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Thunderpants_AU

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Posts posted by Thunderpants_AU


  1. 1 hour ago, Man Parts 241 said:

    Not even. We won't even play with them. They'll have their own servers if it does happen and BI stays true to their word.

    Let's just hope it doesn't happen all together.

    If they have their own server, then I'm semi fine with that, but like you said earlier, that will divide the player base further, which only hurts the game. 

    So, all in all, kb&m is a bad idea for console. 


  2. I hope kb&m support gets scrapped for console, personally. 

    If you want kb&m, play on pc. 

    Kb&m vs a controller will always provide the kb&m user with an advantage in response speed ie "flick shots" with the mouse. 

    My 2 cents. 


  3. On 10/23/2019 at 10:44 AM, thepoey said:

    Been playing DayZ since 2013, I know the deal, thanks. Well aware of the gameplay loop. 

    Obviously, this turned out to not be a "wipe" but the gap in communication that we were even getting an update, what said update entailed, coupled with the initial lack of communication about what happened, was pretty ridiculous. 

    I'm not a "hater"; I'm critical of what is still an unpolished mess after almost 7 years of development time, with increasingly poor communication from the developers to the community. Being frustrated that by, and expressing that frustration, on the official forums, which, by the way, are designed for the community to discuss the game, and pass feedback along to said developers, is not unreasonable. Communicating that frustration to the developers and expecting some kind of explanation, (which, we got by the way, after enough outcry) is normal. They have a public feedback tracker for a reason, after all. I wouldn't be expressing frustration if I ultimately didn't love this game and want what's best for it, and I think that constant bugs and frustrating gameplay hiccups is ultimately bad for retaining a long-term player base and keeping the game healthy.   

    Yeah, this game has made some pretty impressive strides since then, and I still enjoy many core aspects of it, but a lot of it is still frustrating as hell, none of which is acceptable for what is purportedly a finished game.   

    If you want to be delusional about all of that and shoot down any and all feedback because your favorite video game in the whole wide widdle world gets some very valid complaints about it, feel free. I did that kind of thing when I was an 11 year old too. 

    Act like an adult, and accept that some people aren't going to have the same opinions as you regarding the state of this game, and deal with it.   

     

    LOL OK buddy.


  4. 5 minutes ago, M00nfly said:

    At this point, I'm sure you're either trolling, or just stupid. In any case, I sympathise with the OP. 4 glitched cars in 2 days is enough to test anyone's patience. You can play this game for an hour, literally every single time you load it up, and hit multiple bugs with complete ease. Tonight we've spent 4 hours getting the parts for our 4th car in 3 days, only for it to flip on its side randomly for no apparent reason. To avoid the torrent of bugs I can only imagine you barely do anything in the game, but in any case I'm past caring, you offer nothing constructive and berate anyone pointing out the bugs. Go fan boy!

    ROFL! Omg! You're so invested in the conversation. 

    Me: I don't care about your problems

    You: you're trolling. Go fan boy! 

    And you call me stupid, that's the most ironic part; you're having all the problems, you're crying about how bad the game is and now you're upset that I'm not offering anything constructive. 

    That ship has sailed, boy. 

    Consider yourself ignored, insect. 

    • Haha 1

  5. 12 hours ago, William Sternritter said:

    How exactly would another player message you? Especially if a lot of the players are still running around with the default "Survivor_##" name? 

    Dude, this is the xbox section. Things are different to pc. Maybe you can select whatever name you want regardless of your steam acct name, but us console plebs cannot. We just open up the menu, select 'online' and a list of everyone who is on the server appears and we can then add those names to a group chat. Furthermore, those gamer tags will be saved as people we have chatted to, so in days, weeks, or months, we can track these people down again. 

    8 hours ago, IMT said:

    So because you had a bad experience, it is a bad idea? We've had plenty of times where we added the people who killed us/who we killed on Steam (if it's a low pop or we knew who it was) and had a civil conversation. We've even had an instance where the two who we were fighting ended up playing a few sessions with us.

    Perhaps it's the server which you play on, since I never had a rando add me in Steam trying to get some PvP.

    It's a good idea and I believe even the developers back in the day liked this idea. It's not the first time someone has suggested this. It's also way better than the "Check pulse" option we had back in the day.

    So because you had a good experience it's a good idea? 

    Oh, of course; perhaps it's because of my decision. I should have known that all bad things that happen to me are of my own making, lol! 

    Again, this is the xbox section. Your experiences on pc with pc players are irrelevant. Console players who come to DayZ to pvp usually do so coz they are tired of sucking at actual dedicated pvp games and so are looking for easy kills. Does this sound like a respectful and mature person to you? Well, I have not been so naive to meet up with any such players, however, I have engaged with them in conversation and I can assure you that they are craving for blood and when you don't seem to be falling for their tricks of meeting up with them to "trade", they resort to name-calling and harassment. 

    Now, I can hear you thinking "but if you answer the chat request, they'll have your I game contact details anyway, so what's the difference?" 

    The difference is that they will have conquered you and have a trophy with your name on it reminding them that they are awesome and that you were their biznitch and to send you a message to get a rise from you is cocaine to the mind of a bully. No matter what you say, if you are foolish enough to do so, they merely comeback with 'I got your tags, pussy.' 

    At the end of the day, if the devs add dog tags, all that means for me is I won't be using them. 

    But heed my words, ye who would take the dog tags and inscribe thine name upon them, heed my words. 

    /rant


  6. 14 hours ago, M00nfly said:

    Even those two games aren't as bad as this one if you factor in progress to fix the issues and how long the games have been out. Like you I enjoy it but if you can't recognise the  condition it's in (I've basically been sympathising with the OP) then you're just in denial. I've been on this all weekend, and on a private server with only 3 players, and you still encounter bugs constantly. Managing inventory is still a pain and at its worst impossible, the cars are still in what feels like a pre-alpha state, and needing a relog every couple of hours to get things re-sync'd is part of the game. It you want to pretend this is a polished game you crack on, but the 'toxicity' as you call it isn't random, it's a result of years of playing an unforgiving game that is as buggy, well almost, today as it was a year ago, and with every fix comes a new set of bugs. Add to that you pay a premium on console over pc anf it's kind of why people get frustrated. 

    I told you already I don't care about your problems anymore; I tried to help you and you threw it back in my face. 

    Like I said, the game runs relatively fine for me; maybe it's my ping, maybe it's my ssd, maybe it's something else, maybe I'm just lucky. I never said it was a "polished game," but I still enjoy it despite the issues and, to me, that's all that matters. 

    Stop crying and either deal with it or uninstall the game. Simple. 


  7. 10 hours ago, Andyyypandyyy said:

    Good idea but then you'll get me on a bad day who if I kill you I'd just message you trolling haha

    I think that's the exact reason why it's a bad idea. 

    It was cool in the battlefield series because, at least in my experience, you had very few salty toxic players that would go out of their way to message you bragging that they killed you and to 'git gud, boi' etc, however, DayZ having the community that it does, this would just further increase the toxicity of the player base.

    I don't know if this is a regular occurance on all servers, but on my server, which is relatively quiet, I'll have randoms send out chat invites to the server to try and hone in on and pvp with players just going about their business. 

    Imagine if these players, who only view DayZ as another pvp game got a hold of the dogtags of players who didn't want to pvp in the first place and didn't put up much of a fight? 

    IMO, this would send more players away from the game than all the bugs and the hoarding combined.

    It's a form of bullying and if I'm coming onto DayZ to escape my life (not saying that is the case) and I'm getting harassed by some guy who got my dogtags, that's not going to make the game better for me. 

    Inb4 "just block them", no, if it's not in the game, it isn't an issue to begin with. 

    My 2 cents. 

    • Beans 1

  8. 10 hours ago, RussianReavers said:

    Dude, my base buildings skills are probably better than yours mate, for i’ve built several successful bases on both public and private servers. My bases typically take month’s to be breached because of where I build and how I build. As of now: even if you have a 4-digit lock, top and bottom barbed wire it only takes a matter of minutes to breach the base walls. A pair of pliers and a hatchet + a few minutes and base breached. The best base defense is placing it someplace players won’t easily notice.

    I have a base built in an area that only rarely has infected, it’s more of a nuisance than life threatening.

    Name a single zombie show, movie, or game outside of Day Z where the point of a base wasn’t to keep Zombies out.... there aren’t any; protection from infected and a safe zone with a cache of supplies is the primary function of a shelter. Secondary is to protect your stash from other players.

    If you bothered to read OP, you’d ‘grasp’ that I’m fully aware infected can climb base walls, and that’s why I created the thread in the first place, to inform @ImpulZ so he can tell the devs our base building needs to be more robust so we can construct bases that infected can’t climb over.

    Items that could facilitate this happening for construction are:

    • Barbed wire should prevent zombies from scaling walls, they’re dead and relentless but only have a finite amount of health, and would have a chance of killing themselves trying to climb barbed wire walls
    • Prop stacking: we should be able to, within reason, stack props to build higher walls and stack wire mesh barriers
    • Since player intrusion has been discussed, the amount of effort required to breach base walls should be longer and damage the tools used forcing players to repair them once or twice before they can successfully break into a fortified base wall

    Sure buddy, I bet you're captain awesome base builder 🙄

    And do you realize how arrogant and ridiculous you sound making such a statement? 

    You don't know me, you haven't seen my bases and yet you say your "base building skills are probably better than" mine. 

    I'll tell you what, since we're making such grandiose statements I'll tell you this: only one of my bases have ever been breached and that single time was because of the recent character mix up when someone else loaded up my character, which was standing in front of my base and thus, when the character mix up was fixed, that player knew where my base was, returned and breached it. As you said, the best defense is being hidden and if this character mix up hadn't happened, my base never would have been found. 

    Can you top that, Mr imbetterthanyouateverything? 

    LOL, in zombie movies/shows the zombies are the biggest threat. 

    In DayZ, players are the biggest threat. 

    If you are building your base in an appropriate place then why do you have this issue at all? 

    Maybe you shouldn't have posted this thread in the public section if it was only meant to inform ImpulZ. 

    As far as I'm concerned, zombies being able to jump base walls is fine. 

    If you don't agree, that's fine. Just stop trying to convince me that you are right and I am wrong cause that's just pointless. 

    All that being said, I do agree with your facilitation suggestions, though I'm a bit iffy on the barbed wire killing the infected as, realistically, the only way someone could die from barbed wire is if they severed an artery and bled out, whereas do the infected/zombies bleed? 

    However, the fact that players can die from barbed wire in game balances that out for me. 

    Prop stacking is an awesome idea, as is the damage to tools being used to demolish the base fortifications, especially if said fortifications are metal sheets.

    But, I'm sorry, your OP was about keeping infected out. 

    So your base is in an area that only 'rarely' has infected, eh? That's a bit strange since, in my experience, areas either have infected or they don't; there's no middle ground. 

    My advice is don't build a base too close to/in a town/city if you don't want to deal with infected, it's really as simple as that. 

    • Like 1

  9. 4 hours ago, RussianReavers said:

    The point is to have a sanctuary from ALL hostiles, not just player’s raiding but also from infected.

    Bases, as of now, can be raided too easily so they aren’t much of a deterrent against raiders either.

    It’s not that I missed the point, it’s that you failed to appreciate the entire scope of base building — which includes defense against infected.

    I appreciate what is most important which is defending from raiders who will steal your gear as opposed to infected who are merely an annoyance. 

    Maybe you need to work on your base building skills if they're not much of a deterrent against raiders, lol! 

    If you fail to grasp that the infected are entirely capable to enter any fortified location then you have bigger problems, my dogmatic comrade. 

    Also, why in the world are you building a base near infected zones anyway!? 

    Someone needs to go back to strategic positioning of bases school... 

    😂


  10. 2 hours ago, RussianReavers said:

    How effective one is with an Axe is irrelevant to the OP, I too favor the Splitting X for One-Shots, but that doesn’t change the fact infected are able to climb our base walls.

    Why wouldn't they be able to climb base walls? 

    They are not restricted like non-infected; they have superhuman stamina and strength and don't feel pain, so jumping a wall even with barbed wire is totally plausible. 

    They are easy to kill and it's sort of like a booby trap for any invaders, lol! I think it's great! 

    Building a base and protecting it with walls isn't really for keeping zombies out, though, is it? It's for raiders. 

    That's the point and you've missed it. 


  11. 8 hours ago, M00nfly said:

    You ignoring a huge glaring FACT. This is the only game that suffers as bad as this one. Even PUBG which was as bad when it first came a long has seen huge improvements, and while it may not have zombies on the map, it still has all the spawn points and runs with 100 players not 20 or 30. I don't need a crash course in how the tech works, I know how it all works just fine. This game is broken for everyone, some suffer more than others, but the game is still super buggy and each patch to fix something breaks something else. The game is ambitious, it is conceptually great, but you can't blindly defend the issues people experience and put the blame for that anywhere except the dev team. Look at how bad no man's sky was, and look at elite dangerous, those two games have seen great support and made way more progress in the same time frame. Dayz is losing its player base, and its not because the game is rubbish, it's because of all the inherant issues. 

    Fallout 76? Anthem? 

    I agree about why DayZ is losing its players, but that is compounded by the toxicity and entitlement displayed by a lot of the community. 

    No man's sky was backed by Sony, so that would have helped. BI is still relatively independent.

    I see that you don't care that I was trying to help, so you can just wallow in your frustration for all I care now. Sucks to be you. I'm playing the game and it's running great for me 😘😘

    • Haha 1

  12. 6 hours ago, S.Kaneda said:

    I did so, but you rejected it.

    And by the way, i thinked about someone else who has "fanboy" in his nick (i already "golumed" him and you reacted laughting...), but yes i called you fanboy once alongside him, because you stands up for this game and it's dev team very hard, ignoring all the facts that show the lack of them.

    Just the fact that you tell someone to buy a SSD to "patch" the lacks of this game shows you don't have clear mind.

    If that game needs SSD, they need to inform people before they purchase it.

    But i'll tell you, that won't do nothing for them, i don't have one, and i don't crash that much, and you find lot of people that crashe a lot with SSD here, the first time i played 1.05 with my friend that has SSD, i crashed 0, he crashed 5x, 2h game...

    I'll tell you this, again, compare DayZ to ARK, that is far from perfect yes, but wow, what a gap between them, all you're supposed to do in this game works, despite its complexity. Even Conan Exiles works better... (post before "go play ark or conan if you love them so much").

    I just read through our previous "conversations" and you said wow and battlefield. Ark was never mentioned. 

    To be fair, I've never played ark, so I'll take your word that it is as complex as dayz. 

    The fact is I am not blind to all the failures of this game; glitchy inventory, the glitchy cars etc etc, but are they game breaking? Not for me. 

    I have logged more than 1000 hours on this glitchy game. I have died from being mobbed by zombies when I was stuck in a doorway, I have died from a flying car, I have died from starvation while eating. I know how bad this game is. 

    The difference is I know that the game and the devs don't owe me anything; I've more than got my money's worth. 

    You and people like you seem to think that this company works for you and that if the game is broken that it is a personal attack on you. 

    Talk about warped thinking. 

    I'll go back to ignoring you now 😊


  13. 1 hour ago, Pat Austin said:

    I have several other accounts, and I checked them - all characters were reset. This is completely unacceptable. I had 6 fully equipped characters with different weapons and miscellaneous gear

    I am discouraged and disappointed now, and I am considering quitting for good.

    I wholeheartedly encourage you to quit and never play again since you are clearly part of the hoarding problem 😊

    • Beans 2

  14. 8 minutes ago, William Sternritter said:

    Reading this, I might actually be pissed if I just continue as my current char tonight 😄

    You'll probably be fresh spawn, like I was. I logged in 3hrs after maintenance finished and my server was full and I was on the coast. I think all the character swapping happened to those who logged in as soon as the servers were back up, unfortunately... 


  15. I'm not sure if I'm relieved that my tent and stored gear may still be where I left them or panicked that someone else may have spawned in my body and now has all my stuff... 

    I'm in the process of making my way back and maybe, if I'm lucky he'll be hanging around for me to "repossess" my items... 


  16. 50 minutes ago, M00nfly said:

    Really!? Just.... Wow. Dayz has a big map, that's it, the actual content is fairly simple, the only real point being its a live server.. There are tons of games with huge environments, and most with a lot more going on. Get busy on Google if you need to educate yourself. 

    Ohhhhh, OK, so you meant from a purely superficial point of view that it's a "big game", not that it's 'large in scope'. Gotcha. 

    So, you're first mistake is thinking that the map is part of the "live server" element; the map and all the buildings and river beds and the spawn point markers of cars, trees, loot & zombies are actually stored on the hdd of your xbox one x along with the individual skins and rendering data files of guns, food, trees, zombies etc, but the actual in-game elements, such as zombies, cars, other players etc are communicated to your xbox from the live server, that's why if you have a synchronisation problem (referred to as desync) your actions in-game, such as shooting, melee etc will have no effect on the environment or whatever you are shooting or whatever. 

    So, maybe if you educate yourself and realize that it could in fact be that your fancy pants system is struggling with having to simultaneously access data from the on board hdd and write data onto said hdd, where as if you have an external ssd it wouldn't be such a big job for your system. 

    But hey, what do I know? I'm only running the game from an xbox one (not s, not x) using an ssd with maybe 3 crashes since the game came out... 

    Just trying to help, dude. Sheesh. 


  17. It is very frustrating, I agree, however their tweets said that "there should be no affect to characters, bases etc".

    Obviously, that tweet was incorrect. 

    So there was some kind of mess up. 

    A game dev is stuck between a rock and a hard place; apologise for mistakes that they make and have the community cry and wail regardless, or don't apologise and just keep working on the game and have the community cry and wail regardless. 

    Once you've played the game long enough, you see all the imperfections as well as all the mistakes that the devs make, like little to no communication etc. 

    Is it wrong to want the game to be better? 

    No. 

    Is it your right that they make the game the way you think it should be made?

    No.

    So, at the end of the day, we can cry and wail and post all over the forums and twitter about how the devs are ruining the game and how we lost all our stuff etc etc, but what do you really think it will achieve?

    Even if people on here agree with you and you have a little haters club, will that change anything? 

    You are the only one who can change. Stop playing the game. Uninstall it and go back to whatever you played before. 

    Or do like the rest of us and start your character up again and immerse yourself in Chernarus from scratch like everyone else has to.

    Does it suck. 

    Yep. 

    Does it matter? 

    No. 

    Act like an adult and deal with it. 

     

    • Like 4

  18. 9 hours ago, S.Kaneda said:

    Post before he answers "that's not comparable to DayZ, DayZ is UNIQUE".

    BeraRzV.jpg&q=0&b=1&p=0&a=1

    How about you list some, then? 

    It's funny; you see me as a fanboy and I see you as a hater. 

    We both probably have reasons for our viewpoints.

    The difference is I have articulated mine, but you just type in capitals and post Gollum and Obama images... 


  19. 4 hours ago, M00nfly said:

    I'm running on an XB1X and again, the hhd isn't an acceptable excuse. There's a ton of games out there that are easily as big as this game, the difference really is most aren't running on a live server. The 4 crashes last night were the first time I'd booted the game up for months, so it wasn't very reassuring that anything had changed. I have over 200 games in my collection not including game pass, and like I say, this is the only one with this kind of severity of bugs and lack of support to fix it. I imagine the issue must be this is a very small team of devs working on this title. 

    Can you name some of the games that are "easily as big as this one"?


  20. 8 hours ago, M00nfly said:

    This is the xbox forum, corrupted files are the devs problem if that's what's happening. I played last night and it took 4 attempts to get the game running, it crashed twice on the load screen and a couple times in game. I met up with my mate and he couldn't see half my inventory when I tried to share it. The game is years old and still performs poorly and is riddled with bugs. 

    I'm actually not concerned with weapons as long as I have enough to get by, I just want the game to be playable and fun. Once I got going last night I did actually start to enjoy it again, but surely nobody is defending the issues with this game, it's one of the worst I've ever seen for bugs, and I've been playing games for over 30 years. 

    The way I see it is DayZ is an absolutely huge undertaking of a game; think of all the different moving parts. There is no other game out there (as far as I know) that goes into this much detail on so many different things. 

    I'm not going to defend the bugs because, of course, bugs and exploits ruin the game. 

    But that being said, at least in my experience, what is right with the game far outweighs what is wrong with it. 

    There are so, so many people on here complaining about this, that and the other as though it is a personal attack on them and their rights that the game doesn't play the way they think it should. 

    It sux that the game is crashing for you, @M00nfly and, I'm not going to lie, I would be very frustrated, too. I have my games saved on an external ssd and I have very few crashes. Have you considered that this could be the problem? 


  21. 14 hours ago, Jonas Levin said:

    All I can say is that its very nice not having to worry about people ghosting in behind you anymore.

    I've had that happen on several occasions and it SUCKS.

    Once I had a sniper-battle between the cranes at Lumber mill - I tag the guy once and im not sure if he is dead, uncon or just retreated into the inner part of the crane to heal.

    About 3 minutes later he spawns in behind me in my crane and full-auto me in the back - he had used that time to jump to another server, run to my crane and position himself and then jump back to the server I was on.

    Everything to combat that.

    My feelings are that as long as things like ^that^ and ghosting inside locked bases can't happen anymore, the server hopping mechanic is working perfectly.

    • Like 3

  22. 10 hours ago, IMT said:

    Funny, look at these console kiddos. You have no idea what the game is meant to be at all. This game is basically PUBG but with some annoying aspects to it. Don't come here and tell me what the game is supposed to be about because I have been here for 4,5 years. I have read everything what the developers have put out and I have seen them break all of those words.

    Go back to your CoD games because this game isn't meant for consoles and that is a fact.

    LOL! You talk like you have a huge audience of fans hanging your every word; "funny, look at these console kiddos." 

    "This game is basically pubg..." 

    No, you've got that backwards; pubg is based off of DayZ which is based off of arma. 

    Dude, you make absolutely no sense at all. Why should we go back to cod!?  You are the one complaining about DayZ and we are the ones defending it since we think it is fine. 

    I don't care if you've been here for 10 years, if what you say is stupid, which it is, don't expect people not to stand up and say something. 

    Did you know that different shoes have different lifespans? Sneakers last approx 20-30mins, Hiking boots approx 30-45mins, Combat/assault boots 45-60mins of continuous foot travel. 

    You love to complain and cry when we don't agree with you, but you still play the game and probably not even on xbox (the forum section you are in) since you refer to us as "console kiddos". 

    You're a funny breed of human; illogical and self entitled. Makes me laugh to see your small brain struggle with basic logic 😘

    • Beans 1

  23. 16 hours ago, Seen it All said:

    your nvgs will not work if you are wearing any type of eye wear

    Absolutely false. I haven't removed my aviators one time and my nvg's work just fine. 


  24. 2 minutes ago, Cyclic said:

    you do not need a light, if the NVG are on your helmet or you have the headstrap then you push up on the hotwheel to turn them on (provided you have battery)

    Maybe it's just my game, but the "toggle lights" option does not show up for me unless I have nvg and torch with working batteries in both on my helmet. 

    If I take the torch off or do not have a working battery in it, "toggle lights" doesn't appear. 

    But, as I said, it might just be my game. 

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