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akula692008

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Everything posted by akula692008

  1. akula692008

    Hotbar quick assign suggestion

    Move the mouse cursor over the desired item and hold the desired number on the key. Do not thank.
  2. akula692008

    Base Construction Improvement Proposal

    If the developers bring the construction to a normal state, I hope that the ability to place any buildings inside the premises will be removed altogether, until the introduction of full-fledged barricoding.
  3. akula692008

    Concept. Gas stove for cooking.

    I would like to warn you in advance about my bad English. At the moment in the game in some buildings there are various items for cooking, but they are not found everywhere. I suggest adding functionality for gas stoves. First, we need to place a gas cylinder. This can be done with or without inventory. Then we need to place the frying pan. And at the end, we need to turn on the stove. Matches are required. It remains to wait until the delicious human steak is cooked
  4. akula692008

    Bring back Volumetric Clouds

    They will not return them. There are cloud sync issues.
  5. akula692008

    CONCEPT. Pop-up interface.

    At the moment, the icons in the game are constantly displayed, even when their value is maximum. I suggest making the icons pop up. So that the icons appear when there is any change with them, for example, an increase or decrease in value. If the value of the icon is in the normal state, then it makes no sense to display them on the main screen. As for the stamina bar, I suggest making it visible only when the player is using the shift key. The quick access panel also needs to be made to pop up. Well, at the end, you need to add a separate key, while holding which, the entire interface will be displayed. This is what we ultimately have to get. A clean and beautiful picture without an unnecessary interface:
  6. I would like to immediately apologize for my bad English. This is my small list of changes that should make melee in the game a little better. When attacking melee, the character automatically takes several steps forward. (By the way, because of this, it is not possible to normally attack targets located on the ground, for example (https://www.youtube.com/watch?v=iyk9C1O1_-g&t=120s) , a lying player or targets near a wall / barrier. How it looks at the moment in the game: https://youtu.be/v2W81qLCzNY) Remove automatic stride on melee hits. Make the character move freely when attacking. (So I can step back and hit). Weak blows. If you managed to inflict 3 or more weak attacks in hand-to-hand combat, then the stun animation should work for the enemy (For both zombies and players). Reinforced blow. At the moment, with a sufficient supply of stamina, you can use a combo attack of two reinforced blows, side blow(Right handt) + uppercut(Left hand), but there is one problem, if a side blow deals damage to a zombie or another player, then the uppercut does not hit the target. (How it looks at the moment in the game: https://youtu.be/llK2FPv5cZs) You need to swap the hits in combo attacks. So that first there was an uppercut, and then a side kick. Or reduce the distance that a character or a zombie comes in when an empowered strike hits. Melee dodge when using the Q / E key does not work and will likely never work. Remove dodges (No need for them) Block or protection. Make the character move freely when using a block. (How it looks at the moment in the game:https://youtu.be/i_3MNjD9I1I) Assign a block to the ctrl key (holding the right mouse button.). Add animation to quickly retreat back (one or two steps back. Can only be used once.) so that you can dodge a two-handed weapon. Activation with the keys сtrl + space. If the attack was blocked when using a block, add a small stun animation. (As was done in 0.63) Fight while lying down. I really don't understand why there is a kick attack and a block in the prone position at this point in the game. The game simply does not have a situation in which this mechanic was used. It is necessary to remove the kick and block in the prone position. Zombie. With weak attacks on zombies, I would like to see some kind of animation confirming my hits. (Hit animations are not working well right now.) Remove bottom hits from zombies when my character is standing in front of him in full height. Down hits should only be activated when my character is sitting or lying down. Bring back the combo attacks that were in patch 0.63. (https://youtu.be/DV67AATBYu8?t=34) Now let's do some daydreaming and move on to the list of suggestions. 🙂 Downhill melee attacks. Special animations for downward strikes, both with fists and with two-handed weapons. (Then there will be a sense of blocking and striking in a position when your character is lying on his back.) Finishing attacks. When the enemy is unconscious.
  7. akula692008

    INTERFACE TIPS #2

    Sometimes I come across videos of newbies trying to play DayZ and more than once I notice that they have problems understanding where to place this or that item. I suggest adding some pop-up prompts in your inventory.
  8. akula692008

    INTERFACE TIPS #2

    Obviously, new players do not understand where to drag this or that thing.
  9. akula692008

    INTERFACE TIPS

    Hi bro! I see that you have implemented my idea after all. How do you like another one?
  10. akula692008

    INTERFACE TIPS

    This mechanics will allow beginners to study in detail all the information contained in the inventory. When you hover, a tooltip appears
  11. At the moment, if you take any clothes in your hands, then it will be displayed in a similar way: I propose to make one universal model of clothing that is in the hands of the character. Theory: How it should look in the game:
  12. What Developers Should Return in 1.10
  13. akula692008

    How could you give up the old sky?

    I still don't understand why the quality graphics were produced. The sky is one of the things that creates the authenticity and the atmosphere of the picture in the game.
  14. akula692008

    Bring back the old sky, it looked great.

    Does that also mean we won't see ragdoll in the game?
  15. Why don’t you add to the settings menu it is possible to disconnect the rays from lighting and blur when aiming? For many players with a weak PC, this would help improve performance.
  16. akula692008

    Old sky

    Why do not you return the old sky, which was in the alpha version. As an option in the game settings.
  17. akula692008

    Fishing concept

    1. To catch fish, you need to get on the green line several times. 2. If you often miss, then the fish will break.
  18. Craft of 3 long sticks. You can place a pan for cooking.
  19. akula692008

    Concept. Placement of food in a pan.

    For the pan, you need to add slots to which you can attach food. Food should be displayed in a pan. Well, or just add a cover.
  20. akula692008

    INTERFACE CHANGES

    1. You must add the button "remove to inventory" 2. You need to add a tooltip when throwing an object. (This will help new players to identify areas of inventory in which to throw an item)
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