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iLLMANNER$EVs⇝ #9216
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1LLManners started following PAYDAY MASKS REMOVED?, Chernarus Height Map and Official Servers for Consoles - Remodeled
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Did you ever happen to get any further with this project? If you're still around, please give me a shout back as I would like to talk with you regarding this.
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Continuity among the playerbase is still a main focus for the game, with player interactions, (be it friendly, violent, or both) at the forefront of goals. However, this has been hindered since community servers became available and only worsens. • With official + community servers numbering into the daily average of 2-3k different servers for players to use, there is far too many avenues to go down and multiplies the odds against interactions happening. Sure, it does happen, but not like how it was when we all only had 1 map, and a few hundred servers to play on. Official servers have seen an increase of activity, not only from the Livonia and 1.06 update and patches that followed drawing in an influx of new players and old returning to see what has improved... but because people are sick and tired of either: 1. Paying for a server rental that they cannot have custom control of to play how they wish to play. 2. They're tired of being kicked or banned from a server for whichever reason, justified or otherwise. 3. They don't like the massive rules applied against the server by owners and admin, etc. They can't be bothered.. so they either... Go buy their own server and do the same thing the other guys are but the difference is now they have the say so in who does what and how. or. they return to officials, -- that is IF they do not decide to 'take a break' or quit playing all together. My proposal with the collected input of my peers is that Official servers recieve a remodel of their structure. I always have wondered why Legacy builds were abandoned, but I get it, things were impossible due to engines or whatever. Maintaince.. whatever. We NEED options, and want them to be available. Break the servers down into categories: ▪︎ High Pop PVP ▪︎ Hardcore Survival/Immersion ▪︎ Vanilla + Entry Level High Pop PVP: consists of maybe a combined total of 5-8 servers across all 3 regions. • These servers are set with persistence OFF • No night cycle (people server hop due to night) • and an increased nominal on the top tier weapon/gear class, or at least remove the "count_in_hoarder" from working against the economy HC Survival/Immersion: perhaps maybe 15 or so servers across all 3 regions; on these servers have it set to: ▪︎ night cycles on (as normal on current officials) ▪︎ full status indicator impact from environment, and used to test out newly implemented adjustments to sickness, diesease, weather, comfort, etc. (not everyone, i'd say 70% of players, want to deal with the quirky ideas for "what if we adjust this and take away these and.." changes like we seen lately) ▪︎ persistence ON for base building, stashes, etc. (everything done in-game effects economy and playability) Sounds like current officials, in a nut shell. Easy, not much to change there. ▪︎ Make a 5-7 of those 15 be in 1PP mode only. "Vanilla"/Entry Level: these would consist of the majority of official servers, commonly outnumbering amount of however many servers are remaining after those abovementioned are delegated for specific playstyles mentioned. On these servers: ▪︎ You keep it basic ▪︎ Persistence ON. -- people WANT to build, stash, etc. and learn how to do so, but it is vital for these servers to have a economy not hindered by "count_in_hoarder" on the sought after weapons and gear. Or else we continue to risk losing new players who enter, don't find any loot naturally, along with the Oh, and last thing I sware. Sorry. But Server Hop Mitigation is probably THE biggest killer of continuity among the population of public server players. I would say, let people ghost in if you have to, rid the relocation & timer for penalties, and let people spawn in with their friends who they spend a good hour out of the 2 they have to play with eachother that week. No ones able to function on the way this is all set up currently... I know, it's been a on the fly type deal, but we gotta reorganize this a bit for it to work optimally, I think. Worse come to worse.. what, we end up in the same position as we're in currently.. only potential gains, ones that would.. if you think bout it.. would bring the entire console community closer towards the goals of player interaction while also satisfying those of us who play. Think about how difficult it is to even meet up on a public server now days... it's a counterproductive design. People fill a server, high pop.. play for a hour or so... it gets dark out, everyone leaves save about 10 people who just joined and just so happen to be closer to their friends than wanting to risk jumping into a daylight server to play and winding up relocated somewhere clear across the map. So, then 60 people fill another server and repeat process. Now, you can say "people should play through the night thats the point," but let's be real.. if someone doesn't wanna do something. They most likely won't.. if there is no point or incentive involved then they definitely won't hesitate to do what they please. It could be prevented. A overwhelming percentage of players have quit playing because of the guns not being available.. which is due to the "count_in_hoarder" attributes hindering them from spawning cuz people buried them. New players are baffled and very disappointed by it, and most likely won't be retained.. it's a mess. Server owners have failed endlessly daily because of it.. For officials, It makes since to remove it from a handful of servers, make it persistence off.. and let the PVP playerbase play how they wish to play on those designated type of servers. Same goes for the other two categories, if you will, which represent the common division of playstyles, yeah? That's a big deal. Big proposal. Big results. Big positive results.
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It's a drastic change, and a shame to see that the devs are limiting our ability especially when we are paying for the service as it states "unrestricted access to gamefiles." Yet, here we are approaching 1.05 update next, and to learn that Tier4 firearms will now be further limited by the count_in system is ridiculous. We want adjustments to enjoy the game the way we enjoy it, this is not sharing alike when we are limited from the same ability when it is something as simple as allowing us to alter/adjust value inputs on Types. We aren't asking for full reign... just a little love and what we were led to believe we would have upon rental of the service. 🙏
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I'm not a dev, but the following information will prove to be accurate as of 1.05 Stable. Nominal of each: Car Tents: 10 Large Tents: 10 Medium Tents: 30 Minimum of each is set to 5. All 3 will be counted in `cargo, map, and player` towards the total. Basically, unless these tents are stored away in a stash, they will be counted towards your total per server which is gonna be your nominal value in this instance. Hope that helps a bit.
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Well, welcome zDevilDog1775z. Real quick, with that said, Servers are down, error code 9. Has been like that for about.. an hour and a half to two hours.
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I can appreciate the fact that Impulz has taken the time out of his day to respond back regarding a good majority of these questions. Right on, man. I think that this update has been a long time coming, and at the minimum.. very, very frustrating to endure the wait especially given the desync issues experienced throughout the latter of 1.02 patches. However, I believe that the time spent in waiting has brought the attention and detail to provide a better experience that we all have sought after and asked you guys for to begin with. Thanks.
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Now, obviously there is issues with the animations behind using items in game, causing entirely bigger issues than duplication ever has or will be. These people using 'meatball' glitches, or using items to turn themselves into midgets, headless, completely invisible.. who knows what else.
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I still think the simple solution to removing the current methods used to duplicate items is just to place an automatic queue prior to entering a server. That in itself defeats the process successfully, everytime.
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Fact of it, we can think of any alternatives we want, and some of them are great ideas.. but the downside is that the current state of the game is not stable enough to implement any of them effectively without having too much collateral damage. If someone was to be repositioned with intentions set for combating them ghosting in or combat logging, then the server malfunctions and crashes, kicking everyone out, the game most likely would register everyone trying to enter that server again as attempted loggers. Which let's face it.. is exactly how we had thousands of players characters being offered the solution of "We'll kill your character" when they implemented the last attempt to Database Lock anyone who tried to duplicate. People were legitimately having to log out of a server to go grab the groceries or change a diaper off their child, logging back in to continue playing, and discovering they now must contact the team to have their accounts killed off entirely to get them out of this DB Lock 'solution'.
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Players opinions on sharing loot found or ruin to respawn
1LLManners replied to FearFokkol's topic in Xbox
Tampering with the CLE and it's values further isn't going to impact it the way you wish it would. -
Setbacks after logouts, server restarts, and crashes
1LLManners posted a question in Troubleshooting
What is going on with this full release? This is ridiculous man. I'm a strong supporter of this title. I hate the fact that I feel it even necessary to say this, but I'm fed up with losing whole entire bags, guns, clothes, items, inventories, progress, time and effort, from these setbacks you guy's are implementing to combat the exploits. Please, fix your game. I have stuck through the thick of it, everyday.. every bug, glitch, update, break, fix, you name it. Ever since Sept. 12 when I first purchased this on console. This is game breaking for me, man. Again today, I lost both mine and my friend's gear because he desynced while being tied up, yet he wasn't tied up on my screen anymore- only his. I was able to view and manage his entire inventory as if he was though. I stripped him out, outta fear the server would crash or he would probably need to log out to correct this mishap. Boom. He logs, he dies, 10mins later. Random server crash, 20 mins before a restart. We lost all that we gained and was set back to.about 20 minutes prior at an entirely whole different location. Heard from EVERY player I have spoken with about similar issues experienced, almost, if not every time they log out, get messaged, or restarted. -
You were kicked off the game. (Database connection timeout)
1LLManners replied to PEACE_543's topic in New Player Discussion
Late response on this my guy, but it definitely was in correlation with this thread at the time. The picture depicts a downed survivor (console servers) and a couple of other survivors which could either be: 1. determining best route to give aide, or 2. loot that man's socks. At the time, with the servers crashing a few hours after this picture was used for the planned update which was scheduled to happen later in the day. The update report mentioned that they would be focused on releasing 1.0 for PC, and we would likely not hear much from them regarding consoles throughout the month of December. In conclusion, at the time of my post I felt as if they might have known the servers would be down, used a picture to symbolize it, and a fair hidden warning that we would be in the dark for awhile. So again, what a ironic pic to use for that briefing, eh? We were dying. And, it appears they chose to provide CPR, providing Saturday maintenance for the horrible crash of Blackedout Friday. Good'ay n cheers for the new year, love. -
1st step is admitting you have an addiction...
1LLManners replied to Man Parts 241's topic in New Player Discussion
find it quite odd how the majority of onlookers tend to deny me of recieving my daily nutritionals in peace.. even after offers of sharing a nioce rawl steak -
the mines give Solichny a sort of... Vietnam.. aura to it ?
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Since most recent update that brought us clear weather and sunshine, a lot of fixes have been implemented and its definitely progress in the right direction. BUT... Where have all my PAYDAY masks gone to? One on my face, gone. 1 in my inventory, gone. All the ones I had stashed or stored.. gone. Anyone know whats up? ?