you do not do this, you will get sick sooner or later. It's immediately obvious that you're a noob if you don't know this
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4 hours ago, Parazight said:I think that 20% is about right. That said, I believe that there are better options to adjust melee combat.
So if the backstab isn't an option because you've aggroed your target, then your best option is to block in a 1v1 situation with a zed. All attacks can be blocked now. This is critical. If you're blocking then the attack range of infected isn't nearly as important. I'd suggest to change what's going on with the player controller, instead of the AI. Perhaps the balancing lies in the stamina resource of the player. Blocking should not use up stamina, rather, it should cost nothing, maybe even generate stamina!
I've always felt that a survivor would experience adrenaline. It didn't seem like something that should be its own mechanic, but should be considered. In a life or death situation a person is going to experience adrenaline. The player character isn't authentically going to expend the same amount of stamina running as they would in a fight, because of adrenaline. I'd balance infected by adjusting stamina while blocking. Heck, have blocking generate stamina.
Melee combat before the change wasn't that bad, honestly. You could block the first two attacks from any single zombie and then stun-lock/kill them with 2-4 hits with a sledgehammer.
You dump them out before you use them. Or find some chlorine tablets. You have options. Is finding clean water difficult?
The containers themselves are infected, water purification does not save from infection if the bottle is not disinfected. Only a noob can not know this. I'm talking about what worked fine, but after the last update it stopped, this is clearly a mistake
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1 hour ago, Kyiara said:PC Experimental 1.13 Update 4: Version1.13.154075 (Released on 26.07.2021)
CHANGED
- Reduced maximum attack range of infected by 20%
- Adjusted attack ranges for various infected attacks
How about bringing back the ability to disinfect water containers?
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When we see hotfix???
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After falling unconscious from the blows of zombies, you can wake up 20 meters from the place where you fell. Fix it. Also, the grass is still disappearing for no apparent reason. Zombies attack you from 5 meters away. Stealth kills are not accompanied by the sound of striking. Water containers cannot be disinfected. I hope we see hotfix very soon!
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Why is it no longer possible to disinfect bottles and flasks with tincture?
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Zombies are beaten from a distance of 5 meters , when u running , fix this , it’s happening every time when u running
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12 minutes ago, ZingZootZephyr said:Starting to look like never. 😞
It’s just like sun shaft on consoles, devs only talking about bring it back, and now it looks like we just forget
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11 minutes ago, ZingZootZephyr said:Starting to look like never. 😞
Yeah man, I feel ur pain
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Console Update 1.18
in Console Updates
Posted
On PlayStation