Brother Hao
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Everything posted by Brother Hao
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BI, this does NOT inspire confidence
Brother Hao replied to THEGordonFreeman's topic in General Discussion
Servers have been the authority for all of Standalone's existance. This is not a new development, they merely optimized it so it doesn't bugger up so much. -
The raincoat should attach to the player's back instead of the torso
Brother Hao posted a topic in Suggestions
That way it could protect the player's torso, pants and even head. You know, like an actual raincoat. -
The raincoat should attach to the player's back instead of the torso
Brother Hao replied to Brother Hao's topic in Suggestions
Nah, back not head, otherwise it'd have no drawbacks. -
DayZ - Add immersion & track players through "defecation"mechanic
Brother Hao replied to q8venom's topic in Suggestions
bruh -
I like what y'all have done with the wire mesh barriers, with us now being able to stack them and all, but I'd like it if you weren't able to empty a wire mesh barrier from under it without being able to see its top. In addition, I think you shouldn't be able to empty any wire mesh barrier under another wire mesh barrier, as floating barriers are a bit of an immersion breaker. What I would like to see is that barriers that you can't empty due to the top of it being invisible to the player would be destroyable with a pickaxe or a crowbar or something akin to that. Also I think soil and all that jazz should become a resource you can dig and store, so we can put up these barriers even in places where there might not be soil, and so that we can also empty them where there isn't soil (you can't do that currently). Also add electric barbed wire back 🤤
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Please make it so that you can only pull primary weapons off your back
Brother Hao posted a topic in Suggestions
What I mean by primary weapons: Any weapon, melee or ranged, that takes up over 12 squares in the inventory. With this limit, all handguns, the CZ-61, the sawed off mosin, double barrel and izh would all still be able to be pulled out from your pockets (which I personally don't have an issue with). I'm just sick of people being able to store AKs and pickaxes in their backpacks and being able to pull them out at basically a moment's notice. Very unrealistic and unsightly, which is why I'm proposing this limitation. -
Just for clarification, the base stats in DayZ are: Health, Blood, Energy, Hydration and Temperature (also Stamina but that is kind of blurry) #1: Make it so the player consumes more Energy when his health is recovering, and Hydration when his blood is recovering. Currently aside from being more vulnerable because of lower HP and limping a bit if it's really low, the player doesn't really lose anything by losing up to 50% of his health stat. In the real world, your body doesn't will your bullet wounds together from good vibes and crossed fingers, so I think that this should be more or less reflected in DayZ. #2: Make stamina deplete more rapidly the less Energy a player has I think sprinting on an empty stomach would suck, hence this suggestion #3: Make the player unable to regenerate stamina while jogging Jogging is the default pace at which players roam the world. However, I don't think players should be able to regain stamina when jogging. Maybe I'm just a fatass but when I'm jogging after a good sprint, I need to rest a bit more before I can sprint again. I feel like this would also make stamina and weight a more important stat for players to pay attention to, and it would matter more in melee bumfights. #4: Make the player lose health when bleeding after losing a certain amount of blood. Could be for example that if a player has lost 250 ml of blood the player will start taking for example 0,2 health damage for every second that the bleeding continues. Reasoning behind that is similar to #1, since players don't receive any direct disadvantage from losing a lot of blood, aside from grey vision. This would change that and IMO improve DayZ. #5: Make the level of blood in a player's body the cap to which said player can regenerate their health. For example, if a player has 4500 ml of blood, they can regenerate their health up to 80, 4000 ml of blood, and it's 60 and vice versa. Ditto for #4. However, if the player has for example 4000 blood and 85 health, he would not lose the health automatically, but if he were to lose it, it would not regenerate up to that point again.
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Make non-carnivorous wildlife also potentially dangerous to players
Brother Hao posted a topic in Suggestions
Wildlife will absolutely fuck your day up if they or their offspring are threatened, and I think that's a behavior that DayZ should emulate. -
Make non-carnivorous wildlife also potentially dangerous to players
Brother Hao replied to Brother Hao's topic in Suggestions
Not all of them. Sheep, fish and chickens aren't dangerous. Goats can absolutely be. Have another. In some situations, a couple. If you have an assault rifle, probably only the brown bear. -
Make non-carnivorous wildlife also potentially dangerous to players
Brother Hao replied to Brother Hao's topic in Suggestions
whoa, why the salt? -
Make non-carnivorous wildlife also potentially dangerous to players
Brother Hao replied to Brother Hao's topic in Suggestions
I mean it's pretty often documented... -
Just ask them to take the mask off
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Attaching a reflex sight to your gun should make your ADS time faster, not slower
Brother Hao posted a topic in Suggestions
Currently, when you put a reflex sight or such optic on your weapon, it takes longer for you to look down the sights of your gun than if you took them off. I don't understand the logic behind that, aren't reflex optics for faster and easier aiming? It feels counterintuitive to make them slow down aiming. I got no similar issues with sights that significantly magnify your sight though, I feel like that balances out. I think that the time to ADS with a reflex optic right now should be the default time, and reflex optics and such should make that time shorter. Thanks for reading -
Make zeds appear to be eating the corpses of nearby dead survivors
Brother Hao posted a topic in Suggestions
would be cool i think -
Add visual or audial indicators about your character's status
Brother Hao posted a topic in Suggestions
Recently I've been trying to play DayZ without the main part of the HUD (the part that adds in all the icons and weapon information and w/e) and I think it's a method which I like more than with the HUD, since IMO the HUD is too invasive. That is, until you start dying of thirst or hunger because your character themselves don't give any indication that they are thirsty or hungry. Either add in necessary sounds and animations to fix this (maybe make the character swallow their spit when thirsty or their stomach rumble when hungry), or make some HUD elements jump out when the player reaches a certain threshold or some extraordinary situation happens to them (for example, when the player's thirst is yellow or they get a cut, flash that element of the HUD). I would also like similar treatment with zeroing. If you have the main HUD turned off, there's no way to tell what distance you're zeroed to, since the minimum of it isn't in the item description or anywhere else. You have to go back into the HUD and check there or memorize that. I guess this isn't the worst thing in the world, but it still kinda stings when it's an oversight that could be fixed with a couple of words to an item description. Anyway, thanks for listening to my whinging once again! -
Hello, I would like littering to be added in the game. There was a pretty simple method of littering in the DayZ mod where if you ate anything in a can or a bag or whatever, you'd leave behind an empty can or bag of crisps or whatever. It was a pretty fun way to track someone's movement throughout Chernarus. I think that adding this into the standalone would make player encounters more thrilling and covering your tracks more of a priority, since the only way to tell if someone was near you recently is if all the loot's gone, there's a whole lotta dead bodies or if you just saw them. Adding things like bullet casings, empty cans, bags and maybe even bloodied cloth (from when someone bandages themselves) would benefit the game greatly IMO.
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Imagine this: - You wake up on a beach wearing a hoodie, some shoes and pants - You're hungry, thirsty, confused and possibly hypothermic - You go to ask one of the locals what the hell is going on, the city is in ruins - The local is infected, attacks you and starts chasing after you - You find a Mosin with 1 bullet inside - After quarter of a second of aiming it, you shoot the infected 60 meters away, nailing him in the head, killing him instantly Doesn't seem realistic, right? Terrified, starving and trembling survivors aren't exactly known for their cognitive abilities or their ability to handle shooting guns with ease. This would be slightly more forgivable if the survivors were some military dudes with multiple years of active service. But I think we are supposed to be just random individuals that managed to survive the plague thanks to pure luck. Most people probably haven't shot a firearm before, and if you give an inexperienced person a firearm, most won't become sharpshooters after holding a gun (as shown in many, many videos on youtube). Basically what I'm trying to say is that a freshspawn in DayZ should handle a gun (certainly more powerful ones) like a person from one of these first time firing a gun videos. Also you shouldn't be able to swing around a FAL like a bag of dogshit, I imagine it'd take a lot more effort than that.
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yes
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use shorter guns lol
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Any plans to ramp up the recoil and make the weapon handling less clunky and more lifelike?
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I think that melee swings should take a lot more stamina and you shouldn't be able to swing your weapon if you're on low enough stamina.
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You should only be able to empty a wire mesh barrier if you are on it or otherwise above it
Brother Hao posted a topic in Suggestions
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get the dayz community offline mode. You can test out new stuff to your heart's content
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Take it into your hands, deploy it and fill it with a shovel. You need to be on a dirt or grass texture to fill it though, so beware